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feat: Adding HandleStatModifier for Unit (#161)
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@@ -401,6 +401,7 @@ ElunaRegister<Unit> UnitMethods[] =
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#endif
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#endif
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// Other
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// Other
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{"HandleStatModifier", &LuaUnit::HandleStatModifier},
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{ "AddAura", &LuaUnit::AddAura },
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{ "AddAura", &LuaUnit::AddAura },
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{ "RemoveAura", &LuaUnit::RemoveAura },
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{ "RemoveAura", &LuaUnit::RemoveAura },
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{ "RemoveAllAuras", &LuaUnit::RemoveAllAuras },
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{ "RemoveAllAuras", &LuaUnit::RemoveAllAuras },
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@@ -12,6 +12,27 @@
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*/
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*/
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namespace LuaUnit
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namespace LuaUnit
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{
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{
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/**
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* The [Unit] modifies a specific stat
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*
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* @param int32 stat : The stat to modify
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* @param int8 type : The type of modifier to apply
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* @param float value : The value to apply to the stat
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* @param bool apply = false : Whether the modifier should be applied or removed
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* @return bool : Whether the stat modification was successful
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*/
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int HandleStatModifier(lua_State* L, Unit* unit)
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{
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int32 stat = Eluna::CHECKVAL<int32>(L, 2);
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int8 type = Eluna::CHECKVAL<int8>(L, 3);
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float value = Eluna::CHECKVAL<float>(L, 4);
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bool apply = Eluna::CHECKVAL<bool>(L, 5, false);
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Eluna::Push(L, unit->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + stat), (UnitModifierType)type, value, apply));
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return 1;
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}
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/**
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/**
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* The [Unit] tries to attack a given target
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* The [Unit] tries to attack a given target
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*
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*
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