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Eluna merged with TC
Certain chat methods had parameter changes. Most of these changes will be updated soon to lift the conflict between versions.
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@@ -340,7 +340,7 @@ ElunaRegister<Unit> UnitMethods[] =
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{ "RemoveAllAuras", &LuaUnit::RemoveAllAuras }, // :RemoveAllAuras() - Removes all the unit's auras
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{ "ClearInCombat", &LuaUnit::ClearInCombat }, // :ClearInCombat() - Clears the unit's combat list (unit will be out of combat), resets the timer to 0, etc
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{ "DeMorph", &LuaUnit::DeMorph }, // :DeMorph() - Sets display back to native
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{ "SendUnitWhisper", &LuaUnit::SendUnitWhisper }, // :SendUnitWhisper(msg, receiver[, bossWhisper]) - Sends a whisper to the receiver
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{ "SendUnitWhisper", &LuaUnit::SendUnitWhisper }, // :SendUnitWhisper(msg, lang, receiver[, bossWhisper]) - Sends a whisper to the receiver
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{ "SendUnitEmote", &LuaUnit::SendUnitEmote }, // :SendUnitEmote(msg[, receiver, bossEmote]) - Sends a text emote
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{ "SendUnitSay", &LuaUnit::SendUnitSay }, // :SendUnitSay(msg, language) - Sends a "Say" message with the specified language (all languages: 0)
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{ "SendUnitYell", &LuaUnit::SendUnitYell }, // :SendUnitYell(msg, language) - Sends a "Yell" message with the specified language (all languages: 0)
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@@ -632,7 +632,7 @@ ElunaRegister<Player> PlayerMethods[] =
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{ "Say", &LuaPlayer::Say }, // :Say(text, lang) - The player says the text
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{ "Yell", &LuaPlayer::Yell }, // :Yell(text, lang) - The player yells the text
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{ "TextEmote", &LuaPlayer::TextEmote }, // :TextEmote(text) - The player does a textemote with the text
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{ "Whisper", &LuaPlayer::Whisper }, // :Whisper(text, lang, receiverGuid) - The player whispers the text to the guid
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{ "Whisper", &LuaPlayer::Whisper }, // :Whisper(text, lang, receiver) - The player whispers the text to the receiver
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{ "CompleteQuest", &LuaPlayer::CompleteQuest }, // :CompleteQuest(entry) - Completes a quest by entry
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{ "IncompleteQuest", &LuaPlayer::IncompleteQuest }, // :IncompleteQuest(entry) - Uncompletes the quest by entry for the player
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{ "FailQuest", &LuaPlayer::FailQuest }, // :FailQuest(entry) - Player fails the quest entry
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