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Merge pull request #144 from ElunaLuaEngine/auctionshouse
Auctionshouse Hooks Updates
This commit is contained in:
8
Hooks.h
8
Hooks.h
@@ -136,10 +136,10 @@ namespace Hooks
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WEATHER_EVENT_ON_CHANGE = 25, // (event, zoneId, state, grade)
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WEATHER_EVENT_ON_CHANGE = 25, // (event, zoneId, state, grade)
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// Auction house
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// Auction house
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AUCTION_EVENT_ON_ADD = 26, // (event, AHObject)
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AUCTION_EVENT_ON_ADD = 26, // (event, auctionHouseEntry, player, item, bid, buyout, etime)
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AUCTION_EVENT_ON_REMOVE = 27, // (event, AHObject)
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AUCTION_EVENT_ON_REMOVE = 27, // (event, auctionHouseEntry, player, item)
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AUCTION_EVENT_ON_SUCCESSFUL = 28, // (event, AHObject) // Not Implemented
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AUCTION_EVENT_ON_SUCCESSFUL = 28, // (event, auctionHouseEntry) // Not Implemented
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AUCTION_EVENT_ON_EXPIRE = 29, // (event, AHObject) // Not Implemented
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AUCTION_EVENT_ON_EXPIRE = 29, // (event, auctionHouseEntry) // Not Implemented
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// AddOns
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// AddOns
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ADDON_EVENT_ON_MESSAGE = 30, // (event, sender, type, prefix, msg, target) - target can be nil/whisper_target/guild/group/channel. Can return false
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ADDON_EVENT_ON_MESSAGE = 30, // (event, sender, type, prefix, msg, target) - target can be nil/whisper_target/guild/group/channel. Can return false
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@@ -442,10 +442,10 @@ public:
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void OnChange(Weather* weather, uint32 zone, WeatherState state, float grade);
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void OnChange(Weather* weather, uint32 zone, WeatherState state, float grade);
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/* Auction House */
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/* Auction House */
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void OnAdd(AuctionHouseObject* auctionHouse);
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void OnAdd(AuctionHouseEntry const* auctionHouseEntry, Player* pPlayer, Item* pItem, uint32 bid, uint32 buyout, uint32 etime);
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void OnRemove(AuctionHouseObject* auctionHouse);
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void OnRemove(AuctionHouseEntry const* auctionHouseEntry, Player* pPlayer, Item* pItem);
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void OnSuccessful(AuctionHouseObject* auctionHouse);
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void OnSuccessful(AuctionHouseEntry const* auctionHouseEntry);
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void OnExpire(AuctionHouseObject* auctionHouse);
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void OnExpire(AuctionHouseEntry const* auctionHouseEntry);
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/* Guild */
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/* Guild */
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void OnAddMember(Guild* guild, Player* player, uint32 plRank);
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void OnAddMember(Guild* guild, Player* player, uint32 plRank);
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@@ -1218,7 +1218,7 @@ ElunaRegister<Corpse> CorpseMethods[] =
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{ NULL, NULL }
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{ NULL, NULL }
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};
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};
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ElunaRegister<AuctionHouseObject> AuctionMethods[] =
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ElunaRegister<AuctionHouseEntry> AuctionMethods[] =
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{
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{
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{ NULL, NULL }
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{ NULL, NULL }
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};
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};
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@@ -1380,8 +1380,8 @@ void RegisterFunctions(Eluna* E)
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ElunaTemplate<Map>::Register(E, "Map");
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ElunaTemplate<Map>::Register(E, "Map");
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ElunaTemplate<Map>::SetMethods(E, MapMethods);
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ElunaTemplate<Map>::SetMethods(E, MapMethods);
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ElunaTemplate<AuctionHouseObject>::Register(E, "AuctionHouseObject");
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ElunaTemplate<AuctionHouseEntry>::Register(E, "AuctionHouseEntry");
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ElunaTemplate<AuctionHouseObject>::SetMethods(E, AuctionMethods);
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ElunaTemplate<AuctionHouseEntry>::SetMethods(E, AuctionMethods);
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ElunaTemplate<BattleGround>::Register(E, "BattleGround");
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ElunaTemplate<BattleGround>::Register(E, "BattleGround");
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ElunaTemplate<BattleGround>::SetMethods(E, BattleGroundMethods);
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ElunaTemplate<BattleGround>::SetMethods(E, BattleGroundMethods);
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@@ -82,43 +82,50 @@ void Eluna::OnChange(Weather* weather, uint32 zone, WeatherState state, float gr
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}
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}
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// Auction House
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// Auction House
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void Eluna::OnAdd(AuctionHouseObject* ah)
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void Eluna::OnAdd(AuctionHouseEntry const* auctionHouseEntry, Player* pPlayer, Item* pItem, uint32 bid, uint32 buyout, uint32 etime)
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{
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{
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if (!ServerEventBindings->HasEvents(AUCTION_EVENT_ON_ADD))
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if (!ServerEventBindings->HasEvents(AUCTION_EVENT_ON_ADD))
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return;
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return;
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LOCK_ELUNA;
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LOCK_ELUNA;
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Push(ah);
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Push(auctionHouseEntry);
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Push(pPlayer);
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Push(pItem);
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Push(bid);
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Push(buyout);
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Push(etime);
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CallAllFunctions(ServerEventBindings, AUCTION_EVENT_ON_ADD);
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CallAllFunctions(ServerEventBindings, AUCTION_EVENT_ON_ADD);
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}
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}
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void Eluna::OnRemove(AuctionHouseObject* ah)
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void Eluna::OnRemove(AuctionHouseEntry const* auctionHouseEntry, Player* pPlayer, Item* pItem)
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{
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{
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if (!ServerEventBindings->HasEvents(AUCTION_EVENT_ON_REMOVE))
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if (!ServerEventBindings->HasEvents(AUCTION_EVENT_ON_REMOVE))
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return;
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return;
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LOCK_ELUNA;
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LOCK_ELUNA;
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Push(ah);
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Push(auctionHouseEntry);
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Push(pPlayer);
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Push(pItem);
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CallAllFunctions(ServerEventBindings, AUCTION_EVENT_ON_REMOVE);
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CallAllFunctions(ServerEventBindings, AUCTION_EVENT_ON_REMOVE);
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}
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}
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void Eluna::OnSuccessful(AuctionHouseObject* ah)
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void Eluna::OnSuccessful(AuctionHouseEntry const* auctionHouseEntry)
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{
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{
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if (!ServerEventBindings->HasEvents(AUCTION_EVENT_ON_SUCCESSFUL))
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if (!ServerEventBindings->HasEvents(AUCTION_EVENT_ON_SUCCESSFUL))
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return;
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return;
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LOCK_ELUNA;
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LOCK_ELUNA;
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Push(ah);
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Push(auctionHouseEntry);
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CallAllFunctions(ServerEventBindings, AUCTION_EVENT_ON_SUCCESSFUL);
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CallAllFunctions(ServerEventBindings, AUCTION_EVENT_ON_SUCCESSFUL);
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}
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}
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void Eluna::OnExpire(AuctionHouseObject* ah)
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void Eluna::OnExpire(AuctionHouseEntry const* auctionHouseEntry)
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{
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{
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if (!ServerEventBindings->HasEvents(AUCTION_EVENT_ON_EXPIRE))
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if (!ServerEventBindings->HasEvents(AUCTION_EVENT_ON_EXPIRE))
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return;
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return;
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LOCK_ELUNA;
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LOCK_ELUNA;
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Push(ah);
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Push(auctionHouseEntry);
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CallAllFunctions(ServerEventBindings, AUCTION_EVENT_ON_EXPIRE);
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CallAllFunctions(ServerEventBindings, AUCTION_EVENT_ON_EXPIRE);
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}
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}
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