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Updated method documentation and cleaned up
Method documentation should be completed. Only thing left now is polishing up (fixing typos, update wording, add enumerator data to method documentation that doesn't have it, etc).. Cleaned whitespaces Corrected/Fixed up some comments Removed all known documented method comments in LuaFunctions.cpp. Commented out methods are now marked as undocumented until they are uncommented & documented in their respective header files. Removed 'Getter, Setter, Boolean, Other' comments in method files Documented VehicleMethods, the rest of PlayerMethods, UnitMethods, CreatureMethods and GuildMethods. Refer to #101 for more information
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@@ -169,7 +169,6 @@ CreatureUniqueBindings(NULL)
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OpenLua();
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// Replace this with map insert if making multithread version
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//
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// Set event manager. Must be after setting sEluna
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// on multithread have a map of state pointers and here insert this pointer to the map and then save a pointer of that pointer to the EventMgr
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