Eluna/Core Refactor code making LuaEngine.h lighter and splitting entities to their own files. Fixed reload crash for timed events

This commit is contained in:
Rochet2
2014-07-16 16:12:07 +03:00
parent 606d7f0c24
commit a3359062e5
15 changed files with 1060 additions and 888 deletions

View File

@@ -4,70 +4,55 @@
* Please see the included DOCS/LICENSE.md for more information
*/
#ifndef __ELUNA__H
#define __ELUNA__H
#ifndef _LUA_ENGINE_H
#define _LUA_ENGINE_H
extern "C"
{
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
};
// Base
#include "Common.h"
#include "SharedDefines.h"
#include <ace/Singleton.h>
#include <ace/Atomic_Op.h>
// enums & singletons
#include "HookMgr.h"
#ifndef TRINITY
#include "AccountMgr.h"
#include "Config/Config.h"
#include "Player.h"
#else
#include "Config.h"
#include "GameObjectAI.h"
#endif
#include "DBCEnums.h"
#include "Group.h"
#include "Item.h"
#include "Opcodes.h"
#include "Weather.h"
#include "World.h"
#include "HookMgr.h"
#ifndef TRINITY
typedef SpellEffectIndex SpellEffIndex;
typedef SpellEntry SpellInfo;
#ifdef TRINITY
struct ItemTemplate;
#else
struct ItemPrototype;
typedef ItemPrototype ItemTemplate;
#define GetTemplate GetProto
typedef SpellEffectIndex SpellEffIndex;
#ifdef CLASSIC
typedef int Difficulty;
#endif
#endif
struct AreaTriggerEntry;
#ifndef TRINITY
class ReactorAI;
typedef ReactorAI ScriptedAI;
#else
#undef UNORDERED_MAP
#define UNORDERED_MAP std::unordered_map
struct ScriptedAI;
#endif
class AuctionHouseObject;
class Channel;
class Corpse;
class Creature;
class CreatureAI;
class GameObject;
#ifdef TRINITY
class GameObjectAI;
#endif
class Guild;
class Group;
class Item;
class Pet;
class Player;
class Quest;
class Spell;
class SpellCastTargets;
#ifdef TRINITY
class TempSummon;
#else
class TemporarySummon;
class Transport;
typedef TemporarySummon TempSummon;
#endif
// class Transport;
class Unit;
class Weather;
class WorldPacket;
@@ -82,265 +67,22 @@ typedef VehicleInfo Vehicle;
#endif
#endif
#ifndef TRINITY
#define eWorld (&sWorld)
#define eMapMgr (&sMapMgr)
#define eConfigMgr (&sConfig)
#define eGuildMgr (&sGuildMgr)
#define eObjectMgr (&sObjectMgr)
#define eAccountMgr (&sAccountMgr)
#define eObjectAccessor (&sObjectAccessor)
#define MAKE_NEW_GUID(l, e, h) ObjectGuid(h, e, l)
#define GET_GUID GetObjectGuid
#define GetGameObjectTemplate GetGameObjectInfo
#define GetItemTemplate GetItemPrototype
#define ELUNA_LOG_INFO(...) sLog.outString(__VA_ARGS__);
#define ELUNA_LOG_ERROR(...) sLog.outErrorEluna(__VA_ARGS__);
#define ELUNA_LOG_DEBUG(...) sLog.outDebug(__VA_ARGS__);
#define CORE_VERSION REVISION_NR
#define CORE_NAME "MaNGOS"
#define SERVER_MSG_STRING SERVER_MSG_CUSTOM
#define MAX_LOCALES MAX_LOCALE
#define DIALOG_STATUS_SCRIPTED_NO_STATUS DIALOG_STATUS_UNDEFINED
#define TARGETICONCOUNT TARGET_ICON_COUNT
typedef TemporarySummon TempSummon;
#ifndef CLASSIC
#define PLAYER_FIELD_LIFETIME_HONORABLE_KILLS PLAYER_FIELD_LIFETIME_HONORBALE_KILLS
#endif
#define MAX_TALENT_SPECS MAX_TALENT_SPEC_COUNT
#define GUID_ENPART(guid) ObjectGuid(guid).GetEntry()
#define GUID_LOPART(guid) ObjectGuid(guid).GetCounter()
#define GUID_HIPART(guid) ObjectGuid(guid).GetHigh()
#define ASSERT MANGOS_ASSERT
enum SelectAggroTarget
{
SELECT_TARGET_RANDOM = 0, // Just selects a random target
SELECT_TARGET_TOPAGGRO, // Selects targes from top aggro to bottom
SELECT_TARGET_BOTTOMAGGRO, // Selects targets from bottom aggro to top
SELECT_TARGET_NEAREST,
SELECT_TARGET_FARTHEST
};
#ifdef TBC
#define SPELL_AURA_MOD_KILL_XP_PCT SPELL_AURA_MOD_XP_PCT
#endif
#else
#define eWorld (sWorld)
#define eMapMgr (sMapMgr)
#define eConfigMgr (sConfigMgr)
#define eGuildMgr (sGuildMgr)
#define eObjectMgr (sObjectMgr)
#define eAccountMgr (sAccountMgr)
#define eObjectAccessor (sObjectAccessor)
#ifndef CATA
typedef uint64 ObjectGuid;
#endif
#define GET_GUID GetGUID
#define CORE_VERSION _DATE
#define CORE_NAME "TrinityCore"
#define REGEN_TIME_FULL
#define ELUNA_LOG_INFO(...) TC_LOG_INFO("eluna", __VA_ARGS__);
#define ELUNA_LOG_ERROR(...) TC_LOG_ERROR("eluna", __VA_ARGS__);
#define ELUNA_LOG_DEBUG(...) TC_LOG_DEBUG("eluna", __VA_ARGS__);
typedef ThreatContainer::StorageType ThreatList;
#ifdef CATA
#define NUM_MSG_TYPES NUM_OPCODE_HANDLERS
#endif
#endif
#ifndef CLASSIC
typedef Opcodes OpcodesList;
#endif
class Eluna;
template<typename T>
struct ElunaRegister
{
const char* name;
int(*mfunc)(lua_State*, T*);
};
struct EventMgr
{
struct LuaEvent;
typedef std::set<LuaEvent*> EventSet;
typedef std::map<EventProcessor*, EventSet> EventMap;
// typedef UNORDERED_MAP<uint64, EventProcessor> ProcessorMap;
Eluna& E;
EventMap LuaEvents; // LuaEvents[processor] = {LuaEvent, LuaEvent...}
// ProcessorMap Processors; // Processors[guid] = processor
EventProcessor GlobalEvents;
struct LuaEvent : public BasicEvent
{
LuaEvent(Eluna& _E, EventProcessor* _events, int _funcRef, uint32 _delay, uint32 _calls, Object* _obj);
~LuaEvent();
// Should never execute on dead events
bool Execute(uint64 time, uint32 diff);
Eluna& E;
EventProcessor* events; // Pointer to events (holds the timed event)
int funcRef; // Lua function reference ID, also used as event ID
uint32 delay; // Delay between event calls
uint32 calls; // Amount of calls to make, 0 for infinite
Object* obj; // Object to push
};
EventMgr(Eluna& _E): E(_E)
{
}
~EventMgr()
{
RemoveEvents();
}
// Should be run on world tick
void Update(uint32 diff)
{
GlobalEvents.Update(diff);
}
// Updates processor stored for guid || remove from Update()
// Should be run on gameobject tick
/*void Update(uint64 guid, uint32 diff)
{
if (Processors.find(guid) == Processors.end())
return;
Processors[guid].Update(diff);
}*/
// Aborts all lua events
void KillAllEvents(EventProcessor* events)
{
if (!events)
return;
if (LuaEvents.empty())
return;
EventMap::const_iterator it = LuaEvents.find(events); // Get event set
if (it == LuaEvents.end())
return;
if (it->second.empty())
return;
for (EventSet::const_iterator itr = it->second.begin(); itr != it->second.end();) // Loop events
(*(itr++))->to_Abort = true; // Abort event
}
// Remove all timed events
void RemoveEvents()
{
if (!LuaEvents.empty())
for (EventMap::const_iterator it = LuaEvents.begin(); it != LuaEvents.end();) // loop processors
KillAllEvents((it++)->first);
LuaEvents.clear(); // remove pointers
// This is handled automatically on delete
// for (ProcessorMap::iterator it = Processors.begin(); it != Processors.end();)
// (it++)->second.KillAllEvents(true);
// Processors.clear(); // remove guid saved processors
GlobalEvents.KillAllEvents(true);
}
// Remove timed events from processor
void RemoveEvents(EventProcessor* events)
{
if (!events)
return;
KillAllEvents(events);
LuaEvents.erase(events); // remove pointer set
}
// Remove timed events from guid
// void RemoveEvents(uint64 guid)
//{
// if (Processors.empty())
// return;
// if (Processors.find(guid) != Processors.end())
// LuaEvents.erase(&Processors[guid]);
// // Processors[guid].KillAllEvents(true); // remove events
// Processors.erase(guid); // remove processor
//}
// Adds a new event to the processor and returns the eventID or 0 (Never negative)
int AddEvent(EventProcessor* events, int funcRef, uint32 delay, uint32 calls, Object* obj = NULL)
{
if (!events || funcRef <= 0) // If funcRef <= 0, function reference failed
return 0; // on fail always return 0. funcRef can be negative.
events->AddEvent(new LuaEvent(E, events, funcRef, delay, calls, obj), events->CalculateTime(delay));
return funcRef; // return the event ID
}
// Creates a processor for the guid if needed and adds the event to it
// int AddEvent(uint64 guid, int funcRef, uint32 delay, uint32 calls, Object* obj = NULL)
//{
// if (!guid) // 0 should be unused
// return 0;
// return AddEvent(&Processors[guid], funcRef, delay, calls, obj);
//}
// Finds the event that has the ID from events
LuaEvent* GetEvent(EventProcessor* events, int eventId)
{
if (!events || !eventId)
return NULL;
if (LuaEvents.empty())
return NULL;
EventMap::const_iterator it = LuaEvents.find(events); // Get event set
if (it == LuaEvents.end())
return NULL;
if (it->second.empty())
return NULL;
for (EventSet::const_iterator itr = it->second.begin(); itr != it->second.end(); ++itr) // Loop events
if ((*itr) && (*itr)->funcRef == eventId) // Check if the event has our ID
return *itr; // Return the event if found
return NULL;
}
// Remove the event with the eventId from processor
// Returns true if event is removed
bool RemoveEvent(EventProcessor* events, int eventId) // eventId = funcRef
{
if (!events || !eventId)
return false;
LuaEvent* luaEvent = GetEvent(events, eventId);
if (!luaEvent)
return false;
luaEvent->to_Abort = true; // Set to remove on next call
LuaEvents[events].erase(luaEvent); // Remove pointer
return true;
}
// Remove event by ID from processor stored for guid
/*bool RemoveEvent(uint64 guid, int eventId)
{
if (Processors.empty())
return false;
if (!guid || Processors.find(guid) == Processors.end())
return false;
return RemoveEvent(&Processors[guid], eventId);
}*/
// Removes the eventId from all events
void RemoveEvent(int eventId)
{
if (!eventId)
return;
if (LuaEvents.empty())
return;
for (EventMap::const_iterator it = LuaEvents.begin(); it != LuaEvents.end();) // loop processors
if (RemoveEvent((it++)->first, eventId))
break; // succesfully remove the event, stop loop.
}
};
template<typename T>
struct EventBind;
template<typename T>
struct EntryBind;
struct lua_State;
class EventMgr;
template<typename T>
class ElunaTemplate;
template<typename T>
class EventBind;
template<typename T>
class EntryBind;
struct LuaScript
{
std::string fileext;
std::string filename;
std::string filepath;
std::string modulepath;
};
class Eluna
{
@@ -350,13 +92,6 @@ private:
Eluna& operator=(const Eluna&);
public:
struct LuaScript
{
std::string fileext;
std::string filename;
std::string filepath;
std::string modulepath;
};
typedef std::list<LuaScript> ScriptList;
static Eluna* GEluna;
@@ -430,100 +165,6 @@ public:
return ElunaTemplate<T>::check(L, narg, error);
}
static inline uint32 GetCurrTime()
{
#ifndef TRINITY
return WorldTimer::getMSTime();
#else
return getMSTime();
#endif
}
static inline uint32 GetTimeDiff(uint32 oldMSTime)
{
#ifndef TRINITY
return WorldTimer::getMSTimeDiff(oldMSTime, GetCurrTime());
#else
return GetMSTimeDiffToNow(oldMSTime);
#endif
}
struct ObjectGUIDCheck
{
ObjectGUIDCheck(ObjectGuid guid): _guid(guid) {}
bool operator()(WorldObject* object)
{
return object->GET_GUID() == _guid;
}
ObjectGuid _guid;
};
// Binary predicate to sort WorldObjects based on the distance to a reference WorldObject
struct ObjectDistanceOrderPred
{
ObjectDistanceOrderPred(WorldObject const* pRefObj, bool ascending = true): m_refObj(pRefObj), m_ascending(ascending) {}
bool operator()(WorldObject const* pLeft, WorldObject const* pRight) const
{
return m_ascending ? m_refObj->GetDistanceOrder(pLeft, pRight) : !m_refObj->GetDistanceOrder(pLeft, pRight);
}
WorldObject const* m_refObj;
const bool m_ascending;
};
// Doesn't get self
struct WorldObjectInRangeCheck
{
WorldObjectInRangeCheck(bool nearest, WorldObject const* obj, float range,
uint16 typeMask = 0, uint32 entry = 0, uint32 hostile = 0): i_nearest(nearest),
i_obj(obj), i_range(range), i_typeMask(typeMask), i_entry(entry), i_hostile(hostile)
{
}
WorldObject const& GetFocusObject() const { return *i_obj; }
bool operator()(WorldObject* u)
{
if (i_typeMask && !u->isType(TypeMask(i_typeMask)))
return false;
if (i_entry && u->GetEntry() != i_entry)
return false;
if (i_obj->GET_GUID() == u->GET_GUID())
return false;
if (!i_obj->IsWithinDistInMap(u, i_range))
return false;
if (Unit* unit = u->ToUnit())
{
#ifdef CMANGOS
if (!unit->isAlive())
return false;
#else
if (!unit->IsAlive())
return false;
#endif
if (i_hostile)
{
if (const Unit* obj = i_obj->ToUnit())
{
if ((i_hostile == 1) != obj->IsHostileTo(unit))
return false;
}
}
}
if (i_nearest)
i_range = i_obj->GetDistance(u);
return true;
}
bool i_nearest;
WorldObject const* i_obj;
float i_range;
uint16 i_typeMask;
uint32 i_entry;
uint32 i_hostile;
WorldObjectInRangeCheck(WorldObjectInRangeCheck const&);
};
CreatureAI* GetAI(Creature* creature);
#ifdef TRINITY
GameObjectAI* GetAI(GameObject* gameObject);
@@ -699,377 +340,4 @@ template<> Corpse* Eluna::CHECKOBJ<Corpse>(lua_State* L, int narg, bool error);
#define sEluna Eluna::GEluna
// #define ELUNA_GUARD() ACE_Guard< ACE_Recursive_Thread_Mutex > ELUNA_GUARD_OBJECT(sEluna->lock);
struct ElunaBind
{
Eluna& E;
const char* groupName;
ElunaBind(const char* bindGroupName, Eluna& _E): E(_E), groupName(bindGroupName)
{
}
virtual ~ElunaBind()
{
Clear();
}
// unregisters all registered functions and clears all registered events from the bindings
virtual void Clear() {};
};
template<typename T>
struct EventBind : ElunaBind
{
typedef std::vector<int> ElunaBindingMap;
typedef std::map<int, ElunaBindingMap> ElunaEntryMap;
EventBind(const char* bindGroupName, Eluna& _E): ElunaBind(bindGroupName, _E)
{
}
// unregisters all registered functions and clears all registered events from the bind std::maps (reset)
void Clear() override
{
for (ElunaEntryMap::iterator itr = Bindings.begin(); itr != Bindings.end(); ++itr)
{
for (ElunaBindingMap::iterator it = itr->second.begin(); it != itr->second.end(); ++it)
luaL_unref(E.L, LUA_REGISTRYINDEX, (*it));
itr->second.clear();
}
Bindings.clear();
}
void Insert(int eventId, int funcRef) // Inserts a new registered event
{
Bindings[eventId].push_back(funcRef);
}
// Gets the binding std::map containing all registered events with the function refs for the entry
ElunaBindingMap* GetBindMap(T eventId)
{
if (Bindings.empty())
return NULL;
ElunaEntryMap::iterator itr = Bindings.find(eventId);
if (itr == Bindings.end())
return NULL;
return &itr->second;
}
// Checks if there are events for ID
bool HasEvents(T eventId) const
{
if (Bindings.empty())
return false;
if (Bindings.find(eventId) == Bindings.end())
return false;
return true;
}
ElunaEntryMap Bindings; // Binding store Bindings[eventId] = {funcRef};
};
template<typename T>
struct EntryBind : ElunaBind
{
typedef std::map<int, int> ElunaBindingMap;
typedef UNORDERED_MAP<uint32, ElunaBindingMap> ElunaEntryMap;
EntryBind(const char* bindGroupName, Eluna& _E): ElunaBind(bindGroupName, _E)
{
}
// unregisters all registered functions and clears all registered events from the bindmap
void Clear() override
{
for (ElunaEntryMap::iterator itr = Bindings.begin(); itr != Bindings.end(); ++itr)
{
for (ElunaBindingMap::const_iterator it = itr->second.begin(); it != itr->second.end(); ++it)
luaL_unref(E.L, LUA_REGISTRYINDEX, it->second);
itr->second.clear();
}
Bindings.clear();
}
void Insert(uint32 entryId, int eventId, int funcRef) // Inserts a new registered event
{
if (Bindings[entryId][eventId])
{
luaL_unref(E.L, LUA_REGISTRYINDEX, funcRef); // free the unused ref
luaL_error(E.L, "A function is already registered for entry (%d) event (%d)", entryId, eventId);
}
else
Bindings[entryId][eventId] = funcRef;
}
// Gets the function ref of an entry for an event
int GetBind(uint32 entryId, T eventId) const
{
if (Bindings.empty())
return 0;
ElunaEntryMap::const_iterator itr = Bindings.find(entryId);
if (itr == Bindings.end() || itr->second.empty())
return 0;
ElunaBindingMap::const_iterator itr2 = itr->second.find(eventId);
if (itr2 == itr->second.end())
return 0;
return itr2->second;
}
// Gets the binding std::map containing all registered events with the function refs for the entry
const ElunaBindingMap* GetBindMap(uint32 entryId) const
{
if (Bindings.empty())
return NULL;
ElunaEntryMap::const_iterator itr = Bindings.find(entryId);
if (itr == Bindings.end())
return NULL;
return &itr->second;
}
// Returns true if the entry has registered binds
bool HasBinds(uint32 entryId) const
{
if (Bindings.empty())
return false;
return Bindings.find(entryId) != Bindings.end();
}
ElunaEntryMap Bindings; // Binding store Bindings[entryId][eventId] = funcRef;
};
template<typename T>
class ElunaTemplate
{
public:
static const char* tname;
static bool manageMemory;
static int typeT(lua_State* L)
{
lua_pushstring(L, tname);
return 1;
}
// name will be used as type name
// If gc is true, lua will handle the memory management for object pushed
// gc should be used if pushing for example WorldPacket,
// that will only be needed on lua side and will not be managed by TC/mangos/<core>
static void Register(lua_State* L, const char* name, bool gc = false)
{
tname = name;
manageMemory = gc;
lua_newtable(L);
int methods = lua_gettop(L);
// store method table in globals so that
// scripts can add functions in Lua
lua_pushvalue(L, methods);
lua_setglobal(L, tname);
luaL_newmetatable(L, tname);
int metatable = lua_gettop(L);
// tostring
lua_pushcfunction(L, tostringT);
lua_setfield(L, metatable, "__tostring");
// garbage collecting
if (manageMemory)
{
lua_pushcfunction(L, gcT);
lua_setfield(L, metatable, "__gc");
}
// make methods accessible through metatable
lua_pushvalue(L, methods);
lua_setfield(L, metatable, "__index");
// make new indexes saved to methods
lua_pushvalue(L, methods);
lua_setfield(L, metatable, "__newindex");
// special method to get the object type
lua_pushcfunction(L, typeT);
lua_setfield(L, methods, "GetObjectType");
// pop methods and metatable
lua_pop(L, 2);
}
template<typename C>
static void SetMethods(lua_State* L, ElunaRegister<C>* methodTable)
{
if (!methodTable)
return;
luaL_getmetatable(L, tname);
if (!lua_istable(L, -1))
{
lua_remove(L, -1);
ELUNA_LOG_ERROR("%s missing metatable", tname);
return;
}
lua_getfield(L, -1, "__index");
lua_remove(L, -2);
if (!lua_istable(L, -1))
{
lua_remove(L, -1);
ELUNA_LOG_ERROR("%s missing method table from metatable", tname);
return;
}
for (; methodTable && methodTable->name && methodTable->mfunc; ++methodTable)
{
lua_pushstring(L, methodTable->name);
lua_pushlightuserdata(L, (void*)methodTable);
lua_pushcclosure(L, thunk, 1);
lua_settable(L, -3);
}
lua_remove(L, -1);
}
// Remember special case ElunaTemplate<Vehicle>::gcT
static int gcT(lua_State* L)
{
if (!manageMemory)
return 0;
// Get object pointer (and check type, no error)
T** ptrHold = static_cast<T**>(luaL_testudata(L, -1, tname));
if (ptrHold)
delete *ptrHold;
return 0;
}
static int push(lua_State* L, T const* obj)
{
if (!obj)
{
lua_pushnil(L);
return 1;
}
if (!manageMemory)
{
lua_rawgeti(L, LUA_REGISTRYINDEX, sEluna->userdata_table);
lua_pushfstring(L, "%p", obj);
lua_gettable(L, -2);
if (!lua_isnoneornil(L, -1) && luaL_checkudata(L, -1, tname))
{
lua_remove(L, -2);
return 1;
}
lua_remove(L, -1);
// left userdata_table in stack
}
// Create new userdata
T const** ptrHold = static_cast<T const**>(lua_newuserdata(L, sizeof(T const*)));
if (!ptrHold)
{
ELUNA_LOG_ERROR("%s could not create new userdata", tname);
lua_pop(L, manageMemory ? 1 : 2);
lua_pushnil(L);
return 1;
}
*ptrHold = obj;
// Set metatable for it
luaL_getmetatable(L, tname);
if (!lua_istable(L, -1))
{
ELUNA_LOG_ERROR("%s missing metatable", tname);
lua_pop(L, manageMemory ? 2 : 3);
lua_pushnil(L);
return 1;
}
lua_setmetatable(L, -2);
if (!manageMemory)
{
lua_pushfstring(L, "%p", obj);
lua_pushvalue(L, -2);
lua_settable(L, -4);
lua_remove(L, -2);
}
return 1;
}
static T* check(lua_State* L, int narg, bool error = true)
{
T** ptrHold = static_cast<T**>(lua_touserdata(L, narg));
if (!ptrHold)
{
if (error)
{
char buff[256];
snprintf(buff, 256, "%s expected, got %s", tname, luaL_typename(L, narg));
luaL_argerror(L, narg, buff);
}
return NULL;
}
if (!manageMemory)
{
// Check pointer validity
lua_rawgeti(L, LUA_REGISTRYINDEX, sEluna->userdata_table);
lua_pushfstring(L, "%p", *ptrHold);
lua_gettable(L, -2);
lua_remove(L, -2);
bool valid = lua_isuserdata(L, -1);
lua_remove(L, -1);
if (!valid)
{
char buff[256];
snprintf(buff, 256, "%s expected, got pointer to nonexisting object (%s). This should never happen", tname, luaL_typename(L, narg));
if (error)
{
luaL_argerror(L, narg, buff);
}
else
{
ELUNA_LOG_ERROR("%s", buff);
}
return NULL;
}
}
return *ptrHold;
}
static int thunk(lua_State* L)
{
T* obj = Eluna::CHECKOBJ<T>(L, 1); // get self
if (!obj)
return 0;
ElunaRegister<T>* l = static_cast<ElunaRegister<T>*>(lua_touserdata(L, lua_upvalueindex(1)));
int args = lua_gettop(L);
int expected = l->mfunc(L, obj);
args = lua_gettop(L) - args;
if (args < 0 || args > expected) // Assert instead?
{
ELUNA_LOG_ERROR("[Eluna]: %s returned unexpected amount of arguments %i out of %i. Report to devs", l->name, args, expected);
}
for (; args < expected; ++args)
lua_pushnil(L);
return expected;
}
static int tostringT(lua_State* L)
{
T* obj = Eluna::CHECKOBJ<T>(L, 1); // get self
if (obj)
lua_pushfstring(L, "%s: (%p)", tname, obj);
else
lua_pushstring(L, "nil");
return 1;
}
};
#endif