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https://github.com/azerothcore/mod-ale
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Fix TC build after 6113b9dec2 and d507a7e338
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@@ -70,6 +70,15 @@ struct ElunaCreatureAI : ScriptedAI
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}
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}
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#ifdef TRINITY
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// Called for reaction when initially engaged - this will always happen _after_ JustEnteredCombat
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// Called at creature aggro either by MoveInLOS or Attack Start
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void JustEngagedWith(Unit* target) override
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{
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if (!sEluna->EnterCombat(me, target))
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ScriptedAI::JustEngagedWith(target);
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}
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#else
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//Called for reaction at enter to combat if not in combat yet (enemy can be NULL)
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//Called at creature aggro either by MoveInLOS or Attack Start
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void EnterCombat(Unit* target) override
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@@ -77,6 +86,7 @@ struct ElunaCreatureAI : ScriptedAI
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if (!sEluna->EnterCombat(me, target))
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ScriptedAI::EnterCombat(target);
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}
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#endif
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// Called at any Damage from any attacker (before damage apply)
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void DamageTaken(Unit* attacker, uint32& damage) override
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@@ -2371,7 +2371,24 @@ namespace LuaUnit
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Item* castItem = Eluna::CHECKOBJ<Item>(L, 8, false);
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uint64 originalCaster = Eluna::CHECKVAL<uint64>(L, 9, 0);
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#ifdef TRINITY
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CastSpellExtraArgs args;
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if (has_bp0)
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args.SpellValueOverrides.AddMod(SPELLVALUE_BASE_POINT0, bp0);
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if (has_bp1)
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args.SpellValueOverrides.AddMod(SPELLVALUE_BASE_POINT1, bp1);
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if (has_bp2)
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args.SpellValueOverrides.AddMod(SPELLVALUE_BASE_POINT2, bp2);
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if (triggered)
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args.TriggerFlags = TRIGGERED_FULL_MASK;
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if (castItem)
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args.SetCastItem(castItem);
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if (originalCaster)
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args.SetOriginalCaster(ObjectGuid(originalCaster));
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unit->CastSpell(target, spell, args);
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#else
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unit->CastCustomSpell(target, spell, has_bp0 ? &bp0 : NULL, has_bp1 ? &bp1 : NULL, has_bp2 ? &bp2 : NULL, triggered, castItem, NULL, ObjectGuid(originalCaster));
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#endif
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return 0;
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}
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@@ -2393,8 +2410,15 @@ namespace LuaUnit
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bool triggered = Eluna::CHECKVAL<bool>(L, 6, true);
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#ifdef CMANGOS
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unit->CastSpell(_x, _y, _z, spell, TRIGGERED_OLD_TRIGGERED);
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#else
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#endif
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#ifdef MANGOS
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unit->CastSpell(_x, _y, _z, spell, triggered);
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#endif
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#ifdef TRINITY
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CastSpellExtraArgs args;
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if (triggered)
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args.TriggerFlags = TRIGGERED_FULL_MASK;
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unit->CastSpell(Position(_x, _y, _z), spell, args);
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#endif
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return 0;
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}
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