mirror of
https://github.com/azerothcore/mod-ale
synced 2025-11-29 15:38:17 +08:00
Merge branch 'clear_events'
This commit is contained in:
@@ -25,15 +25,23 @@ public:
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|||||||
int functionReference;
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int functionReference;
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bool isTemporary;
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bool isTemporary;
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uint32 remainingShots;
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uint32 remainingShots;
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||||||
|
Eluna& E;
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|
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||||||
Binding(int funcRef, uint32 shots) :
|
Binding(Eluna& _E, int funcRef, uint32 shots) :
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functionReference(funcRef),
|
functionReference(funcRef),
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isTemporary(shots != 0),
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isTemporary(shots != 0),
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remainingShots(shots)
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remainingShots(shots),
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|
E(_E)
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{
|
{
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}
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}
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|
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// Remove our function from the registry when the Binding is deleted.
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~Binding()
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{
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luaL_unref(E.L, LUA_REGISTRYINDEX, functionReference);
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}
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};
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};
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typedef std::vector<Binding> FunctionRefVector;
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typedef std::vector<Binding*> FunctionRefVector;
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typedef UNORDERED_MAP<int, FunctionRefVector> EventToFunctionsMap;
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typedef UNORDERED_MAP<int, FunctionRefVector> EventToFunctionsMap;
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|
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Eluna& E;
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Eluna& E;
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@@ -66,27 +74,35 @@ public:
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for (EventToFunctionsMap::iterator itr = Bindings.begin(); itr != Bindings.end(); ++itr)
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for (EventToFunctionsMap::iterator itr = Bindings.begin(); itr != Bindings.end(); ++itr)
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{
|
{
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for (FunctionRefVector::iterator it = itr->second.begin(); it != itr->second.end(); ++it)
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for (FunctionRefVector::iterator it = itr->second.begin(); it != itr->second.end(); ++it)
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luaL_unref(E.L, LUA_REGISTRYINDEX, (*it).functionReference);
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delete *it;
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itr->second.clear();
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itr->second.clear();
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}
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}
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Bindings.clear();
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Bindings.clear();
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}
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}
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|
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void Clear(uint32 event_id)
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|
{
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|
for (FunctionRefVector::iterator itr = Bindings[event_id].begin(); itr != Bindings[event_id].end(); ++itr)
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delete *itr;
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Bindings[event_id].clear();
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|
}
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|
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// Pushes the function references and updates the counters on the binds and erases them if the counter would reach 0
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// Pushes the function references and updates the counters on the binds and erases them if the counter would reach 0
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void PushFuncRefs(lua_State* L, int event_id)
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void PushFuncRefs(lua_State* L, int event_id)
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{
|
{
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for (FunctionRefVector::iterator it = Bindings[event_id].begin(); it != Bindings[event_id].end();)
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for (FunctionRefVector::iterator it = Bindings[event_id].begin(); it != Bindings[event_id].end();)
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{
|
{
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FunctionRefVector::iterator it_old = it++;
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FunctionRefVector::iterator it_old = it++;
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|
Binding* binding = (*it_old);
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|
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lua_rawgeti(L, LUA_REGISTRYINDEX, (it_old->functionReference));
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lua_rawgeti(L, LUA_REGISTRYINDEX, binding->functionReference);
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|
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if (it_old->isTemporary)
|
if (binding->isTemporary)
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{
|
{
|
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--it_old->remainingShots;
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binding->remainingShots--;
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if (it_old->remainingShots == 0)
|
if (binding->remainingShots == 0)
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{
|
{
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luaL_unref(L, LUA_REGISTRYINDEX, it_old->functionReference);
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delete binding;
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Bindings[event_id].erase(it_old);
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Bindings[event_id].erase(it_old);
|
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}
|
}
|
||||||
}
|
}
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@@ -98,7 +114,7 @@ public:
|
|||||||
|
|
||||||
void Insert(int eventId, int funcRef, uint32 shots) // Inserts a new registered event
|
void Insert(int eventId, int funcRef, uint32 shots) // Inserts a new registered event
|
||||||
{
|
{
|
||||||
Bindings[eventId].push_back(Binding(funcRef, shots));
|
Bindings[eventId].push_back(new Binding(E, funcRef, shots));
|
||||||
}
|
}
|
||||||
|
|
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// Checks if there are events for ID
|
// Checks if there are events for ID
|
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@@ -132,7 +148,7 @@ public:
|
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for (EventToFunctionsMap::iterator it = itr->second.begin(); it != itr->second.end(); ++it)
|
for (EventToFunctionsMap::iterator it = itr->second.begin(); it != itr->second.end(); ++it)
|
||||||
{
|
{
|
||||||
for (FunctionRefVector::iterator i = it->second.begin(); i != it->second.end(); ++i)
|
for (FunctionRefVector::iterator i = it->second.begin(); i != it->second.end(); ++i)
|
||||||
luaL_unref(E.L, LUA_REGISTRYINDEX, (*i).functionReference);
|
delete *i;
|
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it->second.clear();
|
it->second.clear();
|
||||||
}
|
}
|
||||||
itr->second.clear();
|
itr->second.clear();
|
||||||
@@ -140,21 +156,29 @@ public:
|
|||||||
Bindings.clear();
|
Bindings.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Clear(uint32 entry, uint32 event_id)
|
||||||
|
{
|
||||||
|
for (FunctionRefVector::iterator itr = Bindings[entry][event_id].begin(); itr != Bindings[entry][event_id].end(); ++itr)
|
||||||
|
delete *itr;
|
||||||
|
Bindings[entry][event_id].clear();
|
||||||
|
}
|
||||||
|
|
||||||
// Pushes the function references and updates the counters on the binds and erases them if the counter would reach 0
|
// Pushes the function references and updates the counters on the binds and erases them if the counter would reach 0
|
||||||
void PushFuncRefs(lua_State* L, int event_id, uint32 entry)
|
void PushFuncRefs(lua_State* L, int event_id, uint32 entry)
|
||||||
{
|
{
|
||||||
for (FunctionRefVector::iterator it = Bindings[entry][event_id].begin(); it != Bindings[entry][event_id].end();)
|
for (FunctionRefVector::iterator it = Bindings[entry][event_id].begin(); it != Bindings[entry][event_id].end();)
|
||||||
{
|
{
|
||||||
FunctionRefVector::iterator it_old = it++;
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FunctionRefVector::iterator it_old = it++;
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|
Binding* binding = (*it_old);
|
||||||
|
|
||||||
lua_rawgeti(L, LUA_REGISTRYINDEX, (it_old->functionReference));
|
lua_rawgeti(L, LUA_REGISTRYINDEX, binding->functionReference);
|
||||||
|
|
||||||
if (it_old->isTemporary)
|
if (binding->isTemporary)
|
||||||
{
|
{
|
||||||
--it_old->remainingShots;
|
binding->remainingShots--;
|
||||||
if (it_old->remainingShots == 0)
|
if (binding->remainingShots == 0)
|
||||||
{
|
{
|
||||||
luaL_unref(L, LUA_REGISTRYINDEX, it_old->functionReference);
|
delete binding;
|
||||||
Bindings[entry][event_id].erase(it_old);
|
Bindings[entry][event_id].erase(it_old);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -169,7 +193,7 @@ public:
|
|||||||
|
|
||||||
void Insert(uint32 entryId, int eventId, int funcRef, uint32 shots) // Inserts a new registered event
|
void Insert(uint32 entryId, int eventId, int funcRef, uint32 shots) // Inserts a new registered event
|
||||||
{
|
{
|
||||||
Bindings[entryId][eventId].push_back(Binding(funcRef, shots));
|
Bindings[entryId][eventId].push_back(new Binding(E, funcRef, shots));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Returns true if the entry has registered binds
|
// Returns true if the entry has registered binds
|
||||||
|
|||||||
176
GlobalMethods.h
176
GlobalMethods.h
@@ -7,6 +7,8 @@
|
|||||||
#ifndef GLOBALMETHODS_H
|
#ifndef GLOBALMETHODS_H
|
||||||
#define GLOBALMETHODS_H
|
#define GLOBALMETHODS_H
|
||||||
|
|
||||||
|
#include "ElunaBinding.h"
|
||||||
|
|
||||||
/***
|
/***
|
||||||
* These functions can be used anywhere at any time, including at start-up.
|
* These functions can be used anywhere at any time, including at start-up.
|
||||||
*/
|
*/
|
||||||
@@ -719,7 +721,7 @@ namespace LuaGlobalFunctions
|
|||||||
* };
|
* };
|
||||||
* </pre>
|
* </pre>
|
||||||
*
|
*
|
||||||
* @param uint32 event : [Battleground] event Id, refer to BGEvents above
|
* @param uint32 event : [BattleGround] event Id, refer to BGEvents above
|
||||||
* @param function function : function to register
|
* @param function function : function to register
|
||||||
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
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* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
||||||
*/
|
*/
|
||||||
@@ -2337,5 +2339,177 @@ namespace LuaGlobalFunctions
|
|||||||
Eluna::Push(L, init);
|
Eluna::Push(L, init);
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Unbinds all event handlers for a particular [BattleGround] event.
|
||||||
|
*
|
||||||
|
* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterBGEvent]
|
||||||
|
*/
|
||||||
|
int ClearBattleGroundEvents(Eluna* E, lua_State* L)
|
||||||
|
{
|
||||||
|
uint32 event_type = Eluna::CHECKVAL<uint32>(L, 1);
|
||||||
|
E->BGEventBindings->Clear(event_type);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Unbinds all event handlers for a particular [Creature] event/entry combination.
|
||||||
|
*
|
||||||
|
* @param uint32 entry : the ID of a [Creature] whose handlers will be cleared
|
||||||
|
* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterCreatureEvent]
|
||||||
|
*/
|
||||||
|
int ClearCreatureEvents(Eluna* E, lua_State* L)
|
||||||
|
{
|
||||||
|
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
|
||||||
|
uint32 event_type = Eluna::CHECKVAL<uint32>(L, 2);
|
||||||
|
E->CreatureEventBindings->Clear(entry, event_type);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Unbinds all event handlers for a particular [Creature] gossip event/entry combination.
|
||||||
|
*
|
||||||
|
* @param uint32 entry : the ID of a [Creature] whose handlers will be cleared
|
||||||
|
* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterCreatureGossipEvent]
|
||||||
|
*/
|
||||||
|
int ClearCreatureGossipEvents(Eluna* E, lua_State* L)
|
||||||
|
{
|
||||||
|
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
|
||||||
|
uint32 event_type = Eluna::CHECKVAL<uint32>(L, 2);
|
||||||
|
E->CreatureGossipBindings->Clear(entry, event_type);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Unbinds all event handlers for a particular [GameObject] event/entry combination.
|
||||||
|
*
|
||||||
|
* @param uint32 entry : the ID of a [GameObject] whose handlers will be cleared
|
||||||
|
* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterGameObjectEvent]
|
||||||
|
*/
|
||||||
|
int ClearGameObjectEvents(Eluna* E, lua_State* L)
|
||||||
|
{
|
||||||
|
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
|
||||||
|
uint32 event_type = Eluna::CHECKVAL<uint32>(L, 2);
|
||||||
|
E->GameObjectEventBindings->Clear(entry, event_type);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Unbinds all event handlers for a particular [GameObject] gossip event/entry combination.
|
||||||
|
*
|
||||||
|
* @param uint32 entry : the ID of a [GameObject] whose handlers will be cleared
|
||||||
|
* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterGameObjectGossipEvent]
|
||||||
|
*/
|
||||||
|
int ClearGameObjectGossipEvents(Eluna* E, lua_State* L)
|
||||||
|
{
|
||||||
|
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
|
||||||
|
uint32 event_type = Eluna::CHECKVAL<uint32>(L, 2);
|
||||||
|
E->GameObjectGossipBindings->Clear(entry, event_type);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Unbinds all event handlers for a particular [Group] event.
|
||||||
|
*
|
||||||
|
* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterGroupEvent]
|
||||||
|
*/
|
||||||
|
int ClearGroupEvents(Eluna* E, lua_State* L)
|
||||||
|
{
|
||||||
|
uint32 event_type = Eluna::CHECKVAL<uint32>(L, 1);
|
||||||
|
E->GroupEventBindings->Clear(event_type);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Unbinds all event handlers for a particular [Guild] event.
|
||||||
|
*
|
||||||
|
* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterGuildEvent]
|
||||||
|
*/
|
||||||
|
int ClearGuildEvents(Eluna* E, lua_State* L)
|
||||||
|
{
|
||||||
|
uint32 event_type = Eluna::CHECKVAL<uint32>(L, 1);
|
||||||
|
E->GuildEventBindings->Clear(event_type);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Unbinds all event handlers for a particular [Item] event/entry combination.
|
||||||
|
*
|
||||||
|
* @param uint32 entry : the ID of an [Item] whose handlers will be cleared
|
||||||
|
* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterItemEvent]
|
||||||
|
*/
|
||||||
|
int ClearItemEvents(Eluna* E, lua_State* L)
|
||||||
|
{
|
||||||
|
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
|
||||||
|
uint32 event_type = Eluna::CHECKVAL<uint32>(L, 2);
|
||||||
|
E->ItemEventBindings->Clear(entry, event_type);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Unbinds all event handlers for a particular [Item] gossip event/entry combination.
|
||||||
|
*
|
||||||
|
* @param uint32 entry : the ID of a [] whose handlers will be cleared
|
||||||
|
* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterItemGossipEvent]
|
||||||
|
*/
|
||||||
|
int ClearItemGossipEvents(Eluna* E, lua_State* L)
|
||||||
|
{
|
||||||
|
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
|
||||||
|
uint32 event_type = Eluna::CHECKVAL<uint32>(L, 2);
|
||||||
|
E->ItemGossipBindings->Clear(entry, event_type);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Unbinds all event handlers for a particular [Packet] event/entry combination.
|
||||||
|
*
|
||||||
|
* @param uint32 entry : the ID of a [Packet] whose handlers will be cleared
|
||||||
|
* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterPacketEvent]
|
||||||
|
*/
|
||||||
|
int ClearPacketEvents(Eluna* E, lua_State* L)
|
||||||
|
{
|
||||||
|
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
|
||||||
|
uint32 event_type = Eluna::CHECKVAL<uint32>(L, 2);
|
||||||
|
E->PacketEventBindings->Clear(entry, event_type);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Unbinds all event handlers for a particular [Player] event.
|
||||||
|
*
|
||||||
|
* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterPlayerEvent]
|
||||||
|
*/
|
||||||
|
int ClearPlayerEvents(Eluna* E, lua_State* L)
|
||||||
|
{
|
||||||
|
uint32 event_type = Eluna::CHECKVAL<uint32>(L, 1);
|
||||||
|
E->PlayerEventBindings->Clear(event_type);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Unbinds all event handlers for a particular [Player] gossip event.
|
||||||
|
*
|
||||||
|
* @param uint32 entry : the ID of a [] whose handlers will be cleared
|
||||||
|
* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterPlayerGossipEvent]
|
||||||
|
*/
|
||||||
|
int ClearPlayerGossipEvents(Eluna* E, lua_State* L)
|
||||||
|
{
|
||||||
|
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
|
||||||
|
uint32 event_type = Eluna::CHECKVAL<uint32>(L, 2);
|
||||||
|
E->playerGossipBindings->Clear(entry, event_type);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Unbinds all event handlers for a particular server event.
|
||||||
|
*
|
||||||
|
* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterServerEvent]
|
||||||
|
*/
|
||||||
|
int ClearServerEvents(Eluna* E, lua_State* L)
|
||||||
|
{
|
||||||
|
uint32 event_type = Eluna::CHECKVAL<uint32>(L, 1);
|
||||||
|
E->ServerEventBindings->Clear(event_type);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -55,6 +55,20 @@ ElunaGlobal::ElunaRegister GlobalMethods[] =
|
|||||||
{ "RegisterPlayerGossipEvent", &LuaGlobalFunctions::RegisterPlayerGossipEvent }, // RegisterPlayerGossipEvent(menu_id, event, function)
|
{ "RegisterPlayerGossipEvent", &LuaGlobalFunctions::RegisterPlayerGossipEvent }, // RegisterPlayerGossipEvent(menu_id, event, function)
|
||||||
{ "RegisterBGEvent", &LuaGlobalFunctions::RegisterBGEvent }, // RegisterBGEvent(event, function)
|
{ "RegisterBGEvent", &LuaGlobalFunctions::RegisterBGEvent }, // RegisterBGEvent(event, function)
|
||||||
|
|
||||||
|
{ "ClearBattleGroundEvents", &LuaGlobalFunctions::ClearBattleGroundEvents },
|
||||||
|
{ "ClearCreatureEvents", &LuaGlobalFunctions::ClearCreatureEvents },
|
||||||
|
{ "ClearCreatureGossipEvents", &LuaGlobalFunctions::ClearCreatureGossipEvents },
|
||||||
|
{ "ClearGameObjectEvents", &LuaGlobalFunctions::ClearGameObjectEvents },
|
||||||
|
{ "ClearGameObjectGossipEvents", &LuaGlobalFunctions::ClearGameObjectGossipEvents },
|
||||||
|
{ "ClearGroupEvents", &LuaGlobalFunctions::ClearGroupEvents },
|
||||||
|
{ "ClearGuildEvents", &LuaGlobalFunctions::ClearGuildEvents },
|
||||||
|
{ "ClearItemEvents", &LuaGlobalFunctions::ClearItemEvents },
|
||||||
|
{ "ClearItemGossipEvents", &LuaGlobalFunctions::ClearItemGossipEvents },
|
||||||
|
{ "ClearPacketEvents", &LuaGlobalFunctions::ClearPacketEvents },
|
||||||
|
{ "ClearPlayerEvents", &LuaGlobalFunctions::ClearPlayerEvents },
|
||||||
|
{ "ClearPlayerGossipEvents", &LuaGlobalFunctions::ClearPlayerGossipEvents },
|
||||||
|
{ "ClearServerEvents", &LuaGlobalFunctions::ClearServerEvents },
|
||||||
|
|
||||||
// Getters
|
// Getters
|
||||||
{ "GetLuaEngine", &LuaGlobalFunctions::GetLuaEngine },
|
{ "GetLuaEngine", &LuaGlobalFunctions::GetLuaEngine },
|
||||||
{ "GetCoreName", &LuaGlobalFunctions::GetCoreName },
|
{ "GetCoreName", &LuaGlobalFunctions::GetCoreName },
|
||||||
|
|||||||
Reference in New Issue
Block a user