Eluna implement more hooks, remove unnecessary hooks and code. Can now use Reset to reset timed events and on spawn should be used for events that happen on spawn instead of reset.

This commit is contained in:
Rochet2
2014-04-23 01:44:04 +03:00
committed by Foereaper
parent afb3aa8ca0
commit 7bd0288658
5 changed files with 173 additions and 148 deletions

View File

@@ -95,9 +95,6 @@ typedef std::set<std::string> ScriptPaths;
typedef TemporarySummon TempSummon;
#ifndef CLASSIC
#define PLAYER_FIELD_LIFETIME_HONORABLE_KILLS PLAYER_FIELD_LIFETIME_HONORBALE_KILLS
#ifndef TBC
typedef VehicleInfo Vehicle;
#endif
#endif
#define MAX_TALENT_SPECS MAX_TALENT_SPEC_COUNT
#define GUID_ENPART(guid) ObjectGuid(guid).GetEntry()