mirror of
https://github.com/azerothcore/mod-ale
synced 2025-11-29 15:38:17 +08:00
Make the register functions optionally return a cancel callback.
It's now possible to have complete flexibility with cancelling bindings, i.e. it's possible to re-implement all of the other ways to cancel bindings using the callback. This sytem has been designed with complete safety in mind: - It is safe to call the callback more than once (does nothing after the first call). - The callback does not expire, and can be stored for as long as necessary. - If a callback is returned, there is no other way to cancel the binding (again, due to safety).
This commit is contained in:
232
ElunaBinding.h
232
ElunaBinding.h
@@ -30,19 +30,24 @@ public:
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int functionReference;
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bool isTemporary;
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uint32 remainingShots;
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int cancelCallbackRef; // Reference to a callback that will cancel this binding, or 0.
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Eluna& E;
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Binding(Eluna& _E, int funcRef, uint32 shots) :
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Binding(Eluna& _E, int funcRef, uint32 shots, int cancelCallbackRef) :
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functionReference(funcRef),
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isTemporary(shots != 0),
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isTemporary(shots != 0 && cancelCallbackRef == 0),
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remainingShots(shots),
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cancelCallbackRef(cancelCallbackRef),
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E(_E)
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{
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}
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// Remove our function from the registry when the Binding is deleted.
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~Binding()
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{
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// Remove our function and cancel callback from the registry when the Binding is deleted.
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if (cancelCallbackRef > 0)
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luaL_unref(E.L, LUA_REGISTRYINDEX, cancelCallbackRef);
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luaL_unref(E.L, LUA_REGISTRYINDEX, functionReference);
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}
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};
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@@ -63,6 +68,8 @@ public:
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// unregisters all registered functions and clears all registered events from the bindings
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virtual void Clear() { };
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virtual void ClearOne(int ref, uint32 event_id, uint32 entry, uint64 guid) = 0;
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};
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template<typename T>
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@@ -81,8 +88,27 @@ public:
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for (EventToFunctionsMap::iterator itr = Bindings.begin(); itr != Bindings.end(); ++itr)
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{
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FunctionRefVector& funcrefvec = itr->second;
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std::vector<int> cancelRefVector;
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for (FunctionRefVector::iterator it = funcrefvec.begin(); it != funcrefvec.end(); ++it)
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delete *it;
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{
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Binding* binding = (*it);
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// Can't call the callback now, since it might modify `v` and crash the server.
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// Just add the ref to a list and call them all after this loop.
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if (binding->cancelCallbackRef)
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cancelRefVector.push_back(binding->cancelCallbackRef);
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else
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delete binding; // Don't bother removing from list, clear is called at end anyway.
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}
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// Call all of the cancel callbacks for bindings with cancel callbacks.
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for (std::vector<int>::iterator i = cancelRefVector.begin(); i != cancelRefVector.end(); ++i)
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{
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lua_rawgeti(E.L, LUA_REGISTRYINDEX, (*i));
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lua_call(E.L, 0, 0);
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}
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funcrefvec.clear();
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}
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Bindings.clear();
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@@ -91,10 +117,51 @@ public:
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void Clear(uint32 event_id)
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{
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WriteGuard guard(GetLock());
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FunctionRefVector& v = Bindings[event_id];
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std::vector<int> cancelRefVector;
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for (FunctionRefVector::iterator itr = Bindings[event_id].begin(); itr != Bindings[event_id].end(); ++itr)
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delete *itr;
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Bindings[event_id].clear();
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for (FunctionRefVector::iterator itr = v.begin(); itr != v.end(); ++itr)
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{
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Binding* binding = (*itr);
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// Can't call the callback now, since it might modify `v` and crash the server.
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// Just add the ref to a list and call them all after this loop.
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if (binding->cancelCallbackRef)
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cancelRefVector.push_back(binding->cancelCallbackRef);
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else
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delete binding; // Don't bother removing from list, clear is called at end anyway.
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}
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// Call all of the cancel callbacks for bindings with cancel callbacks.
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for (std::vector<int>::iterator i = cancelRefVector.begin(); i != cancelRefVector.end(); ++i)
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{
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lua_rawgeti(E.L, LUA_REGISTRYINDEX, (*i));
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lua_call(E.L, 0, 0);
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}
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v.clear();
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}
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void ClearOne(int ref, uint32 event_id, uint32 entry, uint64 guid) override
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{
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ASSERT(entry == 0 && guid == 0);
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WriteGuard guard(GetLock());
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FunctionRefVector& funcrefvec = Bindings[event_id];
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for (FunctionRefVector::iterator i = funcrefvec.begin(); i != funcrefvec.end(); ++i)
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{
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Binding* binding = (*i);
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if (binding->functionReference == ref)
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{
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i = funcrefvec.erase(i);
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delete binding;
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return;
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}
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}
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ASSERT(false && "tried to clear function ref that doesn't exist");
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}
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// Pushes the function references and updates the counters on the binds and erases them if the counter would reach 0
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@@ -111,6 +178,9 @@ public:
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if (binding->isTemporary)
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{
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// Bad things will happen if there's a cancel callback (due to ref reuse).
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ASSERT(binding->cancelCallbackRef == 0);
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binding->remainingShots--;
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if (binding->remainingShots == 0)
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{
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@@ -124,10 +194,10 @@ public:
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Bindings.erase(event_id);
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};
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void Insert(int eventId, int funcRef, uint32 shots) // Inserts a new registered event
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void Insert(int eventId, int funcRef, uint32 shots, int callbackRef = 0) // Inserts a new registered event
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{
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WriteGuard guard(GetLock());
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Bindings[eventId].push_back(new Binding(E, funcRef, shots));
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Bindings[eventId].push_back(new Binding(E, funcRef, shots, callbackRef));
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}
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// Checks if there are events for ID
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@@ -169,8 +239,27 @@ public:
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for (EventToFunctionsMap::iterator it = funcmap.begin(); it != funcmap.end(); ++it)
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{
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FunctionRefVector& funcrefvec = it->second;
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std::vector<int> cancelRefVector;
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for (FunctionRefVector::iterator i = funcrefvec.begin(); i != funcrefvec.end(); ++i)
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delete *i;
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{
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Binding* binding = (*i);
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// Can't call the callback now, since it might modify `v` and crash the server.
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// Just add the ref to a list and call them all after this loop.
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if (binding->cancelCallbackRef)
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cancelRefVector.push_back(binding->cancelCallbackRef);
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else
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delete binding; // Don't bother removing from list, clear is called at end anyway.
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}
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// Call all of the cancel callbacks for bindings with cancel callbacks.
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for (std::vector<int>::iterator i = cancelRefVector.begin(); i != cancelRefVector.end(); ++i)
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{
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lua_rawgeti(E.L, LUA_REGISTRYINDEX, (*i));
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lua_call(E.L, 0, 0);
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}
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funcrefvec.clear();
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}
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funcmap.clear();
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@@ -181,10 +270,51 @@ public:
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void Clear(uint32 entry, uint32 event_id)
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{
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WriteGuard guard(GetLock());
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FunctionRefVector& v = Bindings[entry][event_id];
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std::vector<int> cancelRefVector;
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for (FunctionRefVector::iterator itr = Bindings[entry][event_id].begin(); itr != Bindings[entry][event_id].end(); ++itr)
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delete *itr;
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Bindings[entry][event_id].clear();
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for (FunctionRefVector::iterator itr = v.begin(); itr != v.end(); ++itr)
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{
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Binding* binding = (*itr);
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// Can't call the callback now, since it might modify `v` and crash the server.
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// Just add the ref to a list and call them all after this loop.
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if (binding->cancelCallbackRef)
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cancelRefVector.push_back(binding->cancelCallbackRef);
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else
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delete binding; // Don't bother removing from list, clear is called at end anyway.
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}
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// Call all of the cancel callbacks for bindings with cancel callbacks.
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for (std::vector<int>::iterator i = cancelRefVector.begin(); i != cancelRefVector.end(); ++i)
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{
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lua_rawgeti(E.L, LUA_REGISTRYINDEX, (*i));
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lua_call(E.L, 0, 0);
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}
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v.clear();
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}
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void ClearOne(int ref, uint32 event_id, uint32 entry, uint64 guid) override
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{
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ASSERT(entry != 0 && guid == 0);
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WriteGuard guard(GetLock());
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FunctionRefVector& funcrefvec = Bindings[entry][event_id];
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for (FunctionRefVector::iterator i = funcrefvec.begin(); i != funcrefvec.end(); ++i)
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{
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Binding* binding = (*i);
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if (binding->functionReference == ref)
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{
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i = funcrefvec.erase(i);
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delete binding;
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return;
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}
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}
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ASSERT(false && "tried to clear function ref that doesn't exist");
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}
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// Pushes the function references and updates the counters on the binds and erases them if the counter would reach 0
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@@ -201,6 +331,9 @@ public:
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if (binding->isTemporary)
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{
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// Bad things will happen if there's a cancel callback (due to ref reuse).
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ASSERT(binding->cancelCallbackRef == 0);
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binding->remainingShots--;
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if (binding->remainingShots == 0)
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{
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@@ -217,10 +350,10 @@ public:
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Bindings.erase(entry);
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};
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void Insert(uint32 entryId, int eventId, int funcRef, uint32 shots) // Inserts a new registered event
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void Insert(uint32 entryId, int eventId, int funcRef, uint32 shots, int callbackRef = 0) // Inserts a new registered event
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{
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WriteGuard guard(GetLock());
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Bindings[entryId][eventId].push_back(new Binding(E, funcRef, shots));
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Bindings[entryId][eventId].push_back(new Binding(E, funcRef, shots, callbackRef));
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}
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// Returns true if the entry has registered binds
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@@ -279,8 +412,26 @@ public:
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for (EventToFunctionsMap::iterator it = funcmap.begin(); it != funcmap.end(); ++it)
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{
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FunctionRefVector& funcrefvec = it->second;
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std::vector<int> cancelRefVector;
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for (FunctionRefVector::iterator i = funcrefvec.begin(); i != funcrefvec.end(); ++i)
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delete *i;
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{
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Binding* binding = (*i);
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// Can't call the callback now, since it might modify `v` and crash the server.
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// Just add the ref to a list and call them all after this loop.
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if (binding->cancelCallbackRef)
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cancelRefVector.push_back(binding->cancelCallbackRef);
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else
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delete binding; // Don't bother removing from list, clear is called at end anyway.
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}
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// Call all of the cancel callbacks for bindings with cancel callbacks.
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for (std::vector<int>::iterator i = cancelRefVector.begin(); i != cancelRefVector.end(); ++i)
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{
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lua_rawgeti(E.L, LUA_REGISTRYINDEX, (*i));
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lua_call(E.L, 0, 0);
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}
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funcrefvec.clear();
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}
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funcmap.clear();
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@@ -294,12 +445,52 @@ public:
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{
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WriteGuard guard(GetLock());
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FunctionRefVector& v = Bindings[guid][instanceId][event_id];
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std::vector<int> cancelRefVector;
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for (FunctionRefVector::iterator itr = v.begin(); itr != v.end(); ++itr)
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delete *itr;
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{
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Binding* binding = (*itr);
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// Can't call the callback now, since it might modify `v` and crash the server.
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// Just add the ref to a list and call them all after this loop.
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if (binding->cancelCallbackRef)
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cancelRefVector.push_back(binding->cancelCallbackRef);
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else
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delete binding; // Don't bother removing from list, clear is called at end anyway.
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}
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// Call all of the cancel callbacks for bindings with cancel callbacks.
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for (std::vector<int>::iterator i = cancelRefVector.begin(); i != cancelRefVector.end(); ++i)
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{
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lua_rawgeti(E.L, LUA_REGISTRYINDEX, (*i));
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lua_call(E.L, 0, 0);
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}
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v.clear();
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}
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void ClearOne(int ref, uint32 event_id, uint32 instance_id, uint64 guid) override
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{
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ASSERT(guid != 0);
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WriteGuard guard(GetLock());
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FunctionRefVector& funcrefvec = Bindings[guid][instance_id][event_id];
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for (FunctionRefVector::iterator i = funcrefvec.begin(); i != funcrefvec.end(); ++i)
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{
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Binding* binding = (*i);
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if (binding->functionReference == ref)
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{
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i = funcrefvec.erase(i);
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delete binding;
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return;
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}
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}
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ASSERT(false && "tried to clear function ref that doesn't exist");
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}
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// Pushes the function references and updates the counters on the binds and erases them if the counter would reach 0
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void PushFuncRefs(lua_State* L, int event_id, uint64 guid, uint32 instanceId)
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{
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@@ -315,6 +506,9 @@ public:
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if (binding->isTemporary)
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{
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// Bad things will happen if there's a cancel callback (due to ref reuse).
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ASSERT(binding->cancelCallbackRef == 0);
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binding->remainingShots--;
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if (binding->remainingShots == 0)
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{
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@@ -334,10 +528,10 @@ public:
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Bindings.erase(guid);
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};
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void Insert(uint64 guid, uint32 instanceId, int eventId, int funcRef, uint32 shots) // Inserts a new registered event
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void Insert(uint64 guid, uint32 instanceId, int eventId, int funcRef, uint32 shots, int callbackRef = 0) // Inserts a new registered event
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{
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WriteGuard guard(GetLock());
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Bindings[guid][instanceId][eventId].push_back(new Binding(E, funcRef, shots));
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Bindings[guid][instanceId][eventId].push_back(new Binding(E, funcRef, shots, callbackRef));
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}
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// Returns true if the entry has registered binds
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@@ -130,11 +130,11 @@ namespace ElunaUtil
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public:
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#ifdef USING_BOOST
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typedef boost::shared_mutex LockType;
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typedef boost::recursive_mutex LockType;
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typedef boost::shared_lock<boost::shared_mutex> ReadGuard;
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typedef boost::unique_lock<boost::shared_mutex> WriteGuard;
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#else
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typedef ACE_RW_Thread_Mutex LockType;
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typedef ACE_Recursive_Thread_Mutex LockType;
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typedef ACE_Read_Guard<LockType> ReadGuard;
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typedef ACE_Write_Guard<LockType> WriteGuard;
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#endif
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315
GlobalMethods.h
315
GlobalMethods.h
@@ -497,54 +497,88 @@ namespace LuaGlobalFunctions
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return 1;
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}
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static void RegisterEntryHelper(Eluna* E, lua_State* L, int regtype)
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static int RegisterEntryHelper(Eluna* E, lua_State* L, int regtype)
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{
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uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
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uint32 ev = Eluna::CHECKVAL<uint32>(L, 2);
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luaL_checktype(L, 3, LUA_TFUNCTION);
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uint32 shots = Eluna::CHECKVAL<uint32>(L, 4, 0);
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bool returnCallback = Eluna::CHECKVAL<bool>(L, 5, false);
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if (shots > 0 && returnCallback)
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{
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luaL_argerror(L, 5, "cannot return a callback if shots is > 0");
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return 0;
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}
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lua_pushvalue(L, 3);
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int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
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if (functionRef >= 0)
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E->Register(regtype, entry, 0, 0, ev, functionRef, shots);
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return E->Register(L, regtype, entry, 0, 0, ev, functionRef, shots, returnCallback);
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else
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luaL_argerror(L, 3, "unable to make a ref to function");
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return 0;
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}
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static void RegisterEventHelper(Eluna* E, lua_State* L, int regtype)
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static int RegisterEventHelper(Eluna* E, lua_State* L, int regtype)
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{
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uint32 ev = Eluna::CHECKVAL<uint32>(L, 1);
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luaL_checktype(L, 2, LUA_TFUNCTION);
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uint32 shots = Eluna::CHECKVAL<uint32>(L, 3, 0);
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bool returnCallback = Eluna::CHECKVAL<bool>(L, 4, false);
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if (shots > 0 && returnCallback)
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{
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luaL_argerror(L, 5, "cannot return a callback if shots is > 0");
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return 0;
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}
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lua_pushvalue(L, 2);
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int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
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if (functionRef >= 0)
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E->Register(regtype, 0, 0, 0, ev, functionRef, shots);
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return E->Register(L, regtype, 0, 0, 0, ev, functionRef, shots, returnCallback);
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else
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luaL_argerror(L, 2, "unable to make a ref to function");
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return 0;
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}
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static void RegisterUniqueHelper(Eluna* E, lua_State* L, int regtype)
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static int RegisterUniqueHelper(Eluna* E, lua_State* L, int regtype)
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{
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uint64 guid = Eluna::CHECKVAL<uint64>(L, 1);
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uint32 instanceId = Eluna::CHECKVAL<uint32>(L, 2);
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uint32 ev = Eluna::CHECKVAL<uint32>(L, 3);
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luaL_checktype(L, 4, LUA_TFUNCTION);
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uint32 shots = Eluna::CHECKVAL<uint32>(L, 5, 0);
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bool returnCallback = Eluna::CHECKVAL<bool>(L, 6, false);
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if (shots > 0 && returnCallback)
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{
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luaL_argerror(L, 5, "cannot return a callback if shots is > 0");
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return 0;
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}
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lua_pushvalue(L, 4);
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int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
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if (functionRef >= 0)
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E->Register(regtype, 0, guid, instanceId, ev, functionRef, shots);
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return E->Register(L, regtype, 0, guid, instanceId, ev, functionRef, shots, returnCallback);
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else
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luaL_argerror(L, 4, "unable to make a ref to function");
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return 0;
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}
|
||||
|
||||
/**
|
||||
* Registers a server event handler.
|
||||
*
|
||||
* If `return_callback` is `true`, a function will be returned which
|
||||
* cancels this event binding.
|
||||
*
|
||||
* (The returned function is the **only** way to cancel the bindings;
|
||||
* `shots` must be `0` (e.g. the binding will never expire), and
|
||||
* [Global:ClearServerEvents] will skip this binding.)
|
||||
*
|
||||
* If `return_callback` is `false`, nothing is returned, and `shots` and
|
||||
* [Global:ClearServerEvents] work as normal.
|
||||
*
|
||||
* enum ServerEvents
|
||||
* {
|
||||
* // Server
|
||||
@@ -600,19 +634,35 @@ namespace LuaGlobalFunctions
|
||||
* SERVER_EVENT_COUNT
|
||||
* };
|
||||
*
|
||||
* @proto (event, function)
|
||||
* @proto (event, function, shots)
|
||||
* @proto cancel = (event, function, 0, true)
|
||||
*
|
||||
* @param uint32 event : server event ID, refer to ServerEvents above
|
||||
* @param function function : function that will be called when the event occurs
|
||||
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
||||
* @param bool return_callback = false
|
||||
*
|
||||
* @return function cancel : a function that cancels the binding when called
|
||||
*/
|
||||
int RegisterServerEvent(Eluna* E, lua_State* L)
|
||||
{
|
||||
RegisterEventHelper(E, L, Hooks::REGTYPE_SERVER);
|
||||
return 0;
|
||||
return RegisterEventHelper(E, L, Hooks::REGTYPE_SERVER);
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers a [Player] event handler.
|
||||
*
|
||||
* If `return_callback` is `true`, a function will be returned which
|
||||
* cancels this event binding.
|
||||
*
|
||||
* (The returned function is the **only** way to cancel the bindings;
|
||||
* `shots` must be `0` (e.g. the binding will never expire), and
|
||||
* [Global:ClearPlayerEvents] will skip this binding.)
|
||||
*
|
||||
* If `return_callback` is `false`, nothing is returned, and `shots` and
|
||||
* [Global:ClearPlayerEvents] work as normal.
|
||||
*
|
||||
* <pre>
|
||||
* enum PlayerEvents
|
||||
* {
|
||||
@@ -665,19 +715,35 @@ namespace LuaGlobalFunctions
|
||||
* };
|
||||
* </pre>
|
||||
*
|
||||
* @proto (event, function)
|
||||
* @proto (event, function, shots)
|
||||
* @proto cancel = (event, function, 0, true)
|
||||
*
|
||||
* @param uint32 event : [Player] event Id, refer to PlayerEvents above
|
||||
* @param function function : function to register
|
||||
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
||||
* @param bool return_callback = false
|
||||
*
|
||||
* @return function cancel : a function that cancels the binding when called
|
||||
*/
|
||||
int RegisterPlayerEvent(Eluna* E, lua_State* L)
|
||||
{
|
||||
RegisterEventHelper(E, L, Hooks::REGTYPE_PLAYER);
|
||||
return 0;
|
||||
return RegisterEventHelper(E, L, Hooks::REGTYPE_PLAYER);
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers a [Guild] event handler.
|
||||
*
|
||||
* If `return_callback` is `true`, a function will be returned which
|
||||
* cancels this event binding.
|
||||
*
|
||||
* (The returned function is the **only** way to cancel the bindings;
|
||||
* `shots` must be `0` (e.g. the binding will never expire), and
|
||||
* [Global:ClearGuildEvents] will skip this binding.)
|
||||
*
|
||||
* If `return_callback` is `false`, nothing is returned, and `shots` and
|
||||
* [Global:ClearGuildEvents] work as normal.
|
||||
*
|
||||
* <pre>
|
||||
* enum GuildEvents
|
||||
* {
|
||||
@@ -698,19 +764,35 @@ namespace LuaGlobalFunctions
|
||||
* };
|
||||
* </pre>
|
||||
*
|
||||
* @proto (event, function)
|
||||
* @proto (event, function, shots)
|
||||
* @proto cancel = (event, function, 0, true)
|
||||
*
|
||||
* @param uint32 event : [Guild] event Id, refer to GuildEvents above
|
||||
* @param function function : function to register
|
||||
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
||||
* @param bool return_callback = false
|
||||
*
|
||||
* @return function cancel : a function that cancels the binding when called
|
||||
*/
|
||||
int RegisterGuildEvent(Eluna* E, lua_State* L)
|
||||
{
|
||||
RegisterEventHelper(E, L, Hooks::REGTYPE_GUILD);
|
||||
return 0;
|
||||
return RegisterEventHelper(E, L, Hooks::REGTYPE_GUILD);
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers a [Group] event handler.
|
||||
*
|
||||
* If `return_callback` is `true`, a function will be returned which
|
||||
* cancels this event binding.
|
||||
*
|
||||
* (The returned function is the **only** way to cancel the bindings;
|
||||
* `shots` must be `0` (e.g. the binding will never expire), and
|
||||
* [Global:ClearGroupEvents] will skip this binding.)
|
||||
*
|
||||
* If `return_callback` is `false`, nothing is returned, and `shots` and
|
||||
* [Global:ClearGroupEvents] work as normal.
|
||||
*
|
||||
* <pre>
|
||||
* enum GroupEvents
|
||||
* {
|
||||
@@ -726,9 +808,16 @@ namespace LuaGlobalFunctions
|
||||
* };
|
||||
* </pre>
|
||||
*
|
||||
* @proto (event, function)
|
||||
* @proto (event, function, shots)
|
||||
* @proto cancel = (event, function, 0, true)
|
||||
*
|
||||
* @param uint32 event : [Group] event Id, refer to GroupEvents above
|
||||
* @param function function : function to register
|
||||
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
||||
* @param bool return_callback = false
|
||||
*
|
||||
* @return function cancel : a function that cancels the binding when called
|
||||
*/
|
||||
int RegisterGroupEvent(Eluna* E, lua_State* L)
|
||||
{
|
||||
@@ -739,6 +828,16 @@ namespace LuaGlobalFunctions
|
||||
/**
|
||||
* Registers a [BattleGround] event handler.
|
||||
*
|
||||
* If `return_callback` is `true`, a function will be returned which
|
||||
* cancels this event binding.
|
||||
*
|
||||
* (The returned function is the **only** way to cancel the bindings;
|
||||
* `shots` must be `0` (e.g. the binding will never expire), and
|
||||
* [Global:ClearBattleGroundEvents] will skip this binding.)
|
||||
*
|
||||
* If `return_callback` is `false`, nothing is returned, and `shots` and
|
||||
* [Global:ClearBattleGroundEvents] work as normal.
|
||||
*
|
||||
* <pre>
|
||||
* enum BGEvents
|
||||
* {
|
||||
@@ -750,19 +849,35 @@ namespace LuaGlobalFunctions
|
||||
* };
|
||||
* </pre>
|
||||
*
|
||||
* @proto (event, function)
|
||||
* @proto (event, function, shots)
|
||||
* @proto cancel = (event, function, 0, true)
|
||||
*
|
||||
* @param uint32 event : [BattleGround] event Id, refer to BGEvents above
|
||||
* @param function function : function to register
|
||||
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
||||
* @param bool return_callback = false
|
||||
*
|
||||
* @return function cancel : a function that cancels the binding when called
|
||||
*/
|
||||
int RegisterBGEvent(Eluna* E, lua_State* L)
|
||||
{
|
||||
RegisterEventHelper(E, L, Hooks::REGTYPE_BG);
|
||||
return 0;
|
||||
return RegisterEventHelper(E, L, Hooks::REGTYPE_BG);
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers a [WorldPacket] event handler.
|
||||
*
|
||||
* If `return_callback` is `true`, a function will be returned which
|
||||
* cancels this event binding.
|
||||
*
|
||||
* (The returned function is the **only** way to cancel the bindings;
|
||||
* `shots` must be `0` (e.g. the binding will never expire), and
|
||||
* [Global:ClearPacketEvents] will skip this binding.)
|
||||
*
|
||||
* If `return_callback` is `false`, nothing is returned, and `shots` and
|
||||
* [Global:ClearPacketEvents] work as normal.
|
||||
*
|
||||
* <pre>
|
||||
* enum PacketEvents
|
||||
* {
|
||||
@@ -774,20 +889,36 @@ namespace LuaGlobalFunctions
|
||||
* };
|
||||
* </pre>
|
||||
*
|
||||
* @proto (entry, event, function)
|
||||
* @proto (entry, event, function, shots)
|
||||
* @proto cancel = (entry, event, function, 0, true)
|
||||
*
|
||||
* @param uint32 entry : opcode
|
||||
* @param uint32 event : packet event Id, refer to PacketEvents above
|
||||
* @param function function : function to register
|
||||
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
||||
* @param bool return_callback = false
|
||||
*
|
||||
* @return function cancel : a function that cancels the binding when called
|
||||
*/
|
||||
int RegisterPacketEvent(Eluna* E, lua_State* L)
|
||||
{
|
||||
RegisterEntryHelper(E, L, Hooks::REGTYPE_PACKET);
|
||||
return 0;
|
||||
return RegisterEntryHelper(E, L, Hooks::REGTYPE_PACKET);
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers a [Creature] gossip event handler.
|
||||
*
|
||||
* If `return_callback` is `true`, a function will be returned which
|
||||
* cancels this event binding.
|
||||
*
|
||||
* (The returned function is the **only** way to cancel the bindings;
|
||||
* `shots` must be `0` (e.g. the binding will never expire), and
|
||||
* [Global:ClearCreatureGossipEvents] will skip this binding.)
|
||||
*
|
||||
* If `return_callback` is `false`, nothing is returned, and `shots` and
|
||||
* [Global:ClearCreatureGossipEvents] work as normal.
|
||||
*
|
||||
* <pre>
|
||||
* enum GossipEvents
|
||||
* {
|
||||
@@ -797,20 +928,36 @@ namespace LuaGlobalFunctions
|
||||
* };
|
||||
* </pre>
|
||||
*
|
||||
* @proto (menu_id, event, function)
|
||||
* @proto (menu_id, event, function, shots)
|
||||
* @proto cancel = (menu_id, event, function, 0, true)
|
||||
*
|
||||
* @param uint32 menu_id : [Creature] entry Id
|
||||
* @param uint32 event : [Creature] gossip event Id, refer to GossipEvents above
|
||||
* @param function function : function to register
|
||||
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
||||
* @param bool return_callback = false
|
||||
*
|
||||
* @return function cancel : a function that cancels the binding when called
|
||||
*/
|
||||
int RegisterCreatureGossipEvent(Eluna* E, lua_State* L)
|
||||
{
|
||||
RegisterEntryHelper(E, L, Hooks::REGTYPE_CREATURE_GOSSIP);
|
||||
return 0;
|
||||
return RegisterEntryHelper(E, L, Hooks::REGTYPE_CREATURE_GOSSIP);
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers a [GameObject] gossip event handler.
|
||||
*
|
||||
* If `return_callback` is `true`, a function will be returned which
|
||||
* cancels this event binding.
|
||||
*
|
||||
* (The returned function is the **only** way to cancel the bindings;
|
||||
* `shots` must be `0` (e.g. the binding will never expire), and
|
||||
* [Global:ClearGameObjectGossipEvents] will skip this binding.)
|
||||
*
|
||||
* If `return_callback` is `false`, nothing is returned, and `shots` and
|
||||
* [Global:ClearGameObjectGossipEvents] work as normal.
|
||||
*
|
||||
* <pre>
|
||||
* enum GossipEvents
|
||||
* {
|
||||
@@ -820,20 +967,36 @@ namespace LuaGlobalFunctions
|
||||
* };
|
||||
* </pre>
|
||||
*
|
||||
* @proto (menu_id, event, function)
|
||||
* @proto (menu_id, event, function, shots)
|
||||
* @proto cancel = (menu_id, event, function, 0, true)
|
||||
*
|
||||
* @param uint32 menu_id : [GameObject] entry Id
|
||||
* @param uint32 event : [GameObject] gossip event Id, refer to GossipEvents above
|
||||
* @param function function : function to register
|
||||
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
||||
* @param bool return_callback = false
|
||||
*
|
||||
* @return function cancel : a function that cancels the binding when called
|
||||
*/
|
||||
int RegisterGameObjectGossipEvent(Eluna* E, lua_State* L)
|
||||
{
|
||||
RegisterEntryHelper(E, L, Hooks::REGTYPE_GAMEOBJECT_GOSSIP);
|
||||
return 0;
|
||||
return RegisterEntryHelper(E, L, Hooks::REGTYPE_GAMEOBJECT_GOSSIP);
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers an [Item] event handler.
|
||||
*
|
||||
* If `return_callback` is `true`, a function will be returned which
|
||||
* cancels this event binding.
|
||||
*
|
||||
* (The returned function is the **only** way to cancel the bindings;
|
||||
* `shots` must be `0` (e.g. the binding will never expire), and
|
||||
* [Global:ClearItemEvents] will skip this binding.)
|
||||
*
|
||||
* If `return_callback` is `false`, nothing is returned, and `shots` and
|
||||
* [Global:ClearItemEvents] work as normal.
|
||||
*
|
||||
* <pre>
|
||||
* enum ItemEvents
|
||||
* {
|
||||
@@ -846,20 +1009,36 @@ namespace LuaGlobalFunctions
|
||||
* };
|
||||
* </pre>
|
||||
*
|
||||
* @proto (entry, event, function)
|
||||
* @proto (entry, event, function, shots)
|
||||
* @proto cancel = (entry, event, function, 0, true)
|
||||
*
|
||||
* @param uint32 entry : [Item] entry Id
|
||||
* @param uint32 event : [Item] event Id, refer to ItemEvents above
|
||||
* @param function function : function to register
|
||||
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
||||
* @param bool return_callback = false
|
||||
*
|
||||
* @return function cancel : a function that cancels the binding when called
|
||||
*/
|
||||
int RegisterItemEvent(Eluna* E, lua_State* L)
|
||||
{
|
||||
RegisterEntryHelper(E, L, Hooks::REGTYPE_ITEM);
|
||||
return 0;
|
||||
return RegisterEntryHelper(E, L, Hooks::REGTYPE_ITEM);
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers an [Item] gossip event handler.
|
||||
*
|
||||
* If `return_callback` is `true`, a function will be returned which
|
||||
* cancels this event binding.
|
||||
*
|
||||
* (The returned function is the **only** way to cancel the bindings;
|
||||
* `shots` must be `0` (e.g. the binding will never expire), and
|
||||
* [Global:ClearItemGossipEvents] will skip this binding.)
|
||||
*
|
||||
* If `return_callback` is `false`, nothing is returned, and `shots` and
|
||||
* [Global:ClearItemGossipEvents] work as normal.
|
||||
*
|
||||
* <pre>
|
||||
* enum GossipEvents
|
||||
* {
|
||||
@@ -869,20 +1048,36 @@ namespace LuaGlobalFunctions
|
||||
* };
|
||||
* </pre>
|
||||
*
|
||||
* @proto (entry, event, function)
|
||||
* @proto (entry, event, function, shots)
|
||||
* @proto cancel = (entry, event, function, 0, true)
|
||||
*
|
||||
* @param uint32 entry : [Item] entry Id
|
||||
* @param uint32 event : [Item] gossip event Id, refer to GossipEvents above
|
||||
* @param function function : function to register
|
||||
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
||||
* @param bool return_callback = false
|
||||
*
|
||||
* @return function cancel : a function that cancels the binding when called
|
||||
*/
|
||||
int RegisterItemGossipEvent(Eluna* E, lua_State* L)
|
||||
{
|
||||
RegisterEntryHelper(E, L, Hooks::REGTYPE_ITEM_GOSSIP);
|
||||
return 0;
|
||||
return RegisterEntryHelper(E, L, Hooks::REGTYPE_ITEM_GOSSIP);
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers a [Player] gossip event handler.
|
||||
*
|
||||
* If `return_callback` is `true`, a function will be returned which
|
||||
* cancels this event binding.
|
||||
*
|
||||
* (The returned function is the **only** way to cancel the bindings;
|
||||
* `shots` must be `0` (e.g. the binding will never expire), and
|
||||
* [Global:ClearPlayerGossipEvents] will skip this binding.)
|
||||
*
|
||||
* If `return_callback` is `false`, nothing is returned, and `shots` and
|
||||
* [Global:ClearPlayerGossipEvents] work as normal.
|
||||
*
|
||||
* <pre>
|
||||
* enum GossipEvents
|
||||
* {
|
||||
@@ -892,20 +1087,36 @@ namespace LuaGlobalFunctions
|
||||
* };
|
||||
* </pre>
|
||||
*
|
||||
* @proto (menu_id, event, function)
|
||||
* @proto (menu_id, event, function, shots)
|
||||
* @proto cancel = (menu_id, event, function, 0, true)
|
||||
*
|
||||
* @param uint32 menu_id : [Player] gossip menu Id
|
||||
* @param uint32 event : [Player] gossip event Id, refer to GossipEvents above
|
||||
* @param function function : function to register
|
||||
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
||||
* @param bool return_callback = false
|
||||
*
|
||||
* @return function cancel : a function that cancels the binding when called
|
||||
*/
|
||||
int RegisterPlayerGossipEvent(Eluna* E, lua_State* L)
|
||||
{
|
||||
RegisterEntryHelper(E, L, Hooks::REGTYPE_PLAYER_GOSSIP);
|
||||
return 0;
|
||||
return RegisterEntryHelper(E, L, Hooks::REGTYPE_PLAYER_GOSSIP);
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers a [Creature] event handler.
|
||||
*
|
||||
* If `return_callback` is `true`, a function will be returned which
|
||||
* cancels this event binding.
|
||||
*
|
||||
* (The returned function is the **only** way to cancel the bindings;
|
||||
* `shots` must be `0` (e.g. the binding will never expire), and
|
||||
* [Global:ClearCreatureEvents] will skip this binding.)
|
||||
*
|
||||
* If `return_callback` is `false`, nothing is returned, and `shots` and
|
||||
* [Global:ClearCreatureEvents] work as normal.
|
||||
*
|
||||
* <pre>
|
||||
* enum CreatureEvents
|
||||
* {
|
||||
@@ -950,20 +1161,36 @@ namespace LuaGlobalFunctions
|
||||
* };
|
||||
* </pre>
|
||||
*
|
||||
* @proto (entry, event, function)
|
||||
* @proto (entry, event, function, shots)
|
||||
* @proto cancel = (entry, event, function, 0, true)
|
||||
*
|
||||
* @param uint32 entry : the ID of one or more [Creature]s
|
||||
* @param uint32 event : refer to CreatureEvents above
|
||||
* @param function function : function that will be called when the event occurs
|
||||
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
||||
* @param bool return_callback = false
|
||||
*
|
||||
* @return function cancel : a function that cancels the binding when called
|
||||
*/
|
||||
int RegisterCreatureEvent(Eluna* E, lua_State* L)
|
||||
{
|
||||
RegisterEntryHelper(E, L, Hooks::REGTYPE_CREATURE);
|
||||
return 0;
|
||||
return RegisterEntryHelper(E, L, Hooks::REGTYPE_CREATURE);
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers a [Creature] event handler for a *single* [Creature].
|
||||
*
|
||||
* If `return_callback` is `true`, a function will be returned which
|
||||
* cancels this event binding.
|
||||
*
|
||||
* (The returned function is the **only** way to cancel the bindings;
|
||||
* `shots` must be `0` (e.g. the binding will never expire), and
|
||||
* [Global:ClearUniqueCreatureEvents] will skip this binding.)
|
||||
*
|
||||
* If `return_callback` is `false`, nothing is returned, and `shots` and
|
||||
* [Global:ClearUniqueCreatureEvents] work as normal.
|
||||
*
|
||||
* <pre>
|
||||
* enum CreatureEvents
|
||||
* {
|
||||
@@ -1008,21 +1235,37 @@ namespace LuaGlobalFunctions
|
||||
* };
|
||||
* </pre>
|
||||
*
|
||||
* @proto (guid, instance_id, event, function)
|
||||
* @proto (guid, instance_id, event, function, shots)
|
||||
* @proto cancel = (guid, instance_id, event, function, 0, true)
|
||||
*
|
||||
* @param uint64 guid : the GUID of a single [Creature]
|
||||
* @param uint32 instance_id : the instance ID of a single [Creature]
|
||||
* @param uint32 event : refer to CreatureEvents above
|
||||
* @param function function : function that will be called when the event occurs
|
||||
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
||||
* @param bool return_callback = false
|
||||
*
|
||||
* @return function cancel : a function that cancels the binding when called
|
||||
*/
|
||||
int RegisterUniqueCreatureEvent(Eluna* E, lua_State* L)
|
||||
{
|
||||
RegisterUniqueHelper(E, L, Hooks::REGTYPE_CREATURE);
|
||||
return 0;
|
||||
return RegisterUniqueHelper(E, L, Hooks::REGTYPE_CREATURE);
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers a [GameObject] event handler.
|
||||
*
|
||||
* If `return_callback` is `true`, a function will be returned which
|
||||
* cancels this event binding.
|
||||
*
|
||||
* (The returned function is the **only** way to cancel the bindings;
|
||||
* `shots` must be `0` (e.g. the binding will never expire), and
|
||||
* [Global:ClearGameObjectEvents] will skip this binding.)
|
||||
*
|
||||
* If `return_callback` is `false`, nothing is returned, and `shots` and
|
||||
* [Global:ClearGameObjectEvents] work as normal.
|
||||
*
|
||||
* <pre>
|
||||
* enum GameObjectEvents
|
||||
* {
|
||||
@@ -1043,15 +1286,21 @@ namespace LuaGlobalFunctions
|
||||
* };
|
||||
* </pre>
|
||||
*
|
||||
* @proto (entry, event, function)
|
||||
* @proto (entry, event, function, shots)
|
||||
* @proto cancel = (entry, event, function, 0, true)
|
||||
*
|
||||
* @param uint32 entry : [GameObject] entry Id
|
||||
* @param uint32 event : [GameObject] event Id, refer to GameObjectEvents above
|
||||
* @param function function : function to register
|
||||
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
||||
* @param bool return_callback = false
|
||||
*
|
||||
* @return function cancel : a function that cancels the binding when called
|
||||
*/
|
||||
int RegisterGameObjectEvent(Eluna* E, lua_State* L)
|
||||
{
|
||||
RegisterEntryHelper(E, L, Hooks::REGTYPE_GAMEOBJECT);
|
||||
return 0;
|
||||
return RegisterEntryHelper(E, L, Hooks::REGTYPE_GAMEOBJECT);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -2404,7 +2653,7 @@ namespace LuaGlobalFunctions
|
||||
* Otherwise, only event handlers for `event_type` are cleared.
|
||||
*
|
||||
* **NOTE:** this will affect all instances of the [Creature], not just one.
|
||||
* To bind and unbind events to a single [Creature], see [Global:RegisterUniqueCreatureEvent] and [Global:ClearUniqueCreatureEvent].
|
||||
* To bind and unbind events to a single [Creature], see [Global:RegisterUniqueCreatureEvent] and [Global:ClearUniqueCreatureEvents].
|
||||
*
|
||||
* @proto (entry)
|
||||
* @proto (entry, event_type)
|
||||
|
||||
197
LuaEngine.cpp
197
LuaEngine.cpp
@@ -24,6 +24,7 @@
|
||||
extern "C"
|
||||
{
|
||||
// Base lua libraries
|
||||
#include "lua.h"
|
||||
#include "lualib.h"
|
||||
#include "lauxlib.h"
|
||||
|
||||
@@ -906,56 +907,142 @@ ElunaObject* Eluna::CHECKTYPE(lua_State* luastate, int narg, const char* tname,
|
||||
return *ptrHold;
|
||||
}
|
||||
|
||||
static int cancelBinding(lua_State *L)
|
||||
{
|
||||
int ref = lua_tointeger(L, lua_upvalueindex(1));
|
||||
uint32 event_id = lua_tounsigned(L, lua_upvalueindex(2));
|
||||
uint32 entry_id = lua_tounsigned(L, lua_upvalueindex(3));
|
||||
uint64 guid = Eluna::CHECKVAL<uint64>(L, lua_upvalueindex(4));
|
||||
|
||||
// This marker (initially `false`) is used to protect against calling this callback twice.
|
||||
// After the first call, `alreadyCalled` will be `true`, so we know not to proceed.
|
||||
bool alreadyCalled = lua_toboolean(L, lua_upvalueindex(5));
|
||||
|
||||
if (alreadyCalled)
|
||||
return 0;
|
||||
else
|
||||
{
|
||||
lua_pushboolean(L, true);
|
||||
lua_replace(L, lua_upvalueindex(5));
|
||||
}
|
||||
|
||||
ElunaBind* bindings1 = (ElunaBind*)lua_touserdata(L, lua_upvalueindex(6));
|
||||
ASSERT(bindings1 != NULL);
|
||||
bindings1->ClearOne(ref, event_id, entry_id, guid);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int createCancelCallback(lua_State* L, int ref, ElunaBind* bindings1, uint32 event_id, uint32 entry_id = 0, uint64 guid = 0)
|
||||
{
|
||||
lua_pushinteger(L, ref);
|
||||
lua_pushunsigned(L, event_id);
|
||||
lua_pushunsigned(L, entry_id);
|
||||
Eluna::Push(L, guid);
|
||||
lua_pushboolean(L, false);
|
||||
lua_pushlightuserdata(L, bindings1);
|
||||
// Stack: ref, event_id, entry_id, guid, false, bindings1
|
||||
|
||||
lua_pushcclosure(L, &cancelBinding, 6);
|
||||
// Stack: cancel_callback
|
||||
|
||||
lua_pushvalue(L, -1);
|
||||
return luaL_ref(L, LUA_REGISTRYINDEX);
|
||||
// Stack: cancel_callback
|
||||
}
|
||||
|
||||
// Saves the function reference ID given to the register type's store for given entry under the given event
|
||||
void Eluna::Register(uint8 regtype, uint32 id, uint64 guid, uint32 instanceId, uint32 evt, int functionRef, uint32 shots)
|
||||
int Eluna::Register(lua_State* L, uint8 regtype, uint32 id, uint64 guid, uint32 instanceId, uint32 evt, int functionRef, uint32 shots, bool returnCallback)
|
||||
{
|
||||
switch (regtype)
|
||||
{
|
||||
case Hooks::REGTYPE_SERVER:
|
||||
if (evt < Hooks::SERVER_EVENT_COUNT)
|
||||
{
|
||||
if (returnCallback)
|
||||
{
|
||||
int callbackRef = createCancelCallback(L, functionRef, ServerEventBindings, evt);
|
||||
ServerEventBindings->Insert(evt, functionRef, shots, callbackRef);
|
||||
return 1; // Stack: callback
|
||||
}
|
||||
|
||||
ServerEventBindings->Insert(evt, functionRef, shots);
|
||||
return;
|
||||
return 0; // Stack: (empty)
|
||||
}
|
||||
break;
|
||||
|
||||
case Hooks::REGTYPE_PLAYER:
|
||||
if (evt < Hooks::PLAYER_EVENT_COUNT)
|
||||
{
|
||||
if (returnCallback)
|
||||
{
|
||||
int callbackRef = createCancelCallback(L, functionRef, PlayerEventBindings, evt);
|
||||
PlayerEventBindings->Insert(evt, functionRef, shots, callbackRef);
|
||||
return 1; // Stack: callback
|
||||
}
|
||||
|
||||
PlayerEventBindings->Insert(evt, functionRef, shots);
|
||||
return;
|
||||
return 0; // Stack: (empty)
|
||||
}
|
||||
break;
|
||||
|
||||
case Hooks::REGTYPE_GUILD:
|
||||
if (evt < Hooks::GUILD_EVENT_COUNT)
|
||||
{
|
||||
if (returnCallback)
|
||||
{
|
||||
int callbackRef = createCancelCallback(L, functionRef, GuildEventBindings, evt);
|
||||
GuildEventBindings->Insert(evt, functionRef, shots, callbackRef);
|
||||
return 1; // Stack: callback
|
||||
}
|
||||
|
||||
GuildEventBindings->Insert(evt, functionRef, shots);
|
||||
return;
|
||||
return 0; // Stack: (empty)
|
||||
}
|
||||
break;
|
||||
|
||||
case Hooks::REGTYPE_GROUP:
|
||||
if (evt < Hooks::GROUP_EVENT_COUNT)
|
||||
{
|
||||
if (returnCallback)
|
||||
{
|
||||
int callbackRef = createCancelCallback(L, functionRef, GroupEventBindings, evt);
|
||||
GroupEventBindings->Insert(evt, functionRef, shots, callbackRef);
|
||||
return 1; // Stack: callback
|
||||
}
|
||||
|
||||
GroupEventBindings->Insert(evt, functionRef, shots);
|
||||
return;
|
||||
return 0; // Stack: (empty)
|
||||
}
|
||||
break;
|
||||
|
||||
case Hooks::REGTYPE_VEHICLE:
|
||||
if (evt < Hooks::VEHICLE_EVENT_COUNT)
|
||||
{
|
||||
if (returnCallback)
|
||||
{
|
||||
int callbackRef = createCancelCallback(L, functionRef, VehicleEventBindings, evt);
|
||||
VehicleEventBindings->Insert(evt, functionRef, shots, callbackRef);
|
||||
return 1; // Stack: callback
|
||||
}
|
||||
|
||||
VehicleEventBindings->Insert(evt, functionRef, shots);
|
||||
return;
|
||||
return 0; // Stack: (empty)
|
||||
}
|
||||
break;
|
||||
|
||||
case Hooks::REGTYPE_BG:
|
||||
if (evt < Hooks::BG_EVENT_COUNT)
|
||||
{
|
||||
if (returnCallback)
|
||||
{
|
||||
int callbackRef = createCancelCallback(L, functionRef, BGEventBindings, evt);
|
||||
BGEventBindings->Insert(evt, functionRef, shots, callbackRef);
|
||||
return 1; // Stack: callback
|
||||
}
|
||||
|
||||
BGEventBindings->Insert(evt, functionRef, shots);
|
||||
return;
|
||||
return 0; // Stack: (empty)
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -966,11 +1053,18 @@ void Eluna::Register(uint8 regtype, uint32 id, uint64 guid, uint32 instanceId, u
|
||||
{
|
||||
luaL_unref(L, LUA_REGISTRYINDEX, functionRef);
|
||||
luaL_error(L, "Couldn't find a creature with (ID: %d)!", id);
|
||||
return;
|
||||
return 0; // Stack: (empty)
|
||||
}
|
||||
|
||||
if (returnCallback)
|
||||
{
|
||||
int callbackRef = createCancelCallback(L, functionRef, PacketEventBindings, evt, id);
|
||||
PacketEventBindings->Insert(id, evt, functionRef, shots, callbackRef);
|
||||
return 1; // Stack: callback
|
||||
}
|
||||
|
||||
PacketEventBindings->Insert(id, evt, functionRef, shots);
|
||||
return;
|
||||
return 0; // Stack: (empty)
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -983,7 +1077,14 @@ void Eluna::Register(uint8 regtype, uint32 id, uint64 guid, uint32 instanceId, u
|
||||
{
|
||||
luaL_unref(L, LUA_REGISTRYINDEX, functionRef);
|
||||
luaL_error(L, "Couldn't find a creature with (ID: %d)!", id);
|
||||
return;
|
||||
return 0; // Stack: (empty)
|
||||
}
|
||||
|
||||
if (returnCallback)
|
||||
{
|
||||
int callbackRef = createCancelCallback(L, functionRef, CreatureEventBindings, evt, id);
|
||||
CreatureEventBindings->Insert(id, evt, functionRef, shots, callbackRef);
|
||||
return 1; // Stack: callback
|
||||
}
|
||||
|
||||
CreatureEventBindings->Insert(id, evt, functionRef, shots);
|
||||
@@ -991,9 +1092,18 @@ void Eluna::Register(uint8 regtype, uint32 id, uint64 guid, uint32 instanceId, u
|
||||
else
|
||||
{
|
||||
ASSERT(guid != 0);
|
||||
|
||||
if (returnCallback)
|
||||
{
|
||||
int callbackRef = createCancelCallback(L, functionRef, CreatureUniqueBindings, evt, instanceId, guid);
|
||||
CreatureUniqueBindings->Insert(guid, instanceId, evt, functionRef, shots, callbackRef);
|
||||
return 1; // Stack: callback
|
||||
}
|
||||
|
||||
CreatureUniqueBindings->Insert(guid, instanceId, evt, functionRef, shots);
|
||||
}
|
||||
return;
|
||||
|
||||
return 0; // Stack: (empty)
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -1004,11 +1114,18 @@ void Eluna::Register(uint8 regtype, uint32 id, uint64 guid, uint32 instanceId, u
|
||||
{
|
||||
luaL_unref(L, LUA_REGISTRYINDEX, functionRef);
|
||||
luaL_error(L, "Couldn't find a creature with (ID: %d)!", id);
|
||||
return;
|
||||
return 0; // Stack: (empty)
|
||||
}
|
||||
|
||||
if (returnCallback)
|
||||
{
|
||||
int callbackRef = createCancelCallback(L, functionRef, CreatureGossipBindings, evt, id);
|
||||
CreatureGossipBindings->Insert(id, evt, functionRef, shots, callbackRef);
|
||||
return 1; // Stack: callback
|
||||
}
|
||||
|
||||
CreatureGossipBindings->Insert(id, evt, functionRef, shots);
|
||||
return;
|
||||
return 0; // Stack: (empty)
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -1019,11 +1136,18 @@ void Eluna::Register(uint8 regtype, uint32 id, uint64 guid, uint32 instanceId, u
|
||||
{
|
||||
luaL_unref(L, LUA_REGISTRYINDEX, functionRef);
|
||||
luaL_error(L, "Couldn't find a gameobject with (ID: %d)!", id);
|
||||
return;
|
||||
return 0; // Stack: (empty)
|
||||
}
|
||||
|
||||
if (returnCallback)
|
||||
{
|
||||
int callbackRef = createCancelCallback(L, functionRef, GameObjectEventBindings, evt, id);
|
||||
GameObjectEventBindings->Insert(id, evt, functionRef, shots, callbackRef);
|
||||
return 1; // Stack: callback
|
||||
}
|
||||
|
||||
GameObjectEventBindings->Insert(id, evt, functionRef, shots);
|
||||
return;
|
||||
return 0; // Stack: (empty)
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -1034,11 +1158,18 @@ void Eluna::Register(uint8 regtype, uint32 id, uint64 guid, uint32 instanceId, u
|
||||
{
|
||||
luaL_unref(L, LUA_REGISTRYINDEX, functionRef);
|
||||
luaL_error(L, "Couldn't find a gameobject with (ID: %d)!", id);
|
||||
return;
|
||||
return 0; // Stack: (empty)
|
||||
}
|
||||
|
||||
if (returnCallback)
|
||||
{
|
||||
int callbackRef = createCancelCallback(L, functionRef, GameObjectGossipBindings, evt, id);
|
||||
GameObjectGossipBindings->Insert(id, evt, functionRef, shots, callbackRef);
|
||||
return 1; // Stack: callback
|
||||
}
|
||||
|
||||
GameObjectGossipBindings->Insert(id, evt, functionRef, shots);
|
||||
return;
|
||||
return 0; // Stack: (empty)
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -1049,11 +1180,18 @@ void Eluna::Register(uint8 regtype, uint32 id, uint64 guid, uint32 instanceId, u
|
||||
{
|
||||
luaL_unref(L, LUA_REGISTRYINDEX, functionRef);
|
||||
luaL_error(L, "Couldn't find a item with (ID: %d)!", id);
|
||||
return;
|
||||
return 0; // Stack: (empty)
|
||||
}
|
||||
|
||||
if (returnCallback)
|
||||
{
|
||||
int callbackRef = createCancelCallback(L, functionRef, ItemEventBindings, evt, id);
|
||||
ItemEventBindings->Insert(id, evt, functionRef, shots, callbackRef);
|
||||
return 1; // Stack: callback
|
||||
}
|
||||
|
||||
ItemEventBindings->Insert(id, evt, functionRef, shots);
|
||||
return;
|
||||
return 0; // Stack: (empty)
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -1064,24 +1202,39 @@ void Eluna::Register(uint8 regtype, uint32 id, uint64 guid, uint32 instanceId, u
|
||||
{
|
||||
luaL_unref(L, LUA_REGISTRYINDEX, functionRef);
|
||||
luaL_error(L, "Couldn't find a item with (ID: %d)!", id);
|
||||
return;
|
||||
return 0; // Stack: (empty)
|
||||
}
|
||||
|
||||
if (returnCallback)
|
||||
{
|
||||
int callbackRef = createCancelCallback(L, functionRef, ItemGossipBindings, evt, id);
|
||||
ItemGossipBindings->Insert(id, evt, functionRef, shots, callbackRef);
|
||||
return 1; // Stack: callback
|
||||
}
|
||||
|
||||
ItemGossipBindings->Insert(id, evt, functionRef, shots);
|
||||
return;
|
||||
return 0; // Stack: (empty)
|
||||
}
|
||||
break;
|
||||
|
||||
case Hooks::REGTYPE_PLAYER_GOSSIP:
|
||||
if (evt < Hooks::GOSSIP_EVENT_COUNT)
|
||||
{
|
||||
if (returnCallback)
|
||||
{
|
||||
int callbackRef = createCancelCallback(L, functionRef, playerGossipBindings, evt, id);
|
||||
playerGossipBindings->Insert(id, evt, functionRef, shots, callbackRef);
|
||||
return 1; // Stack: callback
|
||||
}
|
||||
|
||||
playerGossipBindings->Insert(id, evt, functionRef, shots);
|
||||
return;
|
||||
return 0; // Stack: (empty)
|
||||
}
|
||||
break;
|
||||
}
|
||||
luaL_unref(L, LUA_REGISTRYINDEX, functionRef);
|
||||
luaL_error(L, "Unknown event type (regtype %d, id %d, event %d)", regtype, id, evt);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
@@ -272,7 +272,7 @@ public:
|
||||
bool ShouldReload() const { return reload; }
|
||||
bool IsEnabled() const { return enabled && IsInitialized(); }
|
||||
bool HasLuaState() const { return L != NULL; }
|
||||
void Register(uint8 reg, uint32 id, uint64 guid, uint32 instanceId, uint32 evt, int func, uint32 shots);
|
||||
int Register(lua_State* L, uint8 reg, uint32 id, uint64 guid, uint32 instanceId, uint32 evt, int func, uint32 shots, bool returnCallback);
|
||||
|
||||
// Non-static pushes, to be used in hooks.
|
||||
// These just call the correct static version with the main thread's Lua state.
|
||||
|
||||
Reference in New Issue
Block a user