Fix most CI problems (#328)

Thanks to H0zen at 23daeb6a0d for helping comments.
This commit is contained in:
Rochet2
2020-09-15 21:38:35 +03:00
committed by GitHub
parent 2a6663f6d7
commit 5f28a2fc82
5 changed files with 61 additions and 53 deletions

View File

@@ -37,7 +37,7 @@ namespace LuaCreature
{ {
uint32 quest_id = Eluna::CHECKVAL<uint32>(L, 2); uint32 quest_id = Eluna::CHECKVAL<uint32>(L, 2);
#if defined TRINITY || AZEROTHCORE #if defined(TRINITY) || defined(AZEROTHCORE)
Eluna::Push(L, creature->hasInvolvedQuest(quest_id)); Eluna::Push(L, creature->hasInvolvedQuest(quest_id));
#else #else
Eluna::Push(L, creature->HasInvolvedQuest(quest_id)); Eluna::Push(L, creature->HasInvolvedQuest(quest_id));
@@ -105,7 +105,7 @@ namespace LuaCreature
{ {
Player* player = Eluna::CHECKOBJ<Player>(L, 2); Player* player = Eluna::CHECKOBJ<Player>(L, 2);
#if defined TRINITY || AZEROTHCORE #if defined(TRINITY) || defined(AZEROTHCORE)
Eluna::Push(L, creature->isTappedBy(player)); Eluna::Push(L, creature->isTappedBy(player));
#else #else
Eluna::Push(L, creature->IsTappedBy(player)); Eluna::Push(L, creature->IsTappedBy(player));
@@ -121,7 +121,7 @@ namespace LuaCreature
*/ */
int HasLootRecipient(lua_State* L, Creature* creature) int HasLootRecipient(lua_State* L, Creature* creature)
{ {
#if defined TRINITY || AZEROTHCORE #if defined(TRINITY) || defined(AZEROTHCORE)
Eluna::Push(L, creature->hasLootRecipient()); Eluna::Push(L, creature->hasLootRecipient());
#else #else
Eluna::Push(L, creature->HasLootRecipient()); Eluna::Push(L, creature->HasLootRecipient());
@@ -137,7 +137,7 @@ namespace LuaCreature
*/ */
int CanAggro(lua_State* L, Creature* creature) int CanAggro(lua_State* L, Creature* creature)
{ {
#if defined TRINITY || AZEROTHCORE #if defined(TRINITY) || defined(AZEROTHCORE)
Eluna::Push(L, !creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC)); Eluna::Push(L, !creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC));
#else #else
// Eluna::Push(L, creature->CanInitiateAttack()); // Eluna::Push(L, creature->CanInitiateAttack());
@@ -190,7 +190,7 @@ namespace LuaCreature
*/ */
int IsElite(lua_State* L, Creature* creature) int IsElite(lua_State* L, Creature* creature)
{ {
#if defined TRINITY || AZEROTHCORE #if defined(TRINITY) || defined(AZEROTHCORE)
Eluna::Push(L, creature->isElite()); Eluna::Push(L, creature->isElite());
#else #else
Eluna::Push(L, creature->IsElite()); Eluna::Push(L, creature->IsElite());
@@ -242,7 +242,7 @@ namespace LuaCreature
*/ */
int IsWorldBoss(lua_State* L, Creature* creature) int IsWorldBoss(lua_State* L, Creature* creature)
{ {
#if defined TRINITY || AZEROTHCORE #if defined(TRINITY) || defined(AZEROTHCORE)
Eluna::Push(L, creature->isWorldBoss()); Eluna::Push(L, creature->isWorldBoss());
#else #else
Eluna::Push(L, creature->IsWorldBoss()); Eluna::Push(L, creature->IsWorldBoss());
@@ -261,12 +261,12 @@ namespace LuaCreature
{ {
uint32 spell = Eluna::CHECKVAL<uint32>(L, 2); uint32 spell = Eluna::CHECKVAL<uint32>(L, 2);
#if defined TRINITY #if defined(TRINITY)
if (const SpellInfo* info = sSpellMgr->GetSpellInfo(spell)) if (const SpellInfo* info = sSpellMgr->GetSpellInfo(spell))
Eluna::Push(L, info->GetCategory() && creature->GetSpellHistory()->HasCooldown(spell)); Eluna::Push(L, info->GetCategory() && creature->GetSpellHistory()->HasCooldown(spell));
else else
Eluna::Push(L, false); Eluna::Push(L, false);
#elif AZEROTHCORE #elif defined(AZEROTHCORE)
if (const SpellInfo* info = sSpellMgr->GetSpellInfo(spell)) if (const SpellInfo* info = sSpellMgr->GetSpellInfo(spell))
Eluna::Push(L, info->GetCategory() && creature->HasSpellCooldown(spell)); Eluna::Push(L, info->GetCategory() && creature->HasSpellCooldown(spell));
else else
@@ -303,7 +303,7 @@ namespace LuaCreature
{ {
uint32 questId = Eluna::CHECKVAL<uint32>(L, 2); uint32 questId = Eluna::CHECKVAL<uint32>(L, 2);
#if defined TRINITY || AZEROTHCORE #if defined(TRINITY) || defined(AZEROTHCORE)
Eluna::Push(L, creature->hasQuest(questId)); Eluna::Push(L, creature->hasQuest(questId));
#else #else
Eluna::Push(L, creature->HasQuest(questId)); Eluna::Push(L, creature->HasQuest(questId));
@@ -322,7 +322,7 @@ namespace LuaCreature
{ {
uint32 spellId = Eluna::CHECKVAL<uint32>(L, 2); uint32 spellId = Eluna::CHECKVAL<uint32>(L, 2);
#ifdef TRINITY #if defined(TRINITY)
Eluna::Push(L, creature->GetSpellHistory()->HasCooldown(spellId)); Eluna::Push(L, creature->GetSpellHistory()->HasCooldown(spellId));
#else #else
Eluna::Push(L, creature->HasSpellCooldown(spellId)); Eluna::Push(L, creature->HasSpellCooldown(spellId));
@@ -342,7 +342,7 @@ namespace LuaCreature
return 1; return 1;
} }
#if defined(TRINITY) || AZEROTHCORE #if defined(TRINITY) || defined(AZEROTHCORE)
/** /**
* Returns `true` if the [Creature] is an invisible trigger, * Returns `true` if the [Creature] is an invisible trigger,
* and returns `false` otherwise. * and returns `false` otherwise.
@@ -423,7 +423,7 @@ namespace LuaCreature
*/ */
int GetWanderRadius(lua_State* L, Creature* creature) int GetWanderRadius(lua_State* L, Creature* creature)
{ {
#if defined TRINITY || AZEROTHCORE #if defined(TRINITY) || defined(AZEROTHCORE)
Eluna::Push(L, creature->GetWanderDistance()); Eluna::Push(L, creature->GetWanderDistance());
#else #else
Eluna::Push(L, creature->GetRespawnRadius()); Eluna::Push(L, creature->GetRespawnRadius());
@@ -431,7 +431,7 @@ namespace LuaCreature
return 1; return 1;
} }
#if defined(TRINITY) || AZEROTHCORE #if defined(TRINITY) || defined(AZEROTHCORE)
/** /**
* Returns the current waypoint path ID of the [Creature]. * Returns the current waypoint path ID of the [Creature].
* *
@@ -451,9 +451,9 @@ namespace LuaCreature
*/ */
int GetCurrentWaypointId(lua_State* L, Creature* creature) int GetCurrentWaypointId(lua_State* L, Creature* creature)
{ {
#ifdef TRINITY #if defined(TRINITY)
Eluna::Push(L, creature->GetCurrentWaypointInfo().first); Eluna::Push(L, creature->GetCurrentWaypointInfo().first);
#elif AZEROTHCORE #elif defined(AZEROTHCORE)
Eluna::Push(L, creature->GetCurrentWaypointID()); Eluna::Push(L, creature->GetCurrentWaypointID());
#else #else
Eluna::Push(L, creature->GetMotionMaster()->getLastReachedWaypoint()); Eluna::Push(L, creature->GetMotionMaster()->getLastReachedWaypoint());
@@ -482,7 +482,7 @@ namespace LuaCreature
{ {
Unit* target = Eluna::CHECKOBJ<Unit>(L, 2); Unit* target = Eluna::CHECKOBJ<Unit>(L, 2);
#if defined TRINITY || AZEROTHCORE #if defined(TRINITY) || defined(AZEROTHCORE)
Eluna::Push(L, creature->GetAggroRange(target)); Eluna::Push(L, creature->GetAggroRange(target));
#else #else
float AttackDist = creature->GetAttackDistance(target); float AttackDist = creature->GetAttackDistance(target);
@@ -518,7 +518,7 @@ namespace LuaCreature
*/ */
int GetLootRecipientGroup(lua_State* L, Creature* creature) int GetLootRecipientGroup(lua_State* L, Creature* creature)
{ {
#if defined TRINITY || AZEROTHCORE #if defined(TRINITY) || defined(AZEROTHCORE)
Eluna::Push(L, creature->GetLootRecipientGroup()); Eluna::Push(L, creature->GetLootRecipientGroup());
#else #else
Eluna::Push(L, creature->GetGroupLootRecipient()); Eluna::Push(L, creature->GetGroupLootRecipient());
@@ -591,12 +591,12 @@ namespace LuaCreature
{ {
uint32 spell = Eluna::CHECKVAL<uint32>(L, 2); uint32 spell = Eluna::CHECKVAL<uint32>(L, 2);
#ifdef TRINITY #if defined(TRINITY)
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell)) if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell))
Eluna::Push(L, creature->GetSpellHistory()->GetRemainingCooldown(spellInfo)); Eluna::Push(L, creature->GetSpellHistory()->GetRemainingCooldown(spellInfo));
else else
Eluna::Push(L, 0); Eluna::Push(L, 0);
#elif AZEROTHCORE #elif defined(AZEROTHCORE)
if (sSpellMgr->GetSpellInfo(spell)) if (sSpellMgr->GetSpellInfo(spell))
Eluna::Push(L, creature->GetSpellCooldown(spell)); Eluna::Push(L, creature->GetSpellCooldown(spell));
else else
@@ -630,7 +630,7 @@ namespace LuaCreature
int GetHomePosition(lua_State* L, Creature* creature) int GetHomePosition(lua_State* L, Creature* creature)
{ {
float x, y, z, o; float x, y, z, o;
#if defined TRINITY || AZEROTHCORE #if defined(TRINITY) || defined(AZEROTHCORE)
creature->GetHomePosition(x, y, z, o); creature->GetHomePosition(x, y, z, o);
#else #else
creature->GetRespawnCoord(x, y, z, &o); creature->GetRespawnCoord(x, y, z, &o);
@@ -659,7 +659,7 @@ namespace LuaCreature
float z = Eluna::CHECKVAL<float>(L, 4); float z = Eluna::CHECKVAL<float>(L, 4);
float o = Eluna::CHECKVAL<float>(L, 5); float o = Eluna::CHECKVAL<float>(L, 5);
#if defined TRINITY || AZEROTHCORE #if defined(TRINITY) || defined(AZEROTHCORE)
creature->SetHomePosition(x, y, z, o); creature->SetHomePosition(x, y, z, o);
#else #else
creature->SetRespawnCoord(x, y, z, o); creature->SetRespawnCoord(x, y, z, o);
@@ -711,13 +711,13 @@ namespace LuaCreature
float dist = Eluna::CHECKVAL<float>(L, 5, 0.0f); float dist = Eluna::CHECKVAL<float>(L, 5, 0.0f);
int32 aura = Eluna::CHECKVAL<int32>(L, 6, 0); int32 aura = Eluna::CHECKVAL<int32>(L, 6, 0);
#ifdef CMANGOS #if defined(CMANGOS)
ThreatList const& threatlist = creature->getThreatManager().getThreatList(); ThreatList const& threatlist = creature->getThreatManager().getThreatList();
#elif MANGOS #elif defined(MANGOS)
ThreatList const& threatlist = creature->GetThreatManager().getThreatList(); ThreatList const& threatlist = creature->GetThreatManager().getThreatList();
#elif TRINITY #elif defined(TRINITY)
auto const& threatlist = creature->GetThreatManager().GetSortedThreatList(); auto const& threatlist = creature->GetThreatManager().GetSortedThreatList();
#elif AZEROTHCORE #elif defined(AZEROTHCORE)
auto const& threatlist = creature->getThreatManager().getThreatList(); auto const& threatlist = creature->getThreatManager().getThreatList();
#endif #endif
#ifndef TRINITY #ifndef TRINITY
@@ -727,13 +727,13 @@ namespace LuaCreature
return 1; return 1;
#endif #endif
std::list<Unit*> targetList; std::list<Unit*> targetList;
#ifdef TRINITY #if defined(TRINITY)
for (ThreatReference const* itr : threatlist) for (ThreatReference const* itr : threatlist)
#else #else
for (auto itr = threatlist.begin(); itr != threatlist.end(); ++itr) for (auto itr = threatlist.begin(); itr != threatlist.end(); ++itr)
#endif #endif
{ {
#ifdef TRINITY #if defined(TRINITY)
Unit* target = itr->GetVictim(); Unit* target = itr->GetVictim();
#else #else
Unit* target = (*itr)->getTarget(); Unit* target = (*itr)->getTarget();
@@ -806,9 +806,9 @@ namespace LuaCreature
*/ */
int GetAITargets(lua_State* L, Creature* creature) int GetAITargets(lua_State* L, Creature* creature)
{ {
#ifdef TRINITY #if defined(TRINITY)
auto const& threatlist = creature->GetThreatManager().GetThreatenedByMeList(); auto const& threatlist = creature->GetThreatManager().GetThreatenedByMeList();
#elif defined AZEROTHCORE #elif defined(AZEROTHCORE)
auto const& threatlist = creature->getThreatManager().getThreatList(); auto const& threatlist = creature->getThreatManager().getThreatList();
#else #else
ThreatList const& threatlist = creature->GetThreatManager().getThreatList(); ThreatList const& threatlist = creature->GetThreatManager().getThreatList();
@@ -818,7 +818,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
uint32 i = 0; uint32 i = 0;
for (auto itr = threatlist.begin(); itr != threatlist.end(); ++itr) for (auto itr = threatlist.begin(); itr != threatlist.end(); ++itr)
{ {
#ifdef TRINITY #if defined(TRINITY)
Unit* target = itr->second->GetOwner(); Unit* target = itr->second->GetOwner();
#else #else
Unit* target = (*itr)->getTarget(); Unit* target = (*itr)->getTarget();
@@ -840,9 +840,9 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
*/ */
int GetAITargetsCount(lua_State* L, Creature* creature) int GetAITargetsCount(lua_State* L, Creature* creature)
{ {
#ifdef TRINITY #if defined(TRINITY)
Eluna::Push(L, creature->GetThreatManager().GetThreatenedByMeList().size()); Eluna::Push(L, creature->GetThreatManager().GetThreatenedByMeList().size());
#elif AZEROTHCORE #elif defined(AZEROTHCORE)
Eluna::Push(L, creature->getThreatManager().getThreatList().size()); Eluna::Push(L, creature->getThreatManager().getThreatList().size());
#else #else
Eluna::Push(L, creature->GetThreatManager().getThreatList().size()); Eluna::Push(L, creature->GetThreatManager().getThreatList().size());
@@ -877,7 +877,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
} }
#endif #endif
#if defined(TRINITY) || AZEROTHCORE #if defined(TRINITY) || defined(AZEROTHCORE)
int GetLootMode(lua_State* L, Creature* creature) // TODO: Implement LootMode features int GetLootMode(lua_State* L, Creature* creature) // TODO: Implement LootMode features
{ {
Eluna::Push(L, creature->GetLootMode()); Eluna::Push(L, creature->GetLootMode());
@@ -892,7 +892,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
*/ */
int GetDBTableGUIDLow(lua_State* L, Creature* creature) int GetDBTableGUIDLow(lua_State* L, Creature* creature)
{ {
#ifdef TRINITY #if defined(TRINITY)
Eluna::Push(L, creature->GetSpawnId()); Eluna::Push(L, creature->GetSpawnId());
#else #else
// on mangos based this is same as lowguid // on mangos based this is same as lowguid
@@ -924,7 +924,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
{ {
bool disable = Eluna::CHECKVAL<bool>(L, 2); bool disable = Eluna::CHECKVAL<bool>(L, 2);
#if defined TRINITY || AZEROTHCORE #if defined(TRINITY) || defined(AZEROTHCORE)
creature->SetDisableGravity(disable); creature->SetDisableGravity(disable);
#else #else
creature->SetLevitate(disable); creature->SetLevitate(disable);
@@ -932,7 +932,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
return 0; return 0;
} }
#if defined TRINITY || AZEROTHCORE #if defined(TRINITY) || defined(AZEROTHCORE)
int SetLootMode(lua_State* L, Creature* creature) // TODO: Implement LootMode features int SetLootMode(lua_State* L, Creature* creature) // TODO: Implement LootMode features
{ {
uint16 lootMode = Eluna::CHECKVAL<uint16>(L, 2); uint16 lootMode = Eluna::CHECKVAL<uint16>(L, 2);
@@ -951,7 +951,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
{ {
int32 state = Eluna::CHECKVAL<int32>(L, 2); int32 state = Eluna::CHECKVAL<int32>(L, 2);
#if defined TRINITY || AZEROTHCORE #if defined(TRINITY) || defined(AZEROTHCORE)
creature->setDeathState((DeathState)state); creature->setDeathState((DeathState)state);
#else #else
creature->SetDeathState((DeathState)state); creature->SetDeathState((DeathState)state);
@@ -985,7 +985,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
uint32 off_hand = Eluna::CHECKVAL<uint32>(L, 3); uint32 off_hand = Eluna::CHECKVAL<uint32>(L, 3);
uint32 ranged = Eluna::CHECKVAL<uint32>(L, 4); uint32 ranged = Eluna::CHECKVAL<uint32>(L, 4);
#if defined TRINITY || AZEROTHCORE #if defined(TRINITY) || defined(AZEROTHCORE)
creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, main_hand); creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, main_hand);
creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, off_hand); creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, off_hand);
creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, ranged); creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, ranged);
@@ -1006,7 +1006,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
{ {
bool allow = Eluna::CHECKVAL<bool>(L, 2, true); bool allow = Eluna::CHECKVAL<bool>(L, 2, true);
#if defined TRINITY || AZEROTHCORE #if defined(TRINITY) || defined(AZEROTHCORE)
if (allow) if (allow)
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC); creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
else else
@@ -1042,10 +1042,10 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
*/ */
int SetInCombatWithZone(lua_State* /*L*/, Creature* creature) int SetInCombatWithZone(lua_State* /*L*/, Creature* creature)
{ {
#if defined AZEROTHCORE #if defined(AZEROTHCORE)
if (creature->IsAIEnabled) if (creature->IsAIEnabled)
creature->AI()->DoZoneInCombat(); creature->AI()->DoZoneInCombat();
#elif defined TRINITY #elif defined(TRINITY)
if (creature->IsAIEnabled()) if (creature->IsAIEnabled())
creature->AI()->DoZoneInCombat(); creature->AI()->DoZoneInCombat();
#else #else
@@ -1063,7 +1063,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
{ {
float dist = Eluna::CHECKVAL<float>(L, 2); float dist = Eluna::CHECKVAL<float>(L, 2);
#if defined TRINITY || AZEROTHCORE #if defined(TRINITY) || defined(AZEROTHCORE)
creature->SetWanderDistance(dist); creature->SetWanderDistance(dist);
#else #else
creature->SetRespawnRadius(dist); creature->SetRespawnRadius(dist);
@@ -1132,7 +1132,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
{ {
bool enable = Eluna::CHECKVAL<bool>(L, 2, true); bool enable = Eluna::CHECKVAL<bool>(L, 2, true);
#if defined TRINITY || AZEROTHCORE #if defined(TRINITY) || defined(AZEROTHCORE)
creature->SetHover(enable); creature->SetHover(enable);
#else #else
// Copy paste from Aura::HandleAuraHover // Copy paste from Aura::HandleAuraHover
@@ -1144,7 +1144,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
data.Initialize(SMSG_MOVE_UNSET_HOVER, 8 + 4); data.Initialize(SMSG_MOVE_UNSET_HOVER, 8 + 4);
data << creature->GetPackGUID(); data << creature->GetPackGUID();
data << uint32(0); data << uint32(0);
#ifdef CMANGOS #if defined(CMANGOS)
creature->SendMessageToSet(data, true); creature->SendMessageToSet(data, true);
#else #else
creature->SendMessageToSet(&data, true); creature->SendMessageToSet(&data, true);
@@ -1162,9 +1162,9 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
{ {
uint32 msTimeToDespawn = Eluna::CHECKVAL<uint32>(L, 2, 0); uint32 msTimeToDespawn = Eluna::CHECKVAL<uint32>(L, 2, 0);
#if defined TRINITY #if defined(TRINITY)
creature->DespawnOrUnsummon(Milliseconds(msTimeToDespawn)); creature->DespawnOrUnsummon(Milliseconds(msTimeToDespawn));
#elif defined AZEROTHCORE #elif defined(AZEROTHCORE)
creature->DespawnOrUnsummon(msTimeToDespawn); creature->DespawnOrUnsummon(msTimeToDespawn);
#else #else
creature->ForcedDespawn(msTimeToDespawn); creature->ForcedDespawn(msTimeToDespawn);
@@ -1195,7 +1195,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
*/ */
int MoveWaypoint(lua_State* /*L*/, Creature* creature) int MoveWaypoint(lua_State* /*L*/, Creature* creature)
{ {
#if defined TRINITY || AZEROTHCORE #if defined(TRINITY) || defined(AZEROTHCORE)
creature->GetMotionMaster()->MovePath(creature->GetWaypointPath(), true); creature->GetMotionMaster()->MovePath(creature->GetWaypointPath(), true);
#else #else
creature->GetMotionMaster()->MoveWaypoint(); creature->GetMotionMaster()->MoveWaypoint();
@@ -1263,7 +1263,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
*/ */
int SelectVictim(lua_State* L, Creature* creature) int SelectVictim(lua_State* L, Creature* creature)
{ {
#if defined TRINITY || AZEROTHCORE #if defined(TRINITY) || defined(AZEROTHCORE)
Eluna::Push(L, creature->SelectVictim()); Eluna::Push(L, creature->SelectVictim());
#else #else
Eluna::Push(L, creature->SelectHostileTarget()); Eluna::Push(L, creature->SelectHostileTarget());
@@ -1282,7 +1282,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
uint32 entry = Eluna::CHECKVAL<uint32>(L, 2); uint32 entry = Eluna::CHECKVAL<uint32>(L, 2);
uint32 dataGuidLow = Eluna::CHECKVAL<uint32>(L, 3, 0); uint32 dataGuidLow = Eluna::CHECKVAL<uint32>(L, 3, 0);
#if defined TRINITY || AZEROTHCORE #if defined(TRINITY) || defined(AZEROTHCORE)
creature->UpdateEntry(entry, dataGuidLow ? eObjectMgr->GetCreatureData(dataGuidLow) : NULL); creature->UpdateEntry(entry, dataGuidLow ? eObjectMgr->GetCreatureData(dataGuidLow) : NULL);
#else #else
creature->UpdateEntry(entry, ALLIANCE, dataGuidLow ? eObjectMgr->GetCreatureData(dataGuidLow) : NULL); creature->UpdateEntry(entry, ALLIANCE, dataGuidLow ? eObjectMgr->GetCreatureData(dataGuidLow) : NULL);
@@ -1290,7 +1290,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
return 0; return 0;
} }
#if defined TRINITY || AZEROTHCORE #if defined(TRINITY) || defined(AZEROTHCORE)
/** /**
* Resets [Creature]'s loot mode to default * Resets [Creature]'s loot mode to default
*/ */
@@ -1385,7 +1385,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
{ {
uint32 entry = creature->GetEntry(); uint32 entry = creature->GetEntry();
#if defined TRINITY || AZEROTHCORE #if defined(TRINITY) || defined(AZEROTHCORE)
CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(entry); CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(entry);
if (cInfo) if (cInfo)
Eluna::Push(L, cInfo->family); Eluna::Push(L, cInfo->family);

View File

@@ -62,7 +62,7 @@ namespace LuaGlobalFunctions
int GetRealmID(lua_State* L) int GetRealmID(lua_State* L)
{ {
#ifdef MANGOS #ifdef MANGOS
Eluna::Push(L, eWorld->GetRealmID()); Eluna::Push(L, realmID);
#else #else
Eluna::Push(L, sConfigMgr->GetIntDefault("RealmID", 1)); Eluna::Push(L, sConfigMgr->GetIntDefault("RealmID", 1));
#endif #endif
@@ -495,7 +495,11 @@ namespace LuaGlobalFunctions
if (!areaEntry) if (!areaEntry)
return luaL_argerror(L, 1, "valid Area or Zone ID expected"); return luaL_argerror(L, 1, "valid Area or Zone ID expected");
#if defined(TRINITY)
Eluna::Push(L, areaEntry->AreaName[locale]); Eluna::Push(L, areaEntry->AreaName[locale]);
#else
Eluna::Push(L, areaEntry->area_name[locale]);
#endif
return 1; return 1;
} }

View File

@@ -276,7 +276,7 @@ namespace LuaItem
#else #else
#ifdef TRINITY #ifdef TRINITY
std::array<char const*, 16> const* suffix = NULL; std::array<char const*, 16> const* suffix = NULL;
#elif #else
char* const* suffix = NULL; char* const* suffix = NULL;
#endif #endif
#endif #endif

View File

@@ -601,7 +601,9 @@ ElunaRegister<Player> PlayerMethods[] =
// {"HasPendingBind", &LuaPlayer::HasPendingBind}, // :HasPendingBind() - UNDOCUMENTED - Returns true if the player has a pending instance bind // {"HasPendingBind", &LuaPlayer::HasPendingBind}, // :HasPendingBind() - UNDOCUMENTED - Returns true if the player has a pending instance bind
#if (!defined(TBC) && !defined(CLASSIC)) #if (!defined(TBC) && !defined(CLASSIC))
{ "HasAchieved", &LuaPlayer::HasAchieved }, { "HasAchieved", &LuaPlayer::HasAchieved },
#if defined(TRINITY) || defined(AZEROTHCORE)
{ "SetAchievement", &LuaPlayer::SetAchievement }, { "SetAchievement", &LuaPlayer::SetAchievement },
#endif
#endif #endif
{ "CanUninviteFromGroup", &LuaPlayer::CanUninviteFromGroup }, { "CanUninviteFromGroup", &LuaPlayer::CanUninviteFromGroup },
{ "IsRested", &LuaPlayer::IsRested }, { "IsRested", &LuaPlayer::IsRested },

View File

@@ -2059,6 +2059,7 @@ namespace LuaPlayer
} }
#if defined(TRINITY) || defined(AZEROTHCORE)
/** /**
* Adds the specified achievement to the [Player]s * Adds the specified achievement to the [Player]s
* *
@@ -2072,6 +2073,7 @@ namespace LuaPlayer
player->CompletedAchievement(t); player->CompletedAchievement(t);
return 0; return 0;
} }
#endif
#endif #endif