Eluna remove crash possibility of using ReloadEluna global function on returning hooks, restrict the use of the reload command

This commit is contained in:
Rochet2
2014-06-10 23:31:57 +03:00
committed by Foereaper
parent 37a0161f29
commit 45c5c876dd
5 changed files with 30 additions and 14 deletions

View File

@@ -421,7 +421,7 @@ namespace LuaGlobalFunctions
int ReloadEluna(lua_State* L)
{
Eluna::ReloadEluna();
Eluna::reload = true;
return 0;
}

View File

@@ -304,6 +304,12 @@ void Eluna::OnShutdownCancel()
void Eluna::OnWorldUpdate(uint32 diff)
{
if (reload)
{
ReloadEluna();
return;
}
m_EventMgr->Update(diff);
EVENT_BEGIN(ServerEventBindings, WORLD_EVENT_ON_UPDATE, return);
Push(L, diff);
@@ -458,6 +464,8 @@ bool Eluna::OnRemove(Player* pPlayer, Item* item)
bool Eluna::OnCommand(Player* player, const char* text)
{
std::string fullcmd(text);
if (player->GetSession()->GetSecurity() >= SEC_ADMINISTRATOR)
{
char* creload = strtok((char*)text, " ");
char* celuna = strtok(NULL, "");
if (creload && celuna)
@@ -470,12 +478,13 @@ bool Eluna::OnCommand(Player* player, const char* text)
std::transform(eluna.begin(), eluna.end(), eluna.begin(), ::tolower);
if (std::string("eluna").find(eluna) == 0)
{
eWorld->SendServerMessage(SERVER_MSG_STRING, "Reloading Eluna...");
ReloadEluna();
Eluna::reload = true;
return false;
}
}
}
}
bool result = true;
EVENT_BEGIN(PlayerEventBindings, PLAYER_EVENT_ON_COMMAND, return result);
Push(L, player);

View File

@@ -12,6 +12,7 @@
Eluna::ScriptPaths Eluna::scripts;
Eluna* Eluna::GEluna = NULL;
bool Eluna::reload = false;
extern void RegisterFunctions(lua_State* L);
@@ -45,8 +46,11 @@ void Eluna::Uninitialize()
void Eluna::ReloadEluna()
{
eWorld->SendServerMessage(SERVER_MSG_STRING, "Reloading Eluna...");
Uninitialize();
Initialize();
reload = false;
}
Eluna::Eluna():

View File

@@ -353,6 +353,7 @@ public:
typedef std::set<std::string> ScriptPaths;
static Eluna* GEluna;
static bool reload;
lua_State* L;
int userdata_table;
@@ -380,6 +381,8 @@ public:
static ScriptPaths scripts;
static void Initialize();
static void Uninitialize();
// Use Eluna::reload = true; instead.
// This will be called on next update
static void ReloadEluna();
void static GetScripts(std::string path, ScriptPaths& scripts);

View File

@@ -77,7 +77,7 @@ void RegisterGlobals(lua_State* L)
lua_register(L, "GetMapById", &LuaGlobalFunctions::GetMapById); // GetMapById(mapId, instance) - Returns map object of id specified. UNDOCUMENTED
// Other
lua_register(L, "ReloadEluna", &LuaGlobalFunctions::ReloadEluna); // ReloadEluna() - Reload's Eluna engine.
lua_register(L, "ReloadEluna", &LuaGlobalFunctions::ReloadEluna); // ReloadEluna() - Reload's Eluna engine. Warning! Reloading should be used only for testing.
lua_register(L, "SendWorldMessage", &LuaGlobalFunctions::SendWorldMessage); // SendWorldMessage(msg) - Sends a broadcast message to everyone
lua_register(L, "WorldDBQuery", &LuaGlobalFunctions::WorldDBQuery); // WorldDBQuery(sql) - Executes given SQL query to world database instantly and returns a QueryResult object
lua_register(L, "WorldDBExecute", &LuaGlobalFunctions::WorldDBExecute); // WorldDBExecute(sql) - Executes given SQL query to world database (not instant)