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fix(UnitMethods): GetFaction/SetFaction case update (#9)
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@@ -1707,7 +1707,7 @@ namespace LuaPlayer
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{
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uint8 race = Eluna::CHECKVAL<uint8>(L, 2);
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#ifdef TRINITY
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#if defined TRINITY || AZEROTHCORE
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player->SetFactionForRace(race);
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#else
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player->setFactionForRace(race);
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@@ -2268,10 +2268,8 @@ namespace LuaPlayer
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{
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Unit* unit = Eluna::CHECKOBJ<Unit>(L, 2);
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#ifdef TRINITY
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#if defined TRINITY || AZEROTHCORE
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AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseEntry(unit->GetFaction());
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#elif AZEROTHCORE
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AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseEntry(unit->getFaction());
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#else
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AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseEntry(unit);
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#endif
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@@ -1221,7 +1221,7 @@ namespace LuaUnit
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*/
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int GetFaction(lua_State* L, Unit* unit)
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{
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#ifdef TRINITY
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#if defined TRINITY || AZEROTHCORE
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Eluna::Push(L, unit->GetFaction());
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#else
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Eluna::Push(L, unit->getFaction());
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@@ -1553,7 +1553,7 @@ namespace LuaUnit
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int SetFaction(lua_State* L, Unit* unit)
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{
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uint32 factionId = Eluna::CHECKVAL<uint32>(L, 2);
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#ifdef TRINITY
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#if defined TRINITY || AZEROTHCORE
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unit->SetFaction(factionId);
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#else
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unit->setFaction(factionId);
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