Merge branch 'clear_events'

This commit is contained in:
Patman64
2014-12-23 00:41:08 -05:00
3 changed files with 230 additions and 18 deletions

View File

@@ -7,6 +7,8 @@
#ifndef GLOBALMETHODS_H
#define GLOBALMETHODS_H
#include "ElunaBinding.h"
/***
* These functions can be used anywhere at any time, including at start-up.
*/
@@ -719,7 +721,7 @@ namespace LuaGlobalFunctions
* };
* </pre>
*
* @param uint32 event : [Battleground] event Id, refer to BGEvents above
* @param uint32 event : [BattleGround] event Id, refer to BGEvents above
* @param function function : function to register
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
*/
@@ -2337,5 +2339,177 @@ namespace LuaGlobalFunctions
Eluna::Push(L, init);
return 1;
}
/**
* Unbinds all event handlers for a particular [BattleGround] event.
*
* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterBGEvent]
*/
int ClearBattleGroundEvents(Eluna* E, lua_State* L)
{
uint32 event_type = Eluna::CHECKVAL<uint32>(L, 1);
E->BGEventBindings->Clear(event_type);
return 0;
}
/**
* Unbinds all event handlers for a particular [Creature] event/entry combination.
*
* @param uint32 entry : the ID of a [Creature] whose handlers will be cleared
* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterCreatureEvent]
*/
int ClearCreatureEvents(Eluna* E, lua_State* L)
{
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
uint32 event_type = Eluna::CHECKVAL<uint32>(L, 2);
E->CreatureEventBindings->Clear(entry, event_type);
return 0;
}
/**
* Unbinds all event handlers for a particular [Creature] gossip event/entry combination.
*
* @param uint32 entry : the ID of a [Creature] whose handlers will be cleared
* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterCreatureGossipEvent]
*/
int ClearCreatureGossipEvents(Eluna* E, lua_State* L)
{
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
uint32 event_type = Eluna::CHECKVAL<uint32>(L, 2);
E->CreatureGossipBindings->Clear(entry, event_type);
return 0;
}
/**
* Unbinds all event handlers for a particular [GameObject] event/entry combination.
*
* @param uint32 entry : the ID of a [GameObject] whose handlers will be cleared
* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterGameObjectEvent]
*/
int ClearGameObjectEvents(Eluna* E, lua_State* L)
{
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
uint32 event_type = Eluna::CHECKVAL<uint32>(L, 2);
E->GameObjectEventBindings->Clear(entry, event_type);
return 0;
}
/**
* Unbinds all event handlers for a particular [GameObject] gossip event/entry combination.
*
* @param uint32 entry : the ID of a [GameObject] whose handlers will be cleared
* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterGameObjectGossipEvent]
*/
int ClearGameObjectGossipEvents(Eluna* E, lua_State* L)
{
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
uint32 event_type = Eluna::CHECKVAL<uint32>(L, 2);
E->GameObjectGossipBindings->Clear(entry, event_type);
return 0;
}
/**
* Unbinds all event handlers for a particular [Group] event.
*
* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterGroupEvent]
*/
int ClearGroupEvents(Eluna* E, lua_State* L)
{
uint32 event_type = Eluna::CHECKVAL<uint32>(L, 1);
E->GroupEventBindings->Clear(event_type);
return 0;
}
/**
* Unbinds all event handlers for a particular [Guild] event.
*
* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterGuildEvent]
*/
int ClearGuildEvents(Eluna* E, lua_State* L)
{
uint32 event_type = Eluna::CHECKVAL<uint32>(L, 1);
E->GuildEventBindings->Clear(event_type);
return 0;
}
/**
* Unbinds all event handlers for a particular [Item] event/entry combination.
*
* @param uint32 entry : the ID of an [Item] whose handlers will be cleared
* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterItemEvent]
*/
int ClearItemEvents(Eluna* E, lua_State* L)
{
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
uint32 event_type = Eluna::CHECKVAL<uint32>(L, 2);
E->ItemEventBindings->Clear(entry, event_type);
return 0;
}
/**
* Unbinds all event handlers for a particular [Item] gossip event/entry combination.
*
* @param uint32 entry : the ID of a [] whose handlers will be cleared
* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterItemGossipEvent]
*/
int ClearItemGossipEvents(Eluna* E, lua_State* L)
{
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
uint32 event_type = Eluna::CHECKVAL<uint32>(L, 2);
E->ItemGossipBindings->Clear(entry, event_type);
return 0;
}
/**
* Unbinds all event handlers for a particular [Packet] event/entry combination.
*
* @param uint32 entry : the ID of a [Packet] whose handlers will be cleared
* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterPacketEvent]
*/
int ClearPacketEvents(Eluna* E, lua_State* L)
{
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
uint32 event_type = Eluna::CHECKVAL<uint32>(L, 2);
E->PacketEventBindings->Clear(entry, event_type);
return 0;
}
/**
* Unbinds all event handlers for a particular [Player] event.
*
* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterPlayerEvent]
*/
int ClearPlayerEvents(Eluna* E, lua_State* L)
{
uint32 event_type = Eluna::CHECKVAL<uint32>(L, 1);
E->PlayerEventBindings->Clear(event_type);
return 0;
}
/**
* Unbinds all event handlers for a particular [Player] gossip event.
*
* @param uint32 entry : the ID of a [] whose handlers will be cleared
* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterPlayerGossipEvent]
*/
int ClearPlayerGossipEvents(Eluna* E, lua_State* L)
{
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
uint32 event_type = Eluna::CHECKVAL<uint32>(L, 2);
E->playerGossipBindings->Clear(entry, event_type);
return 0;
}
/**
* Unbinds all event handlers for a particular server event.
*
* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterServerEvent]
*/
int ClearServerEvents(Eluna* E, lua_State* L)
{
uint32 event_type = Eluna::CHECKVAL<uint32>(L, 1);
E->ServerEventBindings->Clear(event_type);
return 0;
}
}
#endif