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https://github.com/azerothcore/mod-ale
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apply cmangos changes
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12
MapMethods.h
12
MapMethods.h
@@ -259,19 +259,19 @@ namespace LuaMap
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uint32 weatherType = Eluna::CHECKVAL<uint32>(L, 3);
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float grade = Eluna::CHECKVAL<float>(L, 4);
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#if ((defined(CMANGOS) || defined(MANGOS)) && defined(WOTLK))
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if (Weather::IsValidWeatherType(weatherType))
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map->SetWeather(zoneId, (WeatherType)weatherType, grade, false);
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#else
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#ifdef TRINITY
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#if defined(TRINITY)
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Weather* weather = WeatherMgr::FindWeather(zoneId);
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if (!weather)
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weather = WeatherMgr::AddWeather(zoneId);
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if (weather)
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weather->SetWeather((WeatherType)weatherType, grade);
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#elif defined(CMANGOS) || defined(WOTLK)
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if (Weather::IsValidWeatherType(weatherType))
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map->SetWeather(zoneId, (WeatherType)weatherType, grade, false);
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#else
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Weather* weather = eWorld->FindWeather(zoneId);
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if (!weather)
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weather = eWorld->AddWeather(zoneId);
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#endif
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if (weather)
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weather->SetWeather((WeatherType)weatherType, grade);
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#endif
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@@ -1741,6 +1741,8 @@ namespace LuaUnit
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unit->DealDamage(target, damage, NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, durabilityloss);
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#ifdef TRINITY
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unit->SendAttackStateUpdate(HITINFO_AFFECTS_VICTIM, target, 1, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_HIT, 0);
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#elif defined(CMANGOS) && defined(WOTLK)
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unit->SendAttackStateUpdate(HITINFO_NORMALSWING2, target, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_NORMAL, 0);
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#else
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unit->SendAttackStateUpdate(HITINFO_NORMALSWING2, target, 1, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_NORMAL, 0);
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#endif
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@@ -1777,6 +1779,8 @@ namespace LuaUnit
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unit->DealDamage(target, damage, NULL, DIRECT_DAMAGE, schoolmask, NULL, false);
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#ifdef TRINITY
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unit->SendAttackStateUpdate(HITINFO_AFFECTS_VICTIM, target, 1, schoolmask, damage, absorb, resist, VICTIMSTATE_HIT, 0);
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#elif defined(CMANGOS) && defined(WOTLK)
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unit->SendAttackStateUpdate(HITINFO_NORMALSWING2, target, schoolmask, damage, absorb, resist, VICTIMSTATE_NORMAL, 0);
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#else
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unit->SendAttackStateUpdate(HITINFO_NORMALSWING2, target, 1, schoolmask, damage, absorb, resist, VICTIMSTATE_NORMAL, 0);
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#endif
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