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https://github.com/azerothcore/mod-ale
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Eluna remove WorldObject::GetWorldObjct, use Map::GetWorldObject
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@@ -185,7 +185,6 @@ ElunaRegister<WorldObject> WorldObjectMethods[] =
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{ "GetNearestCreature", &LuaWorldObject::GetNearestCreature }, // :GetNearestCreature([range, entry]) - Returns nearest creature with given entry in sight or given range entry can be 0 or nil for any.
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{ "GetNearObject", &LuaWorldObject::GetNearObject },
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{ "GetNearObjects", &LuaWorldObject::GetNearObjects },
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{ "GetWorldObject", &LuaWorldObject::GetWorldObject }, // :GetWorldObject(guid) - Returns a world object (creature, player, gameobject) from the guid. The world object returned must be on the same map as the world object in the arguments.
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{ "GetDistance", &LuaWorldObject::GetDistance }, // :GetDistance(WorldObject or x, y, z) - Returns the distance between 2 objects or location
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{ "GetRelativePoint", &LuaWorldObject::GetRelativePoint }, // :GetRelativePoint(dist, rad) - Returns the x, y and z of a point dist away from worldobject.
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{ "GetAngle", &LuaWorldObject::GetAngle }, // :GetAngle(WorldObject or x, y) - Returns angle between world object and target or x and y coords.
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@@ -421,49 +421,6 @@ namespace LuaWorldObject
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return 1;
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}
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/**
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* Returns a [WorldObject] based on it's guid if it is spawned
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*
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* @param uint64 guid
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*
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* @return [WorldObject] worldObject
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*/
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int GetWorldObject(lua_State* L, WorldObject* obj)
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{
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uint64 guid = Eluna::CHECKVAL<uint64>(L, 2);
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#ifndef TRINITY
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switch (GUID_HIPART(guid))
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{
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case HIGHGUID_PLAYER: Eluna::Push(L, obj->GetMap()->GetPlayer(ObjectGuid(guid))); break;
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case HIGHGUID_TRANSPORT:
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case HIGHGUID_MO_TRANSPORT:
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case HIGHGUID_GAMEOBJECT: Eluna::Push(L, obj->GetMap()->GetGameObject(ObjectGuid(guid))); break;
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#if (!defined(TBC) && !defined(CLASSIC))
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case HIGHGUID_VEHICLE:
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#endif
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case HIGHGUID_UNIT:
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case HIGHGUID_PET: Eluna::Push(L, obj->GetMap()->GetAnyTypeCreature(ObjectGuid(guid))); break;
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default:
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break;
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}
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#else
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switch (GUID_HIPART(guid))
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{
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case HIGHGUID_PLAYER: Eluna::Push(L, eObjectAccessor->GetPlayer(*obj, ObjectGuid(guid))); break;
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case HIGHGUID_TRANSPORT:
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case HIGHGUID_MO_TRANSPORT:
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case HIGHGUID_GAMEOBJECT: Eluna::Push(L, eObjectAccessor->GetGameObject(*obj, ObjectGuid(guid))); break;
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case HIGHGUID_VEHICLE:
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case HIGHGUID_UNIT: Eluna::Push(L, eObjectAccessor->GetCreature(*obj, ObjectGuid(guid))); break;
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case HIGHGUID_PET: Eluna::Push(L, eObjectAccessor->GetPet(*obj, ObjectGuid(guid))); break;
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default:
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break;
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}
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#endif
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return 1;
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}
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/**
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* Returns the distance from this [WorldObject] to another [WorldObject], or from this [WorldObject] to a point.
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*
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