mirror of
https://github.com/azerothcore/mod-ale
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Eluna/Core Refactor code making LuaEngine.h lighter and splitting entities to their own files. Fixed reload crash for timed events
This commit is contained in:
802
LuaEngine.h
802
LuaEngine.h
@@ -4,70 +4,55 @@
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* Please see the included DOCS/LICENSE.md for more information
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*/
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#ifndef __ELUNA__H
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#define __ELUNA__H
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#ifndef _LUA_ENGINE_H
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#define _LUA_ENGINE_H
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extern "C"
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{
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#include "lua.h"
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#include "lualib.h"
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#include "lauxlib.h"
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};
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// Base
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#include "Common.h"
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#include "SharedDefines.h"
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#include <ace/Singleton.h>
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#include <ace/Atomic_Op.h>
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// enums & singletons
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#include "HookMgr.h"
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#ifndef TRINITY
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#include "AccountMgr.h"
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#include "Config/Config.h"
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#include "Player.h"
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#else
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#include "Config.h"
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#include "GameObjectAI.h"
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#endif
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#include "DBCEnums.h"
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#include "Group.h"
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#include "Item.h"
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#include "Opcodes.h"
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#include "Weather.h"
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#include "World.h"
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#include "HookMgr.h"
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#ifndef TRINITY
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typedef SpellEffectIndex SpellEffIndex;
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typedef SpellEntry SpellInfo;
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#ifdef TRINITY
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struct ItemTemplate;
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#else
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struct ItemPrototype;
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typedef ItemPrototype ItemTemplate;
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#define GetTemplate GetProto
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typedef SpellEffectIndex SpellEffIndex;
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#ifdef CLASSIC
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typedef int Difficulty;
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#endif
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#endif
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struct AreaTriggerEntry;
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#ifndef TRINITY
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class ReactorAI;
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typedef ReactorAI ScriptedAI;
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#else
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#undef UNORDERED_MAP
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#define UNORDERED_MAP std::unordered_map
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struct ScriptedAI;
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#endif
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class AuctionHouseObject;
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class Channel;
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class Corpse;
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class Creature;
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class CreatureAI;
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class GameObject;
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#ifdef TRINITY
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class GameObjectAI;
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#endif
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class Guild;
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class Group;
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class Item;
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class Pet;
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class Player;
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class Quest;
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class Spell;
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class SpellCastTargets;
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#ifdef TRINITY
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class TempSummon;
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#else
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class TemporarySummon;
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class Transport;
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typedef TemporarySummon TempSummon;
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#endif
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// class Transport;
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class Unit;
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class Weather;
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class WorldPacket;
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@@ -82,265 +67,22 @@ typedef VehicleInfo Vehicle;
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#endif
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#endif
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#ifndef TRINITY
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#define eWorld (&sWorld)
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#define eMapMgr (&sMapMgr)
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#define eConfigMgr (&sConfig)
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#define eGuildMgr (&sGuildMgr)
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#define eObjectMgr (&sObjectMgr)
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#define eAccountMgr (&sAccountMgr)
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#define eObjectAccessor (&sObjectAccessor)
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#define MAKE_NEW_GUID(l, e, h) ObjectGuid(h, e, l)
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#define GET_GUID GetObjectGuid
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#define GetGameObjectTemplate GetGameObjectInfo
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#define GetItemTemplate GetItemPrototype
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#define ELUNA_LOG_INFO(...) sLog.outString(__VA_ARGS__);
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#define ELUNA_LOG_ERROR(...) sLog.outErrorEluna(__VA_ARGS__);
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#define ELUNA_LOG_DEBUG(...) sLog.outDebug(__VA_ARGS__);
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#define CORE_VERSION REVISION_NR
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#define CORE_NAME "MaNGOS"
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#define SERVER_MSG_STRING SERVER_MSG_CUSTOM
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#define MAX_LOCALES MAX_LOCALE
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#define DIALOG_STATUS_SCRIPTED_NO_STATUS DIALOG_STATUS_UNDEFINED
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#define TARGETICONCOUNT TARGET_ICON_COUNT
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typedef TemporarySummon TempSummon;
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#ifndef CLASSIC
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#define PLAYER_FIELD_LIFETIME_HONORABLE_KILLS PLAYER_FIELD_LIFETIME_HONORBALE_KILLS
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#endif
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#define MAX_TALENT_SPECS MAX_TALENT_SPEC_COUNT
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#define GUID_ENPART(guid) ObjectGuid(guid).GetEntry()
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#define GUID_LOPART(guid) ObjectGuid(guid).GetCounter()
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#define GUID_HIPART(guid) ObjectGuid(guid).GetHigh()
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#define ASSERT MANGOS_ASSERT
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enum SelectAggroTarget
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{
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SELECT_TARGET_RANDOM = 0, // Just selects a random target
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SELECT_TARGET_TOPAGGRO, // Selects targes from top aggro to bottom
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SELECT_TARGET_BOTTOMAGGRO, // Selects targets from bottom aggro to top
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SELECT_TARGET_NEAREST,
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SELECT_TARGET_FARTHEST
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};
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#ifdef TBC
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#define SPELL_AURA_MOD_KILL_XP_PCT SPELL_AURA_MOD_XP_PCT
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#endif
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#else
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#define eWorld (sWorld)
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#define eMapMgr (sMapMgr)
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#define eConfigMgr (sConfigMgr)
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#define eGuildMgr (sGuildMgr)
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#define eObjectMgr (sObjectMgr)
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#define eAccountMgr (sAccountMgr)
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#define eObjectAccessor (sObjectAccessor)
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#ifndef CATA
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typedef uint64 ObjectGuid;
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#endif
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#define GET_GUID GetGUID
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#define CORE_VERSION _DATE
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#define CORE_NAME "TrinityCore"
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#define REGEN_TIME_FULL
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#define ELUNA_LOG_INFO(...) TC_LOG_INFO("eluna", __VA_ARGS__);
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#define ELUNA_LOG_ERROR(...) TC_LOG_ERROR("eluna", __VA_ARGS__);
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#define ELUNA_LOG_DEBUG(...) TC_LOG_DEBUG("eluna", __VA_ARGS__);
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typedef ThreatContainer::StorageType ThreatList;
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#ifdef CATA
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#define NUM_MSG_TYPES NUM_OPCODE_HANDLERS
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#endif
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#endif
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#ifndef CLASSIC
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typedef Opcodes OpcodesList;
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#endif
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class Eluna;
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template<typename T>
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struct ElunaRegister
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{
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const char* name;
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int(*mfunc)(lua_State*, T*);
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};
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struct EventMgr
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{
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struct LuaEvent;
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typedef std::set<LuaEvent*> EventSet;
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typedef std::map<EventProcessor*, EventSet> EventMap;
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// typedef UNORDERED_MAP<uint64, EventProcessor> ProcessorMap;
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Eluna& E;
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EventMap LuaEvents; // LuaEvents[processor] = {LuaEvent, LuaEvent...}
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// ProcessorMap Processors; // Processors[guid] = processor
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EventProcessor GlobalEvents;
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struct LuaEvent : public BasicEvent
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{
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LuaEvent(Eluna& _E, EventProcessor* _events, int _funcRef, uint32 _delay, uint32 _calls, Object* _obj);
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~LuaEvent();
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// Should never execute on dead events
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bool Execute(uint64 time, uint32 diff);
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Eluna& E;
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EventProcessor* events; // Pointer to events (holds the timed event)
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int funcRef; // Lua function reference ID, also used as event ID
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uint32 delay; // Delay between event calls
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uint32 calls; // Amount of calls to make, 0 for infinite
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Object* obj; // Object to push
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};
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EventMgr(Eluna& _E): E(_E)
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{
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}
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~EventMgr()
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{
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RemoveEvents();
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}
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// Should be run on world tick
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void Update(uint32 diff)
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{
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GlobalEvents.Update(diff);
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}
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// Updates processor stored for guid || remove from Update()
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// Should be run on gameobject tick
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/*void Update(uint64 guid, uint32 diff)
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{
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if (Processors.find(guid) == Processors.end())
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return;
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Processors[guid].Update(diff);
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}*/
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// Aborts all lua events
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void KillAllEvents(EventProcessor* events)
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{
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if (!events)
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return;
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if (LuaEvents.empty())
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return;
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EventMap::const_iterator it = LuaEvents.find(events); // Get event set
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if (it == LuaEvents.end())
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return;
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if (it->second.empty())
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return;
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for (EventSet::const_iterator itr = it->second.begin(); itr != it->second.end();) // Loop events
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(*(itr++))->to_Abort = true; // Abort event
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}
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// Remove all timed events
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void RemoveEvents()
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{
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if (!LuaEvents.empty())
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for (EventMap::const_iterator it = LuaEvents.begin(); it != LuaEvents.end();) // loop processors
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KillAllEvents((it++)->first);
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LuaEvents.clear(); // remove pointers
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// This is handled automatically on delete
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// for (ProcessorMap::iterator it = Processors.begin(); it != Processors.end();)
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// (it++)->second.KillAllEvents(true);
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// Processors.clear(); // remove guid saved processors
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GlobalEvents.KillAllEvents(true);
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}
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// Remove timed events from processor
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void RemoveEvents(EventProcessor* events)
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{
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if (!events)
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return;
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KillAllEvents(events);
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LuaEvents.erase(events); // remove pointer set
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}
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// Remove timed events from guid
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// void RemoveEvents(uint64 guid)
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//{
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// if (Processors.empty())
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// return;
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// if (Processors.find(guid) != Processors.end())
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// LuaEvents.erase(&Processors[guid]);
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// // Processors[guid].KillAllEvents(true); // remove events
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// Processors.erase(guid); // remove processor
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//}
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// Adds a new event to the processor and returns the eventID or 0 (Never negative)
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int AddEvent(EventProcessor* events, int funcRef, uint32 delay, uint32 calls, Object* obj = NULL)
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{
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if (!events || funcRef <= 0) // If funcRef <= 0, function reference failed
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return 0; // on fail always return 0. funcRef can be negative.
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events->AddEvent(new LuaEvent(E, events, funcRef, delay, calls, obj), events->CalculateTime(delay));
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return funcRef; // return the event ID
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}
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// Creates a processor for the guid if needed and adds the event to it
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// int AddEvent(uint64 guid, int funcRef, uint32 delay, uint32 calls, Object* obj = NULL)
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//{
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// if (!guid) // 0 should be unused
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// return 0;
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// return AddEvent(&Processors[guid], funcRef, delay, calls, obj);
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//}
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// Finds the event that has the ID from events
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LuaEvent* GetEvent(EventProcessor* events, int eventId)
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{
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if (!events || !eventId)
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return NULL;
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if (LuaEvents.empty())
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return NULL;
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EventMap::const_iterator it = LuaEvents.find(events); // Get event set
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if (it == LuaEvents.end())
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return NULL;
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if (it->second.empty())
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return NULL;
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for (EventSet::const_iterator itr = it->second.begin(); itr != it->second.end(); ++itr) // Loop events
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if ((*itr) && (*itr)->funcRef == eventId) // Check if the event has our ID
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return *itr; // Return the event if found
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return NULL;
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}
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// Remove the event with the eventId from processor
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// Returns true if event is removed
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bool RemoveEvent(EventProcessor* events, int eventId) // eventId = funcRef
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{
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if (!events || !eventId)
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return false;
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LuaEvent* luaEvent = GetEvent(events, eventId);
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if (!luaEvent)
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return false;
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luaEvent->to_Abort = true; // Set to remove on next call
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LuaEvents[events].erase(luaEvent); // Remove pointer
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return true;
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}
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// Remove event by ID from processor stored for guid
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/*bool RemoveEvent(uint64 guid, int eventId)
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{
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if (Processors.empty())
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return false;
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if (!guid || Processors.find(guid) == Processors.end())
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return false;
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return RemoveEvent(&Processors[guid], eventId);
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}*/
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// Removes the eventId from all events
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void RemoveEvent(int eventId)
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{
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if (!eventId)
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return;
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if (LuaEvents.empty())
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return;
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for (EventMap::const_iterator it = LuaEvents.begin(); it != LuaEvents.end();) // loop processors
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if (RemoveEvent((it++)->first, eventId))
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break; // succesfully remove the event, stop loop.
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}
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};
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template<typename T>
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struct EventBind;
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template<typename T>
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struct EntryBind;
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struct lua_State;
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class EventMgr;
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template<typename T>
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class ElunaTemplate;
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template<typename T>
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class EventBind;
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template<typename T>
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class EntryBind;
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struct LuaScript
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{
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std::string fileext;
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std::string filename;
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std::string filepath;
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std::string modulepath;
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};
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class Eluna
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{
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@@ -350,13 +92,6 @@ private:
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Eluna& operator=(const Eluna&);
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public:
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struct LuaScript
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{
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std::string fileext;
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std::string filename;
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std::string filepath;
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std::string modulepath;
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};
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typedef std::list<LuaScript> ScriptList;
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static Eluna* GEluna;
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@@ -430,100 +165,6 @@ public:
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return ElunaTemplate<T>::check(L, narg, error);
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}
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static inline uint32 GetCurrTime()
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{
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#ifndef TRINITY
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return WorldTimer::getMSTime();
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#else
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return getMSTime();
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#endif
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}
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static inline uint32 GetTimeDiff(uint32 oldMSTime)
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{
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#ifndef TRINITY
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return WorldTimer::getMSTimeDiff(oldMSTime, GetCurrTime());
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#else
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return GetMSTimeDiffToNow(oldMSTime);
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#endif
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}
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struct ObjectGUIDCheck
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{
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ObjectGUIDCheck(ObjectGuid guid): _guid(guid) {}
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bool operator()(WorldObject* object)
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{
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return object->GET_GUID() == _guid;
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}
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ObjectGuid _guid;
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};
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// Binary predicate to sort WorldObjects based on the distance to a reference WorldObject
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struct ObjectDistanceOrderPred
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{
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ObjectDistanceOrderPred(WorldObject const* pRefObj, bool ascending = true): m_refObj(pRefObj), m_ascending(ascending) {}
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bool operator()(WorldObject const* pLeft, WorldObject const* pRight) const
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{
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return m_ascending ? m_refObj->GetDistanceOrder(pLeft, pRight) : !m_refObj->GetDistanceOrder(pLeft, pRight);
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}
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||||
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WorldObject const* m_refObj;
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||||
const bool m_ascending;
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};
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||||
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||||
// Doesn't get self
|
||||
struct WorldObjectInRangeCheck
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{
|
||||
WorldObjectInRangeCheck(bool nearest, WorldObject const* obj, float range,
|
||||
uint16 typeMask = 0, uint32 entry = 0, uint32 hostile = 0): i_nearest(nearest),
|
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i_obj(obj), i_range(range), i_typeMask(typeMask), i_entry(entry), i_hostile(hostile)
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||||
{
|
||||
}
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WorldObject const& GetFocusObject() const { return *i_obj; }
|
||||
bool operator()(WorldObject* u)
|
||||
{
|
||||
if (i_typeMask && !u->isType(TypeMask(i_typeMask)))
|
||||
return false;
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||||
if (i_entry && u->GetEntry() != i_entry)
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||||
return false;
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if (i_obj->GET_GUID() == u->GET_GUID())
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||||
return false;
|
||||
if (!i_obj->IsWithinDistInMap(u, i_range))
|
||||
return false;
|
||||
if (Unit* unit = u->ToUnit())
|
||||
{
|
||||
#ifdef CMANGOS
|
||||
if (!unit->isAlive())
|
||||
return false;
|
||||
#else
|
||||
if (!unit->IsAlive())
|
||||
return false;
|
||||
#endif
|
||||
if (i_hostile)
|
||||
{
|
||||
if (const Unit* obj = i_obj->ToUnit())
|
||||
{
|
||||
if ((i_hostile == 1) != obj->IsHostileTo(unit))
|
||||
return false;
|
||||
}
|
||||
}
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||||
}
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if (i_nearest)
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||||
i_range = i_obj->GetDistance(u);
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||||
return true;
|
||||
}
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||||
|
||||
bool i_nearest;
|
||||
WorldObject const* i_obj;
|
||||
float i_range;
|
||||
uint16 i_typeMask;
|
||||
uint32 i_entry;
|
||||
uint32 i_hostile;
|
||||
|
||||
WorldObjectInRangeCheck(WorldObjectInRangeCheck const&);
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature);
|
||||
#ifdef TRINITY
|
||||
GameObjectAI* GetAI(GameObject* gameObject);
|
||||
@@ -699,377 +340,4 @@ template<> Corpse* Eluna::CHECKOBJ<Corpse>(lua_State* L, int narg, bool error);
|
||||
|
||||
#define sEluna Eluna::GEluna
|
||||
|
||||
// #define ELUNA_GUARD() ACE_Guard< ACE_Recursive_Thread_Mutex > ELUNA_GUARD_OBJECT(sEluna->lock);
|
||||
|
||||
struct ElunaBind
|
||||
{
|
||||
Eluna& E;
|
||||
const char* groupName;
|
||||
|
||||
ElunaBind(const char* bindGroupName, Eluna& _E): E(_E), groupName(bindGroupName)
|
||||
{
|
||||
}
|
||||
|
||||
virtual ~ElunaBind()
|
||||
{
|
||||
Clear();
|
||||
}
|
||||
|
||||
// unregisters all registered functions and clears all registered events from the bindings
|
||||
virtual void Clear() {};
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
struct EventBind : ElunaBind
|
||||
{
|
||||
typedef std::vector<int> ElunaBindingMap;
|
||||
typedef std::map<int, ElunaBindingMap> ElunaEntryMap;
|
||||
|
||||
EventBind(const char* bindGroupName, Eluna& _E): ElunaBind(bindGroupName, _E)
|
||||
{
|
||||
}
|
||||
|
||||
// unregisters all registered functions and clears all registered events from the bind std::maps (reset)
|
||||
void Clear() override
|
||||
{
|
||||
for (ElunaEntryMap::iterator itr = Bindings.begin(); itr != Bindings.end(); ++itr)
|
||||
{
|
||||
for (ElunaBindingMap::iterator it = itr->second.begin(); it != itr->second.end(); ++it)
|
||||
luaL_unref(E.L, LUA_REGISTRYINDEX, (*it));
|
||||
itr->second.clear();
|
||||
}
|
||||
Bindings.clear();
|
||||
}
|
||||
|
||||
void Insert(int eventId, int funcRef) // Inserts a new registered event
|
||||
{
|
||||
Bindings[eventId].push_back(funcRef);
|
||||
}
|
||||
|
||||
// Gets the binding std::map containing all registered events with the function refs for the entry
|
||||
ElunaBindingMap* GetBindMap(T eventId)
|
||||
{
|
||||
if (Bindings.empty())
|
||||
return NULL;
|
||||
ElunaEntryMap::iterator itr = Bindings.find(eventId);
|
||||
if (itr == Bindings.end())
|
||||
return NULL;
|
||||
|
||||
return &itr->second;
|
||||
}
|
||||
|
||||
// Checks if there are events for ID
|
||||
bool HasEvents(T eventId) const
|
||||
{
|
||||
if (Bindings.empty())
|
||||
return false;
|
||||
if (Bindings.find(eventId) == Bindings.end())
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
ElunaEntryMap Bindings; // Binding store Bindings[eventId] = {funcRef};
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
struct EntryBind : ElunaBind
|
||||
{
|
||||
typedef std::map<int, int> ElunaBindingMap;
|
||||
typedef UNORDERED_MAP<uint32, ElunaBindingMap> ElunaEntryMap;
|
||||
|
||||
EntryBind(const char* bindGroupName, Eluna& _E): ElunaBind(bindGroupName, _E)
|
||||
{
|
||||
}
|
||||
|
||||
// unregisters all registered functions and clears all registered events from the bindmap
|
||||
void Clear() override
|
||||
{
|
||||
for (ElunaEntryMap::iterator itr = Bindings.begin(); itr != Bindings.end(); ++itr)
|
||||
{
|
||||
for (ElunaBindingMap::const_iterator it = itr->second.begin(); it != itr->second.end(); ++it)
|
||||
luaL_unref(E.L, LUA_REGISTRYINDEX, it->second);
|
||||
itr->second.clear();
|
||||
}
|
||||
Bindings.clear();
|
||||
}
|
||||
|
||||
void Insert(uint32 entryId, int eventId, int funcRef) // Inserts a new registered event
|
||||
{
|
||||
if (Bindings[entryId][eventId])
|
||||
{
|
||||
luaL_unref(E.L, LUA_REGISTRYINDEX, funcRef); // free the unused ref
|
||||
luaL_error(E.L, "A function is already registered for entry (%d) event (%d)", entryId, eventId);
|
||||
}
|
||||
else
|
||||
Bindings[entryId][eventId] = funcRef;
|
||||
}
|
||||
|
||||
// Gets the function ref of an entry for an event
|
||||
int GetBind(uint32 entryId, T eventId) const
|
||||
{
|
||||
if (Bindings.empty())
|
||||
return 0;
|
||||
ElunaEntryMap::const_iterator itr = Bindings.find(entryId);
|
||||
if (itr == Bindings.end() || itr->second.empty())
|
||||
return 0;
|
||||
ElunaBindingMap::const_iterator itr2 = itr->second.find(eventId);
|
||||
if (itr2 == itr->second.end())
|
||||
return 0;
|
||||
return itr2->second;
|
||||
}
|
||||
|
||||
// Gets the binding std::map containing all registered events with the function refs for the entry
|
||||
const ElunaBindingMap* GetBindMap(uint32 entryId) const
|
||||
{
|
||||
if (Bindings.empty())
|
||||
return NULL;
|
||||
ElunaEntryMap::const_iterator itr = Bindings.find(entryId);
|
||||
if (itr == Bindings.end())
|
||||
return NULL;
|
||||
|
||||
return &itr->second;
|
||||
}
|
||||
|
||||
// Returns true if the entry has registered binds
|
||||
bool HasBinds(uint32 entryId) const
|
||||
{
|
||||
if (Bindings.empty())
|
||||
return false;
|
||||
return Bindings.find(entryId) != Bindings.end();
|
||||
}
|
||||
|
||||
ElunaEntryMap Bindings; // Binding store Bindings[entryId][eventId] = funcRef;
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
class ElunaTemplate
|
||||
{
|
||||
public:
|
||||
static const char* tname;
|
||||
static bool manageMemory;
|
||||
|
||||
static int typeT(lua_State* L)
|
||||
{
|
||||
lua_pushstring(L, tname);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// name will be used as type name
|
||||
// If gc is true, lua will handle the memory management for object pushed
|
||||
// gc should be used if pushing for example WorldPacket,
|
||||
// that will only be needed on lua side and will not be managed by TC/mangos/<core>
|
||||
static void Register(lua_State* L, const char* name, bool gc = false)
|
||||
{
|
||||
tname = name;
|
||||
manageMemory = gc;
|
||||
|
||||
lua_newtable(L);
|
||||
int methods = lua_gettop(L);
|
||||
|
||||
// store method table in globals so that
|
||||
// scripts can add functions in Lua
|
||||
lua_pushvalue(L, methods);
|
||||
lua_setglobal(L, tname);
|
||||
|
||||
luaL_newmetatable(L, tname);
|
||||
int metatable = lua_gettop(L);
|
||||
|
||||
// tostring
|
||||
lua_pushcfunction(L, tostringT);
|
||||
lua_setfield(L, metatable, "__tostring");
|
||||
|
||||
// garbage collecting
|
||||
if (manageMemory)
|
||||
{
|
||||
lua_pushcfunction(L, gcT);
|
||||
lua_setfield(L, metatable, "__gc");
|
||||
}
|
||||
|
||||
// make methods accessible through metatable
|
||||
lua_pushvalue(L, methods);
|
||||
lua_setfield(L, metatable, "__index");
|
||||
|
||||
// make new indexes saved to methods
|
||||
lua_pushvalue(L, methods);
|
||||
lua_setfield(L, metatable, "__newindex");
|
||||
|
||||
// special method to get the object type
|
||||
lua_pushcfunction(L, typeT);
|
||||
lua_setfield(L, methods, "GetObjectType");
|
||||
|
||||
// pop methods and metatable
|
||||
lua_pop(L, 2);
|
||||
}
|
||||
|
||||
template<typename C>
|
||||
static void SetMethods(lua_State* L, ElunaRegister<C>* methodTable)
|
||||
{
|
||||
if (!methodTable)
|
||||
return;
|
||||
|
||||
luaL_getmetatable(L, tname);
|
||||
if (!lua_istable(L, -1))
|
||||
{
|
||||
lua_remove(L, -1);
|
||||
ELUNA_LOG_ERROR("%s missing metatable", tname);
|
||||
return;
|
||||
}
|
||||
|
||||
lua_getfield(L, -1, "__index");
|
||||
lua_remove(L, -2);
|
||||
if (!lua_istable(L, -1))
|
||||
{
|
||||
lua_remove(L, -1);
|
||||
ELUNA_LOG_ERROR("%s missing method table from metatable", tname);
|
||||
return;
|
||||
}
|
||||
|
||||
for (; methodTable && methodTable->name && methodTable->mfunc; ++methodTable)
|
||||
{
|
||||
lua_pushstring(L, methodTable->name);
|
||||
lua_pushlightuserdata(L, (void*)methodTable);
|
||||
lua_pushcclosure(L, thunk, 1);
|
||||
lua_settable(L, -3);
|
||||
}
|
||||
|
||||
lua_remove(L, -1);
|
||||
}
|
||||
|
||||
// Remember special case ElunaTemplate<Vehicle>::gcT
|
||||
static int gcT(lua_State* L)
|
||||
{
|
||||
if (!manageMemory)
|
||||
return 0;
|
||||
|
||||
// Get object pointer (and check type, no error)
|
||||
T** ptrHold = static_cast<T**>(luaL_testudata(L, -1, tname));
|
||||
if (ptrHold)
|
||||
delete *ptrHold;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int push(lua_State* L, T const* obj)
|
||||
{
|
||||
if (!obj)
|
||||
{
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (!manageMemory)
|
||||
{
|
||||
lua_rawgeti(L, LUA_REGISTRYINDEX, sEluna->userdata_table);
|
||||
lua_pushfstring(L, "%p", obj);
|
||||
lua_gettable(L, -2);
|
||||
if (!lua_isnoneornil(L, -1) && luaL_checkudata(L, -1, tname))
|
||||
{
|
||||
lua_remove(L, -2);
|
||||
return 1;
|
||||
}
|
||||
lua_remove(L, -1);
|
||||
// left userdata_table in stack
|
||||
}
|
||||
|
||||
// Create new userdata
|
||||
T const** ptrHold = static_cast<T const**>(lua_newuserdata(L, sizeof(T const*)));
|
||||
if (!ptrHold)
|
||||
{
|
||||
ELUNA_LOG_ERROR("%s could not create new userdata", tname);
|
||||
lua_pop(L, manageMemory ? 1 : 2);
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
*ptrHold = obj;
|
||||
|
||||
// Set metatable for it
|
||||
luaL_getmetatable(L, tname);
|
||||
if (!lua_istable(L, -1))
|
||||
{
|
||||
ELUNA_LOG_ERROR("%s missing metatable", tname);
|
||||
lua_pop(L, manageMemory ? 2 : 3);
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
lua_setmetatable(L, -2);
|
||||
|
||||
if (!manageMemory)
|
||||
{
|
||||
lua_pushfstring(L, "%p", obj);
|
||||
lua_pushvalue(L, -2);
|
||||
lua_settable(L, -4);
|
||||
lua_remove(L, -2);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
static T* check(lua_State* L, int narg, bool error = true)
|
||||
{
|
||||
T** ptrHold = static_cast<T**>(lua_touserdata(L, narg));
|
||||
if (!ptrHold)
|
||||
{
|
||||
if (error)
|
||||
{
|
||||
char buff[256];
|
||||
snprintf(buff, 256, "%s expected, got %s", tname, luaL_typename(L, narg));
|
||||
luaL_argerror(L, narg, buff);
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (!manageMemory)
|
||||
{
|
||||
// Check pointer validity
|
||||
lua_rawgeti(L, LUA_REGISTRYINDEX, sEluna->userdata_table);
|
||||
lua_pushfstring(L, "%p", *ptrHold);
|
||||
lua_gettable(L, -2);
|
||||
lua_remove(L, -2);
|
||||
bool valid = lua_isuserdata(L, -1);
|
||||
lua_remove(L, -1);
|
||||
if (!valid)
|
||||
{
|
||||
char buff[256];
|
||||
snprintf(buff, 256, "%s expected, got pointer to nonexisting object (%s). This should never happen", tname, luaL_typename(L, narg));
|
||||
if (error)
|
||||
{
|
||||
luaL_argerror(L, narg, buff);
|
||||
}
|
||||
else
|
||||
{
|
||||
ELUNA_LOG_ERROR("%s", buff);
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
return *ptrHold;
|
||||
}
|
||||
|
||||
static int thunk(lua_State* L)
|
||||
{
|
||||
T* obj = Eluna::CHECKOBJ<T>(L, 1); // get self
|
||||
if (!obj)
|
||||
return 0;
|
||||
ElunaRegister<T>* l = static_cast<ElunaRegister<T>*>(lua_touserdata(L, lua_upvalueindex(1)));
|
||||
int args = lua_gettop(L);
|
||||
int expected = l->mfunc(L, obj);
|
||||
args = lua_gettop(L) - args;
|
||||
if (args < 0 || args > expected) // Assert instead?
|
||||
{
|
||||
ELUNA_LOG_ERROR("[Eluna]: %s returned unexpected amount of arguments %i out of %i. Report to devs", l->name, args, expected);
|
||||
}
|
||||
for (; args < expected; ++args)
|
||||
lua_pushnil(L);
|
||||
return expected;
|
||||
}
|
||||
|
||||
static int tostringT(lua_State* L)
|
||||
{
|
||||
T* obj = Eluna::CHECKOBJ<T>(L, 1); // get self
|
||||
if (obj)
|
||||
lua_pushfstring(L, "%s: (%p)", tname, obj);
|
||||
else
|
||||
lua_pushstring(L, "nil");
|
||||
return 1;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user