apply cmangos changes

This commit is contained in:
Rochet2
2015-03-16 19:25:55 +02:00
parent 871a3ec42d
commit 424ffdc0d7
2 changed files with 10 additions and 6 deletions

View File

@@ -259,19 +259,19 @@ namespace LuaMap
uint32 weatherType = Eluna::CHECKVAL<uint32>(L, 3); uint32 weatherType = Eluna::CHECKVAL<uint32>(L, 3);
float grade = Eluna::CHECKVAL<float>(L, 4); float grade = Eluna::CHECKVAL<float>(L, 4);
#if ((defined(CMANGOS) || defined(MANGOS)) && defined(WOTLK)) #if defined(TRINITY)
if (Weather::IsValidWeatherType(weatherType))
map->SetWeather(zoneId, (WeatherType)weatherType, grade, false);
#else
#ifdef TRINITY
Weather* weather = WeatherMgr::FindWeather(zoneId); Weather* weather = WeatherMgr::FindWeather(zoneId);
if (!weather) if (!weather)
weather = WeatherMgr::AddWeather(zoneId); weather = WeatherMgr::AddWeather(zoneId);
if (weather)
weather->SetWeather((WeatherType)weatherType, grade);
#elif defined(CMANGOS) || defined(WOTLK)
if (Weather::IsValidWeatherType(weatherType))
map->SetWeather(zoneId, (WeatherType)weatherType, grade, false);
#else #else
Weather* weather = eWorld->FindWeather(zoneId); Weather* weather = eWorld->FindWeather(zoneId);
if (!weather) if (!weather)
weather = eWorld->AddWeather(zoneId); weather = eWorld->AddWeather(zoneId);
#endif
if (weather) if (weather)
weather->SetWeather((WeatherType)weatherType, grade); weather->SetWeather((WeatherType)weatherType, grade);
#endif #endif

View File

@@ -1741,6 +1741,8 @@ namespace LuaUnit
unit->DealDamage(target, damage, NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, durabilityloss); unit->DealDamage(target, damage, NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, durabilityloss);
#ifdef TRINITY #ifdef TRINITY
unit->SendAttackStateUpdate(HITINFO_AFFECTS_VICTIM, target, 1, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_HIT, 0); unit->SendAttackStateUpdate(HITINFO_AFFECTS_VICTIM, target, 1, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_HIT, 0);
#elif defined(CMANGOS) && defined(WOTLK)
unit->SendAttackStateUpdate(HITINFO_NORMALSWING2, target, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_NORMAL, 0);
#else #else
unit->SendAttackStateUpdate(HITINFO_NORMALSWING2, target, 1, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_NORMAL, 0); unit->SendAttackStateUpdate(HITINFO_NORMALSWING2, target, 1, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_NORMAL, 0);
#endif #endif
@@ -1777,6 +1779,8 @@ namespace LuaUnit
unit->DealDamage(target, damage, NULL, DIRECT_DAMAGE, schoolmask, NULL, false); unit->DealDamage(target, damage, NULL, DIRECT_DAMAGE, schoolmask, NULL, false);
#ifdef TRINITY #ifdef TRINITY
unit->SendAttackStateUpdate(HITINFO_AFFECTS_VICTIM, target, 1, schoolmask, damage, absorb, resist, VICTIMSTATE_HIT, 0); unit->SendAttackStateUpdate(HITINFO_AFFECTS_VICTIM, target, 1, schoolmask, damage, absorb, resist, VICTIMSTATE_HIT, 0);
#elif defined(CMANGOS) && defined(WOTLK)
unit->SendAttackStateUpdate(HITINFO_NORMALSWING2, target, schoolmask, damage, absorb, resist, VICTIMSTATE_NORMAL, 0);
#else #else
unit->SendAttackStateUpdate(HITINFO_NORMALSWING2, target, 1, schoolmask, damage, absorb, resist, VICTIMSTATE_NORMAL, 0); unit->SendAttackStateUpdate(HITINFO_NORMALSWING2, target, 1, schoolmask, damage, absorb, resist, VICTIMSTATE_NORMAL, 0);
#endif #endif