mirror of
https://github.com/azerothcore/mod-ale
synced 2025-11-29 15:38:17 +08:00
Eluna fix problem with reloading timed events
This commit is contained in:
@@ -41,9 +41,11 @@ void ElunaEventProcessor::Update(uint32 diff)
|
||||
{
|
||||
LuaEvent* luaEvent = it->second;
|
||||
eventList.erase(it);
|
||||
eventMap.erase(luaEvent->funcRef);
|
||||
|
||||
if (!luaEvent->abort)
|
||||
if (luaEvent->state != LUAEVENT_STATE_ERASE)
|
||||
eventMap.erase(luaEvent->funcRef);
|
||||
|
||||
if (luaEvent->state == LUAEVENT_STATE_RUN)
|
||||
{
|
||||
bool remove = luaEvent->repeats == 1;
|
||||
if (!remove)
|
||||
@@ -61,10 +63,12 @@ void ElunaEventProcessor::Update(uint32 diff)
|
||||
}
|
||||
}
|
||||
|
||||
void ElunaEventProcessor::RemoveEvents()
|
||||
void ElunaEventProcessor::SetStates(LuaEventState state)
|
||||
{
|
||||
for (EventList::iterator it = eventList.begin(); it != eventList.end(); ++it)
|
||||
it->second->abort = true;
|
||||
it->second->SetState(state);
|
||||
if (state == LUAEVENT_STATE_ERASE)
|
||||
eventMap.clear();
|
||||
}
|
||||
|
||||
void ElunaEventProcessor::RemoveEvents_internal()
|
||||
@@ -83,10 +87,12 @@ void ElunaEventProcessor::RemoveEvents_internal()
|
||||
eventMap.clear();
|
||||
}
|
||||
|
||||
void ElunaEventProcessor::RemoveEvent(int eventId)
|
||||
void ElunaEventProcessor::SetState(int eventId, LuaEventState state)
|
||||
{
|
||||
if (eventMap.find(eventId) != eventMap.end())
|
||||
eventMap[eventId]->abort = true;
|
||||
eventMap[eventId]->SetState(state);
|
||||
if (state == LUAEVENT_STATE_ERASE)
|
||||
eventMap.erase(eventId);
|
||||
}
|
||||
|
||||
void ElunaEventProcessor::AddEvent(LuaEvent* luaEvent)
|
||||
@@ -102,8 +108,11 @@ void ElunaEventProcessor::AddEvent(int funcRef, uint32 delay, uint32 repeats)
|
||||
|
||||
void ElunaEventProcessor::RemoveEvent(LuaEvent* luaEvent)
|
||||
{
|
||||
// Free lua function ref
|
||||
luaL_unref((*E)->L, LUA_REGISTRYINDEX, luaEvent->funcRef);
|
||||
if (luaEvent->state != LUAEVENT_STATE_ERASE && Eluna::IsInitialized())
|
||||
{
|
||||
// Free lua function ref
|
||||
luaL_unref((*E)->L, LUA_REGISTRYINDEX, luaEvent->funcRef);
|
||||
}
|
||||
delete luaEvent;
|
||||
}
|
||||
|
||||
@@ -124,20 +133,20 @@ EventMgr::~EventMgr()
|
||||
globalProcessor = NULL;
|
||||
}
|
||||
|
||||
void EventMgr::RemoveEvents()
|
||||
void EventMgr::SetStates(LuaEventState state)
|
||||
{
|
||||
ReadGuard guard(GetLock());
|
||||
if (!processors.empty())
|
||||
for (ProcessorSet::const_iterator it = processors.begin(); it != processors.end(); ++it) // loop processors
|
||||
(*it)->RemoveEvents();
|
||||
globalProcessor->RemoveEvents();
|
||||
(*it)->SetStates(state);
|
||||
globalProcessor->SetStates(state);
|
||||
}
|
||||
|
||||
void EventMgr::RemoveEvent(int eventId)
|
||||
void EventMgr::SetState(int eventId, LuaEventState state)
|
||||
{
|
||||
ReadGuard guard(GetLock());
|
||||
if (!processors.empty())
|
||||
for (ProcessorSet::const_iterator it = processors.begin(); it != processors.end(); ++it) // loop processors
|
||||
(*it)->RemoveEvent(eventId);
|
||||
globalProcessor->RemoveEvent(eventId);
|
||||
(*it)->SetState(eventId, state);
|
||||
globalProcessor->SetState(eventId, state);
|
||||
}
|
||||
|
||||
@@ -22,16 +22,30 @@ class EventMgr;
|
||||
class ElunaEventProcessor;
|
||||
class WorldObject;
|
||||
|
||||
enum LuaEventState
|
||||
{
|
||||
LUAEVENT_STATE_RUN, // On next call run the function normally
|
||||
LUAEVENT_STATE_ABORT, // On next call unregisters reffed function and erases the data
|
||||
LUAEVENT_STATE_ERASE, // On next call just erases the data
|
||||
};
|
||||
|
||||
struct LuaEvent
|
||||
{
|
||||
LuaEvent(int _funcRef, uint32 _delay, uint32 _repeats) :
|
||||
delay(_delay), repeats(_repeats), funcRef(_funcRef), abort(false)
|
||||
delay(_delay), repeats(_repeats), funcRef(_funcRef), state(LUAEVENT_STATE_RUN)
|
||||
{
|
||||
}
|
||||
|
||||
void SetState(LuaEventState _state)
|
||||
{
|
||||
if (state != LUAEVENT_STATE_ERASE)
|
||||
state = _state;
|
||||
}
|
||||
|
||||
uint32 delay; // Delay between event calls
|
||||
uint32 repeats; // Amount of repeats to make, 0 for infinite
|
||||
int funcRef; // Lua function reference ID, also used as event ID
|
||||
bool abort; // True if aborted and should not execute anymore
|
||||
LuaEventState state; // State for next call
|
||||
};
|
||||
|
||||
class ElunaEventProcessor
|
||||
@@ -47,9 +61,9 @@ public:
|
||||
|
||||
void Update(uint32 diff);
|
||||
// removes all timed events on next tick or at tick end
|
||||
void RemoveEvents();
|
||||
void SetStates(LuaEventState state);
|
||||
// set the event to be removed when executing
|
||||
void RemoveEvent(int eventId);
|
||||
void SetState(int eventId, LuaEventState state);
|
||||
void AddEvent(int funcRef, uint32 delay, uint32 repeats);
|
||||
EventMap eventMap;
|
||||
|
||||
@@ -74,13 +88,13 @@ public:
|
||||
EventMgr(Eluna** _E);
|
||||
~EventMgr();
|
||||
|
||||
// Remove all timed events
|
||||
// Set the state of all timed events
|
||||
// Execute only in safe env
|
||||
void RemoveEvents();
|
||||
void SetStates(LuaEventState state);
|
||||
|
||||
// Removes the eventId from all events
|
||||
// Sets the eventId's state in all processors
|
||||
// Execute only in safe env
|
||||
void RemoveEvent(int eventId);
|
||||
void SetState(int eventId, LuaEventState state);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1251,9 +1251,9 @@ namespace LuaGlobalFunctions
|
||||
|
||||
// not thread safe
|
||||
if (all_Events)
|
||||
E->eventMgr->RemoveEvent(eventId);
|
||||
E->eventMgr->SetState(eventId, LUAEVENT_STATE_ABORT);
|
||||
else
|
||||
E->eventMgr->globalProcessor->RemoveEvent(eventId);
|
||||
E->eventMgr->globalProcessor->SetState(eventId, LUAEVENT_STATE_ABORT);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -1268,9 +1268,9 @@ namespace LuaGlobalFunctions
|
||||
|
||||
// not thread safe
|
||||
if (all_Events)
|
||||
E->eventMgr->RemoveEvents();
|
||||
E->eventMgr->SetStates(LUAEVENT_STATE_ABORT);
|
||||
else
|
||||
E->eventMgr->globalProcessor->RemoveEvents();
|
||||
E->eventMgr->globalProcessor->SetStates(LUAEVENT_STATE_ABORT);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -101,7 +101,7 @@ void Eluna::_ReloadEluna()
|
||||
eWorld->SendServerMessage(SERVER_MSG_STRING, "Reloading Eluna...");
|
||||
|
||||
// Remove all timed events
|
||||
sEluna->eventMgr->RemoveEvents();
|
||||
sEluna->eventMgr->SetStates(LUAEVENT_STATE_ERASE);
|
||||
|
||||
// Close lua
|
||||
sEluna->CloseLua();
|
||||
|
||||
@@ -645,7 +645,7 @@ namespace LuaWorldObject
|
||||
int RemoveEventById(Eluna* /*E*/, lua_State* L, WorldObject* obj)
|
||||
{
|
||||
int eventId = Eluna::CHECKVAL<int>(L, 2);
|
||||
obj->elunaEvents->RemoveEvent(eventId);
|
||||
obj->elunaEvents->SetState(eventId, LUAEVENT_STATE_ABORT);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -655,7 +655,7 @@ namespace LuaWorldObject
|
||||
*/
|
||||
int RemoveEvents(Eluna* /*E*/, lua_State* /*L*/, WorldObject* obj)
|
||||
{
|
||||
obj->elunaEvents->RemoveEvents();
|
||||
obj->elunaEvents->SetStates(LUAEVENT_STATE_ABORT);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user