Fix for Mangos One build

This is temporary until SendAttackStateUpdate is updated on Mangos One+
This commit is contained in:
Foereaper
2015-04-10 02:17:23 +02:00
parent 456684ebc3
commit 60952d2a7f

View File

@@ -1741,6 +1741,8 @@ namespace LuaUnit
unit->DealDamage(target, damage, NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, durabilityloss);
#ifdef TRINITY
unit->SendAttackStateUpdate(HITINFO_AFFECTS_VICTIM, target, 1, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_HIT, 0);
#elif (defined(MANGOS) && defined(TBC))
unit->SendAttackStateUpdate(HITINFO_NORMALSWING2, target, 1, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_NORMAL, 0);
#else
unit->SendAttackStateUpdate(HITINFO_NORMALSWING2, target, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_NORMAL, 0);
#endif
@@ -1777,6 +1779,8 @@ namespace LuaUnit
unit->DealDamage(target, damage, NULL, DIRECT_DAMAGE, schoolmask, NULL, false);
#ifdef TRINITY
unit->SendAttackStateUpdate(HITINFO_AFFECTS_VICTIM, target, 1, schoolmask, damage, absorb, resist, VICTIMSTATE_HIT, 0);
#elif (defined(MANGOS) && defined(TBC))
unit->SendAttackStateUpdate(HITINFO_NORMALSWING2, target, 1, schoolmask, damage, absorb, resist, VICTIMSTATE_NORMAL, 0);
#else
unit->SendAttackStateUpdate(HITINFO_NORMALSWING2, target, schoolmask, damage, absorb, resist, VICTIMSTATE_NORMAL, 0);
#endif