Eluna made hook stores use templates to verify right bind store used to prevent human errors. Also fixed an error this system brought up :)

This commit is contained in:
Rochet2
2014-06-04 19:55:25 +03:00
committed by Foereaper
parent d7a07239e9
commit 77ff26ac8e
4 changed files with 373 additions and 357 deletions

View File

@@ -8,6 +8,8 @@
#include "LuaEngine.h"
#include "Includes.h"
using namespace HookMgr;
/*
Call model for EventBind:
@@ -30,26 +32,27 @@ ENDCALL();
lua_State* L = sEluna->L; \
uint32 _LuaEvent = EVENT; \
int _LuaStackTop = lua_gettop(L); \
EventBind* _LuaBindMap = sEluna->BINDMAP; \
for (int i = 0; i < sEluna->BINDMAP->Bindings[EVENT].size(); ++i) \
lua_rawgeti(L, LUA_REGISTRYINDEX, (sEluna->BINDMAP->Bindings[EVENT][i])); \
int _LuaFuncTop = lua_gettop(L); \
Eluna::Push(L, _LuaEvent);
// use LUA_MULTRET for multiple return values
// return values will be at top of stack if any
#define EVENT_EXECUTE(RETVALS) \
int _LuaReturnValues = RETVALS; \
int _LuaParams = lua_gettop(L) - _LuaStackTop; \
int _LuaParams = lua_gettop(L) - _LuaFuncTop; \
if (_LuaParams < 1) \
{ \
{ \
ELUNA_LOG_ERROR("[Eluna]: Executing event %u, params was %i. Report to devs", _LuaEvent, _LuaParams); \
} \
for (EventBind::ElunaBindingMap::const_iterator it = _LuaBindMap->Bindings[_LuaEvent].begin(); it != _LuaBindMap->Bindings[_LuaEvent].end(); ++it) \
{ \
lua_rawgeti(L, LUA_REGISTRYINDEX, (*it)); \
int stacktop = lua_gettop(L); \
for (int i = stacktop - _LuaParams; i < stacktop; ++i) \
lua_pushvalue(L, i); \
} \
for (int j = _LuaFuncTop-_LuaStackTop; j > 0; --j) \
{ \
for (int i = 0; i <= _LuaParams; ++i) \
lua_pushvalue(L, _LuaFuncTop+i); \
Eluna::ExecuteCall(L, _LuaParams, _LuaReturnValues); \
} \
lua_remove(L, _LuaFuncTop--); \
} \
for (int i = _LuaParams; i > 0; --i) \
if (!lua_isnone(L, i)) \
lua_remove(L, i);
@@ -75,9 +78,9 @@ ENDCALL();
#define ENDCALL() \
if (_LuaReturnValues != LUA_MULTRET && lua_gettop(L) != _LuaStackTop + _LuaReturnValues) \
{ \
{ \
ELUNA_LOG_ERROR("[Eluna]: Ending event %u, stack top was %i and was supposed to be %i. Report to devs", _LuaEvent, lua_gettop(L), _LuaStackTop); \
} \
} \
lua_settop(L, _LuaStackTop);
void Eluna::OnLuaStateClose()
@@ -173,7 +176,7 @@ void Eluna::OnPacketSendAny(Player* player, WorldPacket& packet, bool& result)
}
void Eluna::OnPacketSendOne(Player* player, WorldPacket& packet, bool& result)
{
ENTRY_BEGIN(PacketEventBindings, OpcodesList(packet.GetOpcode()), SERVER_EVENT_ON_PACKET_SEND, return);
ENTRY_BEGIN(PacketEventBindings, OpcodesList(packet.GetOpcode()), PACKET_EVENT_ON_PACKET_SEND, return);
Push(L, new WorldPacket(packet));
Push(L, player);
ENTRY_EXECUTE(2);
@@ -224,7 +227,7 @@ void Eluna::OnPacketReceiveAny(Player* player, WorldPacket& packet, bool& result
}
void Eluna::OnPacketReceiveOne(Player* player, WorldPacket& packet, bool& result)
{
ENTRY_BEGIN(PacketEventBindings, OpcodesList(packet.GetOpcode()), SERVER_EVENT_ON_PACKET_RECEIVE, return);
ENTRY_BEGIN(PacketEventBindings, OpcodesList(packet.GetOpcode()), PACKET_EVENT_ON_PACKET_RECEIVE, return);
Push(L, new WorldPacket(packet));
Push(L, player);
ENTRY_EXECUTE(2);
@@ -473,7 +476,7 @@ bool Eluna::OnCommand(Player* player, const char* text)
}
}
bool result = true;
EVENT_BEGIN(ServerEventBindings, PLAYER_EVENT_ON_COMMAND, return result);
EVENT_BEGIN(PlayerEventBindings, PLAYER_EVENT_ON_COMMAND, return result);
Push(L, player);
Push(L, fullcmd);
EVENT_EXECUTE(1);

460
HookMgr.h
View File

@@ -7,255 +7,263 @@
#ifndef LUAHOOKS_H
#define LUAHOOKS_H
enum RegisterTypes
namespace HookMgr
{
REGTYPE_PACKET,
REGTYPE_SERVER,
REGTYPE_PLAYER,
REGTYPE_GUILD,
REGTYPE_GROUP,
REGTYPE_CREATURE,
REGTYPE_VEHICLE,
REGTYPE_CREATURE_GOSSIP,
REGTYPE_GAMEOBJECT,
REGTYPE_GAMEOBJECT_GOSSIP,
REGTYPE_ITEM,
REGTYPE_ITEM_GOSSIP,
REGTYPE_PLAYER_GOSSIP,
REGTYPE_COUNT
};
enum RegisterTypes
{
REGTYPE_PACKET,
REGTYPE_SERVER,
REGTYPE_PLAYER,
REGTYPE_GUILD,
REGTYPE_GROUP,
REGTYPE_CREATURE,
REGTYPE_VEHICLE,
REGTYPE_CREATURE_GOSSIP,
REGTYPE_GAMEOBJECT,
REGTYPE_GAMEOBJECT_GOSSIP,
REGTYPE_ITEM,
REGTYPE_ITEM_GOSSIP,
REGTYPE_PLAYER_GOSSIP,
REGTYPE_COUNT
};
// RegisterPacketEvent(Opcode, event, function)
// SERVER_EVENT_ON_PACKET_RECEIVE = 5, // (event, packet, player) - Player only if accessible. Can return false or a new packet
// SERVER_EVENT_ON_PACKET_RECEIVE_UNKNOWN = 6, // Not Implemented
// SERVER_EVENT_ON_PACKET_SEND = 7, // (event, packet, player) - Player only if accessible. Can return false or a new packet
// RegisterPacketEvent(Opcode, event, function)
enum PacketEvents
{
PACKET_EVENT_ON_PACKET_RECEIVE = 5, // (event, packet, player) - Player only if accessible. Can return false or a new packet
PACKET_EVENT_ON_PACKET_RECEIVE_UNKNOWN = 6, // Not Implemented
PACKET_EVENT_ON_PACKET_SEND = 7, // (event, packet, player) - Player only if accessible. Can return false or a new packet
// RegisterServerEvent(EventId, function)
enum ServerEvents
{
// Server
SERVER_EVENT_ON_NETWORK_START = 1, // Not Implemented
SERVER_EVENT_ON_NETWORK_STOP = 2, // Not Implemented
SERVER_EVENT_ON_SOCKET_OPEN = 3, // Not Implemented
SERVER_EVENT_ON_SOCKET_CLOSE = 4, // Not Implemented
SERVER_EVENT_ON_PACKET_RECEIVE = 5, // (event, packet, player) - Player only if accessible. Can return false or a new packet
SERVER_EVENT_ON_PACKET_RECEIVE_UNKNOWN = 6, // Not Implemented
SERVER_EVENT_ON_PACKET_SEND = 7, // (event, packet, player) - Player only if accessible. Can return false or a new packet
PACKET_EVENT_COUNT
};
// World // Not implemented on mangos
WORLD_EVENT_ON_OPEN_STATE_CHANGE = 8, // (event, open)
WORLD_EVENT_ON_CONFIG_LOAD = 9, // (event, reload)
// UNUSED = 10, // (event)
WORLD_EVENT_ON_SHUTDOWN_INIT = 11, // (event, code, mask)
WORLD_EVENT_ON_SHUTDOWN_CANCEL = 12, // (event)
WORLD_EVENT_ON_UPDATE = 13, // (event, diff)
WORLD_EVENT_ON_STARTUP = 14, // (event)
WORLD_EVENT_ON_SHUTDOWN = 15, // (event)
// RegisterServerEvent(EventId, function)
enum ServerEvents
{
// Server
SERVER_EVENT_ON_NETWORK_START = 1, // Not Implemented
SERVER_EVENT_ON_NETWORK_STOP = 2, // Not Implemented
SERVER_EVENT_ON_SOCKET_OPEN = 3, // Not Implemented
SERVER_EVENT_ON_SOCKET_CLOSE = 4, // Not Implemented
SERVER_EVENT_ON_PACKET_RECEIVE = 5, // (event, packet, player) - Player only if accessible. Can return false or a new packet
SERVER_EVENT_ON_PACKET_RECEIVE_UNKNOWN = 6, // Not Implemented
SERVER_EVENT_ON_PACKET_SEND = 7, // (event, packet, player) - Player only if accessible. Can return false or a new packet
// Eluna
ELUNA_EVENT_ON_LUA_STATE_CLOSE = 16, // (event)
// World // Not implemented on mangos
WORLD_EVENT_ON_OPEN_STATE_CHANGE = 8, // (event, open)
WORLD_EVENT_ON_CONFIG_LOAD = 9, // (event, reload)
// UNUSED = 10, // (event)
WORLD_EVENT_ON_SHUTDOWN_INIT = 11, // (event, code, mask)
WORLD_EVENT_ON_SHUTDOWN_CANCEL = 12, // (event)
WORLD_EVENT_ON_UPDATE = 13, // (event, diff)
WORLD_EVENT_ON_STARTUP = 14, // (event)
WORLD_EVENT_ON_SHUTDOWN = 15, // (event)
// Map
MAP_EVENT_ON_CREATE = 17, // (event, map)
MAP_EVENT_ON_DESTROY = 18, // (event, map)
MAP_EVENT_ON_GRID_LOAD = 19, // Not Implemented
MAP_EVENT_ON_GRID_UNLOAD = 20, // Not Implemented
MAP_EVENT_ON_PLAYER_ENTER = 21, // (event, map, player)
MAP_EVENT_ON_PLAYER_LEAVE = 22, // (event, map, player)
MAP_EVENT_ON_UPDATE = 23, // (event, map, diff)
// Eluna
ELUNA_EVENT_ON_LUA_STATE_CLOSE = 16, // (event)
// Area trigger
TRIGGER_EVENT_ON_TRIGGER = 24, // (event, player, triggerId)
// Map
MAP_EVENT_ON_CREATE = 17, // (event, map)
MAP_EVENT_ON_DESTROY = 18, // (event, map)
MAP_EVENT_ON_GRID_LOAD = 19, // Not Implemented
MAP_EVENT_ON_GRID_UNLOAD = 20, // Not Implemented
MAP_EVENT_ON_PLAYER_ENTER = 21, // (event, map, player)
MAP_EVENT_ON_PLAYER_LEAVE = 22, // (event, map, player)
MAP_EVENT_ON_UPDATE = 23, // (event, map, diff)
// Weather
WEATHER_EVENT_ON_CHANGE = 25, // (event, weather, state, grade)
// Area trigger
TRIGGER_EVENT_ON_TRIGGER = 24, // (event, player, triggerId)
// Auction house
AUCTION_EVENT_ON_ADD = 26, // (event, AHObject)
AUCTION_EVENT_ON_REMOVE = 27, // (event, AHObject)
AUCTION_EVENT_ON_SUCCESSFUL = 28, // (event, AHObject) // Not Implemented
AUCTION_EVENT_ON_EXPIRE = 29, // (event, AHObject) // Not Implemented
// Weather
WEATHER_EVENT_ON_CHANGE = 25, // (event, weather, state, grade)
// AddOns
ADDON_EVENT_ON_MESSAGE = 30, // (event, sender, type, prefix, msg, target) - target can be nil/whisper_target/guid/group/channel
// Auction house
AUCTION_EVENT_ON_ADD = 26, // (event, AHObject)
AUCTION_EVENT_ON_REMOVE = 27, // (event, AHObject)
AUCTION_EVENT_ON_SUCCESSFUL = 28, // (event, AHObject) // Not Implemented
AUCTION_EVENT_ON_EXPIRE = 29, // (event, AHObject) // Not Implemented
SERVER_EVENT_COUNT
};
// AddOns
ADDON_EVENT_ON_MESSAGE = 30, // (event, sender, type, prefix, msg, target) - target can be nil/whisper_target/guid/group/channel
// RegisterPlayerEvent(eventId, function)
enum PlayerEvents
{
PLAYER_EVENT_ON_CHARACTER_CREATE = 1, // (event, player)
PLAYER_EVENT_ON_CHARACTER_DELETE = 2, // (event, guid)
PLAYER_EVENT_ON_LOGIN = 3, // (event, player)
PLAYER_EVENT_ON_LOGOUT = 4, // (event, player)
PLAYER_EVENT_ON_SPELL_CAST = 5, // (event, player, spell, skipCheck)
PLAYER_EVENT_ON_KILL_PLAYER = 6, // (event, killer, killed)
PLAYER_EVENT_ON_KILL_CREATURE = 7, // (event, killer, killed)
PLAYER_EVENT_ON_KILLED_BY_CREATURE = 8, // (event, killer, killed)
PLAYER_EVENT_ON_DUEL_REQUEST = 9, // (event, target, challenger)
PLAYER_EVENT_ON_DUEL_START = 10, // (event, player1, player2)
PLAYER_EVENT_ON_DUEL_END = 11, // (event, winner, loser, type)
PLAYER_EVENT_ON_GIVE_XP = 12, // (event, player, amount, victim) - Can return new XP amount
PLAYER_EVENT_ON_LEVEL_CHANGE = 13, // (event, player, oldLevel)
PLAYER_EVENT_ON_MONEY_CHANGE = 14, // (event, player, amount)
PLAYER_EVENT_ON_REPUTATION_CHANGE = 15, // (event, player, factionId, standing, incremental) - Can return new standing
PLAYER_EVENT_ON_TALENTS_CHANGE = 16, // (event, player, points)
PLAYER_EVENT_ON_TALENTS_RESET = 17, // (event, player, noCost)
PLAYER_EVENT_ON_CHAT = 18, // (event, player, msg, Type, lang) - Can return false or new msg
PLAYER_EVENT_ON_WHISPER = 19, // (event, player, msg, Type, lang, receiver) - Can return false or new msg
PLAYER_EVENT_ON_GROUP_CHAT = 20, // (event, player, msg, Type, lang, group) - Can return false or new msg
PLAYER_EVENT_ON_GUILD_CHAT = 21, // (event, player, msg, Type, lang, guild) - Can return false or new msg
PLAYER_EVENT_ON_CHANNEL_CHAT = 22, // (event, player, msg, Type, lang, channel) - Can return false or new msg
PLAYER_EVENT_ON_EMOTE = 23, // (event, player, emote) - Not triggered on any known emote
PLAYER_EVENT_ON_TEXT_EMOTE = 24, // (event, player, textEmote, emoteNum, guid)
PLAYER_EVENT_ON_SAVE = 25, // (event, player)
PLAYER_EVENT_ON_BIND_TO_INSTANCE = 26, // (event, player, difficulty, mapid, permanent)
PLAYER_EVENT_ON_UPDATE_ZONE = 27, // (event, player, newZone, newArea)
PLAYER_EVENT_ON_MAP_CHANGE = 28, // (event, player)
SERVER_EVENT_COUNT
};
// Custom
PLAYER_EVENT_ON_EQUIP = 29, // (event, player, item, bag, slot)
PLAYER_EVENT_ON_FIRST_LOGIN = 30, // (event, player)
PLAYER_EVENT_ON_CAN_USE_ITEM = 31, // (event, player, itemEntry)
PLAYER_EVENT_ON_LOOT_ITEM = 32, // (event, player, item, count)
PLAYER_EVENT_ON_ENTER_COMBAT = 33, // (event, player, enemy)
PLAYER_EVENT_ON_LEAVE_COMBAT = 34, // (event, player)
PLAYER_EVENT_ON_REPOP = 35, // (event, player)
PLAYER_EVENT_ON_RESURRECT = 36, // (event, player)
PLAYER_EVENT_ON_LOOT_MONEY = 37, // (event, player, amount)
PLAYER_EVENT_ON_QUEST_ABANDON = 38, // (event, player, questId)
// UNUSED = 39, // (event, player)
// UNUSED = 40, // (event, player)
// UNUSED = 41, // (event, player)
PLAYER_EVENT_ON_COMMAND = 42, // (event, player, command) - Can return false
// RegisterPlayerEvent(eventId, function)
enum PlayerEvents
{
PLAYER_EVENT_ON_CHARACTER_CREATE = 1, // (event, player)
PLAYER_EVENT_ON_CHARACTER_DELETE = 2, // (event, guid)
PLAYER_EVENT_ON_LOGIN = 3, // (event, player)
PLAYER_EVENT_ON_LOGOUT = 4, // (event, player)
PLAYER_EVENT_ON_SPELL_CAST = 5, // (event, player, spell, skipCheck)
PLAYER_EVENT_ON_KILL_PLAYER = 6, // (event, killer, killed)
PLAYER_EVENT_ON_KILL_CREATURE = 7, // (event, killer, killed)
PLAYER_EVENT_ON_KILLED_BY_CREATURE = 8, // (event, killer, killed)
PLAYER_EVENT_ON_DUEL_REQUEST = 9, // (event, target, challenger)
PLAYER_EVENT_ON_DUEL_START = 10, // (event, player1, player2)
PLAYER_EVENT_ON_DUEL_END = 11, // (event, winner, loser, type)
PLAYER_EVENT_ON_GIVE_XP = 12, // (event, player, amount, victim) - Can return new XP amount
PLAYER_EVENT_ON_LEVEL_CHANGE = 13, // (event, player, oldLevel)
PLAYER_EVENT_ON_MONEY_CHANGE = 14, // (event, player, amount)
PLAYER_EVENT_ON_REPUTATION_CHANGE = 15, // (event, player, factionId, standing, incremental) - Can return new standing
PLAYER_EVENT_ON_TALENTS_CHANGE = 16, // (event, player, points)
PLAYER_EVENT_ON_TALENTS_RESET = 17, // (event, player, noCost)
PLAYER_EVENT_ON_CHAT = 18, // (event, player, msg, Type, lang) - Can return false or new msg
PLAYER_EVENT_ON_WHISPER = 19, // (event, player, msg, Type, lang, receiver) - Can return false or new msg
PLAYER_EVENT_ON_GROUP_CHAT = 20, // (event, player, msg, Type, lang, group) - Can return false or new msg
PLAYER_EVENT_ON_GUILD_CHAT = 21, // (event, player, msg, Type, lang, guild) - Can return false or new msg
PLAYER_EVENT_ON_CHANNEL_CHAT = 22, // (event, player, msg, Type, lang, channel) - Can return false or new msg
PLAYER_EVENT_ON_EMOTE = 23, // (event, player, emote) - Not triggered on any known emote
PLAYER_EVENT_ON_TEXT_EMOTE = 24, // (event, player, textEmote, emoteNum, guid)
PLAYER_EVENT_ON_SAVE = 25, // (event, player)
PLAYER_EVENT_ON_BIND_TO_INSTANCE = 26, // (event, player, difficulty, mapid, permanent)
PLAYER_EVENT_ON_UPDATE_ZONE = 27, // (event, player, newZone, newArea)
PLAYER_EVENT_ON_MAP_CHANGE = 28, // (event, player)
PLAYER_EVENT_COUNT
};
// Custom
PLAYER_EVENT_ON_EQUIP = 29, // (event, player, item, bag, slot)
PLAYER_EVENT_ON_FIRST_LOGIN = 30, // (event, player)
PLAYER_EVENT_ON_CAN_USE_ITEM = 31, // (event, player, itemEntry)
PLAYER_EVENT_ON_LOOT_ITEM = 32, // (event, player, item, count)
PLAYER_EVENT_ON_ENTER_COMBAT = 33, // (event, player, enemy)
PLAYER_EVENT_ON_LEAVE_COMBAT = 34, // (event, player)
PLAYER_EVENT_ON_REPOP = 35, // (event, player)
PLAYER_EVENT_ON_RESURRECT = 36, // (event, player)
PLAYER_EVENT_ON_LOOT_MONEY = 37, // (event, player, amount)
PLAYER_EVENT_ON_QUEST_ABANDON = 38, // (event, player, questId)
// UNUSED = 39, // (event, player)
// UNUSED = 40, // (event, player)
// UNUSED = 41, // (event, player)
PLAYER_EVENT_ON_COMMAND = 42, // (event, player, command) - Can return false
// RegisterGuildEvent(eventId, function)
enum GuildEventTypes
{
// Guild
GUILD_EVENT_ON_ADD_MEMBER = 1, // (event, guild, player, rank)
GUILD_EVENT_ON_REMOVE_MEMBER = 2, // (event, guild, isDisbanding)
GUILD_EVENT_ON_MOTD_CHANGE = 3, // (event, guild, newMotd)
GUILD_EVENT_ON_INFO_CHANGE = 4, // (event, guild, newInfo)
GUILD_EVENT_ON_CREATE = 5, // (event, guild, leader, name) // Not on TC
GUILD_EVENT_ON_DISBAND = 6, // (event, guild)
GUILD_EVENT_ON_MONEY_WITHDRAW = 7, // (event, guild, player, amount, isRepair)
GUILD_EVENT_ON_MONEY_DEPOSIT = 8, // (event, guild, player, amount)
GUILD_EVENT_ON_ITEM_MOVE = 9, // (event, guild, player, item, isSrcBank, srcContainer, srcSlotId, isDestBank, destContainer, destSlotId) // TODO
GUILD_EVENT_ON_EVENT = 10, // (event, guild, eventType, plrGUIDLow1, plrGUIDLow2, newRank) // TODO
GUILD_EVENT_ON_BANK_EVENT = 11, // (event, guild, eventType, tabId, playerGUIDLow, itemOrMoney, itemStackCount, destTabId)
PLAYER_EVENT_COUNT
};
GUILD_EVENT_COUNT
};
// RegisterGuildEvent(eventId, function)
enum GuildEvents
{
// Guild
GUILD_EVENT_ON_ADD_MEMBER = 1, // (event, guild, player, rank)
GUILD_EVENT_ON_REMOVE_MEMBER = 2, // (event, guild, isDisbanding)
GUILD_EVENT_ON_MOTD_CHANGE = 3, // (event, guild, newMotd)
GUILD_EVENT_ON_INFO_CHANGE = 4, // (event, guild, newInfo)
GUILD_EVENT_ON_CREATE = 5, // (event, guild, leader, name) // Not on TC
GUILD_EVENT_ON_DISBAND = 6, // (event, guild)
GUILD_EVENT_ON_MONEY_WITHDRAW = 7, // (event, guild, player, amount, isRepair)
GUILD_EVENT_ON_MONEY_DEPOSIT = 8, // (event, guild, player, amount)
GUILD_EVENT_ON_ITEM_MOVE = 9, // (event, guild, player, item, isSrcBank, srcContainer, srcSlotId, isDestBank, destContainer, destSlotId) // TODO
GUILD_EVENT_ON_EVENT = 10, // (event, guild, eventType, plrGUIDLow1, plrGUIDLow2, newRank) // TODO
GUILD_EVENT_ON_BANK_EVENT = 11, // (event, guild, eventType, tabId, playerGUIDLow, itemOrMoney, itemStackCount, destTabId)
// RegisterGroupEvent(eventId, function)
enum GroupEvents
{
// Group
GROUP_EVENT_ON_MEMBER_ADD = 1, // (event, group, guid)
GROUP_EVENT_ON_MEMBER_INVITE = 2, // (event, group, guid)
GROUP_EVENT_ON_MEMBER_REMOVE = 3, // (event, group, guid, method, kicker, reason)
GROUP_EVENT_ON_LEADER_CHANGE = 4, // (event, group, newLeaderGuid, oldLeaderGuid)
GROUP_EVENT_ON_DISBAND = 5, // (event, group)
GROUP_EVENT_ON_CREATE = 6, // (event, group, leaderGuid, groupType)
GUILD_EVENT_COUNT
};
GROUP_EVENT_COUNT
};
// RegisterGroupEvent(eventId, function)
enum GroupEvents
{
// Group
GROUP_EVENT_ON_MEMBER_ADD = 1, // (event, group, guid)
GROUP_EVENT_ON_MEMBER_INVITE = 2, // (event, group, guid)
GROUP_EVENT_ON_MEMBER_REMOVE = 3, // (event, group, guid, method, kicker, reason)
GROUP_EVENT_ON_LEADER_CHANGE = 4, // (event, group, newLeaderGuid, oldLeaderGuid)
GROUP_EVENT_ON_DISBAND = 5, // (event, group)
GROUP_EVENT_ON_CREATE = 6, // (event, group, leaderGuid, groupType)
// RegisterVehicleEvent(eventId, function)
enum VehicleEvents
{
VEHICLE_EVENT_ON_INSTALL = 1, // (event, vehicle)
VEHICLE_EVENT_ON_UNINSTALL = 2, // (event, vehicle)
// UNUSED = 3, // (event, vehicle)
VEHICLE_EVENT_ON_INSTALL_ACCESSORY = 4, // (event, vehicle, creature)
VEHICLE_EVENT_ON_ADD_PASSENGER = 5, // (event, vehicle, unit, seatId)
VEHICLE_EVENT_ON_REMOVE_PASSENGER = 6, // (event, vehicle, unit)
GROUP_EVENT_COUNT
};
VEHICLE_EVENT_COUNT
};
// RegisterVehicleEvent(eventId, function)
enum VehicleEvents
{
VEHICLE_EVENT_ON_INSTALL = 1, // (event, vehicle)
VEHICLE_EVENT_ON_UNINSTALL = 2, // (event, vehicle)
// UNUSED = 3, // (event, vehicle)
VEHICLE_EVENT_ON_INSTALL_ACCESSORY = 4, // (event, vehicle, creature)
VEHICLE_EVENT_ON_ADD_PASSENGER = 5, // (event, vehicle, unit, seatId)
VEHICLE_EVENT_ON_REMOVE_PASSENGER = 6, // (event, vehicle, unit)
// RegisterCreatureEvent(entry, EventId, function)
enum CreatureEvents
{
CREATURE_EVENT_ON_ENTER_COMBAT = 1, // (event, creature, target)
CREATURE_EVENT_ON_LEAVE_COMBAT = 2, // (event, creature)
CREATURE_EVENT_ON_TARGET_DIED = 3, // (event, creature, victim)
CREATURE_EVENT_ON_DIED = 4, // (event, creature, killer)
CREATURE_EVENT_ON_SPAWN = 5, // (event, creature)
CREATURE_EVENT_ON_REACH_WP = 6, // (event, creature, type, id)
CREATURE_EVENT_ON_AIUPDATE = 7, // (event, creature, diff)
CREATURE_EVENT_ON_RECEIVE_EMOTE = 8, // (event, creature, player, emoteid)
CREATURE_EVENT_ON_DAMAGE_TAKEN = 9, // (event, creature, attacker, damage)
CREATURE_EVENT_ON_PRE_COMBAT = 10, // (event, creature, target)
CREATURE_EVENT_ON_ATTACKED_AT = 11, // (event, creature, attacker)
CREATURE_EVENT_ON_OWNER_ATTACKED = 12, // (event, creature, target) // Not on mangos
CREATURE_EVENT_ON_OWNER_ATTACKED_AT = 13, // (event, creature, attacker) // Not on mangos
CREATURE_EVENT_ON_HIT_BY_SPELL = 14, // (event, creature, caster, spellid)
CREATURE_EVENT_ON_SPELL_HIT_TARGET = 15, // (event, creature, target, spellid)
// UNUSED = 16, // (event, creature)
// UNUSED = 17, // (event, creature)
// UNUSED = 18, // (event, creature)
CREATURE_EVENT_ON_JUST_SUMMONED_CREATURE = 19, // (event, creature, summon)
CREATURE_EVENT_ON_SUMMONED_CREATURE_DESPAWN = 20, // (event, creature, summon)
CREATURE_EVENT_ON_SUMMONED_CREATURE_DIED = 21, // (event, creature, summon, killer) // Not on mangos
CREATURE_EVENT_ON_SUMMONED = 22, // (event, creature, summoner)
CREATURE_EVENT_ON_RESET = 23, // (event, creature)
CREATURE_EVENT_ON_REACH_HOME = 24, // (event, creature)
// UNUSED = 25, // (event, creature)
CREATURE_EVENT_ON_CORPSE_REMOVED = 26, // (event, creature, respawndelay)
CREATURE_EVENT_ON_MOVE_IN_LOS = 27, // (event, creature, unit) // Doesnt actually check LOS
// UNUSED = 28, // (event, creature)
// UNUSED = 29, // (event, creature)
CREATURE_EVENT_ON_DUMMY_EFFECT = 30, // (event, caster, spellid, effindex, creature)
CREATURE_EVENT_ON_QUEST_ACCEPT = 31, // (event, player, creature, quest)
// UNUSED = 32, // (event, creature)
CREATURE_EVENT_ON_QUEST_COMPLETE = 33, // (event, player, creature, quest)
CREATURE_EVENT_ON_QUEST_REWARD = 34, // (event, player, creature, quest, opt)
CREATURE_EVENT_ON_DIALOG_STATUS = 35, // (event, player, creature)
CREATURE_EVENT_COUNT
};
VEHICLE_EVENT_COUNT
};
// RegisterGameObjectEvent(entry, EventId, function)
enum GameObjectEvents
{
GAMEOBJECT_EVENT_ON_AIUPDATE = 1, // (event, go, diff)
GAMEOBJECT_EVENT_ON_SPAWN = 2, // (event, go)
GAMEOBJECT_EVENT_ON_DUMMY_EFFECT = 3, // (event, caster, spellid, effindex, go)
GAMEOBJECT_EVENT_ON_QUEST_ACCEPT = 4, // (event, player, go, quest)
GAMEOBJECT_EVENT_ON_QUEST_REWARD = 5, // (event, player, go, quest, opt)
GAMEOBJECT_EVENT_ON_DIALOG_STATUS = 6, // (event, player, go)
GAMEOBJECT_EVENT_ON_DESTROYED = 7, // (event, go, player)
GAMEOBJECT_EVENT_ON_DAMAGED = 8, // (event, go, player)
GAMEOBJECT_EVENT_ON_LOOT_STATE_CHANGE = 9, // (event, go, state)
GAMEOBJECT_EVENT_ON_GO_STATE_CHANGED = 10, // (event, go, state)
GAMEOBJECT_EVENT_ON_QUEST_COMPLETE = 11, // (event, player, go, quest)
GAMEOBJECT_EVENT_COUNT
};
// RegisterCreatureEvent(entry, EventId, function)
enum CreatureEvents
{
CREATURE_EVENT_ON_ENTER_COMBAT = 1, // (event, creature, target)
CREATURE_EVENT_ON_LEAVE_COMBAT = 2, // (event, creature)
CREATURE_EVENT_ON_TARGET_DIED = 3, // (event, creature, victim)
CREATURE_EVENT_ON_DIED = 4, // (event, creature, killer)
CREATURE_EVENT_ON_SPAWN = 5, // (event, creature)
CREATURE_EVENT_ON_REACH_WP = 6, // (event, creature, type, id)
CREATURE_EVENT_ON_AIUPDATE = 7, // (event, creature, diff)
CREATURE_EVENT_ON_RECEIVE_EMOTE = 8, // (event, creature, player, emoteid)
CREATURE_EVENT_ON_DAMAGE_TAKEN = 9, // (event, creature, attacker, damage)
CREATURE_EVENT_ON_PRE_COMBAT = 10, // (event, creature, target)
CREATURE_EVENT_ON_ATTACKED_AT = 11, // (event, creature, attacker)
CREATURE_EVENT_ON_OWNER_ATTACKED = 12, // (event, creature, target) // Not on mangos
CREATURE_EVENT_ON_OWNER_ATTACKED_AT = 13, // (event, creature, attacker) // Not on mangos
CREATURE_EVENT_ON_HIT_BY_SPELL = 14, // (event, creature, caster, spellid)
CREATURE_EVENT_ON_SPELL_HIT_TARGET = 15, // (event, creature, target, spellid)
// UNUSED = 16, // (event, creature)
// UNUSED = 17, // (event, creature)
// UNUSED = 18, // (event, creature)
CREATURE_EVENT_ON_JUST_SUMMONED_CREATURE = 19, // (event, creature, summon)
CREATURE_EVENT_ON_SUMMONED_CREATURE_DESPAWN = 20, // (event, creature, summon)
CREATURE_EVENT_ON_SUMMONED_CREATURE_DIED = 21, // (event, creature, summon, killer) // Not on mangos
CREATURE_EVENT_ON_SUMMONED = 22, // (event, creature, summoner)
CREATURE_EVENT_ON_RESET = 23, // (event, creature)
CREATURE_EVENT_ON_REACH_HOME = 24, // (event, creature)
// UNUSED = 25, // (event, creature)
CREATURE_EVENT_ON_CORPSE_REMOVED = 26, // (event, creature, respawndelay)
CREATURE_EVENT_ON_MOVE_IN_LOS = 27, // (event, creature, unit) // Doesnt actually check LOS
// UNUSED = 28, // (event, creature)
// UNUSED = 29, // (event, creature)
CREATURE_EVENT_ON_DUMMY_EFFECT = 30, // (event, caster, spellid, effindex, creature)
CREATURE_EVENT_ON_QUEST_ACCEPT = 31, // (event, player, creature, quest)
// UNUSED = 32, // (event, creature)
CREATURE_EVENT_ON_QUEST_COMPLETE = 33, // (event, player, creature, quest)
CREATURE_EVENT_ON_QUEST_REWARD = 34, // (event, player, creature, quest, opt)
CREATURE_EVENT_ON_DIALOG_STATUS = 35, // (event, player, creature)
CREATURE_EVENT_COUNT
};
// RegisterItemEvent(entry, EventId, function)
enum ItemEvents
{
ITEM_EVENT_ON_DUMMY_EFFECT = 1, // (event, caster, spellid, effindex, item)
ITEM_EVENT_ON_USE = 2, // (event, player, item, target)
ITEM_EVENT_ON_QUEST_ACCEPT = 3, // (event, player, item, quest)
ITEM_EVENT_ON_EXPIRE = 4, // (event, player, itemid)
ITEM_EVENT_ON_REMOVE = 5, // (event, player, item)
ITEM_EVENT_COUNT
};
// RegisterGameObjectEvent(entry, EventId, function)
enum GameObjectEvents
{
GAMEOBJECT_EVENT_ON_AIUPDATE = 1, // (event, go, diff)
GAMEOBJECT_EVENT_ON_SPAWN = 2, // (event, go)
GAMEOBJECT_EVENT_ON_DUMMY_EFFECT = 3, // (event, caster, spellid, effindex, go)
GAMEOBJECT_EVENT_ON_QUEST_ACCEPT = 4, // (event, player, go, quest)
GAMEOBJECT_EVENT_ON_QUEST_REWARD = 5, // (event, player, go, quest, opt)
GAMEOBJECT_EVENT_ON_DIALOG_STATUS = 6, // (event, player, go)
GAMEOBJECT_EVENT_ON_DESTROYED = 7, // (event, go, player)
GAMEOBJECT_EVENT_ON_DAMAGED = 8, // (event, go, player)
GAMEOBJECT_EVENT_ON_LOOT_STATE_CHANGE = 9, // (event, go, state)
GAMEOBJECT_EVENT_ON_GO_STATE_CHANGED = 10, // (event, go, state)
GAMEOBJECT_EVENT_ON_QUEST_COMPLETE = 11, // (event, player, go, quest)
GAMEOBJECT_EVENT_COUNT
};
// RegisterCreatureGossipEvent(entry, EventId, function)
// RegisterGameObjectGossipEvent(entry, EventId, function)
// RegisterItemGossipEvent(entry, EventId, function)
// RegisterPlayerGossipEvent(menu_id, EventId, function)
enum GossipEvents
{
GOSSIP_EVENT_ON_HELLO = 1, // (event, player, object) - Object is the Creature/GameObject/Item
GOSSIP_EVENT_ON_SELECT = 2, // (event, player, object, sender, intid, code, menu_id) - Object is the Creature/GameObject/Item/Player, menu_id is only for player gossip
GOSSIP_EVENT_COUNT
// RegisterItemEvent(entry, EventId, function)
enum ItemEvents
{
ITEM_EVENT_ON_DUMMY_EFFECT = 1, // (event, caster, spellid, effindex, item)
ITEM_EVENT_ON_USE = 2, // (event, player, item, target)
ITEM_EVENT_ON_QUEST_ACCEPT = 3, // (event, player, item, quest)
ITEM_EVENT_ON_EXPIRE = 4, // (event, player, itemid)
ITEM_EVENT_ON_REMOVE = 5, // (event, player, item)
ITEM_EVENT_COUNT
};
// RegisterCreatureGossipEvent(entry, EventId, function)
// RegisterGameObjectGossipEvent(entry, EventId, function)
// RegisterItemGossipEvent(entry, EventId, function)
// RegisterPlayerGossipEvent(menu_id, EventId, function)
enum GossipEvents
{
GOSSIP_EVENT_ON_HELLO = 1, // (event, player, object) - Object is the Creature/GameObject/Item
GOSSIP_EVENT_ON_SELECT = 2, // (event, player, object, sender, intid, code, menu_id) - Object is the Creature/GameObject/Item/Player, menu_id is only for player gossip
GOSSIP_EVENT_COUNT
};
};
#endif

View File

@@ -40,6 +40,7 @@ void Eluna::Initialize()
void Eluna::Uninitialize()
{
delete GEluna;
scripts.clear();
}
void Eluna::ReloadEluna()
@@ -53,20 +54,20 @@ L(luaL_newstate()),
m_EventMgr(new EventMgr(*this)),
ServerEventBindings(new EventBind(*this)),
PlayerEventBindings(new EventBind(*this)),
GuildEventBindings(new EventBind(*this)),
GroupEventBindings(new EventBind(*this)),
VehicleEventBindings(new EventBind(*this)),
ServerEventBindings(new EventBind<HookMgr::ServerEvents>(*this)),
PlayerEventBindings(new EventBind<HookMgr::PlayerEvents>(*this)),
GuildEventBindings(new EventBind<HookMgr::GuildEvents>(*this)),
GroupEventBindings(new EventBind<HookMgr::GroupEvents>(*this)),
VehicleEventBindings(new EventBind<HookMgr::VehicleEvents>(*this)),
PacketEventBindings(new EntryBind(*this)),
CreatureEventBindings(new EntryBind(*this)),
CreatureGossipBindings(new EntryBind(*this)),
GameObjectEventBindings(new EntryBind(*this)),
GameObjectGossipBindings(new EntryBind(*this)),
ItemEventBindings(new EntryBind(*this)),
ItemGossipBindings(new EntryBind(*this)),
playerGossipBindings(new EntryBind(*this))
PacketEventBindings(new EntryBind<HookMgr::PacketEvents>(*this)),
CreatureEventBindings(new EntryBind<HookMgr::CreatureEvents>(*this)),
CreatureGossipBindings(new EntryBind<HookMgr::GossipEvents>(*this)),
GameObjectEventBindings(new EntryBind<HookMgr::GameObjectEvents>(*this)),
GameObjectGossipBindings(new EntryBind<HookMgr::GossipEvents>(*this)),
ItemEventBindings(new EntryBind<HookMgr::ItemEvents>(*this)),
ItemGossipBindings(new EntryBind<HookMgr::GossipEvents>(*this)),
playerGossipBindings(new EntryBind<HookMgr::GossipEvents>(*this))
{
// open base lua
luaL_openlibs(L);
@@ -525,56 +526,63 @@ void Eluna::Register(uint8 regtype, uint32 id, uint32 evt, int functionRef)
{
switch (regtype)
{
case REGTYPE_PACKET:
if (evt < NUM_MSG_TYPES)
{
PacketEventBindings->Insert(id, evt, functionRef);
return;
}
break;
case REGTYPE_SERVER:
if (evt < SERVER_EVENT_COUNT)
case HookMgr::REGTYPE_SERVER:
if (evt < HookMgr::SERVER_EVENT_COUNT)
{
ServerEventBindings->Insert(evt, functionRef);
return;
}
break;
case REGTYPE_PLAYER:
if (evt < PLAYER_EVENT_COUNT)
case HookMgr::REGTYPE_PLAYER:
if (evt < HookMgr::PLAYER_EVENT_COUNT)
{
PlayerEventBindings->Insert(evt, functionRef);
return;
}
break;
case REGTYPE_GUILD:
if (evt < GUILD_EVENT_COUNT)
case HookMgr::REGTYPE_GUILD:
if (evt < HookMgr::GUILD_EVENT_COUNT)
{
GuildEventBindings->Insert(evt, functionRef);
return;
}
break;
case REGTYPE_GROUP:
if (evt < GROUP_EVENT_COUNT)
case HookMgr::REGTYPE_GROUP:
if (evt < HookMgr::GROUP_EVENT_COUNT)
{
GroupEventBindings->Insert(evt, functionRef);
return;
}
break;
case REGTYPE_VEHICLE:
if (evt < VEHICLE_EVENT_COUNT)
case HookMgr::REGTYPE_VEHICLE:
if (evt < HookMgr::VEHICLE_EVENT_COUNT)
{
VehicleEventBindings->Insert(evt, functionRef);
return;
}
break;
case REGTYPE_CREATURE:
if (evt < CREATURE_EVENT_COUNT)
case HookMgr::REGTYPE_PACKET:
if (evt < HookMgr::PACKET_EVENT_COUNT)
{
if (id >= NUM_MSG_TYPES)
{
luaL_unref(L, LUA_REGISTRYINDEX, functionRef);
luaL_error(L, "Couldn't find a creature with (ID: %d)!", id);
return;
}
PacketEventBindings->Insert(id, evt, functionRef);
return;
}
break;
case HookMgr::REGTYPE_CREATURE:
if (evt < HookMgr::CREATURE_EVENT_COUNT)
{
if (!eObjectMgr->GetCreatureTemplate(id))
{
@@ -588,8 +596,8 @@ void Eluna::Register(uint8 regtype, uint32 id, uint32 evt, int functionRef)
}
break;
case REGTYPE_CREATURE_GOSSIP:
if (evt < GOSSIP_EVENT_COUNT)
case HookMgr::REGTYPE_CREATURE_GOSSIP:
if (evt < HookMgr::GOSSIP_EVENT_COUNT)
{
if (!eObjectMgr->GetCreatureTemplate(id))
{
@@ -603,8 +611,8 @@ void Eluna::Register(uint8 regtype, uint32 id, uint32 evt, int functionRef)
}
break;
case REGTYPE_GAMEOBJECT:
if (evt < GAMEOBJECT_EVENT_COUNT)
case HookMgr::REGTYPE_GAMEOBJECT:
if (evt < HookMgr::GAMEOBJECT_EVENT_COUNT)
{
if (!eObjectMgr->GetGameObjectTemplate(id))
{
@@ -618,8 +626,8 @@ void Eluna::Register(uint8 regtype, uint32 id, uint32 evt, int functionRef)
}
break;
case REGTYPE_GAMEOBJECT_GOSSIP:
if (evt < GOSSIP_EVENT_COUNT)
case HookMgr::REGTYPE_GAMEOBJECT_GOSSIP:
if (evt < HookMgr::GOSSIP_EVENT_COUNT)
{
if (!eObjectMgr->GetGameObjectTemplate(id))
{
@@ -633,8 +641,8 @@ void Eluna::Register(uint8 regtype, uint32 id, uint32 evt, int functionRef)
}
break;
case REGTYPE_ITEM:
if (evt < ITEM_EVENT_COUNT)
case HookMgr::REGTYPE_ITEM:
if (evt < HookMgr::ITEM_EVENT_COUNT)
{
if (!eObjectMgr->GetItemTemplate(id))
{
@@ -648,8 +656,8 @@ void Eluna::Register(uint8 regtype, uint32 id, uint32 evt, int functionRef)
}
break;
case REGTYPE_ITEM_GOSSIP:
if (evt < GOSSIP_EVENT_COUNT)
case HookMgr::REGTYPE_ITEM_GOSSIP:
if (evt < HookMgr::GOSSIP_EVENT_COUNT)
{
if (!eObjectMgr->GetItemTemplate(id))
{
@@ -663,8 +671,8 @@ void Eluna::Register(uint8 regtype, uint32 id, uint32 evt, int functionRef)
}
break;
case REGTYPE_PLAYER_GOSSIP:
if (evt < GOSSIP_EVENT_COUNT)
case HookMgr::REGTYPE_PLAYER_GOSSIP:
if (evt < HookMgr::GOSSIP_EVENT_COUNT)
{
playerGossipBindings->Insert(id, evt, functionRef);
return;
@@ -675,53 +683,6 @@ void Eluna::Register(uint8 regtype, uint32 id, uint32 evt, int functionRef)
luaL_error(L, "Unknown event type (regtype %d, id %d, event %d)", regtype, id, evt);
}
void EventBind::Clear()
{
for (ElunaEntryMap::iterator itr = Bindings.begin(); itr != Bindings.end(); ++itr)
{
for (ElunaBindingMap::iterator it = itr->second.begin(); it != itr->second.end(); ++it)
luaL_unref(E.L, LUA_REGISTRYINDEX, (*it));
itr->second.clear();
}
Bindings.clear();
}
void EventBind::Insert(int eventId, int funcRef)
{
Bindings[eventId].push_back(funcRef);
}
bool EventBind::HasEvents(int eventId) const
{
if (Bindings.empty())
return false;
if (Bindings.find(eventId) == Bindings.end())
return false;
return true;
}
void EntryBind::Clear()
{
for (ElunaEntryMap::iterator itr = Bindings.begin(); itr != Bindings.end(); ++itr)
{
for (ElunaBindingMap::const_iterator it = itr->second.begin(); it != itr->second.end(); ++it)
luaL_unref(E.L, LUA_REGISTRYINDEX, it->second);
itr->second.clear();
}
Bindings.clear();
}
void EntryBind::Insert(uint32 entryId, int eventId, int funcRef)
{
if (Bindings[entryId][eventId])
{
luaL_unref(E.L, LUA_REGISTRYINDEX, funcRef); // free the unused ref
luaL_error(E.L, "A function is already registered for entry (%d) event (%d)", entryId, eventId);
}
else
Bindings[entryId][eventId] = funcRef;
}
EventMgr::LuaEvent::LuaEvent(Eluna& _E, EventProcessor* _events, int _funcRef, uint32 _delay, uint32 _calls, Object* _obj):
E(_E), events(_events), funcRef(_funcRef), delay(_delay), calls(_calls), obj(_obj)
{

View File

@@ -20,6 +20,7 @@ extern "C"
#include <ace/Singleton.h>
#include <ace/Atomic_Op.h>
// enums & singletons
#include "HookMgr.h"
#ifdef MANGOS
#include "AccountMgr.h"
#include "Config/Config.h"
@@ -334,10 +335,12 @@ struct EventMgr
}
};
template<typename T>
struct EventBind
{
typedef std::vector<int> ElunaBindingMap;
typedef std::map<int, ElunaBindingMap> ElunaEntryMap;
typedef std::map<T, ElunaBindingMap> ElunaEntryMap;
Eluna& E;
EventBind(Eluna& _E): E(_E)
@@ -349,11 +352,25 @@ struct EventBind
Clear();
}
void Clear(); // unregisters all registered functions and clears all registered events from the bind std::maps (reset)
void Insert(int eventId, int funcRef); // Inserts a new registered event
// unregisters all registered functions and clears all registered events from the bind std::maps (reset)
void Clear()
{
for (ElunaEntryMap::iterator itr = Bindings.begin(); itr != Bindings.end(); ++itr)
{
for (ElunaBindingMap::iterator it = itr->second.begin(); it != itr->second.end(); ++it)
luaL_unref(E.L, LUA_REGISTRYINDEX, (*it));
itr->second.clear();
}
Bindings.clear();
}
void Insert(int eventId, int funcRef) // Inserts a new registered event
{
Bindings[eventId].push_back(funcRef);
}
// Gets the binding std::map containing all registered events with the function refs for the entry
ElunaBindingMap* GetBindMap(int eventId)
ElunaBindingMap* GetBindMap(T eventId)
{
if (Bindings.empty())
return NULL;
@@ -365,15 +382,24 @@ struct EventBind
}
// Checks if there are events for ID
bool HasEvents(int eventId) const;
bool HasEvents(T eventId) const
{
if (Bindings.empty())
return false;
if (Bindings.find(eventId) == Bindings.end())
return false;
return true;
}
ElunaEntryMap Bindings; // Binding store Bindings[eventId] = {funcRef};
};
template<typename T>
struct EntryBind
{
typedef std::map<int, int> ElunaBindingMap;
typedef std::map<T, int> ElunaBindingMap;
typedef UNORDERED_MAP<uint32, ElunaBindingMap> ElunaEntryMap;
Eluna& E;
EntryBind(Eluna& _E): E(_E)
@@ -385,11 +411,30 @@ struct EntryBind
Clear();
}
void Clear(); // unregisters all registered functions and clears all registered events from the bind std::maps (reset)
void Insert(uint32 entryId, int eventId, int funcRef); // Inserts a new registered event
void Clear() // unregisters all registered functions and clears all registered events from the bind std::maps (reset)
{
for (ElunaEntryMap::iterator itr = Bindings.begin(); itr != Bindings.end(); ++itr)
{
for (ElunaBindingMap::const_iterator it = itr->second.begin(); it != itr->second.end(); ++it)
luaL_unref(E.L, LUA_REGISTRYINDEX, it->second);
itr->second.clear();
}
Bindings.clear();
}
void Insert(uint32 entryId, int eventId, int funcRef) // Inserts a new registered event
{
if (Bindings[entryId][eventId])
{
luaL_unref(E.L, LUA_REGISTRYINDEX, funcRef); // free the unused ref
luaL_error(E.L, "A function is already registered for entry (%d) event (%d)", entryId, eventId);
}
else
Bindings[entryId][eventId] = funcRef;
}
// Gets the function ref of an entry for an event
int GetBind(uint32 entryId, int eventId) const
int GetBind(uint32 entryId, T eventId) const
{
if (Bindings.empty())
return 0;
@@ -445,21 +490,20 @@ public:
EventMgr* m_EventMgr;
// Use templates for EventBind
EventBind* ServerEventBindings;
EventBind* PlayerEventBindings;
EventBind* GuildEventBindings;
EventBind* GroupEventBindings;
EventBind* VehicleEventBindings;
EventBind<HookMgr::ServerEvents>* ServerEventBindings;
EventBind<HookMgr::PlayerEvents>* PlayerEventBindings;
EventBind<HookMgr::GuildEvents>* GuildEventBindings;
EventBind<HookMgr::GroupEvents>* GroupEventBindings;
EventBind<HookMgr::VehicleEvents>* VehicleEventBindings;
EntryBind* PacketEventBindings;
EntryBind* CreatureEventBindings;
EntryBind* CreatureGossipBindings;
EntryBind* GameObjectEventBindings;
EntryBind* GameObjectGossipBindings;
EntryBind* ItemEventBindings;
EntryBind* ItemGossipBindings;
EntryBind* playerGossipBindings;
EntryBind<HookMgr::PacketEvents>* PacketEventBindings;
EntryBind<HookMgr::CreatureEvents>* CreatureEventBindings;
EntryBind<HookMgr::GossipEvents>* CreatureGossipBindings;
EntryBind<HookMgr::GameObjectEvents>* GameObjectEventBindings;
EntryBind<HookMgr::GossipEvents>* GameObjectGossipBindings;
EntryBind<HookMgr::ItemEvents>* ItemEventBindings;
EntryBind<HookMgr::GossipEvents>* ItemGossipBindings;
EntryBind<HookMgr::GossipEvents>* playerGossipBindings;
Eluna();
~Eluna();