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Fix typo
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@@ -494,7 +494,7 @@ namespace LuaWorldObject
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* @param float z
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* @param float o
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* @param uint32 respawnDelay = 30 : respawn time in seconds
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* @return &GameObjecy
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* @return &GameObject gameObject
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*/
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int SummonGameObject(lua_State* L, WorldObject* obj)
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{
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