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chore: rename Eluna to ALE (#318)
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
This commit is contained in:
@@ -1,44 +1,44 @@
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[worldserver]
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###################################################################################################
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# ELUNA SETTINGS
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# ALE SETTINGS
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#
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# Eluna.Enabled
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# Description: Enable or disable Eluna LuaEngine
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# ALE.Enabled
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# Description: Enable or disable ALE LuaEngine
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# Default: true - (enabled)
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# false - (disabled)
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#
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# Eluna.TraceBack
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# ALE.TraceBack
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# Description: Sets whether to use debug.traceback function on a lua error or not.
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# Notice that you can redefine the function.
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# Default: false - (use default error output)
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# true - (use debug.traceback function)
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#
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# Eluna.ScriptPath
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# ALE.ScriptPath
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# Description: Sets the location of the script folder to load scripts from
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# The path can be relative or absolute.
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# Default: "lua_scripts"
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#
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# Eluna.PlayerAnnounceReload
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# ALE.PlayerAnnounceReload
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# Description: Enable or disable whether the reload announcement is sent to players (Lowest security level).
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# Default: false - (disabled)
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# true - (enabled)
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#
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# Eluna.RequirePaths
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# ALE.RequirePaths
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# Description: Sets the location of additional require paths.
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# These paths are absolute and follows the standard Lua require path patterns.
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# Below are a set of "standard" paths used by most package managers.
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# "/usr/share/%s/?.lua;/usr/local/share/lua/%s/?.lua;/usr/local/share/lua/%s/?/init.lua;/usr/share/lua/%s/?.lua;/usr/share/lua/%s/?/init.lua;"
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# Default: ""
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#
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# Eluna.RequireCPaths
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# ALE.RequireCPaths
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# Description: Sets the location of additional require C paths.
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# These paths are absolute and follows the standard Lua require path patterns.
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# Below are a set of "standard" paths used by most package managers.
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# "/usr/local/lib/lua/%s/?.so;/usr/lib/x86_64-linux-gnu/lua/%s/?.so;/usr/local/lib/lua/%s/loadall.so;"
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# Default: ""
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#
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# Eluna.AutoReload
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# ALE.AutoReload
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# Description: Enable or disable automatic reloading of Lua scripts when files are modified.
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# This feature watches the script directory for changes and automatically
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# triggers a reload when .lua files are added, modified, or deleted.
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@@ -46,29 +46,29 @@
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# Default: false - (disabled)
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# true - (enabled)
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#
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# Eluna.AutoReloadInterval
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# ALE.AutoReloadInterval
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# Description: Sets the interval in seconds between file system checks for auto-reload.
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# Lower values provide faster detection but use more CPU resources.
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# Higher values reduce CPU usage but increase detection delay.
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# Default: 1 - (check every 1 second)
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#
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# Eluna.BytecodeCache
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# ALE.BytecodeCache
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# Description: Enable or disable bytecode caching for improved performance.
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# When enabled, Lua/MoonScript files are compiled to bytecode and cached in memory.
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# This significantly speeds up script reloading (.reload eluna).
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# This significantly speeds up script reloading (.reload ALE).
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# Cache is cleared only when files are modified or server restarts.
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# Default: true - (enabled)
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# false - (disabled)
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Eluna.Enabled = true
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Eluna.TraceBack = false
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Eluna.ScriptPath = "lua_scripts"
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Eluna.PlayerAnnounceReload = false
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Eluna.RequirePaths = ""
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Eluna.RequireCPaths = ""
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Eluna.AutoReload = false
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Eluna.AutoReloadInterval = 1
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Eluna.BytecodeCache = true
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ALE.Enabled = true
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ALE.TraceBack = false
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ALE.ScriptPath = "lua_scripts"
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ALE.PlayerAnnounceReload = false
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ALE.RequirePaths = ""
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ALE.RequireCPaths = ""
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ALE.AutoReload = false
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ALE.AutoReloadInterval = 1
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ALE.BytecodeCache = true
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###################################################################################################
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# LOGGING SYSTEM SETTINGS
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@@ -136,8 +136,8 @@ Eluna.BytecodeCache = true
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# NOTE: Does not work with dynamic filenames.
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# Example: 536870912 (512 MB)
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#
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Appender.ElunaLog=2,5,0,eluna.log,w
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Appender.ElunaConsole=1,4,0,"0 9 0 3 5 0"
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Appender.ALELog=2,5,0,ALE.log,w
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Appender.ALEConsole=1,4,0,"0 9 0 3 5 0"
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# Logger config values: Given a logger "name"
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# Logger.name
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@@ -156,4 +156,4 @@ Appender.ElunaConsole=1,4,0,"0 9 0 3 5 0"
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# AppenderList: List of appenders linked to logger
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# (Using spaces as separator).
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#
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Logger.eluna=4,ElunaLog ElunaConsole
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Logger.ALE=4,ALELog ALEConsole
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