mirror of
https://github.com/azerothcore/mod-ale
synced 2025-11-29 15:38:17 +08:00
feat(Pet): Add Pet Object and Methods (#288)
This commit is contained in:
@@ -42,6 +42,7 @@ extern "C"
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#include "RollMethods.h"
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#include "TicketMethods.h"
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#include "SpellInfoMethods.h"
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#include "PetMethods.h"
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#include "LootMethods.h"
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// DBCStores includes
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@@ -546,8 +547,16 @@ ElunaRegister<Player> PlayerMethods[] =
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{ "GetTrader", &LuaPlayer::GetTrader },
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{ "GetBonusTalentCount", &LuaPlayer::GetBonusTalentCount },
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{ "GetKnownTaxiNodes", &LuaPlayer::GetKnownTaxiNodes },
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{ "GetPet", &LuaPlayer::GetPet },
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{ "GetTemporaryUnsummonedPetNumber", &LuaPlayer::GetTemporaryUnsummonedPetNumber },
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{ "GetLastPetNumber", &LuaPlayer::GetLastPetNumber },
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{ "GetLastPetSpell", &LuaPlayer::GetLastPetSpell },
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// Setters
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{ "SetTemporaryUnsummonedPetNumber", &LuaPlayer::SetTemporaryUnsummonedPetNumber },
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{ "SetLastPetNumber", &LuaPlayer::SetLastPetNumber },
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{ "SetLastPetSpell", &LuaPlayer::SetLastPetSpell },
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{ "SetShowDKPet", &LuaPlayer::SetShowDKPet },
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{ "AdvanceSkillsToMax", &LuaPlayer::AdvanceSkillsToMax },
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{ "AdvanceSkill", &LuaPlayer::AdvanceSkill },
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{ "AdvanceAllSkills", &LuaPlayer::AdvanceAllSkills },
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@@ -670,6 +679,12 @@ ElunaRegister<Player> PlayerMethods[] =
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{ "CanFly", &LuaPlayer::CanFly },
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{ "IsMoving", &LuaPlayer::IsMoving },
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{ "IsFlying", &LuaPlayer::IsFlying },
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{ "CanPetResurrect", &LuaPlayer::CanPetResurrect },
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{ "IsExistPet", &LuaPlayer::IsExistPet },
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{ "CanTameExoticPets", &LuaPlayer::CanTameExoticPets },
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{ "IsPetNeedBeTemporaryUnsummoned", &LuaPlayer::IsPetNeedBeTemporaryUnsummoned },
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{ "CanResummonPet", &LuaPlayer::CanResummonPet },
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{ "CanSeeDKPet", &LuaPlayer::CanSeeDKPet },
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{ "IsMaxLevel", &LuaPlayer::IsMaxLevel },
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{ "IsDailyQuestDone", &LuaPlayer::IsDailyQuestDone },
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{ "IsPvP", &LuaPlayer::IsPvP },
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@@ -788,6 +803,13 @@ ElunaRegister<Player> PlayerMethods[] =
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{ "SendMovieStart", &LuaPlayer::SendMovieStart },
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{ "UpdatePlayerSetting", &LuaPlayer::UpdatePlayerSetting },
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{ "TeleportTo", &LuaPlayer::TeleportTo },
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{ "SummonPet", &LuaPlayer::SummonPet },
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{ "CreatePet", &LuaPlayer::CreatePet },
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{ "UnsummonPetTemporarily", &LuaPlayer::UnsummonPetTemporarily },
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{ "RemovePet", &LuaPlayer::RemovePet },
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{ "ResetPetTalents", &LuaPlayer::ResetPetTalents },
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{ "LearnPetTalent", &LuaPlayer::LearnPetTalent },
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{ "ResummonPetTemporaryUnSummonedIfAny", &LuaPlayer::ResummonPetTemporaryUnSummonedIfAny },
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{ "SetPlayerFlag", &LuaPlayer::SetPlayerFlag },
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{ "RemovePlayerFlag", &LuaPlayer::RemovePlayerFlag },
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{ "DoRandomRoll", &LuaPlayer::DoRandomRoll },
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@@ -1600,6 +1622,65 @@ ElunaRegister<SpellEntry> SpellEntryMethods[] =
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{ NULL, NULL }
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};
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ElunaRegister<Pet> PetMethods[] =
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{
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// Getters
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{ "GetPetType", &LuaPet::GetPetType },
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{ "GetDuration", &LuaPet::GetDuration },
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{ "GetHappinessState", &LuaPet::GetHappinessState },
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{ "GetCurrentFoodBenefitLevel", &LuaPet::GetCurrentFoodBenefitLevel },
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{ "GetMaxTalentPointsForLevel", &LuaPet::GetMaxTalentPointsForLevel },
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{ "GetFreeTalentPoints", &LuaPet::GetFreeTalentPoints },
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{ "GetUsedTalentCount", &LuaPet::GetUsedTalentCount },
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{ "GetAuraUpdateMaskForRaid", &LuaPet::GetAuraUpdateMaskForRaid },
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{ "GetOwner", &LuaPet::GetOwner },
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{ "GetPetAutoSpellSize", &LuaPet::GetPetAutoSpellSize },
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{ "GetPetAutoSpellOnPos", &LuaPet::GetPetAutoSpellOnPos },
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// Setters
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{ "SetPetType", &LuaPet::SetPetType },
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{ "SetDuration", &LuaPet::SetDuration },
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{ "SetFreeTalentPoints", &LuaPet::SetFreeTalentPoints },
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{ "SetUsedTalentCount", &LuaPet::SetUsedTalentCount },
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{ "SetAuraUpdateMaskForRaid", &LuaPet::SetAuraUpdateMaskForRaid },
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{ "SetRemoved", &LuaPet::SetRemoved },
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// Boolean
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{ "IsControlled", &LuaPet::IsControlled },
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{ "IsTemporarySummoned", &LuaPet::IsTemporarySummoned },
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{ "IsPermanentPetFor", &LuaPet::IsPermanentPetFor },
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{ "HaveInDiet", &LuaPet::HaveInDiet },
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{ "HasTempSpell", &LuaPet::HasTempSpell },
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{ "IsRemoved", &LuaPet::IsRemoved },
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{ "IsBeingLoaded", &LuaPet::IsBeingLoaded },
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// Other
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{ "CreateBaseAtCreature", &LuaPet::CreateBaseAtCreature },
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{ "GivePetXP", &LuaPet::GivePetXP },
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{ "GivePetLevel", &LuaPet::GivePetLevel },
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{ "SynchronizeLevelWithOwner", &LuaPet::SynchronizeLevelWithOwner },
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{ "ToggleAutocast", &LuaPet::ToggleAutocast },
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{ "LearnPetPassives", &LuaPet::LearnPetPassives },
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{ "CastWhenWillAvailable", &LuaPet::CastWhenWillAvailable },
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{ "ClearCastWhenWillAvailable", &LuaPet::ClearCastWhenWillAvailable },
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{ "AddSpell", &LuaPet::AddSpell },
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{ "LearnSpell", &LuaPet::LearnSpell },
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{ "LearnSpellHighRank", &LuaPet::LearnSpellHighRank },
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{ "InitLevelupSpellsForLevel", &LuaPet::InitLevelupSpellsForLevel },
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{ "UnlearnSpell", &LuaPet::UnlearnSpell },
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{ "RemoveSpell", &LuaPet::RemoveSpell },
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{ "CleanupActionBar", &LuaPet::CleanupActionBar },
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{ "GenerateActionBarData", &LuaPet::GenerateActionBarData },
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{ "InitPetCreateSpells", &LuaPet::InitPetCreateSpells },
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{ "ResetTalents", &LuaPet::ResetTalents },
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{ "InitTalentForLevel", &LuaPet::InitTalentForLevel },
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{ "ResetAuraUpdateMaskForRaid", &LuaPet::ResetAuraUpdateMaskForRaid },
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{ "SavePetToDB", &LuaPet::SavePetToDB },
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{ "Remove", &LuaPet::Remove },
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{ NULL, NULL }
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};
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ElunaRegister<Loot> LootMethods[] =
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{
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// Get
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665
src/LuaEngine/methods/PetMethods.h
Normal file
665
src/LuaEngine/methods/PetMethods.h
Normal file
@@ -0,0 +1,665 @@
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/*
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* Copyright (C) 2010 - 2025 Eluna Lua Engine <http://emudevs.com/>
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* This program is free software licensed under GPL version 3
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* Please see the included DOCS/LICENSE.md for more information
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*/
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#ifndef PETMETHODS_H
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#define PETMETHODS_H
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/***
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* Non-[Player] controlled companions that fight alongside their owners.
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*
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* Includes hunter pets, warlock demons, death knight ghouls, and other summoned creatures.
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* [Pet]s can be temporary or permanent and have various AI behaviors and spell abilities.
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*
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* Inherits all methods from: [Object], [WorldObject], [Unit], [Guardian]
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*/
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namespace LuaPet
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{
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/**
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* Returns the [Pet]'s type.
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*
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* <pre>
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* enum PetType
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* {
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* SUMMON_PET = 0,
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* HUNTER_PET = 1,
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* MAX_PET_TYPE = 4
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* };
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* </pre>
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*
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* @return [PetType] petType
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*/
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int GetPetType(lua_State* L, Pet* pet)
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{
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Eluna::Push(L, pet->getPetType());
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return 1;
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}
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/**
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* Sets the [Pet]'s type.
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*
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* <pre>
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* enum PetType
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* {
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* SUMMON_PET = 0,
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* HUNTER_PET = 1,
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* MAX_PET_TYPE = 4
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* };
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* </pre>
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*
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* @param [PetType] petType : the pet type to set
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*/
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int SetPetType(lua_State* L, Pet* pet)
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{
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uint32 petType = Eluna::CHECKVAL<uint32>(L, 2);
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pet->setPetType(static_cast<PetType>(petType));
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return 0;
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}
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/**
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* Returns `true` if the [Pet] is controlled by a player, returns `false` otherwise.
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*
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* @return bool isControlled
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*/
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int IsControlled(lua_State* L, Pet* pet)
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{
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Eluna::Push(L, pet->isControlled());
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return 1;
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}
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/**
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* Returns `true` if the [Pet] is temporarily summoned, returns `false` otherwise.
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*
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* @return bool isTemporary
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*/
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int IsTemporarySummoned(lua_State* L, Pet* pet)
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{
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Eluna::Push(L, pet->isTemporarySummoned());
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return 1;
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}
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/**
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* Returns `true` if the [Pet] is a permanent pet for the specified [Player], returns `false` otherwise.
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*
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* @param [Player] owner : the player to check ownership for
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* @return bool isPermanent
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*/
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int IsPermanentPetFor(lua_State* L, Pet* pet)
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{
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Player* owner = Eluna::CHECKOBJ<Player>(L, 2);
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Eluna::Push(L, pet->IsPermanentPetFor(owner));
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return 1;
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}
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/**
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* Creates the [Pet]'s base stats and properties from an existing [Creature].
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*
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* @param [Creature] creature : the creature to base the pet on
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* @return bool success : `true` if successful, `false` otherwise
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*/
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int CreateBaseAtCreature(lua_State* L, Pet* pet)
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{
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Creature* creature = Eluna::CHECKOBJ<Creature>(L, 2);
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Eluna::Push(L, pet->CreateBaseAtCreature(creature));
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return 1;
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}
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/**
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* Returns the [Pet]'s remaining duration in milliseconds.
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*
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* @return uint32 duration : remaining time in milliseconds, 0 if permanent
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*/
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int GetDuration(lua_State* L, Pet* pet)
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{
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Eluna::Push(L, pet->GetDuration().count());
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return 1;
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}
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/**
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* Sets the [Pet]'s duration in milliseconds.
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*
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* @param uint32 duration : duration in milliseconds, 0 for permanent
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*/
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int SetDuration(lua_State* L, Pet* pet)
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{
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uint32 duration = Eluna::CHECKVAL<uint32>(L, 2);
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pet->SetDuration(Milliseconds(duration));
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return 0;
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}
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/**
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* Returns the [Pet]'s current happiness state.
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*
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* <pre>
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* enum HappinessState
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* {
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* UNHAPPY = 1,
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* CONTENT = 2,
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* HAPPY = 3
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* };
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* </pre>
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*
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* @return [HappinessState] happinessState
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*/
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int GetHappinessState(lua_State* L, Pet* pet)
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{
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Eluna::Push(L, pet->GetHappinessState());
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return 1;
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}
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/**
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* Gives experience points to the [Pet].
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*
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* @param uint32 xp : amount of experience to give
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*/
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int GivePetXP(lua_State* L, Pet* pet)
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{
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uint32 xp = Eluna::CHECKVAL<uint32>(L, 2);
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pet->GivePetXP(xp);
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return 0;
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}
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/**
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* Sets the [Pet]'s level directly.
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*
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* @param uint8 level : the level to set
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*/
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int GivePetLevel(lua_State* L, Pet* pet)
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{
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uint8 level = Eluna::CHECKVAL<uint8>(L, 2);
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pet->GivePetLevel(level);
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return 0;
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}
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/**
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* Synchronizes the [Pet]'s level with its owner's level.
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*
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* The pet's level will be adjusted based on the owner's level and pet scaling rules.
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*/
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int SynchronizeLevelWithOwner(lua_State* /*L*/, Pet* pet)
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{
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pet->SynchronizeLevelWithOwner();
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return 0;
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}
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/**
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* Returns `true` if the [Pet] can eat the specified [Item], returns `false` otherwise.
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*
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* @param [Item] item : the item to check
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* @return bool canEat
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*/
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int HaveInDiet(lua_State* L, Pet* pet)
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{
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Item* item = Eluna::CHECKOBJ<Item>(L, 2);
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Eluna::Push(L, pet->HaveInDiet(item->GetTemplate()));
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return 1;
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}
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/**
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* Returns the food benefit level for an item of the specified level.
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*
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* @param uint32 itemLevel : the level of the food item
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* @return uint32 benefitLevel
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*/
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int GetCurrentFoodBenefitLevel(lua_State* L, Pet* pet)
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{
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uint32 itemLevel = Eluna::CHECKVAL<uint32>(L, 2);
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Eluna::Push(L, pet->GetCurrentFoodBenefitLevel(itemLevel));
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return 1;
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}
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/**
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* Toggles autocast on or off for the specified spell.
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*
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* @param uint32 spellId : the spell ID to toggle autocast for
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* @param bool apply : `true` to enable autocast, `false` to disable
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*/
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int ToggleAutocast(lua_State* L, Pet* pet)
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{
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uint32 spellId = Eluna::CHECKVAL<uint32>(L, 2);
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bool apply = Eluna::CHECKVAL<bool>(L, 3);
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (spellInfo)
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pet->ToggleAutocast(spellInfo, apply);
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return 0;
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}
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/**
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* Makes the [Pet] learn all passive spells it should know.
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*
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* This includes racial passives and pet-specific passive abilities.
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*/
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int LearnPetPassives(lua_State* /*L*/, Pet* pet)
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{
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pet->LearnPetPassives();
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return 0;
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}
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/**
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* Queues a spell to be cast when the [Pet] becomes available.
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*
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* @param uint32 spellId : the spell ID to cast
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* @param [Unit] target : the target for the spell
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* @param bool isPositive = false : whether the spell is beneficial
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*/
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int CastWhenWillAvailable(lua_State* L, Pet* pet)
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{
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uint32 spellId = Eluna::CHECKVAL<uint32>(L, 2);
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Unit* target = Eluna::CHECKOBJ<Unit>(L, 3);
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ObjectGuid oldTarget = ObjectGuid::Empty;
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bool isPositive = Eluna::CHECKVAL<bool>(L, 4, false);
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pet->CastWhenWillAvailable(spellId, target, oldTarget, isPositive);
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return 0;
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}
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/**
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* Clears any queued spell that was set to cast when available.
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*/
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int ClearCastWhenWillAvailable(lua_State* /*L*/, Pet* pet)
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{
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pet->ClearCastWhenWillAvailable();
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return 0;
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}
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||||
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/**
|
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* Adds a spell to the [Pet]'s spellbook.
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*
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* <pre>
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* enum ActiveStates : uint8
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* {
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* ACT_PASSIVE = 0x01, // 0x01 - passive
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* ACT_DISABLED = 0x81, // 0x80 - castable
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* ACT_ENABLED = 0xC1, // 0x40 | 0x80 - auto cast + castable
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* ACT_COMMAND = 0x07, // 0x01 | 0x02 | 0x04
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||||
* ACT_REACTION = 0x06, // 0x02 | 0x04
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* ACT_DECIDE = 0x00 // custom
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* };
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||||
* </pre>
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||||
*
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* <pre>
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* enum PetSpellState
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* {
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* PETSPELL_UNCHANGED = 0,
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* PETSPELL_CHANGED = 1,
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* PETSPELL_NEW = 2,
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* PETSPELL_REMOVED = 3
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* };
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* </pre>
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*
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||||
* <pre>
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* enum PetSpellType
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||||
* {
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* PETSPELL_NORMAL = 0,
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* PETSPELL_FAMILY = 1,
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* PETSPELL_TALENT = 2
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* };
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||||
* </pre>
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*
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* @param uint32 spellId : the spell ID to add
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* @param [ActiveStates] active : the spell's active state by default is ACT_DECIDE
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* @param [PetSpellState] state : the spell's state by default is PETSPELL_NEW
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* @param [PetSpellType] type : the spell's type by default is PETSPELL_NORMAL
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* @return bool success : `true` if the spell was added successfully
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*/
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int AddSpell(lua_State* L, Pet* pet)
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{
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uint32 spellId = Eluna::CHECKVAL<uint32>(L, 2);
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uint32 active = Eluna::CHECKVAL<uint32>(L, 3, ACT_DECIDE);
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uint32 state = Eluna::CHECKVAL<uint32>(L, 4, PETSPELL_NEW);
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uint32 type = Eluna::CHECKVAL<uint32>(L, 5, PETSPELL_NORMAL);
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||||
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Eluna::Push(L, pet->addSpell(spellId, static_cast<ActiveStates>(active), static_cast<PetSpellState>(state), static_cast<PetSpellType>(type)));
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||||
return 1;
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}
|
||||
|
||||
/**
|
||||
* Makes the [Pet] learn a spell.
|
||||
*
|
||||
* @param uint32 spellId : the spell ID to learn
|
||||
* @return bool success : `true` if the spell was learned successfully
|
||||
*/
|
||||
int LearnSpell(lua_State* L, Pet* pet)
|
||||
{
|
||||
uint32 spellId = Eluna::CHECKVAL<uint32>(L, 2);
|
||||
Eluna::Push(L, pet->learnSpell(spellId));
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Makes the [Pet] learn the highest available rank of a spell.
|
||||
*
|
||||
* @param uint32 spellId : the base spell ID
|
||||
*/
|
||||
int LearnSpellHighRank(lua_State* L, Pet* pet)
|
||||
{
|
||||
uint32 spellId = Eluna::CHECKVAL<uint32>(L, 2);
|
||||
pet->learnSpellHighRank(spellId);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes level-up spells for the [Pet]'s current level.
|
||||
*
|
||||
* This teaches the pet all spells it should know at its current level.
|
||||
*/
|
||||
int InitLevelupSpellsForLevel(lua_State* /*L*/, Pet* pet)
|
||||
{
|
||||
pet->InitLevelupSpellsForLevel();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Makes the [Pet] unlearn a spell.
|
||||
*
|
||||
* @param uint32 spellId : the spell ID to unlearn
|
||||
* @param bool learnPrev : if `true`, learns the previous rank by default is false
|
||||
* @param bool clearAb : if `true`, clears the spell from action bar by default is true
|
||||
* @return bool success : `true` if the spell was unlearned successfully
|
||||
*/
|
||||
int UnlearnSpell(lua_State* L, Pet* pet)
|
||||
{
|
||||
uint32 spellId = Eluna::CHECKVAL<uint32>(L, 2);
|
||||
bool learnPrev = Eluna::CHECKVAL<bool>(L, 3, false);
|
||||
bool clearAb = Eluna::CHECKVAL<bool>(L, 4, true);
|
||||
|
||||
Eluna::Push(L, pet->unlearnSpell(spellId, learnPrev, clearAb));
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes a spell from the [Pet]'s spellbook.
|
||||
*
|
||||
* @param uint32 spellId : the spell ID to remove
|
||||
* @param bool learnPrev : if `true`, learns the previous rank by default is false
|
||||
* @param bool clearAb : if `true`, clears the spell from action bar by default is true
|
||||
* @return bool success : `true` if the spell was removed successfully
|
||||
*/
|
||||
int RemoveSpell(lua_State* L, Pet* pet)
|
||||
{
|
||||
uint32 spellId = Eluna::CHECKVAL<uint32>(L, 2);
|
||||
bool learnPrev = Eluna::CHECKVAL<bool>(L, 3, false);
|
||||
bool clearAb = Eluna::CHECKVAL<bool>(L, 4, true);
|
||||
|
||||
Eluna::Push(L, pet->removeSpell(spellId, learnPrev, clearAb));
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Cleans up the [Pet]'s action bar, removing invalid spells.
|
||||
*/
|
||||
int CleanupActionBar(lua_State* /*L*/, Pet* pet)
|
||||
{
|
||||
pet->CleanupActionBar();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates action bar data for the [Pet].
|
||||
*
|
||||
* @return string actionBarData : the action bar data as a string
|
||||
*/
|
||||
int GenerateActionBarData(lua_State* L, Pet* pet)
|
||||
{
|
||||
Eluna::Push(L, pet->GenerateActionBarData());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the [Pet]'s creation spells.
|
||||
*
|
||||
* This sets up the basic spells the pet should have when first created.
|
||||
*/
|
||||
int InitPetCreateSpells(lua_State* /*L*/, Pet* pet)
|
||||
{
|
||||
pet->InitPetCreateSpells();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets all of the [Pet]'s talents.
|
||||
*
|
||||
* @return bool success : `true` if talents were reset successfully
|
||||
*/
|
||||
int ResetTalents(lua_State* L, Pet* pet)
|
||||
{
|
||||
Eluna::Push(L, pet->resetTalents());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes talents for the [Pet]'s current level.
|
||||
*
|
||||
* This assigns talent points based on the pet's level.
|
||||
*/
|
||||
int InitTalentForLevel(lua_State* /*L*/, Pet* pet)
|
||||
{
|
||||
pet->InitTalentForLevel();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the maximum number of talent points available at the specified level.
|
||||
*
|
||||
* @param uint8 level : the level to check
|
||||
* @return uint8 maxTalentPoints
|
||||
*/
|
||||
int GetMaxTalentPointsForLevel(lua_State* L, Pet* pet)
|
||||
{
|
||||
uint8 level = Eluna::CHECKVAL<uint8>(L, 2);
|
||||
Eluna::Push(L, pet->GetMaxTalentPointsForLevel(level));
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of unspent talent points the [Pet] has.
|
||||
*
|
||||
* @return uint8 freeTalentPoints
|
||||
*/
|
||||
int GetFreeTalentPoints(lua_State* L, Pet* pet)
|
||||
{
|
||||
Eluna::Push(L, pet->GetFreeTalentPoints());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the number of unspent talent points for the [Pet].
|
||||
*
|
||||
* @param uint8 points : the number of free talent points to set
|
||||
*/
|
||||
int SetFreeTalentPoints(lua_State* L, Pet* pet)
|
||||
{
|
||||
uint8 points = Eluna::CHECKVAL<uint8>(L, 2);
|
||||
pet->SetFreeTalentPoints(points);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of talents the [Pet] has used.
|
||||
*
|
||||
* @return uint32 usedTalentCount
|
||||
*/
|
||||
int GetUsedTalentCount(lua_State* L, Pet* pet)
|
||||
{
|
||||
Eluna::Push(L, pet->m_usedTalentCount);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the number of talents the [Pet] has used.
|
||||
*
|
||||
* @param uint32 count : the number of used talents to set
|
||||
*/
|
||||
int SetUsedTalentCount(lua_State* L, Pet* pet)
|
||||
{
|
||||
uint32 count = Eluna::CHECKVAL<uint32>(L, 2);
|
||||
pet->m_usedTalentCount = count;
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the aura update mask for raid members.
|
||||
*
|
||||
* @return uint64 auraUpdateMask
|
||||
*/
|
||||
int GetAuraUpdateMaskForRaid(lua_State* L, Pet* pet)
|
||||
{
|
||||
Eluna::Push(L, pet->GetAuraUpdateMaskForRaid());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets an aura slot in the raid update mask.
|
||||
*
|
||||
* @param uint8 slot : the aura slot to set
|
||||
*/
|
||||
int SetAuraUpdateMaskForRaid(lua_State* L, Pet* pet)
|
||||
{
|
||||
uint8 slot = Eluna::CHECKVAL<uint8>(L, 2);
|
||||
pet->SetAuraUpdateMaskForRaid(slot);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets the aura update mask for raid members.
|
||||
*/
|
||||
int ResetAuraUpdateMaskForRaid(lua_State* /*L*/, Pet* pet)
|
||||
{
|
||||
pet->ResetAuraUpdateMaskForRaid();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the [Player] who owns this [Pet].
|
||||
*
|
||||
* @return [Player] owner : the pet's owner
|
||||
*/
|
||||
int GetOwner(lua_State* L, Pet* pet)
|
||||
{
|
||||
Eluna::Push(L, pet->GetOwner());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns `true` if the [Pet] has a temporary spell queued, returns `false` otherwise.
|
||||
*
|
||||
* @return bool hasTempSpell
|
||||
*/
|
||||
int HasTempSpell(lua_State* L, Pet* pet)
|
||||
{
|
||||
Eluna::Push(L, pet->HasTempSpell());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns `true` if the [Pet] is marked as removed, returns `false` otherwise.
|
||||
*
|
||||
* @return bool isRemoved
|
||||
*/
|
||||
int IsRemoved(lua_State* L, Pet* pet)
|
||||
{
|
||||
Eluna::Push(L, pet->m_removed);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets whether the [Pet] is marked as removed.
|
||||
*
|
||||
* @param bool removed : `true` to mark as removed, `false` otherwise
|
||||
*/
|
||||
int SetRemoved(lua_State* L, Pet* pet)
|
||||
{
|
||||
bool removed = Eluna::CHECKVAL<bool>(L, 2);
|
||||
pet->m_removed = removed;
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of auto-spells the [Pet] has.
|
||||
*
|
||||
* @return uint8 autoSpellCount
|
||||
*/
|
||||
int GetPetAutoSpellSize(lua_State* L, Pet* pet)
|
||||
{
|
||||
Eluna::Push(L, pet->GetPetAutoSpellSize());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the auto-spell at the specified position.
|
||||
*
|
||||
* @param uint8 pos : the position in the auto-spell list
|
||||
* @return uint32 spellId : the spell ID, or 0 if invalid position
|
||||
*/
|
||||
int GetPetAutoSpellOnPos(lua_State* L, Pet* pet)
|
||||
{
|
||||
uint8 pos = Eluna::CHECKVAL<uint8>(L, 2);
|
||||
Eluna::Push(L, pet->GetPetAutoSpellOnPos(pos));
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Saves the [Pet] to the database.
|
||||
*
|
||||
* <pre>
|
||||
* enum PetSaveMode
|
||||
* {
|
||||
* PET_SAVE_AS_DELETED = -1, // not saved in fact
|
||||
* PET_SAVE_AS_CURRENT = 0, // in current slot (with player)
|
||||
* PET_SAVE_FIRST_STABLE_SLOT = 1,
|
||||
* PET_SAVE_LAST_STABLE_SLOT = MAX_PET_STABLES, // last in DB stable slot index (including), all higher have same meaning as PET_SAVE_NOT_IN_SLOT
|
||||
* PET_SAVE_NOT_IN_SLOT = 100 // for avoid conflict with stable size grow will use 100
|
||||
* };
|
||||
* </pre>
|
||||
*
|
||||
* @param [PetSaveMode] mode : the save mode to use
|
||||
*/
|
||||
int SavePetToDB(lua_State* L, Pet* pet)
|
||||
{
|
||||
uint32 mode = Eluna::CHECKVAL<uint32>(L, 2);
|
||||
pet->SavePetToDB(static_cast<PetSaveMode>(mode));
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes the [Pet] from the world.
|
||||
*
|
||||
* <pre>
|
||||
* enum PetSaveMode
|
||||
* {
|
||||
* PET_SAVE_AS_DELETED = -1, // not saved in fact
|
||||
* PET_SAVE_AS_CURRENT = 0, // in current slot (with player)
|
||||
* PET_SAVE_FIRST_STABLE_SLOT = 1,
|
||||
* PET_SAVE_LAST_STABLE_SLOT = MAX_PET_STABLES, // last in DB stable slot index (including), all higher have same meaning as PET_SAVE_NOT_IN_SLOT
|
||||
* PET_SAVE_NOT_IN_SLOT = 100 // for avoid conflict with stable size grow will use 100
|
||||
* };
|
||||
* </pre>
|
||||
*
|
||||
* @param [PetSaveMode] mode : how to handle the removal
|
||||
* @param bool returnReagent = false : if `true`, returns reagents used to summon
|
||||
*/
|
||||
int Remove(lua_State* L, Pet* pet)
|
||||
{
|
||||
uint32 mode = Eluna::CHECKVAL<uint32>(L, 2);
|
||||
bool returnReagent = Eluna::CHECKVAL<bool>(L, 3, false);
|
||||
pet->Remove(static_cast<PetSaveMode>(mode), returnReagent);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns `true` if the [Pet] is currently being loaded from the database, returns `false` otherwise.
|
||||
*
|
||||
* @return bool isBeingLoaded
|
||||
*/
|
||||
int IsBeingLoaded(lua_State* L, Pet* pet)
|
||||
{
|
||||
Eluna::Push(L, pet->isBeingLoaded());
|
||||
return 1;
|
||||
}
|
||||
};
|
||||
#endif // PETMETHODS_H
|
||||
|
||||
@@ -2072,18 +2072,6 @@ namespace LuaPlayer
|
||||
return 0;
|
||||
}*/
|
||||
|
||||
/**
|
||||
* Resets the [Player]s pets talent points
|
||||
*/
|
||||
int ResetPetTalents(lua_State* /*L*/, Player* player)
|
||||
{
|
||||
Pet* pet = player->GetPet();
|
||||
Pet::resetTalentsForAllPetsOf(player, pet);
|
||||
if (pet)
|
||||
player->SendTalentsInfoData(true);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset the [Player]s completed achievements
|
||||
*/
|
||||
@@ -4040,6 +4028,17 @@ namespace LuaPlayer
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the [Player]'s current [Pet], if any.
|
||||
*
|
||||
* @return [Pet] pet : the player's pet, or `nil` if no pet
|
||||
*/
|
||||
int GetPet(lua_State* L, Player* player)
|
||||
{
|
||||
Eluna::Push(L, player->GetPet());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns `true` if the [Player] is at maximum level, `false` otherwise.
|
||||
*
|
||||
@@ -4051,6 +4050,35 @@ namespace LuaPlayer
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Summons a [Pet] at the specified location.
|
||||
*
|
||||
* @param uint32 entry : the creature entry ID to summon
|
||||
* @param float x : X coordinate
|
||||
* @param float y : Y coordinate
|
||||
* @param float z : Z coordinate
|
||||
* @param float ang : orientation angle
|
||||
* @param [PetType] petType : the type of pet to summon
|
||||
* @param uint32 duration = 0 : duration in milliseconds, 0 for permanent
|
||||
* @param uint32 healthPct = 0 : initial health percentage
|
||||
* @return [Pet] pet : the summoned pet, or `nil` if failed
|
||||
*/
|
||||
int SummonPet(lua_State* L, Player* player)
|
||||
{
|
||||
uint32 entry = Eluna::CHECKVAL<uint32>(L, 2);
|
||||
float x = Eluna::CHECKVAL<float>(L, 3);
|
||||
float y = Eluna::CHECKVAL<float>(L, 4);
|
||||
float z = Eluna::CHECKVAL<float>(L, 5);
|
||||
float ang = Eluna::CHECKVAL<float>(L, 6);
|
||||
uint32 petType = Eluna::CHECKVAL<uint32>(L, 7);
|
||||
uint32 duration = Eluna::CHECKVAL<uint32>(L, 8, 0);
|
||||
uint32 healthPct = Eluna::CHECKVAL<uint32>(L, 9, 0);
|
||||
|
||||
Pet* pet = player->SummonPet(entry, x, y, z, ang, static_cast<PetType>(petType), Milliseconds(duration), healthPct);
|
||||
Eluna::Push(L, pet);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the average item level of the [Player]'s equipment.
|
||||
*
|
||||
@@ -4062,6 +4090,36 @@ namespace LuaPlayer
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a tamed [Pet] from a [Creature] or creature entry.
|
||||
*
|
||||
* Can be called with either:
|
||||
* - `player:CreatePet(creatureEntry)` - creates pet from entry ID
|
||||
* - `player:CreatePet(creature, spellID)` - tames existing creature
|
||||
*
|
||||
* @param uint32 creatureEntry : creature entry ID (first form)
|
||||
* @param [Creature] creature : target creature to tame (second form)
|
||||
* @param uint32 spellID = 0 : spell used for taming (second form)
|
||||
* @return [Pet] pet : the created pet, or `nil` if failed
|
||||
*/
|
||||
int CreatePet(lua_State* L, Player* player)
|
||||
{
|
||||
if (lua_gettop(L) == 2)
|
||||
{
|
||||
uint32 creatureEntry = Eluna::CHECKVAL<uint32>(L, 2);
|
||||
Pet* pet = player->CreatePet(creatureEntry);
|
||||
Eluna::Push(L, pet);
|
||||
}
|
||||
else
|
||||
{
|
||||
Creature* creatureTarget = Eluna::CHECKOBJ<Creature>(L, 2);
|
||||
uint32 spellID = Eluna::CHECKVAL<uint32>(L, 3, 0);
|
||||
Pet* pet = player->CreatePet(creatureTarget, spellID);
|
||||
Eluna::Push(L, pet);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns `true` if the [Player] has completed the daily quest, `false` otherwise.
|
||||
*
|
||||
@@ -4075,6 +4133,17 @@ namespace LuaPlayer
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Temporarily unsummons the [Player]'s current [Pet].
|
||||
*
|
||||
* The pet can be resummoned later. Used during teleportation, mounting, etc.
|
||||
*/
|
||||
int UnsummonPetTemporarily(lua_State* /*L*/, Player* player)
|
||||
{
|
||||
player->UnsummonPetTemporaryIfAny();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the specified player flag on the [Player].
|
||||
*
|
||||
@@ -4087,6 +4156,22 @@ namespace LuaPlayer
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes the specified [Pet] from the [Player].
|
||||
*
|
||||
* @param [Pet] pet : the pet to remove
|
||||
* @param [PetSaveMode] mode : how to handle pet removal
|
||||
* @param bool returnReagent = false : if `true`, returns reagents used to summon
|
||||
*/
|
||||
int RemovePet(lua_State* L, Player* player)
|
||||
{
|
||||
Pet* pet = Eluna::CHECKOBJ<Pet>(L, 2);
|
||||
uint32 mode = Eluna::CHECKVAL<uint32>(L, 3);
|
||||
bool returnReagent = Eluna::CHECKVAL<bool>(L, 4, false);
|
||||
player->RemovePet(pet, static_cast<PetSaveMode>(mode), returnReagent);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes the specified player flag from the [Player].
|
||||
*
|
||||
@@ -4099,6 +4184,17 @@ namespace LuaPlayer
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns `true` if the [Player] can resurrect their [Pet] and returns `false` otherwise.
|
||||
*
|
||||
* @return bool canResurrect
|
||||
*/
|
||||
int CanPetResurrect(lua_State* L, Player* player)
|
||||
{
|
||||
Eluna::Push(L, player->CanPetResurrect());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a random number between the specified minimum and maximum values.
|
||||
*
|
||||
@@ -4184,6 +4280,17 @@ namespace LuaPlayer
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns `true` if the [Player] has a [Pet] (active or stored) and returns `false` otherwise.
|
||||
*
|
||||
* @return bool hasExistingPet
|
||||
*/
|
||||
int IsExistPet(lua_State* L, Player* player)
|
||||
{
|
||||
Eluna::Push(L, player->IsExistPet());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns `true` if the [Player] can take the specified quest, `false` otherwise.
|
||||
*
|
||||
@@ -4199,6 +4306,16 @@ namespace LuaPlayer
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets the [Player]'s pet talents.
|
||||
*
|
||||
*/
|
||||
int ResetPetTalents(lua_State* /*L*/, Player* player)
|
||||
{
|
||||
player->ResetPetTalents();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns `true` if the [Player] can add the specified quest, `false` otherwise.
|
||||
*
|
||||
@@ -4290,6 +4407,22 @@ namespace LuaPlayer
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Learns a pet talent for the specified [Pet] of the [Player].
|
||||
*
|
||||
* @param ObjectGuid petGuid : GUID of the pet to learn the talent for
|
||||
* @param uint32 talentId : ID of the talent to learn
|
||||
* @param uint32 talentRank : rank of the talent to learn
|
||||
*/
|
||||
int LearnPetTalent(lua_State* L, Player* player)
|
||||
{
|
||||
ObjectGuid petGuid = Eluna::CHECKVAL<ObjectGuid>(L, 2);
|
||||
uint32 talentId = Eluna::CHECKVAL<uint32>(L, 3);
|
||||
uint32 talentRank = Eluna::CHECKVAL<uint32>(L, 4);
|
||||
player->LearnPetTalent(petGuid, talentId, talentRank);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns `true` if the [Player] has a title by bit index, `false` otherwise.
|
||||
*
|
||||
@@ -4341,6 +4474,17 @@ namespace LuaPlayer
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns `true` if the [Player] can tame exotic pets, and `false` otherwise.
|
||||
*
|
||||
* @return bool canTameExoticPets : `true` if the player can tame exotic pets, `false` otherwise
|
||||
*/
|
||||
int CanTameExoticPets(lua_State* L, Player* player)
|
||||
{
|
||||
Eluna::Push(L, player->CanTameExoticPets());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the [Player]'s weapon proficiency flags.
|
||||
*
|
||||
@@ -4352,6 +4496,17 @@ namespace LuaPlayer
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the temporary unsummoned pet number for the [Player].
|
||||
*
|
||||
* @return uint32 petNumber : the temporary unsummoned pet number
|
||||
*/
|
||||
int GetTemporaryUnsummonedPetNumber(lua_State* L, Player* player)
|
||||
{
|
||||
Eluna::Push(L, player->GetTemporaryUnsummonedPetNumber());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the [Player]'s armor proficiency flags.
|
||||
*
|
||||
@@ -4363,6 +4518,18 @@ namespace LuaPlayer
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the temporary unsummoned pet number for the [Player].
|
||||
*
|
||||
* @param uint32 petNumber : the pet number to set
|
||||
*/
|
||||
int SetTemporaryUnsummonedPetNumber(lua_State* L, Player* player)
|
||||
{
|
||||
uint32 petNumber = Eluna::CHECKVAL<uint32>(L, 2);
|
||||
player->SetTemporaryUnsummonedPetNumber(petNumber);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds weapon proficiency to the [Player].
|
||||
*
|
||||
@@ -4375,6 +4542,16 @@ namespace LuaPlayer
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Resummons the [Player]'s pet if it was temporarily unsummoned.
|
||||
*
|
||||
*/
|
||||
int ResummonPetTemporaryUnSummonedIfAny(lua_State* /*L*/, Player* player)
|
||||
{
|
||||
player->ResummonPetTemporaryUnSummonedIfAny();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds armor proficiency to the [Player].
|
||||
*
|
||||
@@ -4387,6 +4564,18 @@ namespace LuaPlayer
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns `true` if the [Player] needs to temporarily unsummon their [Pet], and `false` otherwise.
|
||||
*
|
||||
*
|
||||
* @return bool isPetNeedBeTemporaryUnsummoned : `true` if the pet needs to be temporarily unsummoned, `false` otherwise
|
||||
*/
|
||||
int IsPetNeedBeTemporaryUnsummoned(lua_State* L, Player* player)
|
||||
{
|
||||
Eluna::Push(L, player->IsPetNeedBeTemporaryUnsummoned());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the [Player]'s ammo item.
|
||||
*
|
||||
@@ -4419,6 +4608,19 @@ namespace LuaPlayer
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns `true` if the [Player] can resummon a [Pet] with the specified spell ID, and `false` otherwise.
|
||||
*
|
||||
* @param uint32 spellId : the spell ID to check
|
||||
* @return bool canResummon : `true` if the player can resummon the pet, `false` otherwise
|
||||
*/
|
||||
int CanResummonPet(lua_State* L, Player* player)
|
||||
{
|
||||
uint32 spellId = Eluna::CHECKVAL<uint32>(L, 2);
|
||||
Eluna::Push(L, player->CanResummonPet(spellId));
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the [Player]'s shield item.
|
||||
*
|
||||
@@ -4430,6 +4632,17 @@ namespace LuaPlayer
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the last pet number for the [Player].
|
||||
*
|
||||
* @return uint32 petNumber : the last pet number
|
||||
*/
|
||||
int GetLastPetNumber(lua_State* L, Player* player)
|
||||
{
|
||||
Eluna::Push(L, player->GetLastPetNumber());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns `true` if the [Player] can teleport, `false` otherwise.
|
||||
*
|
||||
@@ -4441,6 +4654,18 @@ namespace LuaPlayer
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the last pet number for the [Player].
|
||||
*
|
||||
* @param uint32 petNumber : the pet number to set
|
||||
*/
|
||||
int SetLastPetNumber(lua_State* L, Player* player)
|
||||
{
|
||||
uint32 petNumber = Eluna::CHECKVAL<uint32>(L, 2);
|
||||
player->SetLastPetNumber(petNumber);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets whether the [Player] can teleport.
|
||||
*
|
||||
@@ -4453,6 +4678,17 @@ namespace LuaPlayer
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the spell ID of the [Player]'s last [Pet] summoning spell.
|
||||
*
|
||||
* @return uint32 petSpell : the pet spell ID
|
||||
*/
|
||||
int GetLastPetSpell(lua_State* L, Player* player)
|
||||
{
|
||||
Eluna::Push(L, player->GetLastPetSpell());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the [Player]'s runes state for Death Knights.
|
||||
*
|
||||
@@ -4464,6 +4700,18 @@ namespace LuaPlayer
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the spell ID of the [Player]'s last [Pet] summoning spell.
|
||||
*
|
||||
* @param uint32 petSpell : the pet spell ID to set
|
||||
*/
|
||||
int SetLastPetSpell(lua_State* L, Player* player)
|
||||
{
|
||||
uint32 petSpell = Eluna::CHECKVAL<uint32>(L, 2);
|
||||
player->SetLastPetSpell(petSpell);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns `true` if the [Player] is a spectator, `false` otherwise.
|
||||
*
|
||||
@@ -4487,6 +4735,17 @@ namespace LuaPlayer
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns `true` if the [Player] can see Death Knight [Pet]s, and `false` otherwise.
|
||||
*
|
||||
* @return bool canSeeDKPet
|
||||
*/
|
||||
int CanSeeDKPet(lua_State* L, Player* player)
|
||||
{
|
||||
Eluna::Push(L, player->CanSeeDKPet());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the [Player]'s current viewpoint target.
|
||||
*
|
||||
@@ -4498,6 +4757,18 @@ namespace LuaPlayer
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets whether the [Player] can see Death Knight [Pet]s.
|
||||
*
|
||||
* @param bool show : `true` to show DK pets, `false` to hide them
|
||||
*/
|
||||
int SetShowDKPet(lua_State* L, Player* player)
|
||||
{
|
||||
bool show = Eluna::CHECKVAL<bool>(L, 2);
|
||||
player->SetShowDKPet(show);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the [Player]'s viewpoint to the specified target.
|
||||
*
|
||||
@@ -4607,21 +4878,6 @@ namespace LuaPlayer
|
||||
Eluna::Push(L, player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot + BANK_SLOT_ITEM_START));
|
||||
return 1;
|
||||
}
|
||||
|
||||
// /**
|
||||
// * Returns `true` if the [Player] has a spell mod for the specified spell and operation, `false` otherwise.
|
||||
// *
|
||||
// * @param uint32 spellId : the spell ID to check
|
||||
// * @param uint32 op : the spell mod operation type
|
||||
// * @return bool hasSpellMod
|
||||
// */
|
||||
// int HasSpellMod(lua_State* L, Player* player)
|
||||
// {
|
||||
// uint32 spellId = Eluna::CHECKVAL<uint32>(L, 2);
|
||||
// uint32 op = Eluna::CHECKVAL<uint32>(L, 3);
|
||||
// Eluna::Push(L, player->HasSpellMod(spellId, SpellModOp(op)));
|
||||
// return 1;
|
||||
// }
|
||||
};
|
||||
#endif
|
||||
|
||||
|
||||
Reference in New Issue
Block a user