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Swap enable/disable logic for SetDisableGravity
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@@ -920,16 +920,16 @@ namespace LuaCreature
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/**
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/**
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* Makes the [Creature] able to fly if enabled.
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* Makes the [Creature] able to fly if enabled.
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*
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*
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* @param bool enable = true
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* @param bool disable
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*/
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*/
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int SetDisableGravity(lua_State* L, Creature* creature)
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int SetDisableGravity(lua_State* L, Creature* creature)
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{
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{
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bool enable = Eluna::CHECKVAL<bool>(L, 2, true);
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bool disable = Eluna::CHECKVAL<bool>(L, 2);
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#ifdef TRINITY
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#ifdef TRINITY
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creature->SetDisableGravity(!enable);
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creature->SetDisableGravity(disable);
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#else
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#else
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creature->SetLevitate(enable);
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creature->SetLevitate(disable);
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#endif
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#endif
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return 0;
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return 0;
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}
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}
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