Enhance GlobalMethod documentation

This commit is contained in:
Rochet2
2014-08-15 00:03:21 +03:00
parent d078e00d68
commit 846b9c7f6d

View File

@@ -10,9 +10,9 @@
namespace LuaGlobalFunctions namespace LuaGlobalFunctions
{ {
/** /**
* Returns ElunaEngine name * Returns lua engine name. Currently `ElunaEngine`
* *
* @return const char* name * @return string engineName
*/ */
int GetLuaEngine(lua_State* L) int GetLuaEngine(lua_State* L)
{ {
@@ -21,9 +21,10 @@ namespace LuaGlobalFunctions
} }
/** /**
* Returns Emulator name * Returns emulator / core name.
* For example `MaNGOS`, `cMaNGOS` or `TrinityCore`
* *
* @return const char* name * @return string coreName
*/ */
int GetCoreName(lua_State* L) int GetCoreName(lua_State* L)
{ {
@@ -32,9 +33,13 @@ namespace LuaGlobalFunctions
} }
/** /**
* Returns Emulator version * Returns emulator version
* *
* @return const char* version * * For TrinityCore returns for example `2014-08-13 17:27:22 +0300`
* * For cMaNGOS returns for example `12708`
* * For MaNGOS returns for example `20002`
*
* @return string version
*/ */
int GetCoreVersion(lua_State* L) int GetCoreVersion(lua_State* L)
{ {
@@ -43,9 +48,9 @@ namespace LuaGlobalFunctions
} }
/** /**
* Returns Emulator expansion * Returns emulator expansion. Expansion is 0 for classic, 1 for TBC, 2 for WOTLK and 3 for cataclysm
* *
* @return int32 version * @return int32 version : emulator expansion ID
*/ */
int GetCoreExpansion(lua_State* L) int GetCoreExpansion(lua_State* L)
{ {
@@ -79,7 +84,7 @@ namespace LuaGlobalFunctions
* Finds and Returns [Player] by guid if found * Finds and Returns [Player] by guid if found
* *
* @param uint64 guid : guid of the [Player] * @param uint64 guid : guid of the [Player]
* @return [Quest] quest * @return [Player] player
*/ */
int GetPlayerByGUID(lua_State* L) int GetPlayerByGUID(lua_State* L)
{ {
@@ -91,8 +96,8 @@ namespace LuaGlobalFunctions
/** /**
* Finds and Returns [Player] by name if found * Finds and Returns [Player] by name if found
* *
* @param const char* name : name of the [Player] * @param string name : name of the [Player]
* @return [Quest] quest * @return [Player] player
*/ */
int GetPlayerByName(lua_State* L) int GetPlayerByName(lua_State* L)
{ {
@@ -102,10 +107,9 @@ namespace LuaGlobalFunctions
} }
/** /**
* Returns game time * Returns game time in seconds
* *
* @param uint32 time : game time * @return uint32 time
* @return uint32 time : also returns int32 if time < 0
*/ */
int GetGameTime(lua_State* L) int GetGameTime(lua_State* L)
{ {
@@ -120,8 +124,17 @@ namespace LuaGlobalFunctions
/** /**
* Returns a table with all the current [Player]s in the world * Returns a table with all the current [Player]s in the world
* *
* @param uint32 team : optional check team of the [Player], Alliance, Horde or Neutral (All) * <pre>
* @param bool onlyGM : optional check if GM only * enum TeamId
* {
* TEAM_ALLIANCE = 0,
* TEAM_HORDE = 1,
* TEAM_NEUTRAL = 2
* };
* </pre>
*
* @param [TeamId] team = TEAM_NEUTRAL : optional check team of the [Player], Alliance, Horde or Neutral (All)
* @param bool onlyGM = false : optional check if GM only
* @return table worldPlayers * @return table worldPlayers
*/ */
int GetPlayersInWorld(lua_State* L) int GetPlayersInWorld(lua_State* L)
@@ -159,9 +172,18 @@ namespace LuaGlobalFunctions
/** /**
* Returns a table with all the current [Player]s in a map * Returns a table with all the current [Player]s in a map
* *
* @param uint32 mapID : the [Map] entry ID * <pre>
* @param uint32 instanceID : the instance ID to search in the map * enum TeamId
* @param uint32 team : optional check team of the [Player], Alliance, Horde or Neutral (All) * {
* TEAM_ALLIANCE = 0,
* TEAM_HORDE = 1,
* TEAM_NEUTRAL = 2
* };
* </pre>
*
* @param uint32 mapId : the [Map] entry ID
* @param uint32 instanceId : the instance ID to search in the map
* @param [TeamId] team : optional check team of the [Player], Alliance, Horde or Neutral (All)
* @return table mapPlayers * @return table mapPlayers
*/ */
int GetPlayersInMap(lua_State* L) int GetPlayersInMap(lua_State* L)
@@ -204,7 +226,7 @@ namespace LuaGlobalFunctions
/** /**
* Returns [Guild] by name * Returns [Guild] by name
* *
* @param const char* name : the name of a guild * @param string name : the name of a guild
* @return [Guild] guild * @return [Guild] guild
*/ */
int GetGuildByName(lua_State* L) int GetGuildByName(lua_State* L)
@@ -217,8 +239,8 @@ namespace LuaGlobalFunctions
/** /**
* Returns [Map] by ID * Returns [Map] by ID
* *
* @param uint32 mapid : the [Map] ID * @param uint32 mapId : the [Map] ID
* @param uint32 instance : instance ID to search * @param uint32 instanceId : instance ID to search, use 0 if not instance
* @return [Map] map * @return [Map] map
*/ */
int GetMapById(lua_State* L) int GetMapById(lua_State* L)
@@ -257,6 +279,8 @@ namespace LuaGlobalFunctions
/** /**
* Returns a [Player]'s GUID * Returns a [Player]'s GUID
* [Player] GUID consist of low GUID and type ID
* [Player] and [Creature] for example can have the same low GUID but not GUID.
* *
* @param uint32 lowguid : low GUID of the [Player] * @param uint32 lowguid : low GUID of the [Player]
* @return uint64 guid * @return uint64 guid
@@ -270,6 +294,8 @@ namespace LuaGlobalFunctions
/** /**
* Returns an [Item]'s GUID * Returns an [Item]'s GUID
* [Item] GUID consist of low GUID and type ID
* [Player] and [Item] for example can have the same low GUID but not GUID.
* *
* @param uint32 lowguid : low GUID of the [Item] * @param uint32 lowguid : low GUID of the [Item]
* @return uint64 guid * @return uint64 guid
@@ -283,8 +309,11 @@ namespace LuaGlobalFunctions
/** /**
* Returns a [GameObject]'s GUID * Returns a [GameObject]'s GUID
* [GameObject] GUID consist of entry ID, low GUID and type ID
* [Player] and [GameObject] for example can have the same low GUID but not GUID.
* *
* @param uint32 lowguid : low GUID of the [GameObject] * @param uint32 lowguid : low GUID of the [GameObject]
* @param uint32 entry : entry ID of the [GameObject]
* @return uint64 guid * @return uint64 guid
*/ */
int GetObjectGUID(lua_State* L) int GetObjectGUID(lua_State* L)
@@ -296,9 +325,12 @@ namespace LuaGlobalFunctions
} }
/** /**
* Returns a [Unit]'s GUID * Returns a [Creature]'s GUID.
* [Creature] GUID consist of entry ID, low GUID and type ID
* [Player] and [Creature] for example can have the same low GUID but not GUID.
* *
* @param uint32 lowguid : low GUID of the [Unit] * @param uint32 lowguid : low GUID of the [Creature]
* @param uint32 entry : entry ID of the [Creature]
* @return uint64 guid * @return uint64 guid
*/ */
int GetUnitGUID(lua_State* L) int GetUnitGUID(lua_State* L)
@@ -310,10 +342,13 @@ namespace LuaGlobalFunctions
} }
/** /**
* Returns a [Unit]'s GUID * Returns the low GUID from a GUID.
* Low GUID is an ID to distinct the objects of the same type.
* [Player] and [Creature] for example can have the same low GUID but not GUID.
* GUID consist of entry ID, low GUID and type ID
* *
* @param uint64 guid : guid of the [Object] * @param uint64 guid : GUID of an [Object]
* @return uint32 lowguid * @return uint32 lowguid : low GUID of the [Object]
*/ */
int GetGUIDLow(lua_State* L) int GetGUIDLow(lua_State* L)
{ {
@@ -324,7 +359,7 @@ namespace LuaGlobalFunctions
} }
/** /**
* Returns an [Item]'s link in the chat * Returns an [Item]'s chat link
* *
* <pre> * <pre>
* enum Locales * enum Locales
@@ -340,8 +375,9 @@ namespace LuaGlobalFunctions
* LOCALE_ruRU = 8 * LOCALE_ruRU = 8
* }; * };
* </pre> * </pre>
*
* @param uint32 entry : entry ID of the [Item] * @param uint32 entry : entry ID of the [Item]
* @param int32 loc_idx : locale index * @param int32 loc_idx = 0 : locale index, default is enUS
* @return string itemLink * @return string itemLink
*/ */
int GetItemLink(lua_State* L) int GetItemLink(lua_State* L)
@@ -371,6 +407,14 @@ namespace LuaGlobalFunctions
return 1; return 1;
} }
/**
* Returns the type ID from a GUID.
* Type ID is different for each type ([Player], [Creature], [GameObject]...)
* GUID consist of entry ID, low GUID and type ID
*
* @param uint64 guid : GUID of an [Object]
* @return uint32 typeId : type ID of the [Object]
*/
int GetGUIDType(lua_State* L) int GetGUIDType(lua_State* L)
{ {
uint64 guid = Eluna::CHECKVAL<uint64>(L, 1); uint64 guid = Eluna::CHECKVAL<uint64>(L, 1);
@@ -378,6 +422,15 @@ namespace LuaGlobalFunctions
return 1; return 1;
} }
/**
* Returns the entry ID from a GUID.
* Entry ID is different for each [Creature] and [GameObject].
* [Item] GUIDs dont include the entry
* GUID consist of entry ID, low GUID and type ID
*
* @param uint64 guid : GUID of an [Creature] or [GameObject], otherwise returns 0
* @return uint32 entry : entry ID of the [Creature] or [GameObject]
*/
int GetGUIDEntry(lua_State* L) int GetGUIDEntry(lua_State* L)
{ {
uint64 guid = Eluna::CHECKVAL<uint64>(L, 1); uint64 guid = Eluna::CHECKVAL<uint64>(L, 1);
@@ -385,6 +438,13 @@ namespace LuaGlobalFunctions
return 1; return 1;
} }
/**
* Returns the area's or zone's name
*
* @param uint32 areaOrZoneId : area ID or zone ID
* @param uint32 locale_idx = 0 : locale to return the name in
* @return string areaOrZoneName
*/
int GetAreaName(lua_State* L) int GetAreaName(lua_State* L)
{ {
uint32 areaOrZoneId = Eluna::CHECKVAL<uint32>(L, 1); uint32 areaOrZoneId = Eluna::CHECKVAL<uint32>(L, 1);
@@ -674,17 +734,17 @@ namespace LuaGlobalFunctions
/** /**
* Performs an ingame spawn and returns [Creature] or [GameObject] dependent on spawnType * Performs an ingame spawn and returns [Creature] or [GameObject] dependent on spawnType
* *
* @param int32 spawntype : type of object to spawn, 1 = [Creature], 2 = [GameObject] * @param int32 spawnType : type of object to spawn, 1 = [Creature], 2 = [GameObject]
* @param uint32 entry : entry ID of the [Creature] or [GameObject] * @param uint32 entry : entry ID of the [Creature] or [GameObject]
* @param uint32 mapID : map ID to spawn the [Creature] or [GameObject] in * @param uint32 mapId : map ID to spawn the [Creature] or [GameObject] in
* @param uint32 instance ID : instance to put the [Creature] or [GameObject] in, 1 is default * @param uint32 instanceId : instance ID to put the [Creature] or [GameObject] in. Non instance is 0
* @param float x : x coordinate of the [Creature] or [GameObject] * @param float x : x coordinate of the [Creature] or [GameObject]
* @param float y : y coordinate of the [Creature] or [GameObject] * @param float y : y coordinate of the [Creature] or [GameObject]
* @param float z : z coordinate of the [Creature] or [GameObject] * @param float z : z coordinate of the [Creature] or [GameObject]
* @param float o : o facing/orientation of the [Creature] or [GameObject] * @param float o : o facing/orientation of the [Creature] or [GameObject]
* @param bool save : optional to save the [Creature] or [GameObject] to the database on spawn * @param bool save = false : optional to save the [Creature] or [GameObject] to the database
* @param uint32 durorresptime : despawn time of the [Creature] or [GameObject] if they aren't saved * @param uint32 durorresptime = 0 : despawn time of the [Creature] if it's not saved or respawn time of [GameObject]
* @param uint32 phase : phase to put the [Creature] or [GameObject] in * @param uint32 phase = 1 : phase to put the [Creature] or [GameObject] in
* @return [WorldObject] worldObject : returns [Creature] or [GameObject] * @return [WorldObject] worldObject : returns [Creature] or [GameObject]
*/ */
int PerformIngameSpawn(lua_State* L) int PerformIngameSpawn(lua_State* L)