mirror of
https://github.com/azerothcore/mod-ale
synced 2025-11-29 15:38:17 +08:00
Eluna implement changes from new_mthread to master ~ Does not add multithread support
This commit is contained in:
281
LuaFunctions.cpp
281
LuaFunctions.cpp
@@ -38,91 +38,93 @@ extern "C"
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#include "VehicleMethods.h"
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#include "BattleGroundMethods.h"
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void RegisterGlobals(lua_State* L)
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ElunaGlobal::ElunaRegister GlobalMethods[] =
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{
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// Hooks
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lua_register(L, "RegisterPacketEvent", &LuaGlobalFunctions::RegisterPacketEvent); // RegisterPacketEvent(opcodeID, event, function)
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lua_register(L, "RegisterServerEvent", &LuaGlobalFunctions::RegisterServerEvent); // RegisterServerEvent(event, function)
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lua_register(L, "RegisterPlayerEvent", &LuaGlobalFunctions::RegisterPlayerEvent); // RegisterPlayerEvent(event, function)
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lua_register(L, "RegisterGuildEvent", &LuaGlobalFunctions::RegisterGuildEvent); // RegisterGuildEvent(event, function)
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lua_register(L, "RegisterGroupEvent", &LuaGlobalFunctions::RegisterGroupEvent); // RegisterGroupEvent(event, function)
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lua_register(L, "RegisterCreatureEvent", &LuaGlobalFunctions::RegisterCreatureEvent); // RegisterCreatureEvent(entry, event, function)
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lua_register(L, "RegisterCreatureGossipEvent", &LuaGlobalFunctions::RegisterCreatureGossipEvent); // RegisterCreatureGossipEvent(entry, event, function)
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lua_register(L, "RegisterGameObjectEvent", &LuaGlobalFunctions::RegisterGameObjectEvent); // RegisterGameObjectEvent(entry, event, function)
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lua_register(L, "RegisterGameObjectGossipEvent", &LuaGlobalFunctions::RegisterGameObjectGossipEvent); // RegisterGameObjectGossipEvent(entry, event, function)
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lua_register(L, "RegisterItemEvent", &LuaGlobalFunctions::RegisterItemEvent); // RegisterItemEvent(entry, event, function)
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lua_register(L, "RegisterItemGossipEvent", &LuaGlobalFunctions::RegisterItemGossipEvent); // RegisterItemGossipEvent(entry, event, function)
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lua_register(L, "RegisterPlayerGossipEvent", &LuaGlobalFunctions::RegisterPlayerGossipEvent); // RegisterPlayerGossipEvent(menu_id, event, function)
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lua_register(L, "RegisterBGEvent", &LuaGlobalFunctions::RegisterBGEvent); // RegisterBGEvent(event, function)
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{ "RegisterPacketEvent", &LuaGlobalFunctions::RegisterPacketEvent }, // RegisterPacketEvent(opcodeID, event, function)
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{ "RegisterServerEvent", &LuaGlobalFunctions::RegisterServerEvent }, // RegisterServerEvent(event, function)
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{ "RegisterPlayerEvent", &LuaGlobalFunctions::RegisterPlayerEvent }, // RegisterPlayerEvent(event, function)
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{ "RegisterGuildEvent", &LuaGlobalFunctions::RegisterGuildEvent }, // RegisterGuildEvent(event, function)
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{ "RegisterGroupEvent", &LuaGlobalFunctions::RegisterGroupEvent }, // RegisterGroupEvent(event, function)
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{ "RegisterCreatureEvent", &LuaGlobalFunctions::RegisterCreatureEvent }, // RegisterCreatureEvent(entry, event, function)
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{ "RegisterCreatureGossipEvent", &LuaGlobalFunctions::RegisterCreatureGossipEvent }, // RegisterCreatureGossipEvent(entry, event, function)
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{ "RegisterGameObjectEvent", &LuaGlobalFunctions::RegisterGameObjectEvent }, // RegisterGameObjectEvent(entry, event, function)
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{ "RegisterGameObjectGossipEvent", &LuaGlobalFunctions::RegisterGameObjectGossipEvent }, // RegisterGameObjectGossipEvent(entry, event, function)
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{ "RegisterItemEvent", &LuaGlobalFunctions::RegisterItemEvent }, // RegisterItemEvent(entry, event, function)
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{ "RegisterItemGossipEvent", &LuaGlobalFunctions::RegisterItemGossipEvent }, // RegisterItemGossipEvent(entry, event, function)
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{ "RegisterPlayerGossipEvent", &LuaGlobalFunctions::RegisterPlayerGossipEvent }, // RegisterPlayerGossipEvent(menu_id, event, function)
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{ "RegisterBGEvent", &LuaGlobalFunctions::RegisterBGEvent }, // RegisterBGEvent(event, function)
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// Getters
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lua_register(L, "GetLuaEngine", &LuaGlobalFunctions::GetLuaEngine);
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lua_register(L, "GetCoreName", &LuaGlobalFunctions::GetCoreName);
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lua_register(L, "GetCoreVersion", &LuaGlobalFunctions::GetCoreVersion);
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lua_register(L, "GetCoreExpansion", &LuaGlobalFunctions::GetCoreExpansion);
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lua_register(L, "GetQuest", &LuaGlobalFunctions::GetQuest);
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lua_register(L, "GetPlayerByGUID", &LuaGlobalFunctions::GetPlayerByGUID);
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lua_register(L, "GetPlayerByName", &LuaGlobalFunctions::GetPlayerByName);
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lua_register(L, "GetGameTime", &LuaGlobalFunctions::GetGameTime);
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lua_register(L, "GetPlayersInWorld", &LuaGlobalFunctions::GetPlayersInWorld);
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lua_register(L, "GetPlayersInMap", &LuaGlobalFunctions::GetPlayersInMap);
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lua_register(L, "GetGuildByName", &LuaGlobalFunctions::GetGuildByName);
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lua_register(L, "GetGuildByLeaderGUID", &LuaGlobalFunctions::GetGuildByLeaderGUID);
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lua_register(L, "GetPlayerCount", &LuaGlobalFunctions::GetPlayerCount);
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lua_register(L, "GetPlayerGUID", &LuaGlobalFunctions::GetPlayerGUID);
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lua_register(L, "GetItemGUID", &LuaGlobalFunctions::GetItemGUID);
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lua_register(L, "GetObjectGUID", &LuaGlobalFunctions::GetObjectGUID);
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lua_register(L, "GetUnitGUID", &LuaGlobalFunctions::GetUnitGUID);
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lua_register(L, "GetGUIDLow", &LuaGlobalFunctions::GetGUIDLow);
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lua_register(L, "GetGUIDType", &LuaGlobalFunctions::GetGUIDType);
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lua_register(L, "GetGUIDEntry", &LuaGlobalFunctions::GetGUIDEntry);
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lua_register(L, "GetAreaName", &LuaGlobalFunctions::GetAreaName);
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lua_register(L, "bit_not", &LuaGlobalFunctions::bit_not);
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lua_register(L, "bit_xor", &LuaGlobalFunctions::bit_xor);
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lua_register(L, "bit_rshift", &LuaGlobalFunctions::bit_rshift);
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lua_register(L, "bit_lshift", &LuaGlobalFunctions::bit_lshift);
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lua_register(L, "bit_or", &LuaGlobalFunctions::bit_or);
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lua_register(L, "bit_and", &LuaGlobalFunctions::bit_and);
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lua_register(L, "GetItemLink", &LuaGlobalFunctions::GetItemLink);
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lua_register(L, "GetMapById", &LuaGlobalFunctions::GetMapById);
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{ "GetLuaEngine", &LuaGlobalFunctions::GetLuaEngine },
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{ "GetCoreName", &LuaGlobalFunctions::GetCoreName },
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{ "GetCoreVersion", &LuaGlobalFunctions::GetCoreVersion },
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{ "GetCoreExpansion", &LuaGlobalFunctions::GetCoreExpansion },
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{ "GetQuest", &LuaGlobalFunctions::GetQuest },
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{ "GetPlayerByGUID", &LuaGlobalFunctions::GetPlayerByGUID },
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{ "GetPlayerByName", &LuaGlobalFunctions::GetPlayerByName },
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{ "GetGameTime", &LuaGlobalFunctions::GetGameTime },
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{ "GetPlayersInWorld", &LuaGlobalFunctions::GetPlayersInWorld },
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{ "GetPlayersInMap", &LuaGlobalFunctions::GetPlayersInMap },
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{ "GetGuildByName", &LuaGlobalFunctions::GetGuildByName },
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{ "GetGuildByLeaderGUID", &LuaGlobalFunctions::GetGuildByLeaderGUID },
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{ "GetPlayerCount", &LuaGlobalFunctions::GetPlayerCount },
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{ "GetPlayerGUID", &LuaGlobalFunctions::GetPlayerGUID },
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{ "GetItemGUID", &LuaGlobalFunctions::GetItemGUID },
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{ "GetObjectGUID", &LuaGlobalFunctions::GetObjectGUID },
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{ "GetUnitGUID", &LuaGlobalFunctions::GetUnitGUID },
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{ "GetGUIDLow", &LuaGlobalFunctions::GetGUIDLow },
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{ "GetGUIDType", &LuaGlobalFunctions::GetGUIDType },
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{ "GetGUIDEntry", &LuaGlobalFunctions::GetGUIDEntry },
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{ "GetAreaName", &LuaGlobalFunctions::GetAreaName },
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{ "bit_not", &LuaGlobalFunctions::bit_not },
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{ "bit_xor", &LuaGlobalFunctions::bit_xor },
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{ "bit_rshift", &LuaGlobalFunctions::bit_rshift },
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{ "bit_lshift", &LuaGlobalFunctions::bit_lshift },
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{ "bit_or", &LuaGlobalFunctions::bit_or },
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{ "bit_and", &LuaGlobalFunctions::bit_and },
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{ "GetItemLink", &LuaGlobalFunctions::GetItemLink },
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{ "GetMapById", &LuaGlobalFunctions::GetMapById },
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// Boolean
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lua_register(L, "IsInventoryPos", &LuaGlobalFunctions::IsInventoryPos);
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lua_register(L, "IsEquipmentPos", &LuaGlobalFunctions::IsEquipmentPos);
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lua_register(L, "IsBankPos", &LuaGlobalFunctions::IsBankPos);
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lua_register(L, "IsBagPos", &LuaGlobalFunctions::IsBagPos);
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{ "IsInventoryPos", &LuaGlobalFunctions::IsInventoryPos },
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{ "IsEquipmentPos", &LuaGlobalFunctions::IsEquipmentPos },
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{ "IsBankPos", &LuaGlobalFunctions::IsBankPos },
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{ "IsBagPos", &LuaGlobalFunctions::IsBagPos },
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// Other
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lua_register(L, "ReloadEluna", &LuaGlobalFunctions::ReloadEluna);
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lua_register(L, "SendWorldMessage", &LuaGlobalFunctions::SendWorldMessage);
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lua_register(L, "WorldDBQuery", &LuaGlobalFunctions::WorldDBQuery);
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lua_register(L, "WorldDBExecute", &LuaGlobalFunctions::WorldDBExecute);
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lua_register(L, "CharDBQuery", &LuaGlobalFunctions::CharDBQuery);
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lua_register(L, "CharDBExecute", &LuaGlobalFunctions::CharDBExecute);
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lua_register(L, "AuthDBQuery", &LuaGlobalFunctions::AuthDBQuery);
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lua_register(L, "AuthDBExecute", &LuaGlobalFunctions::AuthDBExecute);
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lua_register(L, "CreateLuaEvent", &LuaGlobalFunctions::CreateLuaEvent);
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lua_register(L, "RemoveEventById", &LuaGlobalFunctions::RemoveEventById);
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lua_register(L, "RemoveEvents", &LuaGlobalFunctions::RemoveEvents);
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lua_register(L, "PerformIngameSpawn", &LuaGlobalFunctions::PerformIngameSpawn);
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lua_register(L, "CreatePacket", &LuaGlobalFunctions::CreatePacket);
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lua_register(L, "AddVendorItem", &LuaGlobalFunctions::AddVendorItem);
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lua_register(L, "VendorRemoveItem", &LuaGlobalFunctions::VendorRemoveItem);
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lua_register(L, "VendorRemoveAllItems", &LuaGlobalFunctions::VendorRemoveAllItems);
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lua_register(L, "Kick", &LuaGlobalFunctions::Kick);
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lua_register(L, "Ban", &LuaGlobalFunctions::Ban);
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lua_register(L, "SaveAllPlayers", &LuaGlobalFunctions::SaveAllPlayers);
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lua_register(L, "SendMail", &LuaGlobalFunctions::SendMail);
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lua_register(L, "AddTaxiPath", &LuaGlobalFunctions::AddTaxiPath);
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lua_register(L, "AddCorpse", &LuaGlobalFunctions::AddCorpse);
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lua_register(L, "RemoveCorpse", &LuaGlobalFunctions::RemoveCorpse);
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lua_register(L, "ConvertCorpseForPlayer", &LuaGlobalFunctions::ConvertCorpseForPlayer);
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lua_register(L, "RemoveOldCorpses", &LuaGlobalFunctions::RemoveOldCorpses);
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lua_register(L, "FindWeather", &LuaGlobalFunctions::FindWeather);
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lua_register(L, "AddWeather", &LuaGlobalFunctions::AddWeather);
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lua_register(L, "RemoveWeather", &LuaGlobalFunctions::RemoveWeather);
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lua_register(L, "SendFineWeatherToPlayer", &LuaGlobalFunctions::SendFineWeatherToPlayer);
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}
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{ "ReloadEluna", &LuaGlobalFunctions::ReloadEluna },
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{ "SendWorldMessage", &LuaGlobalFunctions::SendWorldMessage },
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{ "WorldDBQuery", &LuaGlobalFunctions::WorldDBQuery },
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{ "WorldDBExecute", &LuaGlobalFunctions::WorldDBExecute },
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{ "CharDBQuery", &LuaGlobalFunctions::CharDBQuery },
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{ "CharDBExecute", &LuaGlobalFunctions::CharDBExecute },
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{ "AuthDBQuery", &LuaGlobalFunctions::AuthDBQuery },
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{ "AuthDBExecute", &LuaGlobalFunctions::AuthDBExecute },
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{ "CreateLuaEvent", &LuaGlobalFunctions::CreateLuaEvent },
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{ "RemoveEventById", &LuaGlobalFunctions::RemoveEventById },
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{ "RemoveEvents", &LuaGlobalFunctions::RemoveEvents },
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{ "PerformIngameSpawn", &LuaGlobalFunctions::PerformIngameSpawn },
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{ "CreatePacket", &LuaGlobalFunctions::CreatePacket },
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{ "AddVendorItem", &LuaGlobalFunctions::AddVendorItem },
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{ "VendorRemoveItem", &LuaGlobalFunctions::VendorRemoveItem },
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{ "VendorRemoveAllItems", &LuaGlobalFunctions::VendorRemoveAllItems },
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{ "Kick", &LuaGlobalFunctions::Kick },
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{ "Ban", &LuaGlobalFunctions::Ban },
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{ "SaveAllPlayers", &LuaGlobalFunctions::SaveAllPlayers },
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{ "SendMail", &LuaGlobalFunctions::SendMail },
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{ "AddTaxiPath", &LuaGlobalFunctions::AddTaxiPath },
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{ "AddCorpse", &LuaGlobalFunctions::AddCorpse },
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{ "RemoveCorpse", &LuaGlobalFunctions::RemoveCorpse },
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{ "ConvertCorpseForPlayer", &LuaGlobalFunctions::ConvertCorpseForPlayer },
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{ "RemoveOldCorpses", &LuaGlobalFunctions::RemoveOldCorpses },
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{ "FindWeather", &LuaGlobalFunctions::FindWeather },
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{ "AddWeather", &LuaGlobalFunctions::AddWeather },
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{ "RemoveWeather", &LuaGlobalFunctions::RemoveWeather },
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{ "SendFineWeatherToPlayer", &LuaGlobalFunctions::SendFineWeatherToPlayer },
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{ NULL, NULL },
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};
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ElunaRegister<Object> ObjectMethods[] =
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{
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@@ -1246,96 +1248,99 @@ template<typename T> const char* ElunaTemplate<T>::tname = NULL;
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template<typename T> bool ElunaTemplate<T>::manageMemory = false;
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#if (!defined(TBC) && !defined(CLASSIC))
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// fix compile error about accessing vehicle destructor
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template<> int ElunaTemplate<Vehicle>::gcT(lua_State* /*L*/)
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template<> int ElunaTemplate<Vehicle>::gcT(lua_State* L)
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{
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// If assert fails, should code mem management here or flag Vehicles not mem managed
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ASSERT(!manageMemory);
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// Get object pointer (and check type, no error)
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ElunaObject** ptrHold = static_cast<ElunaObject**>(luaL_testudata(L, -1, tname));
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if (ptrHold)
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{
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delete *ptrHold;
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}
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return 0;
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}
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#endif
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void RegisterFunctions(lua_State* L)
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void RegisterFunctions(Eluna* E)
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{
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RegisterGlobals(L);
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ElunaGlobal::SetMethods(E, GlobalMethods);
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// You should add Eluna::RemoveRef(this); to all destructors for objects that are NOT mem managed (gc) by lua.
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// Exceptions being Quest type static data structs that will never be destructed (during runtime), though they can have it as well.
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ElunaTemplate<Object>::Register(E, "Object");
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ElunaTemplate<Object>::SetMethods(E, ObjectMethods);
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ElunaTemplate<Object>::Register(L, "Object");
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ElunaTemplate<Object>::SetMethods(L, ObjectMethods);
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ElunaTemplate<WorldObject>::Register(E, "WorldObject");
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ElunaTemplate<WorldObject>::SetMethods(E, ObjectMethods);
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ElunaTemplate<WorldObject>::SetMethods(E, WorldObjectMethods);
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ElunaTemplate<WorldObject>::Register(L, "WorldObject");
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ElunaTemplate<WorldObject>::SetMethods(L, ObjectMethods);
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ElunaTemplate<WorldObject>::SetMethods(L, WorldObjectMethods);
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ElunaTemplate<Unit>::Register(E, "Unit");
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ElunaTemplate<Unit>::SetMethods(E, ObjectMethods);
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ElunaTemplate<Unit>::SetMethods(E, WorldObjectMethods);
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ElunaTemplate<Unit>::SetMethods(E, UnitMethods);
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ElunaTemplate<Unit>::Register(L, "Unit");
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ElunaTemplate<Unit>::SetMethods(L, ObjectMethods);
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ElunaTemplate<Unit>::SetMethods(L, WorldObjectMethods);
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ElunaTemplate<Unit>::SetMethods(L, UnitMethods);
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ElunaTemplate<Player>::Register(E, "Player");
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ElunaTemplate<Player>::SetMethods(E, ObjectMethods);
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ElunaTemplate<Player>::SetMethods(E, WorldObjectMethods);
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ElunaTemplate<Player>::SetMethods(E, UnitMethods);
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ElunaTemplate<Player>::SetMethods(E, PlayerMethods);
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ElunaTemplate<Player>::Register(L, "Player");
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ElunaTemplate<Player>::SetMethods(L, ObjectMethods);
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ElunaTemplate<Player>::SetMethods(L, WorldObjectMethods);
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ElunaTemplate<Player>::SetMethods(L, UnitMethods);
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ElunaTemplate<Player>::SetMethods(L, PlayerMethods);
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ElunaTemplate<Creature>::Register(E, "Creature");
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ElunaTemplate<Creature>::SetMethods(E, ObjectMethods);
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ElunaTemplate<Creature>::SetMethods(E, WorldObjectMethods);
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ElunaTemplate<Creature>::SetMethods(E, UnitMethods);
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ElunaTemplate<Creature>::SetMethods(E, CreatureMethods);
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ElunaTemplate<Creature>::Register(L, "Creature");
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ElunaTemplate<Creature>::SetMethods(L, ObjectMethods);
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ElunaTemplate<Creature>::SetMethods(L, WorldObjectMethods);
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ElunaTemplate<Creature>::SetMethods(L, UnitMethods);
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ElunaTemplate<Creature>::SetMethods(L, CreatureMethods);
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ElunaTemplate<GameObject>::Register(E, "GameObject");
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ElunaTemplate<GameObject>::SetMethods(E, ObjectMethods);
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ElunaTemplate<GameObject>::SetMethods(E, WorldObjectMethods);
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ElunaTemplate<GameObject>::SetMethods(E, GameObjectMethods);
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ElunaTemplate<GameObject>::Register(L, "GameObject");
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ElunaTemplate<GameObject>::SetMethods(L, ObjectMethods);
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ElunaTemplate<GameObject>::SetMethods(L, WorldObjectMethods);
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ElunaTemplate<GameObject>::SetMethods(L, GameObjectMethods);
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ElunaTemplate<Corpse>::Register(E, "Corpse");
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ElunaTemplate<Corpse>::SetMethods(E, ObjectMethods);
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ElunaTemplate<Corpse>::SetMethods(E, WorldObjectMethods);
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ElunaTemplate<Corpse>::SetMethods(E, CorpseMethods);
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ElunaTemplate<Corpse>::Register(L, "Corpse");
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ElunaTemplate<Corpse>::SetMethods(L, ObjectMethods);
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ElunaTemplate<Corpse>::SetMethods(L, WorldObjectMethods);
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ElunaTemplate<Corpse>::SetMethods(L, CorpseMethods);
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ElunaTemplate<Item>::Register(L, "Item");
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ElunaTemplate<Item>::SetMethods(L, ObjectMethods);
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ElunaTemplate<Item>::SetMethods(L, ItemMethods);
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ElunaTemplate<Item>::Register(E, "Item");
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ElunaTemplate<Item>::SetMethods(E, ObjectMethods);
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ElunaTemplate<Item>::SetMethods(E, ItemMethods);
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#ifndef CLASSIC
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#ifndef TBC
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ElunaTemplate<Vehicle>::Register(L, "Vehicle");
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ElunaTemplate<Vehicle>::SetMethods(L, VehicleMethods);
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ElunaTemplate<Vehicle>::Register(E, "Vehicle");
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ElunaTemplate<Vehicle>::SetMethods(E, VehicleMethods);
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#endif
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#endif
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ElunaTemplate<Group>::Register(L, "Group");
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ElunaTemplate<Group>::SetMethods(L, GroupMethods);
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ElunaTemplate<Group>::Register(E, "Group");
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ElunaTemplate<Group>::SetMethods(E, GroupMethods);
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ElunaTemplate<Guild>::Register(L, "Guild");
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ElunaTemplate<Guild>::SetMethods(L, GuildMethods);
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ElunaTemplate<Guild>::Register(E, "Guild");
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ElunaTemplate<Guild>::SetMethods(E, GuildMethods);
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ElunaTemplate<Aura>::Register(L, "Aura");
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ElunaTemplate<Aura>::SetMethods(L, AuraMethods);
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ElunaTemplate<Aura>::Register(E, "Aura");
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ElunaTemplate<Aura>::SetMethods(E, AuraMethods);
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ElunaTemplate<Spell>::Register(L, "Spell");
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ElunaTemplate<Spell>::SetMethods(L, SpellMethods);
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ElunaTemplate<Spell>::Register(E, "Spell");
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ElunaTemplate<Spell>::SetMethods(E, SpellMethods);
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ElunaTemplate<Quest>::Register(L, "Quest");
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ElunaTemplate<Quest>::SetMethods(L, QuestMethods);
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ElunaTemplate<Quest>::Register(E, "Quest");
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ElunaTemplate<Quest>::SetMethods(E, QuestMethods);
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ElunaTemplate<Map>::Register(L, "Map");
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ElunaTemplate<Map>::SetMethods(L, MapMethods);
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ElunaTemplate<Map>::Register(E, "Map");
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ElunaTemplate<Map>::SetMethods(E, MapMethods);
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ElunaTemplate<Weather>::Register(L, "Weather");
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ElunaTemplate<Weather>::SetMethods(L, WeatherMethods);
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ElunaTemplate<Weather>::Register(E, "Weather");
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ElunaTemplate<Weather>::SetMethods(E, WeatherMethods);
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ElunaTemplate<AuctionHouseObject>::Register(L, "AuctionHouseObject");
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ElunaTemplate<AuctionHouseObject>::SetMethods(L, AuctionMethods);
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ElunaTemplate<AuctionHouseObject>::Register(E, "AuctionHouseObject");
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ElunaTemplate<AuctionHouseObject>::SetMethods(E, AuctionMethods);
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ElunaTemplate<BattleGround>::Register(L, "BattleGround");
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ElunaTemplate<BattleGround>::SetMethods(L, BattleGroundMethods);
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ElunaTemplate<BattleGround>::Register(E, "BattleGround");
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ElunaTemplate<BattleGround>::SetMethods(E, BattleGroundMethods);
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ElunaTemplate<WorldPacket>::Register(L, "WorldPacket", true);
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ElunaTemplate<WorldPacket>::SetMethods(L, PacketMethods);
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ElunaTemplate<WorldPacket>::Register(E, "WorldPacket", true);
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ElunaTemplate<WorldPacket>::SetMethods(E, PacketMethods);
|
||||
|
||||
ElunaTemplate<ElunaQuery>::Register(L, "ElunaQuery", true);
|
||||
ElunaTemplate<ElunaQuery>::SetMethods(L, QueryMethods);
|
||||
ElunaTemplate<ElunaQuery>::Register(E, "ElunaQuery", true);
|
||||
ElunaTemplate<ElunaQuery>::SetMethods(E, QueryMethods);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user