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https://github.com/azerothcore/mod-ale
synced 2025-11-29 15:38:17 +08:00
Eluna add uint64 methods
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@@ -115,6 +115,7 @@ ElunaRegister<Object> ObjectMethods[] =
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{ "GetFloatValue", &LuaObject::GetFloatValue }, // :GetFloatValue(index) - returns a float value from object fields
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{ "GetFloatValue", &LuaObject::GetFloatValue }, // :GetFloatValue(index) - returns a float value from object fields
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{ "GetByteValue", &LuaObject::GetByteValue }, // :GetByteValue(index, offset) - returns a byte value from object fields
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{ "GetByteValue", &LuaObject::GetByteValue }, // :GetByteValue(index, offset) - returns a byte value from object fields
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{ "GetUInt16Value", &LuaObject::GetUInt16Value }, // :GetUInt16Value(index, offset) - returns a uint16 value from object fields
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{ "GetUInt16Value", &LuaObject::GetUInt16Value }, // :GetUInt16Value(index, offset) - returns a uint16 value from object fields
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{ "GetUInt64Value", &LuaObject::GetUInt64Value }, // :GetUInt64Value(index) - returns a uint64 value from object fields
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{ "GetScale", &LuaObject::GetScale }, // :GetScale()
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{ "GetScale", &LuaObject::GetScale }, // :GetScale()
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{ "GetTypeId", &LuaObject::GetTypeId }, // :GetTypeId() - Returns the object's typeId
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{ "GetTypeId", &LuaObject::GetTypeId }, // :GetTypeId() - Returns the object's typeId
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@@ -126,6 +127,7 @@ ElunaRegister<Object> ObjectMethods[] =
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{ "SetByteValue", &LuaObject::SetByteValue }, // :SetByteValue(index, offset, value) - Sets a byte value for the object
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{ "SetByteValue", &LuaObject::SetByteValue }, // :SetByteValue(index, offset, value) - Sets a byte value for the object
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{ "SetUInt16Value", &LuaObject::SetUInt16Value }, // :SetUInt16Value(index, offset, value) - Sets an uint16 value for the object
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{ "SetUInt16Value", &LuaObject::SetUInt16Value }, // :SetUInt16Value(index, offset, value) - Sets an uint16 value for the object
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{ "SetInt16Value", &LuaObject::SetInt16Value }, // :SetInt16Value(index, offset, value) - Sets an int16 value for the object
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{ "SetInt16Value", &LuaObject::SetInt16Value }, // :SetInt16Value(index, offset, value) - Sets an int16 value for the object
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{ "SetUInt64Value", &LuaObject::SetUInt64Value }, // :SetUInt64Value(index, value) - Sets an uint64 value for the object
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{ "SetScale", &LuaObject::SetScale }, // :SetScale(scale)
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{ "SetScale", &LuaObject::SetScale }, // :SetScale(scale)
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{ "SetFlag", &LuaObject::SetFlag }, // :SetFlag(index, flag)
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{ "SetFlag", &LuaObject::SetFlag }, // :SetFlag(index, flag)
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@@ -140,6 +142,9 @@ ElunaRegister<Object> ObjectMethods[] =
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{ "ToPlayer", &LuaObject::ToPlayer }, // :ToPlayer()
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{ "ToPlayer", &LuaObject::ToPlayer }, // :ToPlayer()
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{ "ToCorpse", &LuaObject::ToCorpse }, // :ToCorpse()
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{ "ToCorpse", &LuaObject::ToCorpse }, // :ToCorpse()
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{ "RemoveFlag", &LuaObject::RemoveFlag }, // :RemoveFlag(index, flag)
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{ "RemoveFlag", &LuaObject::RemoveFlag }, // :RemoveFlag(index, flag)
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{ "RemoveUInt64Value", &LuaObject::RemoveUInt64Value }, // :RemoveUInt64Value(index, value)
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{ "AddUInt64Value", &LuaObject::AddUInt64Value }, // :AddUInt64Value(index, value)
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{ "ApplyModUInt64Value", &LuaObject::ApplyModUInt64Value }, // :ApplyModUInt64Value(index, value, apply)
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{ NULL, NULL },
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{ NULL, NULL },
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};
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};
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@@ -19,7 +19,7 @@ namespace LuaObject
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return 1;
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return 1;
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}
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}
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static int IsInWorld(lua_State* L, Object* obj)
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int IsInWorld(lua_State* L, Object* obj)
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{
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{
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sEluna->Push(L, obj->IsInWorld());
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sEluna->Push(L, obj->IsInWorld());
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return 1;
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return 1;
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@@ -63,36 +63,43 @@ namespace LuaObject
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return 1;
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return 1;
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}
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}
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static int GetScale(lua_State* L, Object* obj)
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int GetScale(lua_State* L, Object* obj)
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{
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{
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sEluna->Push(L, obj->GetObjectScale());
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sEluna->Push(L, obj->GetObjectScale());
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return 1;
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return 1;
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}
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}
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static int GetEntry(lua_State* L, Object* obj)
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int GetEntry(lua_State* L, Object* obj)
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{
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{
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sEluna->Push(L, obj->GetEntry());
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sEluna->Push(L, obj->GetEntry());
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return 1;
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return 1;
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}
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}
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static int GetGUID(lua_State* L, Object* obj)
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int GetGUID(lua_State* L, Object* obj)
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{
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{
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sEluna->Push(L, obj->GET_GUID());
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sEluna->Push(L, obj->GET_GUID());
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return 1;
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return 1;
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}
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}
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static int GetGUIDLow(lua_State* L, Object* obj)
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int GetGUIDLow(lua_State* L, Object* obj)
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{
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{
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sEluna->Push(L, obj->GetGUIDLow());
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sEluna->Push(L, obj->GetGUIDLow());
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return 1;
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return 1;
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}
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}
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static int GetTypeId(lua_State* L, Object* obj)
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int GetTypeId(lua_State* L, Object* obj)
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{
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{
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sEluna->Push(L, obj->GetTypeId());
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sEluna->Push(L, obj->GetTypeId());
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return 1;
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return 1;
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}
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}
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int GetUInt64Value(lua_State* L, Object* obj)
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{
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uint16 index = sEluna->CHECKVAL<uint16>(L, 2);
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obj->GetUInt64Value(index);
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return 0;
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}
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/* SETTERS */
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/* SETTERS */
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int SetFlag(lua_State* L, Object* obj)
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int SetFlag(lua_State* L, Object* obj)
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{
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{
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@@ -163,6 +170,14 @@ namespace LuaObject
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return 0;
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return 0;
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}
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}
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int SetUInt64Value(lua_State* L, Object* obj)
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{
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uint16 index = sEluna->CHECKVAL<uint16>(L, 2);
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uint64 value = sEluna->CHECKVAL<uint64>(L, 3);
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obj->SetUInt64Value(index, value);
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return 0;
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}
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/* OTHER */
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/* OTHER */
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int RemoveFlag(lua_State* L, Object* obj)
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int RemoveFlag(lua_State* L, Object* obj)
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{
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{
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@@ -181,34 +196,59 @@ namespace LuaObject
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return 0;
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return 0;
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}
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}
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static int ToCorpse(lua_State* L, Object* obj)
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int ToCorpse(lua_State* L, Object* obj)
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{
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{
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sEluna->Push(L, obj->ToCorpse());
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sEluna->Push(L, obj->ToCorpse());
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return 1;
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return 1;
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}
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}
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static int ToGameObject(lua_State* L, Object* obj)
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int ToGameObject(lua_State* L, Object* obj)
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{
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{
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sEluna->Push(L, obj->ToGameObject());
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sEluna->Push(L, obj->ToGameObject());
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return 1;
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return 1;
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}
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}
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static int ToUnit(lua_State* L, Object* obj)
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int ToUnit(lua_State* L, Object* obj)
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{
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{
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sEluna->Push(L, obj->ToUnit());
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sEluna->Push(L, obj->ToUnit());
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return 1;
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return 1;
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}
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}
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static int ToCreature(lua_State* L, Object* obj)
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int ToCreature(lua_State* L, Object* obj)
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{
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{
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sEluna->Push(L, obj->ToCreature());
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sEluna->Push(L, obj->ToCreature());
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return 1;
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return 1;
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}
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}
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static int ToPlayer(lua_State* L, Object* obj)
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int ToPlayer(lua_State* L, Object* obj)
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{
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{
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sEluna->Push(L, obj->ToPlayer());
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sEluna->Push(L, obj->ToPlayer());
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return 1;
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return 1;
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}
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}
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int RemoveUInt64Value(lua_State* L, Object* obj)
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{
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uint16 index = sEluna->CHECKVAL<uint16>(L, 2);
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uint64 value = sEluna->CHECKVAL<uint64>(L, 3);
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obj->RemoveUInt64Value(index, value);
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return 0;
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}
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int AddUInt64Value(lua_State* L, Object* obj)
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{
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uint16 index = sEluna->CHECKVAL<uint16>(L, 2);
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uint64 value = sEluna->CHECKVAL<uint64>(L, 3);
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obj->AddUInt64Value(index, value);
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return 0;
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}
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int ApplyModUInt64Value(lua_State* L, Object* obj)
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{
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uint16 index = sEluna->CHECKVAL<uint16>(L, 2);
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int32 value = sEluna->CHECKVAL<int32>(L, 3);
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bool apply = sEluna->CHECKVAL<bool>(L, 4);
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obj->ApplyModUInt64Value(index, value, apply);
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return 0;
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}
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};
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};
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#endif
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#endif
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