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https://github.com/azerothcore/mod-ale
synced 2025-11-29 15:38:17 +08:00
Enable GameObject faction check for worldobject searchers and fix a typo
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@@ -186,6 +186,7 @@ namespace LuaWorldObject
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*
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* @param float range = 533.33333 : optionally set range. Default range is grid size
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* @param uint32 entryId = 0 : optionally set entry ID of game object to find
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* @param uint32 hostile = 0 : 0 both, 1 hostile, 2 friendly
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*
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* @return [GameObject] nearestGameObject
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*/
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@@ -193,9 +194,10 @@ namespace LuaWorldObject
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{
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float range = Eluna::CHECKVAL<float>(L, 2, SIZE_OF_GRIDS);
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uint32 entry = Eluna::CHECKVAL<uint32>(L, 3, 0);
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uint32 hostile = Eluna::CHECKVAL<uint32>(L, 4, 0);
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GameObject* target = NULL;
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ElunaUtil::WorldObjectInRangeCheck checker(true, obj, range, TYPEMASK_GAMEOBJECT, entry);
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ElunaUtil::WorldObjectInRangeCheck checker(true, obj, range, TYPEMASK_GAMEOBJECT, entry, hostile);
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#ifndef TRINITY
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MaNGOS::GameObjectLastSearcher<ElunaUtil::WorldObjectInRangeCheck> searcher(target, checker);
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Cell::VisitGridObjects(obj, searcher, range);
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@@ -293,8 +295,8 @@ namespace LuaWorldObject
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{
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float range = Eluna::CHECKVAL<float>(L, 2, SIZE_OF_GRIDS);
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uint32 entry = Eluna::CHECKVAL<uint32>(L, 3, 0);
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uint32 hostile = Eluna::CHECKVAL<uint32>(L, 3, 0);
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uint32 dead = Eluna::CHECKVAL<uint32>(L, 4, 1);
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uint32 hostile = Eluna::CHECKVAL<uint32>(L, 4, 0);
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uint32 dead = Eluna::CHECKVAL<uint32>(L, 5, 1);
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std::list<Creature*> list;
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ElunaUtil::WorldObjectInRangeCheck checker(false, obj, range, TYPEMASK_UNIT, entry, hostile, dead);
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@@ -326,6 +328,7 @@ namespace LuaWorldObject
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*
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* @param float range = 533.33333 : optionally set range. Default range is grid size
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* @param uint32 entryId = 0 : optionally set entry ID of game objects to find
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* @param uint32 hostile = 0 : 0 both, 1 hostile, 2 friendly
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*
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* @return table gameObjectsInRange : table of [GameObject]s
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*/
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@@ -333,9 +336,10 @@ namespace LuaWorldObject
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{
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float range = Eluna::CHECKVAL<float>(L, 2, SIZE_OF_GRIDS);
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uint32 entry = Eluna::CHECKVAL<uint32>(L, 3, 0);
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uint32 hostile = Eluna::CHECKVAL<uint32>(L, 4, 0);
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std::list<GameObject*> list;
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ElunaUtil::WorldObjectInRangeCheck checker(false, obj, range, TYPEMASK_GAMEOBJECT, entry);
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ElunaUtil::WorldObjectInRangeCheck checker(false, obj, range, TYPEMASK_GAMEOBJECT, entry, hostile);
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#ifndef TRINITY
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MaNGOS::GameObjectListSearcher<ElunaUtil::WorldObjectInRangeCheck> searcher(list, checker);
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Cell::VisitGridObjects(obj, searcher, range);
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