chore: rename Eluna to ALE (#318)

Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
This commit is contained in:
Foe
2025-10-23 12:53:30 +02:00
committed by GitHub
parent c35416fa36
commit 81d3f02679
77 changed files with 3605 additions and 3605 deletions

View File

@@ -1,44 +1,44 @@
[worldserver]
###################################################################################################
# ELUNA SETTINGS
# ALE SETTINGS
#
# Eluna.Enabled
# Description: Enable or disable Eluna LuaEngine
# ALE.Enabled
# Description: Enable or disable ALE LuaEngine
# Default: true - (enabled)
# false - (disabled)
#
# Eluna.TraceBack
# ALE.TraceBack
# Description: Sets whether to use debug.traceback function on a lua error or not.
# Notice that you can redefine the function.
# Default: false - (use default error output)
# true - (use debug.traceback function)
#
# Eluna.ScriptPath
# ALE.ScriptPath
# Description: Sets the location of the script folder to load scripts from
# The path can be relative or absolute.
# Default: "lua_scripts"
#
# Eluna.PlayerAnnounceReload
# ALE.PlayerAnnounceReload
# Description: Enable or disable whether the reload announcement is sent to players (Lowest security level).
# Default: false - (disabled)
# true - (enabled)
#
# Eluna.RequirePaths
# ALE.RequirePaths
# Description: Sets the location of additional require paths.
# These paths are absolute and follows the standard Lua require path patterns.
# Below are a set of "standard" paths used by most package managers.
# "/usr/share/%s/?.lua;/usr/local/share/lua/%s/?.lua;/usr/local/share/lua/%s/?/init.lua;/usr/share/lua/%s/?.lua;/usr/share/lua/%s/?/init.lua;"
# Default: ""
#
# Eluna.RequireCPaths
# ALE.RequireCPaths
# Description: Sets the location of additional require C paths.
# These paths are absolute and follows the standard Lua require path patterns.
# Below are a set of "standard" paths used by most package managers.
# "/usr/local/lib/lua/%s/?.so;/usr/lib/x86_64-linux-gnu/lua/%s/?.so;/usr/local/lib/lua/%s/loadall.so;"
# Default: ""
#
# Eluna.AutoReload
# ALE.AutoReload
# Description: Enable or disable automatic reloading of Lua scripts when files are modified.
# This feature watches the script directory for changes and automatically
# triggers a reload when .lua files are added, modified, or deleted.
@@ -46,29 +46,29 @@
# Default: false - (disabled)
# true - (enabled)
#
# Eluna.AutoReloadInterval
# ALE.AutoReloadInterval
# Description: Sets the interval in seconds between file system checks for auto-reload.
# Lower values provide faster detection but use more CPU resources.
# Higher values reduce CPU usage but increase detection delay.
# Default: 1 - (check every 1 second)
#
# Eluna.BytecodeCache
# ALE.BytecodeCache
# Description: Enable or disable bytecode caching for improved performance.
# When enabled, Lua/MoonScript files are compiled to bytecode and cached in memory.
# This significantly speeds up script reloading (.reload eluna).
# This significantly speeds up script reloading (.reload ALE).
# Cache is cleared only when files are modified or server restarts.
# Default: true - (enabled)
# false - (disabled)
Eluna.Enabled = true
Eluna.TraceBack = false
Eluna.ScriptPath = "lua_scripts"
Eluna.PlayerAnnounceReload = false
Eluna.RequirePaths = ""
Eluna.RequireCPaths = ""
Eluna.AutoReload = false
Eluna.AutoReloadInterval = 1
Eluna.BytecodeCache = true
ALE.Enabled = true
ALE.TraceBack = false
ALE.ScriptPath = "lua_scripts"
ALE.PlayerAnnounceReload = false
ALE.RequirePaths = ""
ALE.RequireCPaths = ""
ALE.AutoReload = false
ALE.AutoReloadInterval = 1
ALE.BytecodeCache = true
###################################################################################################
# LOGGING SYSTEM SETTINGS
@@ -136,8 +136,8 @@ Eluna.BytecodeCache = true
# NOTE: Does not work with dynamic filenames.
# Example: 536870912 (512 MB)
#
Appender.ElunaLog=2,5,0,eluna.log,w
Appender.ElunaConsole=1,4,0,"0 9 0 3 5 0"
Appender.ALELog=2,5,0,ALE.log,w
Appender.ALEConsole=1,4,0,"0 9 0 3 5 0"
# Logger config values: Given a logger "name"
# Logger.name
@@ -156,4 +156,4 @@ Appender.ElunaConsole=1,4,0,"0 9 0 3 5 0"
# AppenderList: List of appenders linked to logger
# (Using spaces as separator).
#
Logger.eluna=4,ElunaLog ElunaConsole
Logger.ALE=4,ALELog ALEConsole