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feat: expose OnPlayerUpdateArea() (#65)
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@@ -722,6 +722,11 @@ public:
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sEluna->OnBindToInstance(player, difficulty, mapid, permanent);
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}
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void OnUpdateArea(Player* player, uint32 oldArea, uint32 newArea) override
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{
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sEluna->OnUpdateArea(player, oldArea, newArea);
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}
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void OnUpdateZone(Player* player, uint32 newZone, uint32 newArea) override
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{
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sEluna->OnUpdateZone(player, newZone, newArea);
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