Fix few doc types

This commit is contained in:
Rochet2
2015-05-11 15:58:37 +03:00
parent f3cd70c401
commit 5c68b7301a
8 changed files with 19 additions and 19 deletions

View File

@@ -26,7 +26,7 @@ namespace LuaBattleGround
/**
* Returns the amount of alive players in the [BattleGround] by the team ID.
*
* @param uint32 team : team ID
* @param [Team] team : team ID
* @return uint32 count
*/
int GetAlivePlayersCountByTeam(Eluna* /*E*/, lua_State* L, BattleGround* bg)
@@ -91,7 +91,7 @@ namespace LuaBattleGround
/**
* Returns the amount of free slots for the selected team in the specific [BattleGround].
*
* @param uint32 team : team ID
* @param [Team] team : team ID
* @return uint32 freeSlots
*/
int GetFreeSlotsForTeam(Eluna* /*E*/, lua_State* L, BattleGround* bg)

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@@ -1862,7 +1862,7 @@ namespace LuaGlobalFunctions
/**
* Creates a [WorldPacket].
*
* @param uint32 opcode : the opcode of the packet
* @param [Opcodes] opcode : the opcode of the packet
* @param uint32 size : the size of the packet
* @return [WorldPacket] packet
*/
@@ -1982,7 +1982,7 @@ namespace LuaGlobalFunctions
* BAN_IP
* };
*
* @param int32 banMode : method of ban, refer to BanMode above
* @param [BanMode] banMode : method of ban, refer to BanMode above
* @param string nameOrIP : name of the [Player] or IP of the [Player]
* @param uint32 duration : duration (in seconds) of the ban
* @param string reason = "" : ban reason, this is optional
@@ -2053,7 +2053,7 @@ namespace LuaGlobalFunctions
* @param string text : contents of the mail
* @param uint32 receiverGUIDLow : low GUID of the receiver
* @param uint32 senderGUIDLow = 0 : low GUID of the sender
* @param uint32 stationary = MAIL_STATIONERY_DEFAULT : type of mail that is being sent as, refer to MailStationery above
* @param [MailStationery] stationary = MAIL_STATIONERY_DEFAULT : type of mail that is being sent as, refer to MailStationery above
* @param uint32 delay = 0 : mail send delay in milliseconds
* @param uint32 money = 0 : money to send
* @param uint32 cod = 0 : cod money amount

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@@ -387,7 +387,7 @@ namespace LuaItem
/**
* Returns the [Item]s enchantment ID by enchant slot specified
*
* @param uint32 enchantSlot : the enchant slot specified
* @param [EnchantmentSlot] enchantSlot : the enchant slot specified
* @return uint32 enchantId : the id of the enchant slot specified
*/
int GetEnchantmentId(Eluna* /*E*/, lua_State* L, Item* item)

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@@ -1340,9 +1340,9 @@ namespace LuaPlayer
}
/**
* Returns the [Player]s current team ID
* Returns the [Player]s [TeamId]
*
* @return [PvpTeamIndex] teamId
* @return [TeamId] teamId
*/
int GetTeam(Eluna* /*E*/, lua_State* L, Player* player)
{
@@ -1773,7 +1773,7 @@ namespace LuaPlayer
* - GENDER_MALE = 0
* - GENDER_FEMALE = 1
*
* @param uint32 gender
* @param [Gender] gender
*/
int SetGender(Eluna* /*E*/, lua_State* L, Player* player)
{
@@ -3282,7 +3282,7 @@ namespace LuaPlayer
}
/**
* Learn the [Player] the [Talent] specified by talent_id and talentRank
* Learn the [Player] the talent specified by talent_id and talentRank
*
* @param uint32 talent_id
* @param uint32 talentRank

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@@ -43,7 +43,7 @@ namespace LuaQuest
* };
* </pre>
*
* @param uint32 flag : all available flags can be seen above
* @param [QuestFlags] flag : all available flags can be seen above
* @return bool hasFlag
*/
int HasFlag(Eluna* /*E*/, lua_State* L, Quest* quest)
@@ -150,7 +150,7 @@ namespace LuaQuest
/**
* Returns the [Quest]'s flags.
*
* @return uint32 flags
* @return [QuestFlags] flags
*/
int GetFlags(Eluna* /*E*/, lua_State* L, Quest* quest)
{

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@@ -540,7 +540,7 @@ namespace LuaUnit
/**
* Returns true if the [Unit] has the given unit state.
*
* @param uint32 state : an unit state
* @param [UnitState] state : an unit state
* @return bool hasState
*/
int HasUnitState(Eluna* /*E*/, lua_State* L, Unit* unit)
@@ -996,7 +996,7 @@ namespace LuaUnit
/**
* Returns the [Unit]'s race ID.
*
* @return uint8 race
* @return [Races] race
*/
int GetRace(Eluna* /*E*/, lua_State* L, Unit* unit)
{
@@ -1007,7 +1007,7 @@ namespace LuaUnit
/**
* Returns the [Unit]'s class ID.
*
* @return uint8 class
* @return [Classes] class
*/
int GetClass(Eluna* /*E*/, lua_State* L, Unit* unit)
{
@@ -2282,7 +2282,7 @@ namespace LuaUnit
/**
* Adds the given unit state for the [Unit].
*
* @param uint32 state
* @param [UnitState] state
*/
int AddUnitState(Eluna* /*E*/, lua_State* L, Unit* unit)
{
@@ -2299,7 +2299,7 @@ namespace LuaUnit
/**
* Removes the given unit state from the [Unit].
*
* @param uint32 state
* @param [UnitState] state
*/
int ClearUnitState(Eluna* /*E*/, lua_State* L, Unit* unit)
{

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@@ -654,7 +654,7 @@ namespace LuaWorldObject
* @param float y
* @param float z
* @param float o
* @param [TempSummonType] spawnType = 8 : defines how and when the creature despawns
* @param [TempSummonType] spawnType = MANUAL_DESPAWN : defines how and when the creature despawns
* @param uint32 despawnTimer = 0 : despawn time in milliseconds
* @return [Creature] spawnedCreature
*/

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@@ -43,7 +43,7 @@ namespace LuaPacket
/**
* Sets the opcode of the [WorldPacket] to the specified opcode.
*
* @param uint32 opcode : see Opcodes.h for all known opcodes
* @param [Opcodes] opcode : see Opcodes.h for all known opcodes
*/
int SetOpcode(Eluna* /*E*/, lua_State* L, WorldPacket* packet)
{