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Eluna/Core Refactor code making LuaEngine.h lighter and splitting entities to their own files. Fixed reload crash for timed events
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@@ -4,10 +4,18 @@
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* Please see the included DOCS/LICENSE.md for more information
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*/
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extern "C"
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{
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#include "lua.h"
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};
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// Eluna
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#include "HookMgr.h"
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#include "LuaEngine.h"
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#include "Includes.h"
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#include "ElunaEventMgr.h"
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#include "ElunaIncludes.h"
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#include "ElunaTemplate.h"
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#include "ElunaUtilitiy.h"
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// Method includes
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#include "GlobalMethods.h"
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#include "ObjectMethods.h"
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