Fix some documentation

This commit is contained in:
Rochet2
2015-07-12 21:37:46 +03:00
parent 2e56ee8863
commit 561e38e037
2 changed files with 9 additions and 1 deletions

View File

@@ -926,6 +926,8 @@ namespace LuaGlobalFunctions
/** /**
* Registers a [Player] gossip event handler. * Registers a [Player] gossip event handler.
* *
* Note that you can not use `GOSSIP_EVENT_ON_HELLO` with this hook. It does nothing since players dont have an "on hello".
*
* <pre> * <pre>
* enum GossipEvents * enum GossipEvents
* { * {

View File

@@ -3090,7 +3090,7 @@ namespace LuaPlayer
* @proto (entry, itemCount) * @proto (entry, itemCount)
* @param [Item] item : item to remove * @param [Item] item : item to remove
* @param uint32 entry : entry of the item to remove * @param uint32 entry : entry of the item to remove
* @param uint32 itemCount = 1 : amount of the item to add * @param uint32 itemCount = 1 : amount of the item to remove
*/ */
int RemoveItem(Eluna* /*E*/, lua_State* L, Player* player) int RemoveItem(Eluna* /*E*/, lua_State* L, Player* player)
{ {
@@ -3381,10 +3381,16 @@ namespace LuaPlayer
/** /**
* Sends the current gossip items of the player to him as a gossip menu with header text from the given textId. * Sends the current gossip items of the player to him as a gossip menu with header text from the given textId.
* *
* If sender is a [Player] then menu_id is mandatory, otherwise it is not used for anything.
* menu_id is the ID used to trigger the OnGossipSelect registered for players. See [Global:RegisterPlayerGossipEvent]
*
* See also: [Player:GossipMenuAddItem], [Player:GossipAddQuests], [Player:GossipComplete], [Player:GossipClearMenu] * See also: [Player:GossipMenuAddItem], [Player:GossipAddQuests], [Player:GossipComplete], [Player:GossipClearMenu]
* *
* @proto (npc_text, sender)
* @proto (npc_text, sender, menu_id)
* @param uint32 npc_text : entry ID of a header text in npc_text database table, common default is 100 * @param uint32 npc_text : entry ID of a header text in npc_text database table, common default is 100
* @param [Object] sender : object acting as the source of the sent gossip menu * @param [Object] sender : object acting as the source of the sent gossip menu
* @param uint32 menu_id : if sender is a [Player] then menu_id is mandatory
*/ */
int GossipSendMenu(Eluna* /*E*/, lua_State* L, Player* player) int GossipSendMenu(Eluna* /*E*/, lua_State* L, Player* player)
{ {