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Update CreatureMethods.h (#324)
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@@ -1134,7 +1134,7 @@ namespace LuaCreature
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int DespawnOrUnsummon(lua_State* L, Creature* creature)
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int DespawnOrUnsummon(lua_State* L, Creature* creature)
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{
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{
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uint32 msTimeToDespawn = Eluna::CHECKVAL<uint32>(L, 2, 0);
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uint32 msTimeToDespawn = Eluna::CHECKVAL<uint32>(L, 2, 0);
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creature->DespawnOrUnsummon(msTimeToDespawn);
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creature->DespawnOrUnsummon(Milliseconds(msTimeToDespawn));
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return 0;
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return 0;
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}
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}
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