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feat: add Unit:GetAttackers (#116)
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@@ -101,6 +101,7 @@ Eluna API for AC:
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### Unit
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- Added `Unit:ModifyThreatPct()`: https://github.com/azerothcore/mod-eluna/pull/25
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- Added `Unit:GetAttackers()`: https://github.com/azerothcore/mod-eluna/pull/116
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### GameObject
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- Added `GameObject:AddLoot()` to add loot at runtime to an **empty** container: https://github.com/azerothcore/mod-eluna/pull/52
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@@ -311,6 +311,7 @@ ElunaRegister<Unit> UnitMethods[] =
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// {"GetVehicle", &LuaUnit::GetVehicle}, // :GetVehicle() - UNDOCUMENTED - Gets the Vehicle kit of the vehicle the unit is on
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#endif
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{ "GetMovementType", &LuaUnit::GetMovementType },
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{ "GetAttackers", &LuaUnit::GetAttackers },
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// Setters
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{ "SetFaction", &LuaUnit::SetFaction },
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@@ -1437,6 +1437,34 @@ namespace LuaUnit
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return 1;
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}
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/**
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* Returns the [Unit]'s attackers.
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*
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* @return table attackers : table of [Unit]s attacking the unit
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*/
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int GetAttackers(lua_State* L, Unit* unit)
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{
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const Unit::AttackerSet& attackers = unit->getAttackers();
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lua_newtable(L);
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int table = lua_gettop(L);
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uint32 i = 1;
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for (Unit* attacker : attackers)
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{
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if (!attacker)
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{
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continue;
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}
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Eluna::Push(L, attacker);
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lua_rawseti(L, table, i);
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++i;
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}
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lua_settop(L, table); // push table to top of stack
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return 1;
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}
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/**
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* Sets the [Unit]'s owner GUID to given GUID.
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*
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