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Merge branch 'master' of github.com:ElunaLuaEngine/Eluna
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@@ -702,7 +702,7 @@ ElunaRegister<Player> PlayerMethods[] =
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{ "SendTaxiMenu", &LuaPlayer::SendTaxiMenu }, // :SendTaxiMenu(creature) - Sends flight window to player from creature
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{ "SendTaxiMenu", &LuaPlayer::SendTaxiMenu }, // :SendTaxiMenu(creature) - Sends flight window to player from creature
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{ "RewardQuest", &LuaPlayer::RewardQuest }, // :RewardQuest(entry) - Gives quest rewards for the player
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{ "RewardQuest", &LuaPlayer::RewardQuest }, // :RewardQuest(entry) - Gives quest rewards for the player
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{ "SendAuctionMenu", &LuaPlayer::SendAuctionMenu }, // :SendAuctionMenu(unit) - Sends auction window to player. Auction house is sent by object.
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{ "SendAuctionMenu", &LuaPlayer::SendAuctionMenu }, // :SendAuctionMenu(unit) - Sends auction window to player. Auction house is sent by object.
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{ "SendShowMailBox", &LuaPlayer::SendShowMailBox }, // :SendShowMailBox([guid]) - Sends mail window to player. Sent by guid if provided (valid mailbox required for < wotlk)
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{ "SendShowMailBox", &LuaPlayer::SendShowMailBox }, // :SendShowMailBox([mailboxguid]) - Sends the mail window to player from the mailbox gameobject. The guid is required on patches below wotlk.
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{ "StartTaxi", &LuaPlayer::StartTaxi }, // :StartTaxi(pathId) - player starts the given flight path
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{ "StartTaxi", &LuaPlayer::StartTaxi }, // :StartTaxi(pathId) - player starts the given flight path
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{ "GossipSendPOI", &LuaPlayer::GossipSendPOI }, // :GossipSendPOI(X, Y, Icon, Flags, Data, Name) - Sends a point of interest to the player
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{ "GossipSendPOI", &LuaPlayer::GossipSendPOI }, // :GossipSendPOI(X, Y, Icon, Flags, Data, Name) - Sends a point of interest to the player
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{ "GossipAddQuests", &LuaPlayer::GossipAddQuests }, // :GossipAddQuests(unit) - Adds unit's quests to player's gossip menu
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{ "GossipAddQuests", &LuaPlayer::GossipAddQuests }, // :GossipAddQuests(unit) - Adds unit's quests to player's gossip menu
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@@ -1567,7 +1567,7 @@ namespace LuaPlayer
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int DurabilityRepairAll(Eluna* /*E*/, lua_State* L, Player* player)
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int DurabilityRepairAll(Eluna* /*E*/, lua_State* L, Player* player)
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{
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{
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bool cost = Eluna::CHECKVAL<bool>(L, 2, true);
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bool cost = Eluna::CHECKVAL<bool>(L, 2, true);
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float discountMod = Eluna::CHECKVAL<float>(L, 3);
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float discountMod = Eluna::CHECKVAL<float>(L, 3, 1.0f);
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bool guildBank = Eluna::CHECKVAL<bool>(L, 4, false);
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bool guildBank = Eluna::CHECKVAL<bool>(L, 4, false);
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#ifdef CLASSIC
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#ifdef CLASSIC
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