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https://github.com/azerothcore/mod-ale
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Adapt to TC changes
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@@ -124,12 +124,21 @@ struct ElunaCreatureAI : ScriptedAI
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ScriptedAI::AttackStart(target);
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}
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#ifdef TRINITY
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// Called for reaction at stopping attack at no attackers or targets
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void EnterEvadeMode(EvadeReason /*why*/) override
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{
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if (!sEluna->EnterEvadeMode(me))
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ScriptedAI::EnterEvadeMode();
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}
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#else
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// Called for reaction at stopping attack at no attackers or targets
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void EnterEvadeMode() override
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{
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if (!sEluna->EnterEvadeMode(me))
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ScriptedAI::EnterEvadeMode();
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}
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#endif
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// Called when the creature is target of hostile action: swing, hostile spell landed, fear/etc)
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void AttackedBy(Unit* attacker) override
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