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https://github.com/azerothcore/mod-ale
synced 2025-11-29 15:38:17 +08:00
Eluna Removed mutex lock and forced only one map update thread to be used. Made returning more arguments than pushed to return the return amount of nils instead. Removed a few hooks
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@@ -503,7 +503,7 @@ namespace LuaUnit
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uint32 stat = sEluna->CHECKVAL<uint32>(L, 2);
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if (stat >= MAX_STATS)
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return 0;
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return 1;
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sEluna->Push(L, unit->GetStat((Stats)stat));
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return 1;
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@@ -514,7 +514,7 @@ namespace LuaUnit
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uint32 spellschool = sEluna->CHECKVAL<uint32>(L, 2);
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if (spellschool >= MAX_SPELL_SCHOOL)
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return 0;
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return 1;
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sEluna->Push(L, unit->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + spellschool));
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return 1;
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@@ -1260,12 +1260,12 @@ namespace LuaUnit
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return 0;
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}
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static void PrepareMove(Unit* unit)
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{
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unit->GetMotionMaster()->MovementExpired(); // Chase
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unit->StopMoving(); // Some
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unit->GetMotionMaster()->Clear(); // all
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}
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// static void PrepareMove(Unit* unit)
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// {
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// unit->GetMotionMaster()->MovementExpired(); // Chase
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// unit->StopMoving(); // Some
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// unit->GetMotionMaster()->Clear(); // all
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// }
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int MoveStop(lua_State* L, Unit* unit)
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{
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@@ -1479,11 +1479,11 @@ namespace LuaUnit
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Unit* target = sEluna->CHECKOBJ<Unit>(L, 3);
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SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId);
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if (!spellInfo)
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return 0;
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return 1;
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#ifdef MANGOS
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if (!IsSpellAppliesAura(spellInfo) && !IsSpellHaveEffect(spellInfo, SPELL_EFFECT_PERSISTENT_AREA_AURA))
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return 0;
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return 1;
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SpellAuraHolder* holder = CreateSpellAuraHolder(spellInfo, target, unit);
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@@ -1559,8 +1559,6 @@ namespace LuaUnit
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functionRef = sEluna->m_EventMgr.AddEvent(&unit->m_Events, functionRef, delay, repeats, unit);
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if (functionRef)
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sEluna->Push(L, functionRef);
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else
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sEluna->Push(L);
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return 1;
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}
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@@ -1675,13 +1673,13 @@ namespace LuaUnit
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SummonPropertiesEntry const* properties = sSummonPropertiesStore.LookupEntry(61);
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if (!properties)
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return 0;
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return 1;
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Position pos;
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pos.Relocate(x,y,z,o);
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TempSummon* summon = unit->GetMap()->SummonCreature(entry, pos, properties, desp, unit);
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if (!summon)
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return 0;
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return 1;
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if (summon->HasUnitTypeMask(UNIT_MASK_GUARDIAN))
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((Guardian*)summon)->InitStatsForLevel(unit->getLevel());
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