feat: Add Specialization Check Methods to Player (#163)

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V
2024-01-28 13:50:07 +01:00
committed by GitHub
parent a3997ac988
commit 502136e5d6
2 changed files with 48 additions and 0 deletions

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@@ -593,6 +593,10 @@ ElunaRegister<Player> PlayerMethods[] =
#endif
// Boolean
{ "HasTankSpec", &LuaPlayer::HasTankSpec },
{ "HasMeleeSpec", &LuaPlayer::HasMeleeSpec },
{ "HasCasterSpec", &LuaPlayer::HasCasterSpec },
{ "HasHealSpec", &LuaPlayer::HasHealSpec },
{ "IsInGroup", &LuaPlayer::IsInGroup },
{ "IsInGuild", &LuaPlayer::IsInGuild },
{ "IsGM", &LuaPlayer::IsGM },

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@@ -405,6 +405,50 @@ namespace LuaPlayer
}
#endif
/**
* Returns `true` if the [Player] has a Tank Specialization, `false` otherwise.
*
* @return bool HasTankSpec
*/
int HasTankSpec(lua_State* L, Player* player)
{
Eluna::Push(L, player->HasTankSpec());
return 1;
}
/**
* Returns `true` if the [Player] has a Melee Specialization, `false` otherwise.
*
* @return bool HasMeleeSpec
*/
int HasMeleeSpec(lua_State* L, Player* player)
{
Eluna::Push(L, player->HasMeleeSpec());
return 1;
}
/**
* Returns `true` if the [Player] has a Caster Specialization, `false` otherwise.
*
* @return bool HasCasterSpec
*/
int HasCasterSpec(lua_State* L, Player* player)
{
Eluna::Push(L, player->HasCasterSpec());
return 1;
}
/**
* Returns `true` if the [Player] has a Heal Specialization, `false` otherwise.
*
* @return bool HasHealSpec
*/
int HasHealSpec(lua_State* L, Player* player)
{
Eluna::Push(L, player->HasHealSpec());
return 1;
}
/**
* Returns `true` if the [Player] is in a [Group], `false` otherwise.
*