mirror of
https://github.com/azerothcore/mod-ale
synced 2025-11-29 15:38:17 +08:00
Eluna fix RegisterEvent and other unexpected arguments
This commit is contained in:
@@ -118,7 +118,7 @@ namespace LuaGameObject
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uint32 delay = sEluna->CHECKVAL<uint32>(L, 3);
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uint32 delay = sEluna->CHECKVAL<uint32>(L, 3);
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uint32 repeats = sEluna->CHECKVAL<uint32>(L, 4);
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uint32 repeats = sEluna->CHECKVAL<uint32>(L, 4);
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lua_settop(L, 2);
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lua_pushvalue(L, 2);
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int functionRef = lua_ref(L, true);
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int functionRef = lua_ref(L, true);
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functionRef = sEluna->m_EventMgr.AddEvent(&go->m_Events, functionRef, delay, repeats, go);
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functionRef = sEluna->m_EventMgr.AddEvent(&go->m_Events, functionRef, delay, repeats, go);
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if (functionRef)
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if (functionRef)
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@@ -283,9 +283,9 @@ namespace LuaGlobalFunctions
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/* OTHER */
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/* OTHER */
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int RegisterPacketEvent(lua_State* L)
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int RegisterPacketEvent(lua_State* L)
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{
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{
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lua_settop(L, 2);
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uint32 ev = sEluna->CHECKVAL<uint32>(L, 1);
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uint32 ev = sEluna->CHECKVAL<uint32>(L, 1);
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luaL_checktype(L, lua_gettop(L), LUA_TFUNCTION);
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luaL_checktype(L, 2, LUA_TFUNCTION);
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lua_pushvalue(L, 2);
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int functionRef = lua_ref(L, true);
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int functionRef = lua_ref(L, true);
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if (functionRef > 0)
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if (functionRef > 0)
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sEluna->Register(REGTYPE_PACKET, 0, ev, functionRef);
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sEluna->Register(REGTYPE_PACKET, 0, ev, functionRef);
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@@ -294,9 +294,9 @@ namespace LuaGlobalFunctions
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int RegisterServerEvent(lua_State* L)
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int RegisterServerEvent(lua_State* L)
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{
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{
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lua_settop(L, 2);
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uint32 ev = sEluna->CHECKVAL<uint32>(L, 1);
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uint32 ev = sEluna->CHECKVAL<uint32>(L, 1);
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luaL_checktype(L, lua_gettop(L), LUA_TFUNCTION);
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luaL_checktype(L, 2, LUA_TFUNCTION);
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lua_pushvalue(L, 2);
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int functionRef = lua_ref(L, true);
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int functionRef = lua_ref(L, true);
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if (functionRef > 0)
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if (functionRef > 0)
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sEluna->Register(REGTYPE_SERVER, 0, ev, functionRef);
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sEluna->Register(REGTYPE_SERVER, 0, ev, functionRef);
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@@ -305,9 +305,9 @@ namespace LuaGlobalFunctions
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int RegisterPlayerEvent(lua_State* L)
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int RegisterPlayerEvent(lua_State* L)
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{
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{
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lua_settop(L, 2);
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uint32 ev = sEluna->CHECKVAL<uint32>(L, 1);
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uint32 ev = sEluna->CHECKVAL<uint32>(L, 1);
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luaL_checktype(L, lua_gettop(L), LUA_TFUNCTION);
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luaL_checktype(L, 2, LUA_TFUNCTION);
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lua_pushvalue(L, 2);
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int functionRef = lua_ref(L, true);
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int functionRef = lua_ref(L, true);
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if (functionRef > 0)
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if (functionRef > 0)
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sEluna->Register(REGTYPE_PLAYER, 0, ev, functionRef);
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sEluna->Register(REGTYPE_PLAYER, 0, ev, functionRef);
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@@ -316,9 +316,9 @@ namespace LuaGlobalFunctions
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int RegisterGuildEvent(lua_State* L)
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int RegisterGuildEvent(lua_State* L)
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{
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{
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lua_settop(L, 2);
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uint32 ev = sEluna->CHECKVAL<uint32>(L, 1);
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uint32 ev = sEluna->CHECKVAL<uint32>(L, 1);
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luaL_checktype(L, lua_gettop(L), LUA_TFUNCTION);
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luaL_checktype(L, 2, LUA_TFUNCTION);
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lua_pushvalue(L, 2);
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int functionRef = lua_ref(L, true);
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int functionRef = lua_ref(L, true);
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if (functionRef > 0)
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if (functionRef > 0)
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sEluna->Register(REGTYPE_GUILD, 0, ev, functionRef);
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sEluna->Register(REGTYPE_GUILD, 0, ev, functionRef);
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@@ -327,9 +327,9 @@ namespace LuaGlobalFunctions
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int RegisterGroupEvent(lua_State* L)
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int RegisterGroupEvent(lua_State* L)
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{
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{
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lua_settop(L, 2);
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uint32 ev = sEluna->CHECKVAL<uint32>(L, 1);
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uint32 ev = sEluna->CHECKVAL<uint32>(L, 1);
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luaL_checktype(L, lua_gettop(L), LUA_TFUNCTION);
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luaL_checktype(L, 2, LUA_TFUNCTION);
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lua_pushvalue(L, 2);
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int functionRef = lua_ref(L, true);
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int functionRef = lua_ref(L, true);
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if (functionRef > 0)
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if (functionRef > 0)
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sEluna->Register(REGTYPE_GROUP, 0, ev, functionRef);
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sEluna->Register(REGTYPE_GROUP, 0, ev, functionRef);
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@@ -338,10 +338,10 @@ namespace LuaGlobalFunctions
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int RegisterCreatureGossipEvent(lua_State* L)
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int RegisterCreatureGossipEvent(lua_State* L)
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{
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{
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lua_settop(L, 3);
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uint32 entry = sEluna->CHECKVAL<uint32>(L, 1);
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uint32 entry = sEluna->CHECKVAL<uint32>(L, 1);
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uint32 ev = sEluna->CHECKVAL<uint32>(L, 2);
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uint32 ev = sEluna->CHECKVAL<uint32>(L, 2);
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luaL_checktype(L, lua_gettop(L), LUA_TFUNCTION);
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luaL_checktype(L, 3, LUA_TFUNCTION);
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lua_pushvalue(L, 3);
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int functionRef = lua_ref(L, true);
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int functionRef = lua_ref(L, true);
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if (functionRef > 0)
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if (functionRef > 0)
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sEluna->Register(REGTYPE_CREATURE_GOSSIP, entry, ev, functionRef);
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sEluna->Register(REGTYPE_CREATURE_GOSSIP, entry, ev, functionRef);
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@@ -350,10 +350,10 @@ namespace LuaGlobalFunctions
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int RegisterGameObjectGossipEvent(lua_State* L)
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int RegisterGameObjectGossipEvent(lua_State* L)
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{
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{
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lua_settop(L, 3);
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uint32 entry = sEluna->CHECKVAL<uint32>(L, 1);
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uint32 entry = sEluna->CHECKVAL<uint32>(L, 1);
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uint32 ev = sEluna->CHECKVAL<uint32>(L, 2);
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uint32 ev = sEluna->CHECKVAL<uint32>(L, 2);
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luaL_checktype(L, lua_gettop(L), LUA_TFUNCTION);
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luaL_checktype(L, 3, LUA_TFUNCTION);
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lua_pushvalue(L, 3);
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int functionRef = lua_ref(L, true);
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int functionRef = lua_ref(L, true);
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if (functionRef > 0)
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if (functionRef > 0)
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sEluna->Register(REGTYPE_GAMEOBJECT_GOSSIP, entry, ev, functionRef);
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sEluna->Register(REGTYPE_GAMEOBJECT_GOSSIP, entry, ev, functionRef);
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@@ -362,10 +362,10 @@ namespace LuaGlobalFunctions
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int RegisterItemEvent(lua_State* L)
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int RegisterItemEvent(lua_State* L)
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{
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{
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lua_settop(L, 3);
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uint32 entry = sEluna->CHECKVAL<uint32>(L, 1);
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uint32 entry = sEluna->CHECKVAL<uint32>(L, 1);
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uint32 ev = sEluna->CHECKVAL<uint32>(L, 2);
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uint32 ev = sEluna->CHECKVAL<uint32>(L, 2);
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luaL_checktype(L, lua_gettop(L), LUA_TFUNCTION);
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luaL_checktype(L, 3, LUA_TFUNCTION);
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lua_pushvalue(L, 3);
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int functionRef = lua_ref(L, true);
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int functionRef = lua_ref(L, true);
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if (functionRef > 0)
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if (functionRef > 0)
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sEluna->Register(REGTYPE_ITEM, entry, ev, functionRef);
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sEluna->Register(REGTYPE_ITEM, entry, ev, functionRef);
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@@ -374,10 +374,10 @@ namespace LuaGlobalFunctions
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int RegisterItemGossipEvent(lua_State* L)
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int RegisterItemGossipEvent(lua_State* L)
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{
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{
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lua_settop(L, 3);
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uint32 entry = sEluna->CHECKVAL<uint32>(L, 1);
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uint32 entry = sEluna->CHECKVAL<uint32>(L, 1);
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uint32 ev = sEluna->CHECKVAL<uint32>(L, 2);
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uint32 ev = sEluna->CHECKVAL<uint32>(L, 2);
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luaL_checktype(L, lua_gettop(L), LUA_TFUNCTION);
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luaL_checktype(L, 3, LUA_TFUNCTION);
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lua_pushvalue(L, 3);
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int functionRef = lua_ref(L, true);
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int functionRef = lua_ref(L, true);
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if (functionRef > 0)
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if (functionRef > 0)
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sEluna->Register(REGTYPE_ITEM_GOSSIP, entry, ev, functionRef);
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sEluna->Register(REGTYPE_ITEM_GOSSIP, entry, ev, functionRef);
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@@ -386,10 +386,10 @@ namespace LuaGlobalFunctions
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int RegisterPlayerGossipEvent(lua_State* L)
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int RegisterPlayerGossipEvent(lua_State* L)
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{
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{
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lua_settop(L, 3);
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uint32 menu_id = sEluna->CHECKVAL<uint32>(L, 1);
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uint32 menu_id = sEluna->CHECKVAL<uint32>(L, 1);
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uint32 ev = sEluna->CHECKVAL<uint32>(L, 2);
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uint32 ev = sEluna->CHECKVAL<uint32>(L, 2);
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luaL_checktype(L, lua_gettop(L), LUA_TFUNCTION);
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luaL_checktype(L, 3, LUA_TFUNCTION);
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lua_pushvalue(L, 3);
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int functionRef = lua_ref(L, true);
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int functionRef = lua_ref(L, true);
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if (functionRef > 0)
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if (functionRef > 0)
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sEluna->Register(REGTYPE_PLAYER_GOSSIP, menu_id, ev, functionRef);
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sEluna->Register(REGTYPE_PLAYER_GOSSIP, menu_id, ev, functionRef);
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@@ -398,10 +398,10 @@ namespace LuaGlobalFunctions
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int RegisterCreatureEvent(lua_State* L)
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int RegisterCreatureEvent(lua_State* L)
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{
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{
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lua_settop(L, 3);
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uint32 entry = sEluna->CHECKVAL<uint32>(L, 1);
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uint32 entry = sEluna->CHECKVAL<uint32>(L, 1);
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uint32 ev = sEluna->CHECKVAL<uint32>(L, 2);
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uint32 ev = sEluna->CHECKVAL<uint32>(L, 2);
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luaL_checktype(L, lua_gettop(L), LUA_TFUNCTION);
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luaL_checktype(L, 3, LUA_TFUNCTION);
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lua_pushvalue(L, 3);
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int functionRef = lua_ref(L, true);
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int functionRef = lua_ref(L, true);
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if (functionRef > 0)
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if (functionRef > 0)
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sEluna->Register(REGTYPE_CREATURE, entry, ev, functionRef);
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sEluna->Register(REGTYPE_CREATURE, entry, ev, functionRef);
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@@ -410,10 +410,10 @@ namespace LuaGlobalFunctions
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int RegisterGameObjectEvent(lua_State* L)
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int RegisterGameObjectEvent(lua_State* L)
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{
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{
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lua_settop(L, 3);
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uint32 entry = sEluna->CHECKVAL<uint32>(L, 1);
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uint32 entry = sEluna->CHECKVAL<uint32>(L, 1);
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uint32 ev = sEluna->CHECKVAL<uint32>(L, 2);
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uint32 ev = sEluna->CHECKVAL<uint32>(L, 2);
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luaL_checktype(L, lua_gettop(L), LUA_TFUNCTION);
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luaL_checktype(L, 3, LUA_TFUNCTION);
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lua_pushvalue(L, 3);
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int functionRef = lua_ref(L, true);
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int functionRef = lua_ref(L, true);
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if (functionRef > 0)
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if (functionRef > 0)
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sEluna->Register(REGTYPE_GAMEOBJECT, entry, ev, functionRef);
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sEluna->Register(REGTYPE_GAMEOBJECT, entry, ev, functionRef);
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@@ -524,7 +524,7 @@ namespace LuaGlobalFunctions
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uint32 delay = sEluna->CHECKVAL<uint32>(L, 2);
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uint32 delay = sEluna->CHECKVAL<uint32>(L, 2);
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uint32 repeats = sEluna->CHECKVAL<uint32>(L, 3);
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uint32 repeats = sEluna->CHECKVAL<uint32>(L, 3);
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lua_settop(L, 1);
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lua_pushvalue(L, 1);
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int functionRef = lua_ref(L, true);
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int functionRef = lua_ref(L, true);
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functionRef = sEluna->m_EventMgr.AddEvent(&sEluna->m_EventMgr.GlobalEvents, functionRef, delay, repeats);
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functionRef = sEluna->m_EventMgr.AddEvent(&sEluna->m_EventMgr.GlobalEvents, functionRef, delay, repeats);
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if (functionRef)
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if (functionRef)
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@@ -1076,7 +1076,7 @@ namespace LuaGlobalFunctions
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uint32 mountH = sEluna->CHECKVAL<uint32>(L, 3);
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uint32 mountH = sEluna->CHECKVAL<uint32>(L, 3);
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uint32 price = sEluna->CHECKVAL<uint32>(L, 4, 0);
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uint32 price = sEluna->CHECKVAL<uint32>(L, 4, 0);
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uint32 pathId = sEluna->CHECKVAL<uint32>(L, 5, 0);
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uint32 pathId = sEluna->CHECKVAL<uint32>(L, 5, 0);
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lua_settop(L, 1);
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lua_pushvalue(L, 1);
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std::list<TaxiPathNodeEntry> nodes;
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std::list<TaxiPathNodeEntry> nodes;
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@@ -1562,7 +1562,7 @@ namespace LuaUnit
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uint32 delay = sEluna->CHECKVAL<uint32>(L, 3);
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uint32 delay = sEluna->CHECKVAL<uint32>(L, 3);
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uint32 repeats = sEluna->CHECKVAL<uint32>(L, 4);
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uint32 repeats = sEluna->CHECKVAL<uint32>(L, 4);
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lua_settop(L, 2);
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lua_pushvalue(L, 2);
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int functionRef = lua_ref(L, true);
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int functionRef = lua_ref(L, true);
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functionRef = sEluna->m_EventMgr.AddEvent(&unit->m_Events, functionRef, delay, repeats, unit);
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functionRef = sEluna->m_EventMgr.AddEvent(&unit->m_Events, functionRef, delay, repeats, unit);
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if (functionRef)
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if (functionRef)
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