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https://github.com/azerothcore/mod-ale
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Enhance GlobalMethod documentation
This commit is contained in:
130
GlobalMethods.h
130
GlobalMethods.h
@@ -10,9 +10,9 @@
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namespace LuaGlobalFunctions
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{
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/**
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* Returns ElunaEngine name
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* Returns lua engine name. Currently `ElunaEngine`
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*
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* @return const char* name
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* @return string engineName
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*/
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int GetLuaEngine(lua_State* L)
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{
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@@ -21,9 +21,10 @@ namespace LuaGlobalFunctions
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}
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/**
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* Returns Emulator name
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* Returns emulator / core name.
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* For example `MaNGOS`, `cMaNGOS` or `TrinityCore`
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*
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* @return const char* name
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* @return string coreName
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*/
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int GetCoreName(lua_State* L)
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{
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@@ -32,9 +33,13 @@ namespace LuaGlobalFunctions
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}
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/**
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* Returns Emulator version
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* Returns emulator version
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*
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* @return const char* version
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* * For TrinityCore returns for example `2014-08-13 17:27:22 +0300`
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* * For cMaNGOS returns for example `12708`
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* * For MaNGOS returns for example `20002`
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*
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* @return string version
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*/
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int GetCoreVersion(lua_State* L)
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{
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@@ -43,9 +48,9 @@ namespace LuaGlobalFunctions
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}
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/**
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* Returns Emulator expansion
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* Returns emulator expansion. Expansion is 0 for classic, 1 for TBC, 2 for WOTLK and 3 for cataclysm
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*
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* @return int32 version
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* @return int32 version : emulator expansion ID
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*/
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int GetCoreExpansion(lua_State* L)
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{
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@@ -79,7 +84,7 @@ namespace LuaGlobalFunctions
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* Finds and Returns [Player] by guid if found
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*
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* @param uint64 guid : guid of the [Player]
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* @return [Quest] quest
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* @return [Player] player
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*/
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int GetPlayerByGUID(lua_State* L)
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{
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@@ -91,8 +96,8 @@ namespace LuaGlobalFunctions
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/**
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* Finds and Returns [Player] by name if found
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*
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* @param const char* name : name of the [Player]
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* @return [Quest] quest
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* @param string name : name of the [Player]
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* @return [Player] player
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*/
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int GetPlayerByName(lua_State* L)
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{
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@@ -102,10 +107,9 @@ namespace LuaGlobalFunctions
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}
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/**
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* Returns game time
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* Returns game time in seconds
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*
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* @param uint32 time : game time
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* @return uint32 time : also returns int32 if time < 0
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* @return uint32 time
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*/
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int GetGameTime(lua_State* L)
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{
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@@ -120,8 +124,17 @@ namespace LuaGlobalFunctions
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/**
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* Returns a table with all the current [Player]s in the world
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*
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* @param uint32 team : optional check team of the [Player], Alliance, Horde or Neutral (All)
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* @param bool onlyGM : optional check if GM only
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* <pre>
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* enum TeamId
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* {
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* TEAM_ALLIANCE = 0,
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* TEAM_HORDE = 1,
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* TEAM_NEUTRAL = 2
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* };
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* </pre>
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*
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* @param [TeamId] team = TEAM_NEUTRAL : optional check team of the [Player], Alliance, Horde or Neutral (All)
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* @param bool onlyGM = false : optional check if GM only
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* @return table worldPlayers
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*/
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int GetPlayersInWorld(lua_State* L)
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@@ -159,9 +172,18 @@ namespace LuaGlobalFunctions
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/**
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* Returns a table with all the current [Player]s in a map
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*
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* @param uint32 mapID : the [Map] entry ID
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* @param uint32 instanceID : the instance ID to search in the map
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* @param uint32 team : optional check team of the [Player], Alliance, Horde or Neutral (All)
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* <pre>
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* enum TeamId
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* {
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* TEAM_ALLIANCE = 0,
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* TEAM_HORDE = 1,
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* TEAM_NEUTRAL = 2
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* };
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* </pre>
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*
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* @param uint32 mapId : the [Map] entry ID
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* @param uint32 instanceId : the instance ID to search in the map
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* @param [TeamId] team : optional check team of the [Player], Alliance, Horde or Neutral (All)
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* @return table mapPlayers
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*/
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int GetPlayersInMap(lua_State* L)
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@@ -204,7 +226,7 @@ namespace LuaGlobalFunctions
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/**
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* Returns [Guild] by name
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*
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* @param const char* name : the name of a guild
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* @param string name : the name of a guild
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* @return [Guild] guild
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*/
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int GetGuildByName(lua_State* L)
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@@ -217,8 +239,8 @@ namespace LuaGlobalFunctions
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/**
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* Returns [Map] by ID
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*
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* @param uint32 mapid : the [Map] ID
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* @param uint32 instance : instance ID to search
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* @param uint32 mapId : the [Map] ID
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* @param uint32 instanceId : instance ID to search, use 0 if not instance
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* @return [Map] map
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*/
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int GetMapById(lua_State* L)
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@@ -257,6 +279,8 @@ namespace LuaGlobalFunctions
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/**
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* Returns a [Player]'s GUID
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* [Player] GUID consist of low GUID and type ID
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* [Player] and [Creature] for example can have the same low GUID but not GUID.
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*
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* @param uint32 lowguid : low GUID of the [Player]
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* @return uint64 guid
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@@ -270,6 +294,8 @@ namespace LuaGlobalFunctions
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/**
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* Returns an [Item]'s GUID
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* [Item] GUID consist of low GUID and type ID
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* [Player] and [Item] for example can have the same low GUID but not GUID.
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*
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* @param uint32 lowguid : low GUID of the [Item]
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* @return uint64 guid
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@@ -283,8 +309,11 @@ namespace LuaGlobalFunctions
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/**
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* Returns a [GameObject]'s GUID
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* [GameObject] GUID consist of entry ID, low GUID and type ID
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* [Player] and [GameObject] for example can have the same low GUID but not GUID.
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*
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* @param uint32 lowguid : low GUID of the [GameObject]
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* @param uint32 entry : entry ID of the [GameObject]
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* @return uint64 guid
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*/
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int GetObjectGUID(lua_State* L)
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@@ -296,9 +325,12 @@ namespace LuaGlobalFunctions
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}
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/**
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* Returns a [Unit]'s GUID
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* Returns a [Creature]'s GUID.
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* [Creature] GUID consist of entry ID, low GUID and type ID
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* [Player] and [Creature] for example can have the same low GUID but not GUID.
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*
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* @param uint32 lowguid : low GUID of the [Unit]
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* @param uint32 lowguid : low GUID of the [Creature]
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* @param uint32 entry : entry ID of the [Creature]
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* @return uint64 guid
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*/
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int GetUnitGUID(lua_State* L)
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@@ -310,10 +342,13 @@ namespace LuaGlobalFunctions
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}
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/**
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* Returns a [Unit]'s GUID
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* Returns the low GUID from a GUID.
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* Low GUID is an ID to distinct the objects of the same type.
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* [Player] and [Creature] for example can have the same low GUID but not GUID.
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* GUID consist of entry ID, low GUID and type ID
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*
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* @param uint64 guid : guid of the [Object]
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* @return uint32 lowguid
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* @param uint64 guid : GUID of an [Object]
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* @return uint32 lowguid : low GUID of the [Object]
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*/
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int GetGUIDLow(lua_State* L)
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{
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@@ -324,7 +359,7 @@ namespace LuaGlobalFunctions
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}
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/**
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* Returns an [Item]'s link in the chat
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* Returns an [Item]'s chat link
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*
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* <pre>
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* enum Locales
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@@ -340,8 +375,9 @@ namespace LuaGlobalFunctions
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* LOCALE_ruRU = 8
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* };
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* </pre>
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*
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* @param uint32 entry : entry ID of the [Item]
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* @param int32 loc_idx : locale index
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* @param int32 loc_idx = 0 : locale index, default is enUS
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* @return string itemLink
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*/
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int GetItemLink(lua_State* L)
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@@ -371,6 +407,14 @@ namespace LuaGlobalFunctions
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return 1;
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}
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/**
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* Returns the type ID from a GUID.
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* Type ID is different for each type ([Player], [Creature], [GameObject]...)
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* GUID consist of entry ID, low GUID and type ID
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*
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* @param uint64 guid : GUID of an [Object]
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* @return uint32 typeId : type ID of the [Object]
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*/
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int GetGUIDType(lua_State* L)
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{
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uint64 guid = Eluna::CHECKVAL<uint64>(L, 1);
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@@ -378,6 +422,15 @@ namespace LuaGlobalFunctions
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return 1;
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}
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/**
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* Returns the entry ID from a GUID.
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* Entry ID is different for each [Creature] and [GameObject].
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* [Item] GUIDs dont include the entry
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* GUID consist of entry ID, low GUID and type ID
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*
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* @param uint64 guid : GUID of an [Creature] or [GameObject], otherwise returns 0
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* @return uint32 entry : entry ID of the [Creature] or [GameObject]
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*/
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int GetGUIDEntry(lua_State* L)
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{
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uint64 guid = Eluna::CHECKVAL<uint64>(L, 1);
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@@ -385,6 +438,13 @@ namespace LuaGlobalFunctions
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return 1;
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}
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/**
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* Returns the area's or zone's name
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*
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* @param uint32 areaOrZoneId : area ID or zone ID
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* @param uint32 locale_idx = 0 : locale to return the name in
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* @return string areaOrZoneName
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*/
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int GetAreaName(lua_State* L)
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{
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uint32 areaOrZoneId = Eluna::CHECKVAL<uint32>(L, 1);
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@@ -674,17 +734,17 @@ namespace LuaGlobalFunctions
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/**
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* Performs an ingame spawn and returns [Creature] or [GameObject] dependent on spawnType
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*
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* @param int32 spawntype : type of object to spawn, 1 = [Creature], 2 = [GameObject]
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* @param int32 spawnType : type of object to spawn, 1 = [Creature], 2 = [GameObject]
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* @param uint32 entry : entry ID of the [Creature] or [GameObject]
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* @param uint32 mapID : map ID to spawn the [Creature] or [GameObject] in
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* @param uint32 instance ID : instance to put the [Creature] or [GameObject] in, 1 is default
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* @param uint32 mapId : map ID to spawn the [Creature] or [GameObject] in
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* @param uint32 instanceId : instance ID to put the [Creature] or [GameObject] in. Non instance is 0
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* @param float x : x coordinate of the [Creature] or [GameObject]
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* @param float y : y coordinate of the [Creature] or [GameObject]
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* @param float z : z coordinate of the [Creature] or [GameObject]
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* @param float o : o facing/orientation of the [Creature] or [GameObject]
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* @param bool save : optional to save the [Creature] or [GameObject] to the database on spawn
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* @param uint32 durorresptime : despawn time of the [Creature] or [GameObject] if they aren't saved
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* @param uint32 phase : phase to put the [Creature] or [GameObject] in
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* @param bool save = false : optional to save the [Creature] or [GameObject] to the database
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* @param uint32 durorresptime = 0 : despawn time of the [Creature] if it's not saved or respawn time of [GameObject]
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* @param uint32 phase = 1 : phase to put the [Creature] or [GameObject] in
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* @return [WorldObject] worldObject : returns [Creature] or [GameObject]
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*/
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int PerformIngameSpawn(lua_State* L)
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