Swap enable/disable logic for SetDisableGravity

This commit is contained in:
Rochet2
2017-07-20 22:52:01 +03:00
parent 481a605c5c
commit 897bf79854

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@@ -920,16 +920,16 @@ namespace LuaCreature
/** /**
* Makes the [Creature] able to fly if enabled. * Makes the [Creature] able to fly if enabled.
* *
* @param bool enable = true * @param bool disable
*/ */
int SetDisableGravity(lua_State* L, Creature* creature) int SetDisableGravity(lua_State* L, Creature* creature)
{ {
bool enable = Eluna::CHECKVAL<bool>(L, 2, true); bool disable = Eluna::CHECKVAL<bool>(L, 2);
#ifdef TRINITY #ifdef TRINITY
creature->SetDisableGravity(!enable); creature->SetDisableGravity(disable);
#else #else
creature->SetLevitate(enable); creature->SetLevitate(disable);
#endif #endif
return 0; return 0;
} }