feat(Pet): Add Pet Object and Methods (#288)

This commit is contained in:
iThorgrim
2025-08-29 03:59:04 +02:00
committed by GitHub
parent de84ed1369
commit 84d1c0cceb
3 changed files with 1029 additions and 27 deletions

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@@ -42,6 +42,7 @@ extern "C"
#include "RollMethods.h"
#include "TicketMethods.h"
#include "SpellInfoMethods.h"
#include "PetMethods.h"
#include "LootMethods.h"
// DBCStores includes
@@ -546,8 +547,16 @@ ElunaRegister<Player> PlayerMethods[] =
{ "GetTrader", &LuaPlayer::GetTrader },
{ "GetBonusTalentCount", &LuaPlayer::GetBonusTalentCount },
{ "GetKnownTaxiNodes", &LuaPlayer::GetKnownTaxiNodes },
{ "GetPet", &LuaPlayer::GetPet },
{ "GetTemporaryUnsummonedPetNumber", &LuaPlayer::GetTemporaryUnsummonedPetNumber },
{ "GetLastPetNumber", &LuaPlayer::GetLastPetNumber },
{ "GetLastPetSpell", &LuaPlayer::GetLastPetSpell },
// Setters
{ "SetTemporaryUnsummonedPetNumber", &LuaPlayer::SetTemporaryUnsummonedPetNumber },
{ "SetLastPetNumber", &LuaPlayer::SetLastPetNumber },
{ "SetLastPetSpell", &LuaPlayer::SetLastPetSpell },
{ "SetShowDKPet", &LuaPlayer::SetShowDKPet },
{ "AdvanceSkillsToMax", &LuaPlayer::AdvanceSkillsToMax },
{ "AdvanceSkill", &LuaPlayer::AdvanceSkill },
{ "AdvanceAllSkills", &LuaPlayer::AdvanceAllSkills },
@@ -670,6 +679,12 @@ ElunaRegister<Player> PlayerMethods[] =
{ "CanFly", &LuaPlayer::CanFly },
{ "IsMoving", &LuaPlayer::IsMoving },
{ "IsFlying", &LuaPlayer::IsFlying },
{ "CanPetResurrect", &LuaPlayer::CanPetResurrect },
{ "IsExistPet", &LuaPlayer::IsExistPet },
{ "CanTameExoticPets", &LuaPlayer::CanTameExoticPets },
{ "IsPetNeedBeTemporaryUnsummoned", &LuaPlayer::IsPetNeedBeTemporaryUnsummoned },
{ "CanResummonPet", &LuaPlayer::CanResummonPet },
{ "CanSeeDKPet", &LuaPlayer::CanSeeDKPet },
{ "IsMaxLevel", &LuaPlayer::IsMaxLevel },
{ "IsDailyQuestDone", &LuaPlayer::IsDailyQuestDone },
{ "IsPvP", &LuaPlayer::IsPvP },
@@ -788,6 +803,13 @@ ElunaRegister<Player> PlayerMethods[] =
{ "SendMovieStart", &LuaPlayer::SendMovieStart },
{ "UpdatePlayerSetting", &LuaPlayer::UpdatePlayerSetting },
{ "TeleportTo", &LuaPlayer::TeleportTo },
{ "SummonPet", &LuaPlayer::SummonPet },
{ "CreatePet", &LuaPlayer::CreatePet },
{ "UnsummonPetTemporarily", &LuaPlayer::UnsummonPetTemporarily },
{ "RemovePet", &LuaPlayer::RemovePet },
{ "ResetPetTalents", &LuaPlayer::ResetPetTalents },
{ "LearnPetTalent", &LuaPlayer::LearnPetTalent },
{ "ResummonPetTemporaryUnSummonedIfAny", &LuaPlayer::ResummonPetTemporaryUnSummonedIfAny },
{ "SetPlayerFlag", &LuaPlayer::SetPlayerFlag },
{ "RemovePlayerFlag", &LuaPlayer::RemovePlayerFlag },
{ "DoRandomRoll", &LuaPlayer::DoRandomRoll },
@@ -1600,6 +1622,65 @@ ElunaRegister<SpellEntry> SpellEntryMethods[] =
{ NULL, NULL }
};
ElunaRegister<Pet> PetMethods[] =
{
// Getters
{ "GetPetType", &LuaPet::GetPetType },
{ "GetDuration", &LuaPet::GetDuration },
{ "GetHappinessState", &LuaPet::GetHappinessState },
{ "GetCurrentFoodBenefitLevel", &LuaPet::GetCurrentFoodBenefitLevel },
{ "GetMaxTalentPointsForLevel", &LuaPet::GetMaxTalentPointsForLevel },
{ "GetFreeTalentPoints", &LuaPet::GetFreeTalentPoints },
{ "GetUsedTalentCount", &LuaPet::GetUsedTalentCount },
{ "GetAuraUpdateMaskForRaid", &LuaPet::GetAuraUpdateMaskForRaid },
{ "GetOwner", &LuaPet::GetOwner },
{ "GetPetAutoSpellSize", &LuaPet::GetPetAutoSpellSize },
{ "GetPetAutoSpellOnPos", &LuaPet::GetPetAutoSpellOnPos },
// Setters
{ "SetPetType", &LuaPet::SetPetType },
{ "SetDuration", &LuaPet::SetDuration },
{ "SetFreeTalentPoints", &LuaPet::SetFreeTalentPoints },
{ "SetUsedTalentCount", &LuaPet::SetUsedTalentCount },
{ "SetAuraUpdateMaskForRaid", &LuaPet::SetAuraUpdateMaskForRaid },
{ "SetRemoved", &LuaPet::SetRemoved },
// Boolean
{ "IsControlled", &LuaPet::IsControlled },
{ "IsTemporarySummoned", &LuaPet::IsTemporarySummoned },
{ "IsPermanentPetFor", &LuaPet::IsPermanentPetFor },
{ "HaveInDiet", &LuaPet::HaveInDiet },
{ "HasTempSpell", &LuaPet::HasTempSpell },
{ "IsRemoved", &LuaPet::IsRemoved },
{ "IsBeingLoaded", &LuaPet::IsBeingLoaded },
// Other
{ "CreateBaseAtCreature", &LuaPet::CreateBaseAtCreature },
{ "GivePetXP", &LuaPet::GivePetXP },
{ "GivePetLevel", &LuaPet::GivePetLevel },
{ "SynchronizeLevelWithOwner", &LuaPet::SynchronizeLevelWithOwner },
{ "ToggleAutocast", &LuaPet::ToggleAutocast },
{ "LearnPetPassives", &LuaPet::LearnPetPassives },
{ "CastWhenWillAvailable", &LuaPet::CastWhenWillAvailable },
{ "ClearCastWhenWillAvailable", &LuaPet::ClearCastWhenWillAvailable },
{ "AddSpell", &LuaPet::AddSpell },
{ "LearnSpell", &LuaPet::LearnSpell },
{ "LearnSpellHighRank", &LuaPet::LearnSpellHighRank },
{ "InitLevelupSpellsForLevel", &LuaPet::InitLevelupSpellsForLevel },
{ "UnlearnSpell", &LuaPet::UnlearnSpell },
{ "RemoveSpell", &LuaPet::RemoveSpell },
{ "CleanupActionBar", &LuaPet::CleanupActionBar },
{ "GenerateActionBarData", &LuaPet::GenerateActionBarData },
{ "InitPetCreateSpells", &LuaPet::InitPetCreateSpells },
{ "ResetTalents", &LuaPet::ResetTalents },
{ "InitTalentForLevel", &LuaPet::InitTalentForLevel },
{ "ResetAuraUpdateMaskForRaid", &LuaPet::ResetAuraUpdateMaskForRaid },
{ "SavePetToDB", &LuaPet::SavePetToDB },
{ "Remove", &LuaPet::Remove },
{ NULL, NULL }
};
ElunaRegister<Loot> LootMethods[] =
{
// Get

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@@ -0,0 +1,665 @@
/*
* Copyright (C) 2010 - 2025 Eluna Lua Engine <http://emudevs.com/>
* This program is free software licensed under GPL version 3
* Please see the included DOCS/LICENSE.md for more information
*/
#ifndef PETMETHODS_H
#define PETMETHODS_H
/***
* Non-[Player] controlled companions that fight alongside their owners.
*
* Includes hunter pets, warlock demons, death knight ghouls, and other summoned creatures.
* [Pet]s can be temporary or permanent and have various AI behaviors and spell abilities.
*
* Inherits all methods from: [Object], [WorldObject], [Unit], [Guardian]
*/
namespace LuaPet
{
/**
* Returns the [Pet]'s type.
*
* <pre>
* enum PetType
* {
* SUMMON_PET = 0,
* HUNTER_PET = 1,
* MAX_PET_TYPE = 4
* };
* </pre>
*
* @return [PetType] petType
*/
int GetPetType(lua_State* L, Pet* pet)
{
Eluna::Push(L, pet->getPetType());
return 1;
}
/**
* Sets the [Pet]'s type.
*
* <pre>
* enum PetType
* {
* SUMMON_PET = 0,
* HUNTER_PET = 1,
* MAX_PET_TYPE = 4
* };
* </pre>
*
* @param [PetType] petType : the pet type to set
*/
int SetPetType(lua_State* L, Pet* pet)
{
uint32 petType = Eluna::CHECKVAL<uint32>(L, 2);
pet->setPetType(static_cast<PetType>(petType));
return 0;
}
/**
* Returns `true` if the [Pet] is controlled by a player, returns `false` otherwise.
*
* @return bool isControlled
*/
int IsControlled(lua_State* L, Pet* pet)
{
Eluna::Push(L, pet->isControlled());
return 1;
}
/**
* Returns `true` if the [Pet] is temporarily summoned, returns `false` otherwise.
*
* @return bool isTemporary
*/
int IsTemporarySummoned(lua_State* L, Pet* pet)
{
Eluna::Push(L, pet->isTemporarySummoned());
return 1;
}
/**
* Returns `true` if the [Pet] is a permanent pet for the specified [Player], returns `false` otherwise.
*
* @param [Player] owner : the player to check ownership for
* @return bool isPermanent
*/
int IsPermanentPetFor(lua_State* L, Pet* pet)
{
Player* owner = Eluna::CHECKOBJ<Player>(L, 2);
Eluna::Push(L, pet->IsPermanentPetFor(owner));
return 1;
}
/**
* Creates the [Pet]'s base stats and properties from an existing [Creature].
*
* @param [Creature] creature : the creature to base the pet on
* @return bool success : `true` if successful, `false` otherwise
*/
int CreateBaseAtCreature(lua_State* L, Pet* pet)
{
Creature* creature = Eluna::CHECKOBJ<Creature>(L, 2);
Eluna::Push(L, pet->CreateBaseAtCreature(creature));
return 1;
}
/**
* Returns the [Pet]'s remaining duration in milliseconds.
*
* @return uint32 duration : remaining time in milliseconds, 0 if permanent
*/
int GetDuration(lua_State* L, Pet* pet)
{
Eluna::Push(L, pet->GetDuration().count());
return 1;
}
/**
* Sets the [Pet]'s duration in milliseconds.
*
* @param uint32 duration : duration in milliseconds, 0 for permanent
*/
int SetDuration(lua_State* L, Pet* pet)
{
uint32 duration = Eluna::CHECKVAL<uint32>(L, 2);
pet->SetDuration(Milliseconds(duration));
return 0;
}
/**
* Returns the [Pet]'s current happiness state.
*
* <pre>
* enum HappinessState
* {
* UNHAPPY = 1,
* CONTENT = 2,
* HAPPY = 3
* };
* </pre>
*
* @return [HappinessState] happinessState
*/
int GetHappinessState(lua_State* L, Pet* pet)
{
Eluna::Push(L, pet->GetHappinessState());
return 1;
}
/**
* Gives experience points to the [Pet].
*
* @param uint32 xp : amount of experience to give
*/
int GivePetXP(lua_State* L, Pet* pet)
{
uint32 xp = Eluna::CHECKVAL<uint32>(L, 2);
pet->GivePetXP(xp);
return 0;
}
/**
* Sets the [Pet]'s level directly.
*
* @param uint8 level : the level to set
*/
int GivePetLevel(lua_State* L, Pet* pet)
{
uint8 level = Eluna::CHECKVAL<uint8>(L, 2);
pet->GivePetLevel(level);
return 0;
}
/**
* Synchronizes the [Pet]'s level with its owner's level.
*
* The pet's level will be adjusted based on the owner's level and pet scaling rules.
*/
int SynchronizeLevelWithOwner(lua_State* /*L*/, Pet* pet)
{
pet->SynchronizeLevelWithOwner();
return 0;
}
/**
* Returns `true` if the [Pet] can eat the specified [Item], returns `false` otherwise.
*
* @param [Item] item : the item to check
* @return bool canEat
*/
int HaveInDiet(lua_State* L, Pet* pet)
{
Item* item = Eluna::CHECKOBJ<Item>(L, 2);
Eluna::Push(L, pet->HaveInDiet(item->GetTemplate()));
return 1;
}
/**
* Returns the food benefit level for an item of the specified level.
*
* @param uint32 itemLevel : the level of the food item
* @return uint32 benefitLevel
*/
int GetCurrentFoodBenefitLevel(lua_State* L, Pet* pet)
{
uint32 itemLevel = Eluna::CHECKVAL<uint32>(L, 2);
Eluna::Push(L, pet->GetCurrentFoodBenefitLevel(itemLevel));
return 1;
}
/**
* Toggles autocast on or off for the specified spell.
*
* @param uint32 spellId : the spell ID to toggle autocast for
* @param bool apply : `true` to enable autocast, `false` to disable
*/
int ToggleAutocast(lua_State* L, Pet* pet)
{
uint32 spellId = Eluna::CHECKVAL<uint32>(L, 2);
bool apply = Eluna::CHECKVAL<bool>(L, 3);
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (spellInfo)
pet->ToggleAutocast(spellInfo, apply);
return 0;
}
/**
* Makes the [Pet] learn all passive spells it should know.
*
* This includes racial passives and pet-specific passive abilities.
*/
int LearnPetPassives(lua_State* /*L*/, Pet* pet)
{
pet->LearnPetPassives();
return 0;
}
/**
* Queues a spell to be cast when the [Pet] becomes available.
*
* @param uint32 spellId : the spell ID to cast
* @param [Unit] target : the target for the spell
* @param bool isPositive = false : whether the spell is beneficial
*/
int CastWhenWillAvailable(lua_State* L, Pet* pet)
{
uint32 spellId = Eluna::CHECKVAL<uint32>(L, 2);
Unit* target = Eluna::CHECKOBJ<Unit>(L, 3);
ObjectGuid oldTarget = ObjectGuid::Empty;
bool isPositive = Eluna::CHECKVAL<bool>(L, 4, false);
pet->CastWhenWillAvailable(spellId, target, oldTarget, isPositive);
return 0;
}
/**
* Clears any queued spell that was set to cast when available.
*/
int ClearCastWhenWillAvailable(lua_State* /*L*/, Pet* pet)
{
pet->ClearCastWhenWillAvailable();
return 0;
}
/**
* Adds a spell to the [Pet]'s spellbook.
*
* <pre>
* enum ActiveStates : uint8
* {
* ACT_PASSIVE = 0x01, // 0x01 - passive
* ACT_DISABLED = 0x81, // 0x80 - castable
* ACT_ENABLED = 0xC1, // 0x40 | 0x80 - auto cast + castable
* ACT_COMMAND = 0x07, // 0x01 | 0x02 | 0x04
* ACT_REACTION = 0x06, // 0x02 | 0x04
* ACT_DECIDE = 0x00 // custom
* };
* </pre>
*
* <pre>
* enum PetSpellState
* {
* PETSPELL_UNCHANGED = 0,
* PETSPELL_CHANGED = 1,
* PETSPELL_NEW = 2,
* PETSPELL_REMOVED = 3
* };
* </pre>
*
* <pre>
* enum PetSpellType
* {
* PETSPELL_NORMAL = 0,
* PETSPELL_FAMILY = 1,
* PETSPELL_TALENT = 2
* };
* </pre>
*
* @param uint32 spellId : the spell ID to add
* @param [ActiveStates] active : the spell's active state by default is ACT_DECIDE
* @param [PetSpellState] state : the spell's state by default is PETSPELL_NEW
* @param [PetSpellType] type : the spell's type by default is PETSPELL_NORMAL
* @return bool success : `true` if the spell was added successfully
*/
int AddSpell(lua_State* L, Pet* pet)
{
uint32 spellId = Eluna::CHECKVAL<uint32>(L, 2);
uint32 active = Eluna::CHECKVAL<uint32>(L, 3, ACT_DECIDE);
uint32 state = Eluna::CHECKVAL<uint32>(L, 4, PETSPELL_NEW);
uint32 type = Eluna::CHECKVAL<uint32>(L, 5, PETSPELL_NORMAL);
Eluna::Push(L, pet->addSpell(spellId, static_cast<ActiveStates>(active), static_cast<PetSpellState>(state), static_cast<PetSpellType>(type)));
return 1;
}
/**
* Makes the [Pet] learn a spell.
*
* @param uint32 spellId : the spell ID to learn
* @return bool success : `true` if the spell was learned successfully
*/
int LearnSpell(lua_State* L, Pet* pet)
{
uint32 spellId = Eluna::CHECKVAL<uint32>(L, 2);
Eluna::Push(L, pet->learnSpell(spellId));
return 1;
}
/**
* Makes the [Pet] learn the highest available rank of a spell.
*
* @param uint32 spellId : the base spell ID
*/
int LearnSpellHighRank(lua_State* L, Pet* pet)
{
uint32 spellId = Eluna::CHECKVAL<uint32>(L, 2);
pet->learnSpellHighRank(spellId);
return 0;
}
/**
* Initializes level-up spells for the [Pet]'s current level.
*
* This teaches the pet all spells it should know at its current level.
*/
int InitLevelupSpellsForLevel(lua_State* /*L*/, Pet* pet)
{
pet->InitLevelupSpellsForLevel();
return 0;
}
/**
* Makes the [Pet] unlearn a spell.
*
* @param uint32 spellId : the spell ID to unlearn
* @param bool learnPrev : if `true`, learns the previous rank by default is false
* @param bool clearAb : if `true`, clears the spell from action bar by default is true
* @return bool success : `true` if the spell was unlearned successfully
*/
int UnlearnSpell(lua_State* L, Pet* pet)
{
uint32 spellId = Eluna::CHECKVAL<uint32>(L, 2);
bool learnPrev = Eluna::CHECKVAL<bool>(L, 3, false);
bool clearAb = Eluna::CHECKVAL<bool>(L, 4, true);
Eluna::Push(L, pet->unlearnSpell(spellId, learnPrev, clearAb));
return 1;
}
/**
* Removes a spell from the [Pet]'s spellbook.
*
* @param uint32 spellId : the spell ID to remove
* @param bool learnPrev : if `true`, learns the previous rank by default is false
* @param bool clearAb : if `true`, clears the spell from action bar by default is true
* @return bool success : `true` if the spell was removed successfully
*/
int RemoveSpell(lua_State* L, Pet* pet)
{
uint32 spellId = Eluna::CHECKVAL<uint32>(L, 2);
bool learnPrev = Eluna::CHECKVAL<bool>(L, 3, false);
bool clearAb = Eluna::CHECKVAL<bool>(L, 4, true);
Eluna::Push(L, pet->removeSpell(spellId, learnPrev, clearAb));
return 1;
}
/**
* Cleans up the [Pet]'s action bar, removing invalid spells.
*/
int CleanupActionBar(lua_State* /*L*/, Pet* pet)
{
pet->CleanupActionBar();
return 0;
}
/**
* Generates action bar data for the [Pet].
*
* @return string actionBarData : the action bar data as a string
*/
int GenerateActionBarData(lua_State* L, Pet* pet)
{
Eluna::Push(L, pet->GenerateActionBarData());
return 1;
}
/**
* Initializes the [Pet]'s creation spells.
*
* This sets up the basic spells the pet should have when first created.
*/
int InitPetCreateSpells(lua_State* /*L*/, Pet* pet)
{
pet->InitPetCreateSpells();
return 0;
}
/**
* Resets all of the [Pet]'s talents.
*
* @return bool success : `true` if talents were reset successfully
*/
int ResetTalents(lua_State* L, Pet* pet)
{
Eluna::Push(L, pet->resetTalents());
return 1;
}
/**
* Initializes talents for the [Pet]'s current level.
*
* This assigns talent points based on the pet's level.
*/
int InitTalentForLevel(lua_State* /*L*/, Pet* pet)
{
pet->InitTalentForLevel();
return 0;
}
/**
* Returns the maximum number of talent points available at the specified level.
*
* @param uint8 level : the level to check
* @return uint8 maxTalentPoints
*/
int GetMaxTalentPointsForLevel(lua_State* L, Pet* pet)
{
uint8 level = Eluna::CHECKVAL<uint8>(L, 2);
Eluna::Push(L, pet->GetMaxTalentPointsForLevel(level));
return 1;
}
/**
* Returns the number of unspent talent points the [Pet] has.
*
* @return uint8 freeTalentPoints
*/
int GetFreeTalentPoints(lua_State* L, Pet* pet)
{
Eluna::Push(L, pet->GetFreeTalentPoints());
return 1;
}
/**
* Sets the number of unspent talent points for the [Pet].
*
* @param uint8 points : the number of free talent points to set
*/
int SetFreeTalentPoints(lua_State* L, Pet* pet)
{
uint8 points = Eluna::CHECKVAL<uint8>(L, 2);
pet->SetFreeTalentPoints(points);
return 0;
}
/**
* Returns the number of talents the [Pet] has used.
*
* @return uint32 usedTalentCount
*/
int GetUsedTalentCount(lua_State* L, Pet* pet)
{
Eluna::Push(L, pet->m_usedTalentCount);
return 1;
}
/**
* Sets the number of talents the [Pet] has used.
*
* @param uint32 count : the number of used talents to set
*/
int SetUsedTalentCount(lua_State* L, Pet* pet)
{
uint32 count = Eluna::CHECKVAL<uint32>(L, 2);
pet->m_usedTalentCount = count;
return 0;
}
/**
* Returns the aura update mask for raid members.
*
* @return uint64 auraUpdateMask
*/
int GetAuraUpdateMaskForRaid(lua_State* L, Pet* pet)
{
Eluna::Push(L, pet->GetAuraUpdateMaskForRaid());
return 1;
}
/**
* Sets an aura slot in the raid update mask.
*
* @param uint8 slot : the aura slot to set
*/
int SetAuraUpdateMaskForRaid(lua_State* L, Pet* pet)
{
uint8 slot = Eluna::CHECKVAL<uint8>(L, 2);
pet->SetAuraUpdateMaskForRaid(slot);
return 0;
}
/**
* Resets the aura update mask for raid members.
*/
int ResetAuraUpdateMaskForRaid(lua_State* /*L*/, Pet* pet)
{
pet->ResetAuraUpdateMaskForRaid();
return 0;
}
/**
* Returns the [Player] who owns this [Pet].
*
* @return [Player] owner : the pet's owner
*/
int GetOwner(lua_State* L, Pet* pet)
{
Eluna::Push(L, pet->GetOwner());
return 1;
}
/**
* Returns `true` if the [Pet] has a temporary spell queued, returns `false` otherwise.
*
* @return bool hasTempSpell
*/
int HasTempSpell(lua_State* L, Pet* pet)
{
Eluna::Push(L, pet->HasTempSpell());
return 1;
}
/**
* Returns `true` if the [Pet] is marked as removed, returns `false` otherwise.
*
* @return bool isRemoved
*/
int IsRemoved(lua_State* L, Pet* pet)
{
Eluna::Push(L, pet->m_removed);
return 1;
}
/**
* Sets whether the [Pet] is marked as removed.
*
* @param bool removed : `true` to mark as removed, `false` otherwise
*/
int SetRemoved(lua_State* L, Pet* pet)
{
bool removed = Eluna::CHECKVAL<bool>(L, 2);
pet->m_removed = removed;
return 0;
}
/**
* Returns the number of auto-spells the [Pet] has.
*
* @return uint8 autoSpellCount
*/
int GetPetAutoSpellSize(lua_State* L, Pet* pet)
{
Eluna::Push(L, pet->GetPetAutoSpellSize());
return 1;
}
/**
* Returns the auto-spell at the specified position.
*
* @param uint8 pos : the position in the auto-spell list
* @return uint32 spellId : the spell ID, or 0 if invalid position
*/
int GetPetAutoSpellOnPos(lua_State* L, Pet* pet)
{
uint8 pos = Eluna::CHECKVAL<uint8>(L, 2);
Eluna::Push(L, pet->GetPetAutoSpellOnPos(pos));
return 1;
}
/**
* Saves the [Pet] to the database.
*
* <pre>
* enum PetSaveMode
* {
* PET_SAVE_AS_DELETED = -1, // not saved in fact
* PET_SAVE_AS_CURRENT = 0, // in current slot (with player)
* PET_SAVE_FIRST_STABLE_SLOT = 1,
* PET_SAVE_LAST_STABLE_SLOT = MAX_PET_STABLES, // last in DB stable slot index (including), all higher have same meaning as PET_SAVE_NOT_IN_SLOT
* PET_SAVE_NOT_IN_SLOT = 100 // for avoid conflict with stable size grow will use 100
* };
* </pre>
*
* @param [PetSaveMode] mode : the save mode to use
*/
int SavePetToDB(lua_State* L, Pet* pet)
{
uint32 mode = Eluna::CHECKVAL<uint32>(L, 2);
pet->SavePetToDB(static_cast<PetSaveMode>(mode));
return 0;
}
/**
* Removes the [Pet] from the world.
*
* <pre>
* enum PetSaveMode
* {
* PET_SAVE_AS_DELETED = -1, // not saved in fact
* PET_SAVE_AS_CURRENT = 0, // in current slot (with player)
* PET_SAVE_FIRST_STABLE_SLOT = 1,
* PET_SAVE_LAST_STABLE_SLOT = MAX_PET_STABLES, // last in DB stable slot index (including), all higher have same meaning as PET_SAVE_NOT_IN_SLOT
* PET_SAVE_NOT_IN_SLOT = 100 // for avoid conflict with stable size grow will use 100
* };
* </pre>
*
* @param [PetSaveMode] mode : how to handle the removal
* @param bool returnReagent = false : if `true`, returns reagents used to summon
*/
int Remove(lua_State* L, Pet* pet)
{
uint32 mode = Eluna::CHECKVAL<uint32>(L, 2);
bool returnReagent = Eluna::CHECKVAL<bool>(L, 3, false);
pet->Remove(static_cast<PetSaveMode>(mode), returnReagent);
return 0;
}
/**
* Returns `true` if the [Pet] is currently being loaded from the database, returns `false` otherwise.
*
* @return bool isBeingLoaded
*/
int IsBeingLoaded(lua_State* L, Pet* pet)
{
Eluna::Push(L, pet->isBeingLoaded());
return 1;
}
};
#endif // PETMETHODS_H

View File

@@ -2072,18 +2072,6 @@ namespace LuaPlayer
return 0;
}*/
/**
* Resets the [Player]s pets talent points
*/
int ResetPetTalents(lua_State* /*L*/, Player* player)
{
Pet* pet = player->GetPet();
Pet::resetTalentsForAllPetsOf(player, pet);
if (pet)
player->SendTalentsInfoData(true);
return 0;
}
/**
* Reset the [Player]s completed achievements
*/
@@ -4040,6 +4028,17 @@ namespace LuaPlayer
return 0;
}
/**
* Returns the [Player]'s current [Pet], if any.
*
* @return [Pet] pet : the player's pet, or `nil` if no pet
*/
int GetPet(lua_State* L, Player* player)
{
Eluna::Push(L, player->GetPet());
return 1;
}
/**
* Returns `true` if the [Player] is at maximum level, `false` otherwise.
*
@@ -4051,6 +4050,35 @@ namespace LuaPlayer
return 1;
}
/**
* Summons a [Pet] at the specified location.
*
* @param uint32 entry : the creature entry ID to summon
* @param float x : X coordinate
* @param float y : Y coordinate
* @param float z : Z coordinate
* @param float ang : orientation angle
* @param [PetType] petType : the type of pet to summon
* @param uint32 duration = 0 : duration in milliseconds, 0 for permanent
* @param uint32 healthPct = 0 : initial health percentage
* @return [Pet] pet : the summoned pet, or `nil` if failed
*/
int SummonPet(lua_State* L, Player* player)
{
uint32 entry = Eluna::CHECKVAL<uint32>(L, 2);
float x = Eluna::CHECKVAL<float>(L, 3);
float y = Eluna::CHECKVAL<float>(L, 4);
float z = Eluna::CHECKVAL<float>(L, 5);
float ang = Eluna::CHECKVAL<float>(L, 6);
uint32 petType = Eluna::CHECKVAL<uint32>(L, 7);
uint32 duration = Eluna::CHECKVAL<uint32>(L, 8, 0);
uint32 healthPct = Eluna::CHECKVAL<uint32>(L, 9, 0);
Pet* pet = player->SummonPet(entry, x, y, z, ang, static_cast<PetType>(petType), Milliseconds(duration), healthPct);
Eluna::Push(L, pet);
return 1;
}
/**
* Returns the average item level of the [Player]'s equipment.
*
@@ -4062,6 +4090,36 @@ namespace LuaPlayer
return 1;
}
/**
* Creates a tamed [Pet] from a [Creature] or creature entry.
*
* Can be called with either:
* - `player:CreatePet(creatureEntry)` - creates pet from entry ID
* - `player:CreatePet(creature, spellID)` - tames existing creature
*
* @param uint32 creatureEntry : creature entry ID (first form)
* @param [Creature] creature : target creature to tame (second form)
* @param uint32 spellID = 0 : spell used for taming (second form)
* @return [Pet] pet : the created pet, or `nil` if failed
*/
int CreatePet(lua_State* L, Player* player)
{
if (lua_gettop(L) == 2)
{
uint32 creatureEntry = Eluna::CHECKVAL<uint32>(L, 2);
Pet* pet = player->CreatePet(creatureEntry);
Eluna::Push(L, pet);
}
else
{
Creature* creatureTarget = Eluna::CHECKOBJ<Creature>(L, 2);
uint32 spellID = Eluna::CHECKVAL<uint32>(L, 3, 0);
Pet* pet = player->CreatePet(creatureTarget, spellID);
Eluna::Push(L, pet);
}
return 1;
}
/**
* Returns `true` if the [Player] has completed the daily quest, `false` otherwise.
*
@@ -4075,6 +4133,17 @@ namespace LuaPlayer
return 1;
}
/**
* Temporarily unsummons the [Player]'s current [Pet].
*
* The pet can be resummoned later. Used during teleportation, mounting, etc.
*/
int UnsummonPetTemporarily(lua_State* /*L*/, Player* player)
{
player->UnsummonPetTemporaryIfAny();
return 0;
}
/**
* Sets the specified player flag on the [Player].
*
@@ -4087,6 +4156,22 @@ namespace LuaPlayer
return 0;
}
/**
* Removes the specified [Pet] from the [Player].
*
* @param [Pet] pet : the pet to remove
* @param [PetSaveMode] mode : how to handle pet removal
* @param bool returnReagent = false : if `true`, returns reagents used to summon
*/
int RemovePet(lua_State* L, Player* player)
{
Pet* pet = Eluna::CHECKOBJ<Pet>(L, 2);
uint32 mode = Eluna::CHECKVAL<uint32>(L, 3);
bool returnReagent = Eluna::CHECKVAL<bool>(L, 4, false);
player->RemovePet(pet, static_cast<PetSaveMode>(mode), returnReagent);
return 1;
}
/**
* Removes the specified player flag from the [Player].
*
@@ -4099,6 +4184,17 @@ namespace LuaPlayer
return 0;
}
/**
* Returns `true` if the [Player] can resurrect their [Pet] and returns `false` otherwise.
*
* @return bool canResurrect
*/
int CanPetResurrect(lua_State* L, Player* player)
{
Eluna::Push(L, player->CanPetResurrect());
return 1;
}
/**
* Returns a random number between the specified minimum and maximum values.
*
@@ -4184,6 +4280,17 @@ namespace LuaPlayer
return 1;
}
/**
* Returns `true` if the [Player] has a [Pet] (active or stored) and returns `false` otherwise.
*
* @return bool hasExistingPet
*/
int IsExistPet(lua_State* L, Player* player)
{
Eluna::Push(L, player->IsExistPet());
return 1;
}
/**
* Returns `true` if the [Player] can take the specified quest, `false` otherwise.
*
@@ -4199,6 +4306,16 @@ namespace LuaPlayer
return 1;
}
/**
* Resets the [Player]'s pet talents.
*
*/
int ResetPetTalents(lua_State* /*L*/, Player* player)
{
player->ResetPetTalents();
return 0;
}
/**
* Returns `true` if the [Player] can add the specified quest, `false` otherwise.
*
@@ -4290,6 +4407,22 @@ namespace LuaPlayer
return 0;
}
/**
* Learns a pet talent for the specified [Pet] of the [Player].
*
* @param ObjectGuid petGuid : GUID of the pet to learn the talent for
* @param uint32 talentId : ID of the talent to learn
* @param uint32 talentRank : rank of the talent to learn
*/
int LearnPetTalent(lua_State* L, Player* player)
{
ObjectGuid petGuid = Eluna::CHECKVAL<ObjectGuid>(L, 2);
uint32 talentId = Eluna::CHECKVAL<uint32>(L, 3);
uint32 talentRank = Eluna::CHECKVAL<uint32>(L, 4);
player->LearnPetTalent(petGuid, talentId, talentRank);
return 0;
}
/**
* Returns `true` if the [Player] has a title by bit index, `false` otherwise.
*
@@ -4341,6 +4474,17 @@ namespace LuaPlayer
return 0;
}
/**
* Returns `true` if the [Player] can tame exotic pets, and `false` otherwise.
*
* @return bool canTameExoticPets : `true` if the player can tame exotic pets, `false` otherwise
*/
int CanTameExoticPets(lua_State* L, Player* player)
{
Eluna::Push(L, player->CanTameExoticPets());
return 1;
}
/**
* Returns the [Player]'s weapon proficiency flags.
*
@@ -4352,6 +4496,17 @@ namespace LuaPlayer
return 1;
}
/**
* Returns the temporary unsummoned pet number for the [Player].
*
* @return uint32 petNumber : the temporary unsummoned pet number
*/
int GetTemporaryUnsummonedPetNumber(lua_State* L, Player* player)
{
Eluna::Push(L, player->GetTemporaryUnsummonedPetNumber());
return 1;
}
/**
* Returns the [Player]'s armor proficiency flags.
*
@@ -4363,6 +4518,18 @@ namespace LuaPlayer
return 1;
}
/**
* Sets the temporary unsummoned pet number for the [Player].
*
* @param uint32 petNumber : the pet number to set
*/
int SetTemporaryUnsummonedPetNumber(lua_State* L, Player* player)
{
uint32 petNumber = Eluna::CHECKVAL<uint32>(L, 2);
player->SetTemporaryUnsummonedPetNumber(petNumber);
return 0;
}
/**
* Adds weapon proficiency to the [Player].
*
@@ -4375,6 +4542,16 @@ namespace LuaPlayer
return 0;
}
/**
* Resummons the [Player]'s pet if it was temporarily unsummoned.
*
*/
int ResummonPetTemporaryUnSummonedIfAny(lua_State* /*L*/, Player* player)
{
player->ResummonPetTemporaryUnSummonedIfAny();
return 0;
}
/**
* Adds armor proficiency to the [Player].
*
@@ -4387,6 +4564,18 @@ namespace LuaPlayer
return 0;
}
/**
* Returns `true` if the [Player] needs to temporarily unsummon their [Pet], and `false` otherwise.
*
*
* @return bool isPetNeedBeTemporaryUnsummoned : `true` if the pet needs to be temporarily unsummoned, `false` otherwise
*/
int IsPetNeedBeTemporaryUnsummoned(lua_State* L, Player* player)
{
Eluna::Push(L, player->IsPetNeedBeTemporaryUnsummoned());
return 1;
}
/**
* Sets the [Player]'s ammo item.
*
@@ -4419,6 +4608,19 @@ namespace LuaPlayer
return 1;
}
/**
* Returns `true` if the [Player] can resummon a [Pet] with the specified spell ID, and `false` otherwise.
*
* @param uint32 spellId : the spell ID to check
* @return bool canResummon : `true` if the player can resummon the pet, `false` otherwise
*/
int CanResummonPet(lua_State* L, Player* player)
{
uint32 spellId = Eluna::CHECKVAL<uint32>(L, 2);
Eluna::Push(L, player->CanResummonPet(spellId));
return 1;
}
/**
* Returns the [Player]'s shield item.
*
@@ -4430,6 +4632,17 @@ namespace LuaPlayer
return 1;
}
/**
* Returns the last pet number for the [Player].
*
* @return uint32 petNumber : the last pet number
*/
int GetLastPetNumber(lua_State* L, Player* player)
{
Eluna::Push(L, player->GetLastPetNumber());
return 1;
}
/**
* Returns `true` if the [Player] can teleport, `false` otherwise.
*
@@ -4441,6 +4654,18 @@ namespace LuaPlayer
return 1;
}
/**
* Sets the last pet number for the [Player].
*
* @param uint32 petNumber : the pet number to set
*/
int SetLastPetNumber(lua_State* L, Player* player)
{
uint32 petNumber = Eluna::CHECKVAL<uint32>(L, 2);
player->SetLastPetNumber(petNumber);
return 0;
}
/**
* Sets whether the [Player] can teleport.
*
@@ -4453,6 +4678,17 @@ namespace LuaPlayer
return 0;
}
/**
* Returns the spell ID of the [Player]'s last [Pet] summoning spell.
*
* @return uint32 petSpell : the pet spell ID
*/
int GetLastPetSpell(lua_State* L, Player* player)
{
Eluna::Push(L, player->GetLastPetSpell());
return 1;
}
/**
* Returns the [Player]'s runes state for Death Knights.
*
@@ -4464,6 +4700,18 @@ namespace LuaPlayer
return 1;
}
/**
* Sets the spell ID of the [Player]'s last [Pet] summoning spell.
*
* @param uint32 petSpell : the pet spell ID to set
*/
int SetLastPetSpell(lua_State* L, Player* player)
{
uint32 petSpell = Eluna::CHECKVAL<uint32>(L, 2);
player->SetLastPetSpell(petSpell);
return 0;
}
/**
* Returns `true` if the [Player] is a spectator, `false` otherwise.
*
@@ -4487,6 +4735,17 @@ namespace LuaPlayer
return 0;
}
/**
* Returns `true` if the [Player] can see Death Knight [Pet]s, and `false` otherwise.
*
* @return bool canSeeDKPet
*/
int CanSeeDKPet(lua_State* L, Player* player)
{
Eluna::Push(L, player->CanSeeDKPet());
return 1;
}
/**
* Returns the [Player]'s current viewpoint target.
*
@@ -4498,6 +4757,18 @@ namespace LuaPlayer
return 1;
}
/**
* Sets whether the [Player] can see Death Knight [Pet]s.
*
* @param bool show : `true` to show DK pets, `false` to hide them
*/
int SetShowDKPet(lua_State* L, Player* player)
{
bool show = Eluna::CHECKVAL<bool>(L, 2);
player->SetShowDKPet(show);
return 0;
}
/**
* Sets the [Player]'s viewpoint to the specified target.
*
@@ -4607,21 +4878,6 @@ namespace LuaPlayer
Eluna::Push(L, player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot + BANK_SLOT_ITEM_START));
return 1;
}
// /**
// * Returns `true` if the [Player] has a spell mod for the specified spell and operation, `false` otherwise.
// *
// * @param uint32 spellId : the spell ID to check
// * @param uint32 op : the spell mod operation type
// * @return bool hasSpellMod
// */
// int HasSpellMod(lua_State* L, Player* player)
// {
// uint32 spellId = Eluna::CHECKVAL<uint32>(L, 2);
// uint32 op = Eluna::CHECKVAL<uint32>(L, 3);
// Eluna::Push(L, player->HasSpellMod(spellId, SpellModOp(op)));
// return 1;
// }
};
#endif