mirror of
https://github.com/azerothcore/mod-ale
synced 2025-11-29 15:38:17 +08:00
Fix previous commits to be more efficient overall and have better logic. Also try fix clang error.
This commit is contained in:
@@ -30,7 +30,8 @@ public:
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functionReference(funcRef),
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functionReference(funcRef),
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isTemporary(shots != 0),
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isTemporary(shots != 0),
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remainingShots(shots)
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remainingShots(shots)
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{}
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{
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}
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};
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};
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typedef std::vector<Binding> FunctionRefVector;
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typedef std::vector<Binding> FunctionRefVector;
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typedef UNORDERED_MAP<int, FunctionRefVector> EventToFunctionsMap;
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typedef UNORDERED_MAP<int, FunctionRefVector> EventToFunctionsMap;
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@@ -49,9 +50,6 @@ public:
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// unregisters all registered functions and clears all registered events from the bindings
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// unregisters all registered functions and clears all registered events from the bindings
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virtual void Clear() { };
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virtual void Clear() { };
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// Updates the counters on all temporary bindings and erases them if the counter would reach 0.
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virtual void UpdateTemporaryBindings() { };
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};
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};
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template<typename T>
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template<typename T>
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@@ -74,35 +72,29 @@ public:
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Bindings.clear();
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Bindings.clear();
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}
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}
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void UpdateTemporaryBindings() override
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// Pushes the function references and updates the counters on the binds and erases them if the counter would reach 0
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void PushFuncRefs(lua_State* L, int event_id)
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{
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{
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for (EventToFunctionsMap::iterator itr = Bindings.begin(); itr != Bindings.end();)
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for (FunctionRefVector::iterator it = Bindings[event_id].begin(); it != Bindings[event_id].end();)
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{
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{
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for (FunctionRefVector::iterator it = itr->second.begin(); it != itr->second.end();)
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FunctionRefVector::iterator it_old = it++;
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lua_rawgeti(L, LUA_REGISTRYINDEX, (it_old->functionReference));
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if (it_old->isTemporary)
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{
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{
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Binding &b = (*it);
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--it_old->remainingShots;
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if (b.isTemporary && b.remainingShots == 0)
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if (it_old->remainingShots == 0)
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{
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{
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luaL_unref(E.L, LUA_REGISTRYINDEX, b.functionReference);
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luaL_unref(L, LUA_REGISTRYINDEX, it_old->functionReference);
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it = itr->second.erase(it);
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Bindings[event_id].erase(it_old);
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}
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}
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else
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{
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it++;
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}
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}
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}
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}
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// If there are no more entries in the vector, erase the vector.
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if (Bindings[event_id].empty())
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if (itr->second.empty())
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Bindings.erase(event_id);
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{
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};
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itr = Bindings.erase(itr);
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}
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else
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{
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itr++;
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}
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}
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}
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void Insert(int eventId, int funcRef, uint32 shots) // Inserts a new registered event
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void Insert(int eventId, int funcRef, uint32 shots) // Inserts a new registered event
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{
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{
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@@ -148,48 +140,32 @@ public:
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Bindings.clear();
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Bindings.clear();
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}
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}
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void UpdateTemporaryBindings() override
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// Pushes the function references and updates the counters on the binds and erases them if the counter would reach 0
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void PushFuncRefs(lua_State* L, int event_id, uint32 entry)
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{
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{
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for (EntryToEventsMap::iterator itr = Bindings.begin(); itr != Bindings.end();)
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for (FunctionRefVector::iterator it = Bindings[entry][event_id].begin(); it != Bindings[entry][event_id].end();)
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{
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{
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for (EventToFunctionsMap::iterator it = itr->second.begin(); it != itr->second.end();)
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FunctionRefVector::iterator it_old = it++;
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lua_rawgeti(L, LUA_REGISTRYINDEX, (it_old->functionReference));
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if (it_old->isTemporary)
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{
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{
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for (FunctionRefVector::iterator i = it->second.begin(); i != it->second.end();)
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--it_old->remainingShots;
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if (it_old->remainingShots == 0)
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{
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{
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Binding &b = (*i);
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luaL_unref(L, LUA_REGISTRYINDEX, it_old->functionReference);
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if (b.isTemporary && b.remainingShots == 0)
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Bindings[entry][event_id].erase(it_old);
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{
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luaL_unref(E.L, LUA_REGISTRYINDEX, b.functionReference);
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i = it->second.erase(i);
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}
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}
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else
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{
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i++;
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}
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}
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}
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}
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// If there are no more entries in the vector, erase the vector.
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if (Bindings[entry][event_id].empty())
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if (it->second.empty())
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Bindings[entry].erase(event_id);
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{
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it = itr->second.erase(it);
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}
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else
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{
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it++;
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}
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}
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// If there are no more vector in the map, erase the map.
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if (Bindings[entry].empty())
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if (itr->second.empty())
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Bindings.erase(entry);
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{
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};
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itr = Bindings.erase(itr);
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}
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else
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{
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itr++;
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}
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}
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}
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void Insert(uint32 entryId, int eventId, int funcRef, uint32 shots) // Inserts a new registered event
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void Insert(uint32 entryId, int eventId, int funcRef, uint32 shots) // Inserts a new registered event
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{
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{
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380
GlobalMethods.h
380
GlobalMethods.h
@@ -471,47 +471,33 @@ namespace LuaGlobalFunctions
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return 1;
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return 1;
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}
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}
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/**
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void RegisterEntryHelper(Eluna* E, lua_State* L, int regtype)
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* Registers a packet event
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*
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* <pre>
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* enum PacketEvents
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* {
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* PACKET_EVENT_ON_PACKET_RECEIVE = 5,
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* PACKET_EVENT_ON_PACKET_RECEIVE_UNKNOWN = 6,
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* PACKET_EVENT_ON_PACKET_SEND = 7,
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*
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* PACKET_EVENT_COUNT
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* };
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* </pre>
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*
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* @param uint32 entry : opcode
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* @param uint32 event : packet event Id, refer to PacketEvents above
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* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
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* @param function function : function to register
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*/
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int RegisterPacketEvent(Eluna* E, lua_State* L)
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{
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{
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uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
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uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
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uint32 ev = Eluna::CHECKVAL<uint32>(L, 2);
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uint32 ev = Eluna::CHECKVAL<uint32>(L, 2);
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uint32 shots;
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luaL_checktype(L, 3, LUA_TFUNCTION);
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if (lua_isfunction(L, 3)) // If the third argument is a function, set shots to 0 for backwards-compatibility.
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{
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shots = 0;
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lua_pushvalue(L, 3);
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lua_pushvalue(L, 3);
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}
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uint32 shots = Eluna::CHECKVAL<uint32>(L, 4, 0);
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else // Otherwise, shots is the third argument and the function must be the fourth.
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{
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shots = Eluna::CHECKVAL<uint32>(L, 3);
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luaL_checktype(L, 4, LUA_TFUNCTION);
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lua_pushvalue(L, 4);
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}
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int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
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int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
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if (functionRef > 0)
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if (luaL_ref(L, LUA_REGISTRYINDEX) >= 0)
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E->Register(HookMgr::REGTYPE_PACKET, entry, ev, functionRef, shots);
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E->Register(regtype, entry, ev, functionRef, shots);
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return 0;
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else
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luaL_argerror(L, 3, "unable to make a ref to function");
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}
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void RegisterEventHelper(Eluna* E, lua_State* L, int regtype)
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{
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uint32 ev = Eluna::CHECKVAL<uint32>(L, 1);
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luaL_checktype(L, 2, LUA_TFUNCTION);
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lua_pushvalue(L, 2);
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uint32 shots = Eluna::CHECKVAL<uint32>(L, 3, 0);
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int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
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if (luaL_ref(L, LUA_REGISTRYINDEX) >= 0)
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E->Register(regtype, 0, ev, functionRef, shots);
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else
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luaL_argerror(L, 2, "unable to make a ref to function");
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}
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}
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/**
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/**
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@@ -575,29 +561,12 @@ namespace LuaGlobalFunctions
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* </pre>
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* </pre>
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*
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*
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* @param uint32 event : server event Id, refer to ServerEvents above
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* @param uint32 event : server event Id, refer to ServerEvents above
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* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
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* @param function function : function to register
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* @param function function : function to register
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* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
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*/
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*/
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int RegisterServerEvent(Eluna* E, lua_State* L)
|
int RegisterServerEvent(Eluna* E, lua_State* L)
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{
|
{
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uint32 ev = Eluna::CHECKVAL<uint32>(L, 1);
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RegisterEventHelper(E, L, HookMgr::REGTYPE_SERVER);
|
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uint32 shots;
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|
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|
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if (lua_isfunction(L, 2)) // If the second argument is a function, set shots to 0 for backwards-compatibility.
|
|
||||||
{
|
|
||||||
shots = 0;
|
|
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lua_pushvalue(L, 2);
|
|
||||||
}
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|
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else // Otherwise, shots is the second argument and the function must be the third.
|
|
||||||
{
|
|
||||||
shots = Eluna::CHECKVAL<uint32>(L, 2);
|
|
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luaL_checktype(L, 3, LUA_TFUNCTION);
|
|
||||||
lua_pushvalue(L, 3);
|
|
||||||
}
|
|
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|
|
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int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
|
|
||||||
if (functionRef > 0)
|
|
||||||
E->Register(HookMgr::REGTYPE_SERVER, 0, ev, functionRef, shots);
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -657,29 +626,12 @@ namespace LuaGlobalFunctions
|
|||||||
* </pre>
|
* </pre>
|
||||||
*
|
*
|
||||||
* @param uint32 event : [Player] event Id, refer to PlayerEvents above
|
* @param uint32 event : [Player] event Id, refer to PlayerEvents above
|
||||||
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
|
||||||
* @param function function : function to register
|
* @param function function : function to register
|
||||||
|
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
||||||
*/
|
*/
|
||||||
int RegisterPlayerEvent(Eluna* E, lua_State* L)
|
int RegisterPlayerEvent(Eluna* E, lua_State* L)
|
||||||
{
|
{
|
||||||
uint32 ev = Eluna::CHECKVAL<uint32>(L, 1);
|
RegisterEventHelper(E, L, HookMgr::REGTYPE_PLAYER);
|
||||||
uint32 shots;
|
|
||||||
|
|
||||||
if (lua_isfunction(L, 2)) // If the second argument is a function, set shots to 0 for backwards-compatibility.
|
|
||||||
{
|
|
||||||
shots = 0;
|
|
||||||
lua_pushvalue(L, 2);
|
|
||||||
}
|
|
||||||
else // Otherwise, shots is the second argument and the function must be the third.
|
|
||||||
{
|
|
||||||
shots = Eluna::CHECKVAL<uint32>(L, 2);
|
|
||||||
luaL_checktype(L, 3, LUA_TFUNCTION);
|
|
||||||
lua_pushvalue(L, 3);
|
|
||||||
}
|
|
||||||
|
|
||||||
int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
|
|
||||||
if (functionRef > 0)
|
|
||||||
E->Register(HookMgr::REGTYPE_PLAYER, 0, ev, functionRef, shots);
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -707,29 +659,12 @@ namespace LuaGlobalFunctions
|
|||||||
* </pre>
|
* </pre>
|
||||||
*
|
*
|
||||||
* @param uint32 event : [Guild] event Id, refer to GuildEvents above
|
* @param uint32 event : [Guild] event Id, refer to GuildEvents above
|
||||||
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
|
||||||
* @param function function : function to register
|
* @param function function : function to register
|
||||||
|
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
||||||
*/
|
*/
|
||||||
int RegisterGuildEvent(Eluna* E, lua_State* L)
|
int RegisterGuildEvent(Eluna* E, lua_State* L)
|
||||||
{
|
{
|
||||||
uint32 ev = Eluna::CHECKVAL<uint32>(L, 1);
|
RegisterEventHelper(E, L, HookMgr::REGTYPE_GUILD);
|
||||||
uint32 shots;
|
|
||||||
|
|
||||||
if (lua_isfunction(L, 2)) // If the second argument is a function, set shots to 0 for backwards-compatibility.
|
|
||||||
{
|
|
||||||
shots = 0;
|
|
||||||
lua_pushvalue(L, 2);
|
|
||||||
}
|
|
||||||
else // Otherwise, shots is the second argument and the function must be the third.
|
|
||||||
{
|
|
||||||
shots = Eluna::CHECKVAL<uint32>(L, 2);
|
|
||||||
luaL_checktype(L, 3, LUA_TFUNCTION);
|
|
||||||
lua_pushvalue(L, 3);
|
|
||||||
}
|
|
||||||
|
|
||||||
int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
|
|
||||||
if (functionRef > 0)
|
|
||||||
E->Register(HookMgr::REGTYPE_GUILD, 0, ev, functionRef, shots);
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -752,29 +687,61 @@ namespace LuaGlobalFunctions
|
|||||||
* </pre>
|
* </pre>
|
||||||
*
|
*
|
||||||
* @param uint32 event : [Group] event Id, refer to GroupEvents above
|
* @param uint32 event : [Group] event Id, refer to GroupEvents above
|
||||||
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
|
||||||
* @param function function : function to register
|
* @param function function : function to register
|
||||||
|
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
||||||
*/
|
*/
|
||||||
int RegisterGroupEvent(Eluna* E, lua_State* L)
|
int RegisterGroupEvent(Eluna* E, lua_State* L)
|
||||||
{
|
{
|
||||||
uint32 ev = Eluna::CHECKVAL<uint32>(L, 1);
|
RegisterEventHelper(E, L, HookMgr::REGTYPE_GROUP);
|
||||||
uint32 shots;
|
return 0;
|
||||||
|
|
||||||
if (lua_isfunction(L, 2)) // If the second argument is a function, set shots to 0 for backwards-compatibility.
|
|
||||||
{
|
|
||||||
shots = 0;
|
|
||||||
lua_pushvalue(L, 2);
|
|
||||||
}
|
|
||||||
else // Otherwise, shots is the second argument and the function must be the third.
|
|
||||||
{
|
|
||||||
shots = Eluna::CHECKVAL<uint32>(L, 2);
|
|
||||||
luaL_checktype(L, 3, LUA_TFUNCTION);
|
|
||||||
lua_pushvalue(L, 3);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
|
/**
|
||||||
if (functionRef > 0)
|
* Registers a [Battleground] event
|
||||||
E->Register(HookMgr::REGTYPE_GROUP, 0, ev, functionRef, shots);
|
*
|
||||||
|
* <pre>
|
||||||
|
* enum BGEvents
|
||||||
|
* {
|
||||||
|
* BG_EVENT_ON_START = 1, // (event, bg, bgId, instanceId) - Needs to be added to TC
|
||||||
|
* BG_EVENT_ON_END = 2, // (event, bg, bgId, instanceId, winner) - Needs to be added to TC
|
||||||
|
* BG_EVENT_ON_CREATE = 3, // (event, bg, bgId, instanceId) - Needs to be added to TC
|
||||||
|
* BG_EVENT_ON_PRE_DESTROY = 4, // (event, bg, bgId, instanceId) - Needs to be added to TC
|
||||||
|
* BG_EVENT_COUNT
|
||||||
|
* };
|
||||||
|
* </pre>
|
||||||
|
*
|
||||||
|
* @param uint32 event : [Battleground] event Id, refer to BGEvents above
|
||||||
|
* @param function function : function to register
|
||||||
|
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
||||||
|
*/
|
||||||
|
int RegisterBGEvent(Eluna* E, lua_State* L)
|
||||||
|
{
|
||||||
|
RegisterEventHelper(E, L, HookMgr::REGTYPE_BG);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Registers a packet event
|
||||||
|
*
|
||||||
|
* <pre>
|
||||||
|
* enum PacketEvents
|
||||||
|
* {
|
||||||
|
* PACKET_EVENT_ON_PACKET_RECEIVE = 5,
|
||||||
|
* PACKET_EVENT_ON_PACKET_RECEIVE_UNKNOWN = 6,
|
||||||
|
* PACKET_EVENT_ON_PACKET_SEND = 7,
|
||||||
|
*
|
||||||
|
* PACKET_EVENT_COUNT
|
||||||
|
* };
|
||||||
|
* </pre>
|
||||||
|
*
|
||||||
|
* @param uint32 entry : opcode
|
||||||
|
* @param uint32 event : packet event Id, refer to PacketEvents above
|
||||||
|
* @param function function : function to register
|
||||||
|
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
||||||
|
*/
|
||||||
|
int RegisterPacketEvent(Eluna* E, lua_State* L)
|
||||||
|
{
|
||||||
|
RegisterEntryHelper(E, L, HookMgr::REGTYPE_PACKET);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -792,30 +759,12 @@ namespace LuaGlobalFunctions
|
|||||||
*
|
*
|
||||||
* @param uint32 menu_id : [Creature] entry Id
|
* @param uint32 menu_id : [Creature] entry Id
|
||||||
* @param uint32 event : [Creature] gossip event Id, refer to GossipEvents above
|
* @param uint32 event : [Creature] gossip event Id, refer to GossipEvents above
|
||||||
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
|
||||||
* @param function function : function to register
|
* @param function function : function to register
|
||||||
|
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
||||||
*/
|
*/
|
||||||
int RegisterCreatureGossipEvent(Eluna* E, lua_State* L)
|
int RegisterCreatureGossipEvent(Eluna* E, lua_State* L)
|
||||||
{
|
{
|
||||||
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
|
RegisterEntryHelper(E, L, HookMgr::REGTYPE_CREATURE_GOSSIP);
|
||||||
uint32 ev = Eluna::CHECKVAL<uint32>(L, 2);
|
|
||||||
uint32 shots;
|
|
||||||
|
|
||||||
if (lua_isfunction(L, 3)) // If the third argument is a function, set shots to 0 for backwards-compatibility.
|
|
||||||
{
|
|
||||||
shots = 0;
|
|
||||||
lua_pushvalue(L, 3);
|
|
||||||
}
|
|
||||||
else // Otherwise, shots is the third argument and the function must be the fourth.
|
|
||||||
{
|
|
||||||
shots = Eluna::CHECKVAL<uint32>(L, 3);
|
|
||||||
luaL_checktype(L, 4, LUA_TFUNCTION);
|
|
||||||
lua_pushvalue(L, 4);
|
|
||||||
}
|
|
||||||
|
|
||||||
int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
|
|
||||||
if (functionRef > 0)
|
|
||||||
E->Register(HookMgr::REGTYPE_CREATURE_GOSSIP, entry, ev, functionRef, shots);
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -833,30 +782,12 @@ namespace LuaGlobalFunctions
|
|||||||
*
|
*
|
||||||
* @param uint32 menu_id : [GameObject] entry Id
|
* @param uint32 menu_id : [GameObject] entry Id
|
||||||
* @param uint32 event : [GameObject] gossip event Id, refer to GossipEvents above
|
* @param uint32 event : [GameObject] gossip event Id, refer to GossipEvents above
|
||||||
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
|
||||||
* @param function function : function to register
|
* @param function function : function to register
|
||||||
|
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
||||||
*/
|
*/
|
||||||
int RegisterGameObjectGossipEvent(Eluna* E, lua_State* L)
|
int RegisterGameObjectGossipEvent(Eluna* E, lua_State* L)
|
||||||
{
|
{
|
||||||
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
|
RegisterEntryHelper(E, L, HookMgr::REGTYPE_GAMEOBJECT_GOSSIP);
|
||||||
uint32 ev = Eluna::CHECKVAL<uint32>(L, 2);
|
|
||||||
uint32 shots;
|
|
||||||
|
|
||||||
if (lua_isfunction(L, 3)) // If the third argument is a function, set shots to 0 for backwards-compatibility.
|
|
||||||
{
|
|
||||||
shots = 0;
|
|
||||||
lua_pushvalue(L, 3);
|
|
||||||
}
|
|
||||||
else // Otherwise, shots is the third argument and the function must be the fourth.
|
|
||||||
{
|
|
||||||
shots = Eluna::CHECKVAL<uint32>(L, 3);
|
|
||||||
luaL_checktype(L, 4, LUA_TFUNCTION);
|
|
||||||
lua_pushvalue(L, 4);
|
|
||||||
}
|
|
||||||
|
|
||||||
int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
|
|
||||||
if (functionRef > 0)
|
|
||||||
E->Register(HookMgr::REGTYPE_GAMEOBJECT_GOSSIP, entry, ev, functionRef, shots);
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -877,30 +808,12 @@ namespace LuaGlobalFunctions
|
|||||||
*
|
*
|
||||||
* @param uint32 entry : [Item] entry Id
|
* @param uint32 entry : [Item] entry Id
|
||||||
* @param uint32 event : [Item] event Id, refer to ItemEvents above
|
* @param uint32 event : [Item] event Id, refer to ItemEvents above
|
||||||
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
|
||||||
* @param function function : function to register
|
* @param function function : function to register
|
||||||
|
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
||||||
*/
|
*/
|
||||||
int RegisterItemEvent(Eluna* E, lua_State* L)
|
int RegisterItemEvent(Eluna* E, lua_State* L)
|
||||||
{
|
{
|
||||||
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
|
RegisterEntryHelper(E, L, HookMgr::REGTYPE_ITEM);
|
||||||
uint32 ev = Eluna::CHECKVAL<uint32>(L, 2);
|
|
||||||
uint32 shots;
|
|
||||||
|
|
||||||
if (lua_isfunction(L, 3)) // If the third argument is a function, set shots to 0 for backwards-compatibility.
|
|
||||||
{
|
|
||||||
shots = 0;
|
|
||||||
lua_pushvalue(L, 3);
|
|
||||||
}
|
|
||||||
else // Otherwise, shots is the third argument and the function must be the fourth.
|
|
||||||
{
|
|
||||||
shots = Eluna::CHECKVAL<uint32>(L, 3);
|
|
||||||
luaL_checktype(L, 4, LUA_TFUNCTION);
|
|
||||||
lua_pushvalue(L, 4);
|
|
||||||
}
|
|
||||||
|
|
||||||
int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
|
|
||||||
if (functionRef > 0)
|
|
||||||
E->Register(HookMgr::REGTYPE_ITEM, entry, ev, functionRef, shots);
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -918,30 +831,12 @@ namespace LuaGlobalFunctions
|
|||||||
*
|
*
|
||||||
* @param uint32 entry : [Item] entry Id
|
* @param uint32 entry : [Item] entry Id
|
||||||
* @param uint32 event : [Item] gossip event Id, refer to GossipEvents above
|
* @param uint32 event : [Item] gossip event Id, refer to GossipEvents above
|
||||||
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
|
||||||
* @param function function : function to register
|
* @param function function : function to register
|
||||||
|
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
||||||
*/
|
*/
|
||||||
int RegisterItemGossipEvent(Eluna* E, lua_State* L)
|
int RegisterItemGossipEvent(Eluna* E, lua_State* L)
|
||||||
{
|
{
|
||||||
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
|
RegisterEntryHelper(E, L, HookMgr::REGTYPE_ITEM_GOSSIP);
|
||||||
uint32 ev = Eluna::CHECKVAL<uint32>(L, 2);
|
|
||||||
uint32 shots;
|
|
||||||
|
|
||||||
if (lua_isfunction(L, 3)) // If the third argument is a function, set shots to 0 for backwards-compatibility.
|
|
||||||
{
|
|
||||||
shots = 0;
|
|
||||||
lua_pushvalue(L, 3);
|
|
||||||
}
|
|
||||||
else // Otherwise, shots is the third argument and the function must be the fourth.
|
|
||||||
{
|
|
||||||
shots = Eluna::CHECKVAL<uint32>(L, 3);
|
|
||||||
luaL_checktype(L, 4, LUA_TFUNCTION);
|
|
||||||
lua_pushvalue(L, 4);
|
|
||||||
}
|
|
||||||
|
|
||||||
int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
|
|
||||||
if (functionRef > 0)
|
|
||||||
E->Register(HookMgr::REGTYPE_ITEM_GOSSIP, entry, ev, functionRef, shots);
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -959,30 +854,12 @@ namespace LuaGlobalFunctions
|
|||||||
*
|
*
|
||||||
* @param uint32 menu_id : [Player] gossip menu Id
|
* @param uint32 menu_id : [Player] gossip menu Id
|
||||||
* @param uint32 event : [Player] gossip event Id, refer to GossipEvents above
|
* @param uint32 event : [Player] gossip event Id, refer to GossipEvents above
|
||||||
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
|
||||||
* @param function function : function to register
|
* @param function function : function to register
|
||||||
|
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
||||||
*/
|
*/
|
||||||
int RegisterPlayerGossipEvent(Eluna* E, lua_State* L)
|
int RegisterPlayerGossipEvent(Eluna* E, lua_State* L)
|
||||||
{
|
{
|
||||||
uint32 menu_id = Eluna::CHECKVAL<uint32>(L, 1);
|
RegisterEntryHelper(E, L, HookMgr::REGTYPE_PLAYER_GOSSIP);
|
||||||
uint32 ev = Eluna::CHECKVAL<uint32>(L, 2);
|
|
||||||
uint32 shots;
|
|
||||||
|
|
||||||
if (lua_isfunction(L, 3)) // If the third argument is a function, set shots to 0 for backwards-compatibility.
|
|
||||||
{
|
|
||||||
shots = 0;
|
|
||||||
lua_pushvalue(L, 3);
|
|
||||||
}
|
|
||||||
else // Otherwise, shots is the third argument and the function must be the fourth.
|
|
||||||
{
|
|
||||||
shots = Eluna::CHECKVAL<uint32>(L, 3);
|
|
||||||
luaL_checktype(L, 4, LUA_TFUNCTION);
|
|
||||||
lua_pushvalue(L, 4);
|
|
||||||
}
|
|
||||||
|
|
||||||
int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
|
|
||||||
if (functionRef > 0)
|
|
||||||
E->Register(HookMgr::REGTYPE_PLAYER_GOSSIP, menu_id, ev, functionRef, shots);
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1035,30 +912,12 @@ namespace LuaGlobalFunctions
|
|||||||
*
|
*
|
||||||
* @param uint32 entry : [Creature] entry Id
|
* @param uint32 entry : [Creature] entry Id
|
||||||
* @param uint32 event : [Creature] event Id, refer to CreatureEvents above
|
* @param uint32 event : [Creature] event Id, refer to CreatureEvents above
|
||||||
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
|
||||||
* @param function function : function to register
|
* @param function function : function to register
|
||||||
|
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
||||||
*/
|
*/
|
||||||
int RegisterCreatureEvent(Eluna* E, lua_State* L)
|
int RegisterCreatureEvent(Eluna* E, lua_State* L)
|
||||||
{
|
{
|
||||||
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
|
RegisterEntryHelper(E, L, HookMgr::REGTYPE_CREATURE);
|
||||||
uint32 ev = Eluna::CHECKVAL<uint32>(L, 2);
|
|
||||||
uint32 shots;
|
|
||||||
|
|
||||||
if (lua_isfunction(L, 3)) // If the third argument is a function, set shots to 0 for backwards-compatibility.
|
|
||||||
{
|
|
||||||
shots = 0;
|
|
||||||
lua_pushvalue(L, 3);
|
|
||||||
}
|
|
||||||
else // Otherwise, shots is the third argument and the function must be the fourth.
|
|
||||||
{
|
|
||||||
shots = Eluna::CHECKVAL<uint32>(L, 3);
|
|
||||||
luaL_checktype(L, 4, LUA_TFUNCTION);
|
|
||||||
lua_pushvalue(L, 4);
|
|
||||||
}
|
|
||||||
|
|
||||||
int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
|
|
||||||
if (functionRef > 0)
|
|
||||||
E->Register(HookMgr::REGTYPE_CREATURE, entry, ev, functionRef, shots);
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1087,71 +946,12 @@ namespace LuaGlobalFunctions
|
|||||||
*
|
*
|
||||||
* @param uint32 entry : [GameObject] entry Id
|
* @param uint32 entry : [GameObject] entry Id
|
||||||
* @param uint32 event : [GameObject] event Id, refer to GameObjectEvents above
|
* @param uint32 event : [GameObject] event Id, refer to GameObjectEvents above
|
||||||
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
|
||||||
* @param function function : function to register
|
* @param function function : function to register
|
||||||
|
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
||||||
*/
|
*/
|
||||||
int RegisterGameObjectEvent(Eluna* E, lua_State* L)
|
int RegisterGameObjectEvent(Eluna* E, lua_State* L)
|
||||||
{
|
{
|
||||||
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
|
RegisterEntryHelper(E, L, HookMgr::REGTYPE_GAMEOBJECT);
|
||||||
uint32 ev = Eluna::CHECKVAL<uint32>(L, 2);
|
|
||||||
uint32 shots;
|
|
||||||
|
|
||||||
if (lua_isfunction(L, 3)) // If the third argument is a function, set shots to 0 for backwards-compatibility.
|
|
||||||
{
|
|
||||||
shots = 0;
|
|
||||||
lua_pushvalue(L, 3);
|
|
||||||
}
|
|
||||||
else // Otherwise, shots is the third argument and the function must be the fourth.
|
|
||||||
{
|
|
||||||
shots = Eluna::CHECKVAL<uint32>(L, 3);
|
|
||||||
luaL_checktype(L, 4, LUA_TFUNCTION);
|
|
||||||
lua_pushvalue(L, 4);
|
|
||||||
}
|
|
||||||
|
|
||||||
int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
|
|
||||||
if (functionRef > 0)
|
|
||||||
E->Register(HookMgr::REGTYPE_GAMEOBJECT, entry, ev, functionRef, shots);
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Registers a [Battleground] event
|
|
||||||
*
|
|
||||||
* <pre>
|
|
||||||
* enum BGEvents
|
|
||||||
* {
|
|
||||||
* BG_EVENT_ON_START = 1, // (event, bg, bgId, instanceId) - Needs to be added to TC
|
|
||||||
* BG_EVENT_ON_END = 2, // (event, bg, bgId, instanceId, winner) - Needs to be added to TC
|
|
||||||
* BG_EVENT_ON_CREATE = 3, // (event, bg, bgId, instanceId) - Needs to be added to TC
|
|
||||||
* BG_EVENT_ON_PRE_DESTROY = 4, // (event, bg, bgId, instanceId) - Needs to be added to TC
|
|
||||||
* BG_EVENT_COUNT
|
|
||||||
* };
|
|
||||||
* </pre>
|
|
||||||
*
|
|
||||||
* @param uint32 event : [Battleground] event Id, refer to BGEvents above
|
|
||||||
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
|
||||||
* @param function function : function to register
|
|
||||||
*/
|
|
||||||
int RegisterBGEvent(Eluna* E, lua_State* L)
|
|
||||||
{
|
|
||||||
uint32 ev = Eluna::CHECKVAL<uint32>(L, 1);
|
|
||||||
uint32 shots;
|
|
||||||
|
|
||||||
if (lua_isfunction(L, 2)) // If the second argument is a function, set shots to 0 for backwards-compatibility.
|
|
||||||
{
|
|
||||||
shots = 0;
|
|
||||||
lua_pushvalue(L, 2);
|
|
||||||
}
|
|
||||||
else // Otherwise, shots is the second argument and the function must be the third.
|
|
||||||
{
|
|
||||||
shots = Eluna::CHECKVAL<uint32>(L, 2);
|
|
||||||
luaL_checktype(L, 3, LUA_TFUNCTION);
|
|
||||||
lua_pushvalue(L, 3);
|
|
||||||
}
|
|
||||||
|
|
||||||
int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
|
|
||||||
if (functionRef > 0)
|
|
||||||
E->Register(HookMgr::REGTYPE_BG, 0, ev, functionRef, shots);
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
26
HookMgr.cpp
26
HookMgr.cpp
@@ -51,17 +51,7 @@ using namespace HookMgr;
|
|||||||
const char* _LuaBindType = this->BINDMAP->groupName; \
|
const char* _LuaBindType = this->BINDMAP->groupName; \
|
||||||
uint32 _LuaEvent = EVENT; \
|
uint32 _LuaEvent = EVENT; \
|
||||||
int _LuaStackTop = lua_gettop(L); \
|
int _LuaStackTop = lua_gettop(L); \
|
||||||
bool _LuaTemporariesDied = false; \
|
this->BINDMAP->PushFuncRefs(L, _LuaEvent); \
|
||||||
for (size_t i = 0; i < this->BINDMAP->Bindings[_LuaEvent].size(); ++i) \
|
|
||||||
{ \
|
|
||||||
if (this->BINDMAP->Bindings[_LuaEvent][i].isTemporary) \
|
|
||||||
{ \
|
|
||||||
this->BINDMAP->Bindings[_LuaEvent][i].remainingShots--; \
|
|
||||||
if (this->BINDMAP->Bindings[_LuaEvent][i].remainingShots == 0) \
|
|
||||||
_LuaTemporariesDied = true; \
|
|
||||||
} \
|
|
||||||
lua_rawgeti(L, LUA_REGISTRYINDEX, (this->BINDMAP->Bindings[_LuaEvent][i].functionReference)); \
|
|
||||||
} \
|
|
||||||
int _LuaFuncTop = lua_gettop(L); \
|
int _LuaFuncTop = lua_gettop(L); \
|
||||||
int _LuaFuncCount = _LuaFuncTop-_LuaStackTop; \
|
int _LuaFuncCount = _LuaFuncTop-_LuaStackTop; \
|
||||||
Eluna::Push(L, _LuaEvent);
|
Eluna::Push(L, _LuaEvent);
|
||||||
@@ -95,17 +85,7 @@ using namespace HookMgr;
|
|||||||
const char* _LuaBindType = _LuaBind->groupName; \
|
const char* _LuaBindType = _LuaBind->groupName; \
|
||||||
uint32 _LuaEvent = EVENT; \
|
uint32 _LuaEvent = EVENT; \
|
||||||
int _LuaStackTop = lua_gettop(L); \
|
int _LuaStackTop = lua_gettop(L); \
|
||||||
bool _LuaTemporariesDied = false; \
|
this->BINDMAP->PushFuncRefs(L, _LuaEvent, ENTRY); \
|
||||||
for (size_t i = 0; i < this->BINDMAP->Bindings[ENTRY][_LuaEvent].size(); ++i) \
|
|
||||||
{ \
|
|
||||||
if (this->BINDMAP->Bindings[ENTRY][_LuaEvent][i].isTemporary) \
|
|
||||||
{ \
|
|
||||||
this->BINDMAP->Bindings[ENTRY][_LuaEvent][i].remainingShots--; \
|
|
||||||
if (this->BINDMAP->Bindings[ENTRY][_LuaEvent][i].remainingShots == 0) \
|
|
||||||
_LuaTemporariesDied = true; \
|
|
||||||
} \
|
|
||||||
lua_rawgeti(L, LUA_REGISTRYINDEX, (this->BINDMAP->Bindings[ENTRY][_LuaEvent][i].functionReference)); \
|
|
||||||
} \
|
|
||||||
int _LuaFuncTop = lua_gettop(L); \
|
int _LuaFuncTop = lua_gettop(L); \
|
||||||
int _LuaFuncCount = _LuaFuncTop-_LuaStackTop; \
|
int _LuaFuncCount = _LuaFuncTop-_LuaStackTop; \
|
||||||
Eluna::Push(L, _LuaEvent);
|
Eluna::Push(L, _LuaEvent);
|
||||||
@@ -141,8 +121,6 @@ using namespace HookMgr;
|
|||||||
ELUNA_LOG_ERROR("[Eluna]: Ending event %u for %s, stack top was %i and was supposed to be between %i and %i. Report to devs", _LuaEvent, _LuaBindType, lua_gettop(L), _LuaStackTop, _LuaStackTop + _LuaFuncCount * _LuaReturnValues); \
|
ELUNA_LOG_ERROR("[Eluna]: Ending event %u for %s, stack top was %i and was supposed to be between %i and %i. Report to devs", _LuaEvent, _LuaBindType, lua_gettop(L), _LuaStackTop, _LuaStackTop + _LuaFuncCount * _LuaReturnValues); \
|
||||||
} \
|
} \
|
||||||
lua_settop(L, _LuaStackTop); \
|
lua_settop(L, _LuaStackTop); \
|
||||||
if (_LuaTemporariesDied) \
|
|
||||||
_LuaBind->UpdateTemporaryBindings(); \
|
|
||||||
if (!this->event_level) \
|
if (!this->event_level) \
|
||||||
this->InvalidateObjects(); // Invalidate objects on outermost hook call
|
this->InvalidateObjects(); // Invalidate objects on outermost hook call
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user