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https://github.com/azerothcore/mod-ale
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Add method GetItemByGUID
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@@ -447,8 +447,9 @@ ElunaRegister<Player> PlayerMethods[] =
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{ "GetLevelPlayedTime", &LuaPlayer::GetLevelPlayedTime }, // :GetLevelPlayedTime() - Returns the player's played time at that level
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{ "GetLevelPlayedTime", &LuaPlayer::GetLevelPlayedTime }, // :GetLevelPlayedTime() - Returns the player's played time at that level
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{ "GetTotalPlayedTime", &LuaPlayer::GetTotalPlayedTime }, // :GetTotalPlayedTime() - Returns the total played time of that player
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{ "GetTotalPlayedTime", &LuaPlayer::GetTotalPlayedTime }, // :GetTotalPlayedTime() - Returns the total played time of that player
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{ "GetItemByPos", &LuaPlayer::GetItemByPos }, // :GetItemByPos(bag, slot) - Returns item in given slot in a bag (bag: 19-22 slot: 0-35) or inventory (bag: 255 slot : 0-38)
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{ "GetItemByPos", &LuaPlayer::GetItemByPos }, // :GetItemByPos(bag, slot) - Returns item in given slot in a bag (bag: 19-22 slot: 0-35) or inventory (bag: 255 slot : 0-38)
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{ "GetReputation", &LuaPlayer::GetReputation }, // :GetReputation(faction) - Gets player's reputation with given faction
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{ "GetItemByEntry", &LuaPlayer::GetItemByEntry }, // :GetItemByEntry(entry) - Gets an item if the player has it
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{ "GetItemByEntry", &LuaPlayer::GetItemByEntry }, // :GetItemByEntry(entry) - Gets an item if the player has it
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{ "GetItemByGUID", &LuaPlayer::GetItemByGUID },
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{ "GetReputation", &LuaPlayer::GetReputation }, // :GetReputation(faction) - Gets player's reputation with given faction
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{ "GetEquippedItemBySlot", &LuaPlayer::GetEquippedItemBySlot }, // :GetEquippedItemBySlot(slotId) - Returns equipped item by slot
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{ "GetEquippedItemBySlot", &LuaPlayer::GetEquippedItemBySlot }, // :GetEquippedItemBySlot(slotId) - Returns equipped item by slot
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{ "GetQuestLevel", &LuaPlayer::GetQuestLevel }, // :GetQuestLevel(quest) - Returns quest's level
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{ "GetQuestLevel", &LuaPlayer::GetQuestLevel }, // :GetQuestLevel(quest) - Returns quest's level
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{ "GetChatTag", &LuaPlayer::GetChatTag }, // :GetChatTag() - Returns player chat tag ID
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{ "GetChatTag", &LuaPlayer::GetChatTag }, // :GetChatTag() - Returns player chat tag ID
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@@ -1126,20 +1126,6 @@ namespace LuaPlayer
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return 1;
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return 1;
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}
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}
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/**
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* Returns a [Player]s [Item] object by entry ID specified
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*
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* @param uint32 entryId
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* @return [Item] item
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*/
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int GetItemByEntry(Eluna* /*E*/, lua_State* L, Player* player)
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{
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uint32 entry = Eluna::CHECKVAL<uint32>(L, 2);
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Eluna::Push(L, player->GetItemByEntry(entry));
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return 1;
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}
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/**
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/**
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* Returns a [Player]s [Item] object by gear slot specified
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* Returns a [Player]s [Item] object by gear slot specified
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*
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*
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@@ -1232,6 +1218,38 @@ namespace LuaPlayer
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return 1;
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return 1;
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}
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}
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/**
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* Returns an [Item] from the player by guid.
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*
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* The item can be equipped, in bags or in bank.
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*
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* @param uint64 guid : an item guid
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* @return [Item] item
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*/
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int GetItemByGUID(Eluna* /*E*/, lua_State* L, Player* player)
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{
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uint64 guid = Eluna::CHECKVAL<uint64>(L, 2);
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Eluna::Push(L, player->GetItemByGuid(ObjectGuid(guid)));
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return 1;
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}
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/**
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* Returns an [Item] from the player by entry.
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*
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* The item can be equipped, in bags or in bank.
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*
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* @param uint32 entryId
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* @return [Item] item
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*/
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int GetItemByEntry(Eluna* /*E*/, lua_State* L, Player* player)
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{
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uint32 entry = Eluna::CHECKVAL<uint32>(L, 2);
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Eluna::Push(L, player->GetItemByEntry(entry));
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return 1;
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}
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int GetGossipTextId(Eluna* /*E*/, lua_State* L, Player* player)
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int GetGossipTextId(Eluna* /*E*/, lua_State* L, Player* player)
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{
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{
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WorldObject* obj = Eluna::CHECKOBJ<WorldObject>(L, 2);
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WorldObject* obj = Eluna::CHECKOBJ<WorldObject>(L, 2);
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