Eluna merged with TC

Certain chat methods had parameter changes. Most of these changes will be updated soon to lift the conflict between versions.
This commit is contained in:
emudevs
2014-09-15 00:22:03 -04:00
parent bc5d1b3f86
commit 7c0d2cb523
3 changed files with 37 additions and 7 deletions

View File

@@ -340,7 +340,7 @@ ElunaRegister<Unit> UnitMethods[] =
{ "RemoveAllAuras", &LuaUnit::RemoveAllAuras }, // :RemoveAllAuras() - Removes all the unit's auras
{ "ClearInCombat", &LuaUnit::ClearInCombat }, // :ClearInCombat() - Clears the unit's combat list (unit will be out of combat), resets the timer to 0, etc
{ "DeMorph", &LuaUnit::DeMorph }, // :DeMorph() - Sets display back to native
{ "SendUnitWhisper", &LuaUnit::SendUnitWhisper }, // :SendUnitWhisper(msg, receiver[, bossWhisper]) - Sends a whisper to the receiver
{ "SendUnitWhisper", &LuaUnit::SendUnitWhisper }, // :SendUnitWhisper(msg, lang, receiver[, bossWhisper]) - Sends a whisper to the receiver
{ "SendUnitEmote", &LuaUnit::SendUnitEmote }, // :SendUnitEmote(msg[, receiver, bossEmote]) - Sends a text emote
{ "SendUnitSay", &LuaUnit::SendUnitSay }, // :SendUnitSay(msg, language) - Sends a "Say" message with the specified language (all languages: 0)
{ "SendUnitYell", &LuaUnit::SendUnitYell }, // :SendUnitYell(msg, language) - Sends a "Yell" message with the specified language (all languages: 0)
@@ -632,7 +632,7 @@ ElunaRegister<Player> PlayerMethods[] =
{ "Say", &LuaPlayer::Say }, // :Say(text, lang) - The player says the text
{ "Yell", &LuaPlayer::Yell }, // :Yell(text, lang) - The player yells the text
{ "TextEmote", &LuaPlayer::TextEmote }, // :TextEmote(text) - The player does a textemote with the text
{ "Whisper", &LuaPlayer::Whisper }, // :Whisper(text, lang, receiverGuid) - The player whispers the text to the guid
{ "Whisper", &LuaPlayer::Whisper }, // :Whisper(text, lang, receiver) - The player whispers the text to the receiver
{ "CompleteQuest", &LuaPlayer::CompleteQuest }, // :CompleteQuest(entry) - Completes a quest by entry
{ "IncompleteQuest", &LuaPlayer::IncompleteQuest }, // :IncompleteQuest(entry) - Uncompletes the quest by entry for the player
{ "FailQuest", &LuaPlayer::FailQuest }, // :FailQuest(entry) - Player fails the quest entry