feat: add Unit:GetAttackers (#116)

This commit is contained in:
Axel Cocat
2023-04-04 21:17:11 +02:00
committed by GitHub
parent 995ca165a9
commit 8a85df8ee7
3 changed files with 30 additions and 0 deletions

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@@ -101,6 +101,7 @@ Eluna API for AC:
### Unit ### Unit
- Added `Unit:ModifyThreatPct()`: https://github.com/azerothcore/mod-eluna/pull/25 - Added `Unit:ModifyThreatPct()`: https://github.com/azerothcore/mod-eluna/pull/25
- Added `Unit:GetAttackers()`: https://github.com/azerothcore/mod-eluna/pull/116
### GameObject ### GameObject
- Added `GameObject:AddLoot()` to add loot at runtime to an **empty** container: https://github.com/azerothcore/mod-eluna/pull/52 - Added `GameObject:AddLoot()` to add loot at runtime to an **empty** container: https://github.com/azerothcore/mod-eluna/pull/52

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@@ -311,6 +311,7 @@ ElunaRegister<Unit> UnitMethods[] =
// {"GetVehicle", &LuaUnit::GetVehicle}, // :GetVehicle() - UNDOCUMENTED - Gets the Vehicle kit of the vehicle the unit is on // {"GetVehicle", &LuaUnit::GetVehicle}, // :GetVehicle() - UNDOCUMENTED - Gets the Vehicle kit of the vehicle the unit is on
#endif #endif
{ "GetMovementType", &LuaUnit::GetMovementType }, { "GetMovementType", &LuaUnit::GetMovementType },
{ "GetAttackers", &LuaUnit::GetAttackers },
// Setters // Setters
{ "SetFaction", &LuaUnit::SetFaction }, { "SetFaction", &LuaUnit::SetFaction },

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@@ -1437,6 +1437,34 @@ namespace LuaUnit
return 1; return 1;
} }
/**
* Returns the [Unit]'s attackers.
*
* @return table attackers : table of [Unit]s attacking the unit
*/
int GetAttackers(lua_State* L, Unit* unit)
{
const Unit::AttackerSet& attackers = unit->getAttackers();
lua_newtable(L);
int table = lua_gettop(L);
uint32 i = 1;
for (Unit* attacker : attackers)
{
if (!attacker)
{
continue;
}
Eluna::Push(L, attacker);
lua_rawseti(L, table, i);
++i;
}
lua_settop(L, table); // push table to top of stack
return 1;
}
/** /**
* Sets the [Unit]'s owner GUID to given GUID. * Sets the [Unit]'s owner GUID to given GUID.
* *