mirror of
https://github.com/azerothcore/mod-ale
synced 2025-11-29 15:38:17 +08:00
Eluna/Core Refactor code making LuaEngine.h lighter and splitting entities to their own files. Fixed reload crash for timed events
This commit is contained in:
@@ -376,7 +376,7 @@ namespace LuaCreature
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return 1;
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if (targetType == SELECT_TARGET_NEAREST || targetType == SELECT_TARGET_FARTHEST)
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targetList.sort(Eluna::ObjectDistanceOrderPred(creature));
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targetList.sort(ElunaUtil::ObjectDistanceOrderPred(creature));
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switch (targetType)
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{
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163
ElunaBinding.h
Normal file
163
ElunaBinding.h
Normal file
@@ -0,0 +1,163 @@
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/*
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* Copyright (C) 2010 - 2014 Eluna Lua Engine <http://emudevs.com/>
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* This program is free software licensed under GPL version 3
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* Please see the included DOCS/LICENSE.md for more information
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*/
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#ifndef _ELUNA_BINDING_H
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#define _ELUNA_BINDING_H
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#include "Common.h"
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#include "LuaEngine.h"
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#include "ElunaUtilitiy.h"
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extern "C"
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{
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#include "lua.h"
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#include "lauxlib.h"
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};
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class ElunaBind
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{
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public:
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Eluna& E;
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const char* groupName;
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ElunaBind(const char* bindGroupName, Eluna& _E): E(_E), groupName(bindGroupName)
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{
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}
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virtual ~ElunaBind()
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{
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Clear();
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}
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// unregisters all registered functions and clears all registered events from the bindings
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virtual void Clear() {};
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};
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template<typename T>
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class EventBind : public ElunaBind
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{
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public:
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typedef std::vector<int> ElunaBindingMap;
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typedef std::map<int, ElunaBindingMap> ElunaEntryMap;
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EventBind(const char* bindGroupName, Eluna& _E): ElunaBind(bindGroupName, _E)
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{
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}
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// unregisters all registered functions and clears all registered events from the bind std::maps (reset)
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void Clear() override
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{
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for (ElunaEntryMap::iterator itr = Bindings.begin(); itr != Bindings.end(); ++itr)
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{
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for (ElunaBindingMap::iterator it = itr->second.begin(); it != itr->second.end(); ++it)
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luaL_unref(E.L, LUA_REGISTRYINDEX, (*it));
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itr->second.clear();
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}
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Bindings.clear();
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}
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void Insert(int eventId, int funcRef) // Inserts a new registered event
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{
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Bindings[eventId].push_back(funcRef);
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}
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// Gets the binding std::map containing all registered events with the function refs for the entry
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ElunaBindingMap* GetBindMap(T eventId)
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{
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if (Bindings.empty())
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return NULL;
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ElunaEntryMap::iterator itr = Bindings.find(eventId);
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if (itr == Bindings.end())
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return NULL;
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return &itr->second;
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}
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// Checks if there are events for ID
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bool HasEvents(T eventId) const
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{
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if (Bindings.empty())
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return false;
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if (Bindings.find(eventId) == Bindings.end())
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return false;
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return true;
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}
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ElunaEntryMap Bindings; // Binding store Bindings[eventId] = {funcRef};
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};
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template<typename T>
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class EntryBind : public ElunaBind
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{
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public:
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typedef std::map<int, int> ElunaBindingMap;
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typedef UNORDERED_MAP<uint32, ElunaBindingMap> ElunaEntryMap;
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EntryBind(const char* bindGroupName, Eluna& _E): ElunaBind(bindGroupName, _E)
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{
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}
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// unregisters all registered functions and clears all registered events from the bindmap
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void Clear() override
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{
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for (ElunaEntryMap::iterator itr = Bindings.begin(); itr != Bindings.end(); ++itr)
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{
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for (ElunaBindingMap::const_iterator it = itr->second.begin(); it != itr->second.end(); ++it)
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luaL_unref(E.L, LUA_REGISTRYINDEX, it->second);
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itr->second.clear();
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}
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Bindings.clear();
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}
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void Insert(uint32 entryId, int eventId, int funcRef) // Inserts a new registered event
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{
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if (Bindings[entryId][eventId])
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{
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luaL_unref(E.L, LUA_REGISTRYINDEX, funcRef); // free the unused ref
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luaL_error(E.L, "A function is already registered for entry (%d) event (%d)", entryId, eventId);
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}
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else
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Bindings[entryId][eventId] = funcRef;
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}
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// Gets the function ref of an entry for an event
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int GetBind(uint32 entryId, T eventId) const
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{
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if (Bindings.empty())
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return 0;
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ElunaEntryMap::const_iterator itr = Bindings.find(entryId);
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if (itr == Bindings.end() || itr->second.empty())
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return 0;
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ElunaBindingMap::const_iterator itr2 = itr->second.find(eventId);
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if (itr2 == itr->second.end())
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return 0;
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return itr2->second;
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}
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// Gets the binding std::map containing all registered events with the function refs for the entry
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const ElunaBindingMap* GetBindMap(uint32 entryId) const
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{
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if (Bindings.empty())
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return NULL;
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ElunaEntryMap::const_iterator itr = Bindings.find(entryId);
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if (itr == Bindings.end())
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return NULL;
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return &itr->second;
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}
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// Returns true if the entry has registered binds
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bool HasBinds(uint32 entryId) const
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{
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if (Bindings.empty())
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return false;
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return Bindings.find(entryId) != Bindings.end();
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}
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ElunaEntryMap Bindings; // Binding store Bindings[entryId][eventId] = funcRef;
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};
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#endif
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151
ElunaEventMgr.cpp
Normal file
151
ElunaEventMgr.cpp
Normal file
@@ -0,0 +1,151 @@
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/*
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* Copyright (C) 2010 - 2014 Eluna Lua Engine <http://emudevs.com/>
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* This program is free software licensed under GPL version 3
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* Please see the included DOCS/LICENSE.md for more information
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*/
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#include "ElunaEventMgr.h"
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#include "LuaEngine.h"
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extern "C"
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{
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#include "lua.h"
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#include "lauxlib.h"
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};
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LuaEvent::LuaEvent(Eluna& _E, EventProcessor* _events, int _funcRef, uint32 _delay, uint32 _calls, Object* _obj):
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E(_E), events(_events), funcRef(_funcRef), delay(_delay), calls(_calls), obj(_obj)
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{
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if (_events)
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E.m_EventMgr->LuaEvents[_events].insert(this); // Able to access the event if we have the processor
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}
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LuaEvent::~LuaEvent()
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{
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if (events)
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{
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// Attempt to remove the pointer from LuaEvents
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EventMgr::EventMap::const_iterator it = E.m_EventMgr->LuaEvents.find(events); // Get event set
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if (it != E.m_EventMgr->LuaEvents.end())
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E.m_EventMgr->LuaEvents[events].erase(this);// Remove pointer
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}
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luaL_unref(E.L, LUA_REGISTRYINDEX, funcRef); // Free lua function ref
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}
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bool LuaEvent::Execute(uint64 /*time*/, uint32 /*diff*/)
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{
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bool remove = (calls == 1);
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if (!remove)
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events->AddEvent(this, events->CalculateTime(delay)); // Reschedule before calling incase RemoveEvents used
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lua_rawgeti(E.L, LUA_REGISTRYINDEX, funcRef);
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Eluna::Push(E.L, funcRef);
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Eluna::Push(E.L, delay);
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Eluna::Push(E.L, calls);
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if (!remove && calls)
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--calls;
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Eluna::Push(E.L, obj);
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Eluna::ExecuteCall(E.L, 4, 0);
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return remove; // Destory (true) event if not run
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}
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EventMgr::EventMgr(Eluna& _E): E(_E)
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{
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}
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EventMgr::~EventMgr()
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{
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RemoveEvents();
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}
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void EventMgr::Update(uint32 diff)
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{
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GlobalEvents.Update(diff);
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}
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/*
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void EventMgr::KillAllEvents(EventProcessor* events)
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{
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if (!events)
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return;
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if (LuaEvents.empty())
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return;
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EventMap::const_iterator it = LuaEvents.find(events); // Get event set
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if (it == LuaEvents.end())
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return;
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if (it->second.empty())
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return;
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for (EventSet::const_iterator itr = it->second.begin(); itr != it->second.end();) // Loop events
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(*(itr++))->to_Abort = true; // Abort event
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}
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*/
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void EventMgr::RemoveEvents()
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{
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if (!LuaEvents.empty())
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for (EventMap::const_iterator it = LuaEvents.begin(); it != LuaEvents.end();) // loop processors
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(it++)->first->KillAllEvents(false); // KillAllEvents((it++)->first);
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LuaEvents.clear(); // remove pointers
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// This is handled automatically on delete
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// for (ProcessorMap::iterator it = Processors.begin(); it != Processors.end();)
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// (it++)->second.KillAllEvents(true);
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// Processors.clear(); // remove guid saved processors
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GlobalEvents.KillAllEvents(true);
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}
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void EventMgr::RemoveEvents(EventProcessor* events)
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{
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if (!events)
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return;
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// KillAllEvents(events);
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events->KillAllEvents(false);
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LuaEvents.erase(events); // remove pointer set
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}
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int EventMgr::AddEvent(EventProcessor* events, int funcRef, uint32 delay, uint32 calls, Object* obj)
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{
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if (!events || funcRef <= 0) // If funcRef <= 0, function reference failed
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return 0; // on fail always return 0. funcRef can be negative.
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events->AddEvent(new LuaEvent(E, events, funcRef, delay, calls, obj), events->CalculateTime(delay));
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return funcRef; // return the event ID
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}
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LuaEvent* EventMgr::GetEvent(EventProcessor* events, int eventId)
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{
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if (!events || !eventId)
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return NULL;
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if (LuaEvents.empty())
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return NULL;
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EventMap::const_iterator it = LuaEvents.find(events); // Get event set
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if (it == LuaEvents.end())
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return NULL;
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if (it->second.empty())
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return NULL;
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for (EventSet::const_iterator itr = it->second.begin(); itr != it->second.end(); ++itr) // Loop events
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if ((*itr) && (*itr)->funcRef == eventId) // Check if the event has our ID
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return *itr; // Return the event if found
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return NULL;
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}
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bool EventMgr::RemoveEvent(EventProcessor* events, int eventId)
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{
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// eventId = funcRef
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if (!events || !eventId)
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return false;
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LuaEvent* luaEvent = GetEvent(events, eventId);
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if (!luaEvent)
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return false;
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luaEvent->to_Abort = true; // Set to remove on next call
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LuaEvents[events].erase(luaEvent); // Remove pointer
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return true;
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}
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void EventMgr::RemoveEvent(int eventId)
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{
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if (!eventId)
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return;
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if (LuaEvents.empty())
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return;
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for (EventMap::const_iterator it = LuaEvents.begin(); it != LuaEvents.end();) // loop processors
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if (RemoveEvent((it++)->first, eventId))
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break; // succesfully remove the event, stop loop.
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}
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82
ElunaEventMgr.h
Normal file
82
ElunaEventMgr.h
Normal file
@@ -0,0 +1,82 @@
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/*
|
||||
* Copyright (C) 2010 - 2014 Eluna Lua Engine <http://emudevs.com/>
|
||||
* This program is free software licensed under GPL version 3
|
||||
* Please see the included DOCS/LICENSE.md for more information
|
||||
*/
|
||||
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||||
#ifndef _ELUNA_EVENT_MGR_H
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#define _ELUNA_EVENT_MGR_H
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||||
#include "Common.h"
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#ifdef TRINITY
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#include "EventProcessor.h"
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#else
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#include "Utilities/EventProcessor.h"
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#endif
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class Eluna;
|
||||
class EventMgr;
|
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class EventProcessor;
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||||
class Object;
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||||
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class LuaEvent : public BasicEvent
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{
|
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friend class EventMgr;
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||||
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public:
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LuaEvent(Eluna& _E, EventProcessor* _events, int _funcRef, uint32 _delay, uint32 _calls, Object* _obj);
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||||
~LuaEvent();
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||||
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// Should never execute on dead events
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bool Execute(uint64 time, uint32 diff);
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private:
|
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Eluna& E;
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||||
EventProcessor* events; // Pointer to events (holds the timed event)
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||||
int funcRef; // Lua function reference ID, also used as event ID
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||||
uint32 delay; // Delay between event calls
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uint32 calls; // Amount of calls to make, 0 for infinite
|
||||
Object* obj; // Object to push
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};
|
||||
|
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class EventMgr
|
||||
{
|
||||
public:
|
||||
typedef std::set<LuaEvent*> EventSet;
|
||||
typedef std::map<EventProcessor*, EventSet> EventMap;
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Eluna& E;
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|
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EventMap LuaEvents; // LuaEvents[processor] = {LuaEvent, LuaEvent...}
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EventProcessor GlobalEvents;
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||||
|
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EventMgr(Eluna& _E);
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~EventMgr();
|
||||
|
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// Should be run on world tick
|
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void Update(uint32 diff);
|
||||
|
||||
// Aborts all lua events
|
||||
// void KillAllEvents(EventProcessor* events);
|
||||
|
||||
// Remove all timed events
|
||||
void RemoveEvents();
|
||||
|
||||
// Remove timed events from processor
|
||||
void RemoveEvents(EventProcessor* events);
|
||||
|
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// Adds a new event to the processor and returns the eventID or 0 (Never negative)
|
||||
int AddEvent(EventProcessor* events, int funcRef, uint32 delay, uint32 calls, Object* obj = NULL);
|
||||
|
||||
// Finds the event that has the ID from events
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||||
LuaEvent* GetEvent(EventProcessor* events, int eventId);
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||||
|
||||
// Remove the event with the eventId from processor
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||||
// Returns true if event is removed
|
||||
// EventId is func ref
|
||||
bool RemoveEvent(EventProcessor* events, int eventId);
|
||||
|
||||
// Removes the eventId from all events
|
||||
void RemoveEvent(int eventId);
|
||||
};
|
||||
|
||||
#endif
|
||||
124
ElunaIncludes.h
Normal file
124
ElunaIncludes.h
Normal file
@@ -0,0 +1,124 @@
|
||||
/*
|
||||
* Copyright (C) 2010 - 2014 Eluna Lua Engine <http://emudevs.com/>
|
||||
* This program is free software licensed under GPL version 3
|
||||
* Please see the included DOCS/LICENSE.md for more information
|
||||
*/
|
||||
|
||||
// Required
|
||||
#include "AccountMgr.h"
|
||||
#include "AuctionHouseMgr.h"
|
||||
#include "Cell.h"
|
||||
#include "CellImpl.h"
|
||||
#include "Chat.h"
|
||||
#include "Channel.h"
|
||||
#include "DBCStores.h"
|
||||
#include "GossipDef.h"
|
||||
#include "GridNotifiers.h"
|
||||
#include "GridNotifiersImpl.h"
|
||||
#include "Group.h"
|
||||
#include "Guild.h"
|
||||
#include "GuildMgr.h"
|
||||
#include "Language.h"
|
||||
#include "Mail.h"
|
||||
#include "MapManager.h"
|
||||
#include "ObjectAccessor.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "Opcodes.h"
|
||||
#include "Player.h"
|
||||
#include "Pet.h"
|
||||
#include "ReputationMgr.h"
|
||||
#include "revision.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "Spell.h"
|
||||
#include "SpellAuras.h"
|
||||
#include "SpellMgr.h"
|
||||
#include "TemporarySummon.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "WorldSession.h"
|
||||
|
||||
#ifdef TRINITY
|
||||
#include "Config.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "SpellInfo.h"
|
||||
#include "WeatherMgr.h"
|
||||
#else
|
||||
#include "Config/Config.h"
|
||||
#include "ReactorAI.h"
|
||||
#include "revision_nr.h"
|
||||
#endif
|
||||
|
||||
#if (!defined(TBC) && !defined(CLASSIC))
|
||||
#include "Vehicle.h"
|
||||
#endif
|
||||
|
||||
#ifndef CLASSIC
|
||||
#include "ArenaTeam.h"
|
||||
#endif
|
||||
|
||||
#ifndef CLASSIC
|
||||
typedef Opcodes OpcodesList;
|
||||
#endif
|
||||
|
||||
#ifdef MANGOS
|
||||
#define CORE_NAME "MaNGOS"
|
||||
#define CORE_VERSION REVISION_NR
|
||||
#endif
|
||||
|
||||
#ifdef CMANGOS
|
||||
#define CORE_NAME "cMaNGOS"
|
||||
#define CORE_VERSION REVISION_NR
|
||||
#endif
|
||||
|
||||
#ifdef TRINITY
|
||||
#define CORE_NAME "TrinityCore"
|
||||
#define CORE_VERSION _DATE
|
||||
#define eWorld (sWorld)
|
||||
#define eMapMgr (sMapMgr)
|
||||
#define eConfigMgr (sConfigMgr)
|
||||
#define eGuildMgr (sGuildMgr)
|
||||
#define eObjectMgr (sObjectMgr)
|
||||
#define eAccountMgr (sAccountMgr)
|
||||
#define eObjectAccessor (sObjectAccessor)
|
||||
#define REGEN_TIME_FULL
|
||||
typedef ThreatContainer::StorageType ThreatList;
|
||||
|
||||
#ifdef CATA
|
||||
#define NUM_MSG_TYPES NUM_OPCODE_HANDLERS
|
||||
#else
|
||||
typedef uint64 ObjectGuid;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef TRINITY
|
||||
#define eWorld (&sWorld)
|
||||
#define eMapMgr (&sMapMgr)
|
||||
#define eConfigMgr (&sConfig)
|
||||
#define eGuildMgr (&sGuildMgr)
|
||||
#define eObjectMgr (&sObjectMgr)
|
||||
#define eAccountMgr (&sAccountMgr)
|
||||
#define eObjectAccessor (&sObjectAccessor)
|
||||
#define SERVER_MSG_STRING SERVER_MSG_CUSTOM
|
||||
#define MAX_LOCALES MAX_LOCALE
|
||||
#define DIALOG_STATUS_SCRIPTED_NO_STATUS DIALOG_STATUS_UNDEFINED
|
||||
#define TARGETICONCOUNT TARGET_ICON_COUNT
|
||||
#define MAX_TALENT_SPECS MAX_TALENT_SPEC_COUNT
|
||||
|
||||
#ifndef CLASSIC
|
||||
#define PLAYER_FIELD_LIFETIME_HONORABLE_KILLS PLAYER_FIELD_LIFETIME_HONORBALE_KILLS
|
||||
#endif
|
||||
|
||||
#ifdef TBC
|
||||
#define SPELL_AURA_MOD_KILL_XP_PCT SPELL_AURA_MOD_XP_PCT
|
||||
#endif
|
||||
|
||||
typedef TemporarySummon TempSummon;
|
||||
typedef SpellEntry SpellInfo;
|
||||
enum SelectAggroTarget
|
||||
{
|
||||
SELECT_TARGET_RANDOM = 0, // Just selects a random target
|
||||
SELECT_TARGET_TOPAGGRO, // Selects targes from top aggro to bottom
|
||||
SELECT_TARGET_BOTTOMAGGRO, // Selects targets from bottom aggro to top
|
||||
SELECT_TARGET_NEAREST,
|
||||
SELECT_TARGET_FARTHEST
|
||||
};
|
||||
#endif
|
||||
257
ElunaTemplate.h
Normal file
257
ElunaTemplate.h
Normal file
@@ -0,0 +1,257 @@
|
||||
/*
|
||||
* Copyright (C) 2010 - 2014 Eluna Lua Engine <http://emudevs.com/>
|
||||
* This program is free software licensed under GPL version 3
|
||||
* Please see the included DOCS/LICENSE.md for more information
|
||||
*/
|
||||
|
||||
#ifndef _ELUNA_TEMPLATE_H
|
||||
#define _ELUNA_TEMPLATE_H
|
||||
|
||||
extern "C"
|
||||
{
|
||||
#include "lua.h"
|
||||
#include "lualib.h"
|
||||
#include "lauxlib.h"
|
||||
};
|
||||
#include "LuaEngine.h"
|
||||
#include "ElunaUtilitiy.h"
|
||||
|
||||
template<typename T>
|
||||
struct ElunaRegister
|
||||
{
|
||||
const char* name;
|
||||
int(*mfunc)(lua_State*, T*);
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
class ElunaTemplate
|
||||
{
|
||||
public:
|
||||
static const char* tname;
|
||||
static bool manageMemory;
|
||||
|
||||
static int typeT(lua_State* L)
|
||||
{
|
||||
lua_pushstring(L, tname);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// name will be used as type name
|
||||
// If gc is true, lua will handle the memory management for object pushed
|
||||
// gc should be used if pushing for example WorldPacket,
|
||||
// that will only be needed on lua side and will not be managed by TC/mangos/<core>
|
||||
static void Register(lua_State* L, const char* name, bool gc = false)
|
||||
{
|
||||
tname = name;
|
||||
manageMemory = gc;
|
||||
|
||||
lua_newtable(L);
|
||||
int methods = lua_gettop(L);
|
||||
|
||||
// store method table in globals so that
|
||||
// scripts can add functions in Lua
|
||||
lua_pushvalue(L, methods);
|
||||
lua_setglobal(L, tname);
|
||||
|
||||
luaL_newmetatable(L, tname);
|
||||
int metatable = lua_gettop(L);
|
||||
|
||||
// tostring
|
||||
lua_pushcfunction(L, tostringT);
|
||||
lua_setfield(L, metatable, "__tostring");
|
||||
|
||||
// garbage collecting
|
||||
if (manageMemory)
|
||||
{
|
||||
lua_pushcfunction(L, gcT);
|
||||
lua_setfield(L, metatable, "__gc");
|
||||
}
|
||||
|
||||
// make methods accessible through metatable
|
||||
lua_pushvalue(L, methods);
|
||||
lua_setfield(L, metatable, "__index");
|
||||
|
||||
// make new indexes saved to methods
|
||||
lua_pushvalue(L, methods);
|
||||
lua_setfield(L, metatable, "__newindex");
|
||||
|
||||
// special method to get the object type
|
||||
lua_pushcfunction(L, typeT);
|
||||
lua_setfield(L, methods, "GetObjectType");
|
||||
|
||||
// pop methods and metatable
|
||||
lua_pop(L, 2);
|
||||
}
|
||||
|
||||
template<typename C>
|
||||
static void SetMethods(lua_State* L, ElunaRegister<C>* methodTable)
|
||||
{
|
||||
if (!methodTable)
|
||||
return;
|
||||
|
||||
luaL_getmetatable(L, tname);
|
||||
if (!lua_istable(L, -1))
|
||||
{
|
||||
lua_remove(L, -1);
|
||||
ELUNA_LOG_ERROR("%s missing metatable", tname);
|
||||
return;
|
||||
}
|
||||
|
||||
lua_getfield(L, -1, "__index");
|
||||
lua_remove(L, -2);
|
||||
if (!lua_istable(L, -1))
|
||||
{
|
||||
lua_remove(L, -1);
|
||||
ELUNA_LOG_ERROR("%s missing method table from metatable", tname);
|
||||
return;
|
||||
}
|
||||
|
||||
for (; methodTable && methodTable->name && methodTable->mfunc; ++methodTable)
|
||||
{
|
||||
lua_pushstring(L, methodTable->name);
|
||||
lua_pushlightuserdata(L, (void*)methodTable);
|
||||
lua_pushcclosure(L, thunk, 1);
|
||||
lua_settable(L, -3);
|
||||
}
|
||||
|
||||
lua_remove(L, -1);
|
||||
}
|
||||
|
||||
// Remember special case ElunaTemplate<Vehicle>::gcT
|
||||
static int gcT(lua_State* L)
|
||||
{
|
||||
if (!manageMemory)
|
||||
return 0;
|
||||
|
||||
// Get object pointer (and check type, no error)
|
||||
T** ptrHold = static_cast<T**>(luaL_testudata(L, -1, tname));
|
||||
if (ptrHold)
|
||||
delete *ptrHold;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int push(lua_State* L, T const* obj)
|
||||
{
|
||||
if (!obj)
|
||||
{
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (!manageMemory)
|
||||
{
|
||||
lua_rawgeti(L, LUA_REGISTRYINDEX, sEluna->userdata_table);
|
||||
lua_pushfstring(L, "%p", obj);
|
||||
lua_gettable(L, -2);
|
||||
if (!lua_isnoneornil(L, -1) && luaL_checkudata(L, -1, tname))
|
||||
{
|
||||
lua_remove(L, -2);
|
||||
return 1;
|
||||
}
|
||||
lua_remove(L, -1);
|
||||
// left userdata_table in stack
|
||||
}
|
||||
|
||||
// Create new userdata
|
||||
T const** ptrHold = static_cast<T const**>(lua_newuserdata(L, sizeof(T const*)));
|
||||
if (!ptrHold)
|
||||
{
|
||||
ELUNA_LOG_ERROR("%s could not create new userdata", tname);
|
||||
lua_pop(L, manageMemory ? 1 : 2);
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
*ptrHold = obj;
|
||||
|
||||
// Set metatable for it
|
||||
luaL_getmetatable(L, tname);
|
||||
if (!lua_istable(L, -1))
|
||||
{
|
||||
ELUNA_LOG_ERROR("%s missing metatable", tname);
|
||||
lua_pop(L, manageMemory ? 2 : 3);
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
lua_setmetatable(L, -2);
|
||||
|
||||
if (!manageMemory)
|
||||
{
|
||||
lua_pushfstring(L, "%p", obj);
|
||||
lua_pushvalue(L, -2);
|
||||
lua_settable(L, -4);
|
||||
lua_remove(L, -2);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
static T* check(lua_State* L, int narg, bool error = true)
|
||||
{
|
||||
T** ptrHold = static_cast<T**>(lua_touserdata(L, narg));
|
||||
if (!ptrHold)
|
||||
{
|
||||
if (error)
|
||||
{
|
||||
char buff[256];
|
||||
snprintf(buff, 256, "%s expected, got %s", tname, luaL_typename(L, narg));
|
||||
luaL_argerror(L, narg, buff);
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (!manageMemory)
|
||||
{
|
||||
// Check pointer validity
|
||||
lua_rawgeti(L, LUA_REGISTRYINDEX, sEluna->userdata_table);
|
||||
lua_pushfstring(L, "%p", *ptrHold);
|
||||
lua_gettable(L, -2);
|
||||
lua_remove(L, -2);
|
||||
bool valid = lua_isuserdata(L, -1);
|
||||
lua_remove(L, -1);
|
||||
if (!valid)
|
||||
{
|
||||
char buff[256];
|
||||
snprintf(buff, 256, "%s expected, got pointer to nonexisting object (%s). This should never happen", tname, luaL_typename(L, narg));
|
||||
if (error)
|
||||
{
|
||||
luaL_argerror(L, narg, buff);
|
||||
}
|
||||
else
|
||||
{
|
||||
ELUNA_LOG_ERROR("%s", buff);
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
return *ptrHold;
|
||||
}
|
||||
|
||||
static int thunk(lua_State* L)
|
||||
{
|
||||
T* obj = Eluna::CHECKOBJ<T>(L, 1); // get self
|
||||
if (!obj)
|
||||
return 0;
|
||||
ElunaRegister<T>* l = static_cast<ElunaRegister<T>*>(lua_touserdata(L, lua_upvalueindex(1)));
|
||||
int args = lua_gettop(L);
|
||||
int expected = l->mfunc(L, obj);
|
||||
args = lua_gettop(L) - args;
|
||||
if (args < 0 || args > expected) // Assert instead?
|
||||
{
|
||||
ELUNA_LOG_ERROR("[Eluna]: %s returned unexpected amount of arguments %i out of %i. Report to devs", l->name, args, expected);
|
||||
}
|
||||
for (; args < expected; ++args)
|
||||
lua_pushnil(L);
|
||||
return expected;
|
||||
}
|
||||
|
||||
static int tostringT(lua_State* L)
|
||||
{
|
||||
T* obj = Eluna::CHECKOBJ<T>(L, 1); // get self
|
||||
if (obj)
|
||||
lua_pushfstring(L, "%s: (%p)", tname, obj);
|
||||
else
|
||||
lua_pushstring(L, "nil");
|
||||
return 1;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
87
ElunaUtilitiy.cpp
Normal file
87
ElunaUtilitiy.cpp
Normal file
@@ -0,0 +1,87 @@
|
||||
/*
|
||||
* Copyright (C) 2010 - 2014 Eluna Lua Engine <http://emudevs.com/>
|
||||
* This program is free software licensed under GPL version 3
|
||||
* Please see the included DOCS/LICENSE.md for more information
|
||||
*/
|
||||
|
||||
#include "ElunaUtilitiy.h"
|
||||
#include "World.h"
|
||||
#include "Object.h"
|
||||
#include "Unit.h"
|
||||
|
||||
uint32 ElunaUtil::GetCurrTime()
|
||||
{
|
||||
#ifndef TRINITY
|
||||
return WorldTimer::getMSTime();
|
||||
#else
|
||||
return getMSTime();
|
||||
#endif
|
||||
}
|
||||
|
||||
uint32 ElunaUtil::GetTimeDiff(uint32 oldMSTime)
|
||||
{
|
||||
#ifndef TRINITY
|
||||
return WorldTimer::getMSTimeDiff(oldMSTime, GetCurrTime());
|
||||
#else
|
||||
return GetMSTimeDiffToNow(oldMSTime);
|
||||
#endif
|
||||
}
|
||||
|
||||
ElunaUtil::ObjectGUIDCheck::ObjectGUIDCheck(ObjectGuid guid): _guid(guid)
|
||||
{
|
||||
}
|
||||
|
||||
bool ElunaUtil::ObjectGUIDCheck::operator()(WorldObject* object)
|
||||
{
|
||||
return object->GET_GUID() == _guid;
|
||||
}
|
||||
|
||||
ElunaUtil::ObjectDistanceOrderPred::ObjectDistanceOrderPred(WorldObject const* pRefObj, bool ascending): m_refObj(pRefObj), m_ascending(ascending)
|
||||
{
|
||||
}
|
||||
bool ElunaUtil::ObjectDistanceOrderPred::operator()(WorldObject const* pLeft, WorldObject const* pRight) const
|
||||
{
|
||||
return m_ascending ? m_refObj->GetDistanceOrder(pLeft, pRight) : !m_refObj->GetDistanceOrder(pLeft, pRight);
|
||||
}
|
||||
|
||||
ElunaUtil::WorldObjectInRangeCheck::WorldObjectInRangeCheck(bool nearest, WorldObject const* obj, float range,
|
||||
uint16 typeMask, uint32 entry, uint32 hostile): i_nearest(nearest),
|
||||
i_obj(obj), i_range(range), i_typeMask(typeMask), i_entry(entry), i_hostile(hostile)
|
||||
{
|
||||
}
|
||||
WorldObject const& ElunaUtil::WorldObjectInRangeCheck::GetFocusObject() const
|
||||
{
|
||||
return *i_obj;
|
||||
}
|
||||
bool ElunaUtil::WorldObjectInRangeCheck::operator()(WorldObject* u)
|
||||
{
|
||||
if (i_typeMask && !u->isType(TypeMask(i_typeMask)))
|
||||
return false;
|
||||
if (i_entry && u->GetEntry() != i_entry)
|
||||
return false;
|
||||
if (i_obj->GET_GUID() == u->GET_GUID())
|
||||
return false;
|
||||
if (!i_obj->IsWithinDistInMap(u, i_range))
|
||||
return false;
|
||||
if (Unit* unit = u->ToUnit())
|
||||
{
|
||||
#ifdef CMANGOS
|
||||
if (!unit->isAlive())
|
||||
return false;
|
||||
#else
|
||||
if (!unit->IsAlive())
|
||||
return false;
|
||||
#endif
|
||||
if (i_hostile)
|
||||
{
|
||||
if (const Unit* obj = i_obj->ToUnit())
|
||||
{
|
||||
if ((i_hostile == 1) != obj->IsHostileTo(unit))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (i_nearest)
|
||||
i_range = i_obj->GetDistance(u);
|
||||
return true;
|
||||
}
|
||||
89
ElunaUtilitiy.h
Normal file
89
ElunaUtilitiy.h
Normal file
@@ -0,0 +1,89 @@
|
||||
/*
|
||||
* Copyright (C) 2010 - 2014 Eluna Lua Engine <http://emudevs.com/>
|
||||
* This program is free software licensed under GPL version 3
|
||||
* Please see the included DOCS/LICENSE.md for more information
|
||||
*/
|
||||
|
||||
#ifndef _ELUNA_UTIL_H
|
||||
#define _ELUNA_UTIL_H
|
||||
|
||||
#include "Common.h"
|
||||
#include "SharedDefines.h"
|
||||
|
||||
#ifdef TRINITY
|
||||
#ifndef CATA
|
||||
typedef uint64 ObjectGuid;
|
||||
#endif
|
||||
#define ELUNA_LOG_INFO(...) TC_LOG_INFO("eluna", __VA_ARGS__);
|
||||
#define ELUNA_LOG_ERROR(...) TC_LOG_ERROR("eluna", __VA_ARGS__);
|
||||
#define ELUNA_LOG_DEBUG(...) TC_LOG_DEBUG("eluna", __VA_ARGS__);
|
||||
#define GET_GUID GetGUID
|
||||
#else
|
||||
#define MAKE_NEW_GUID(l, e, h) ObjectGuid(h, e, l)
|
||||
#define GUID_ENPART(guid) ObjectGuid(guid).GetEntry()
|
||||
#define GUID_LOPART(guid) ObjectGuid(guid).GetCounter()
|
||||
#define GUID_HIPART(guid) ObjectGuid(guid).GetHigh()
|
||||
#define ASSERT MANGOS_ASSERT
|
||||
#define ELUNA_LOG_INFO(...) sLog.outString(__VA_ARGS__);
|
||||
#define ELUNA_LOG_ERROR(...) sLog.outErrorEluna(__VA_ARGS__);
|
||||
#define ELUNA_LOG_DEBUG(...) sLog.outDebug(__VA_ARGS__);
|
||||
#define GET_GUID GetObjectGuid
|
||||
#define GetGameObjectTemplate GetGameObjectInfo
|
||||
#define GetItemTemplate GetItemPrototype
|
||||
#define GetTemplate GetProto
|
||||
#endif
|
||||
|
||||
#ifndef UNORDERED_MAP
|
||||
#define UNORDERED_MAP std::unordered_map
|
||||
#endif
|
||||
|
||||
class Unit;
|
||||
class WorldObject;
|
||||
|
||||
namespace ElunaUtil
|
||||
{
|
||||
uint32 GetCurrTime();
|
||||
|
||||
uint32 GetTimeDiff(uint32 oldMSTime);
|
||||
|
||||
class ObjectGUIDCheck
|
||||
{
|
||||
public:
|
||||
ObjectGUIDCheck(ObjectGuid guid);
|
||||
bool operator()(WorldObject* object);
|
||||
|
||||
ObjectGuid _guid;
|
||||
};
|
||||
|
||||
// Binary predicate to sort WorldObjects based on the distance to a reference WorldObject
|
||||
class ObjectDistanceOrderPred
|
||||
{
|
||||
public:
|
||||
ObjectDistanceOrderPred(WorldObject const* pRefObj, bool ascending = true);
|
||||
bool operator()(WorldObject const* pLeft, WorldObject const* pRight) const;
|
||||
|
||||
WorldObject const* m_refObj;
|
||||
const bool m_ascending;
|
||||
};
|
||||
|
||||
// Doesn't get self
|
||||
class WorldObjectInRangeCheck
|
||||
{
|
||||
public:
|
||||
WorldObjectInRangeCheck(bool nearest, WorldObject const* obj, float range,
|
||||
uint16 typeMask = 0, uint32 entry = 0, uint32 hostile = 0);
|
||||
WorldObject const& GetFocusObject() const;
|
||||
bool operator()(WorldObject* u);
|
||||
|
||||
bool i_nearest;
|
||||
WorldObject const* i_obj;
|
||||
float i_range;
|
||||
uint16 i_typeMask;
|
||||
uint32 i_entry;
|
||||
uint32 i_hostile;
|
||||
|
||||
WorldObjectInRangeCheck(WorldObjectInRangeCheck const&);
|
||||
};
|
||||
};
|
||||
|
||||
#endif
|
||||
19
HookMgr.cpp
19
HookMgr.cpp
@@ -6,7 +6,24 @@
|
||||
|
||||
#include "HookMgr.h"
|
||||
#include "LuaEngine.h"
|
||||
#include "Includes.h"
|
||||
#include "ElunaBinding.h"
|
||||
#include "ElunaEventMgr.h"
|
||||
#include "ElunaIncludes.h"
|
||||
#include "ElunaTemplate.h"
|
||||
|
||||
extern "C"
|
||||
{
|
||||
#include "lua.h"
|
||||
#include "lualib.h"
|
||||
#include "lauxlib.h"
|
||||
};
|
||||
|
||||
#ifndef TRINITY
|
||||
class ReactorAI;
|
||||
typedef ReactorAI ScriptedAI;
|
||||
#else
|
||||
struct ScriptedAI;
|
||||
#endif
|
||||
|
||||
using namespace HookMgr;
|
||||
|
||||
|
||||
50
Includes.h
50
Includes.h
@@ -1,50 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2010 - 2014 Eluna Lua Engine <http://emudevs.com/>
|
||||
* This program is free software licensed under GPL version 3
|
||||
* Please see the included DOCS/LICENSE.md for more information
|
||||
*/
|
||||
|
||||
// Required
|
||||
#include "AuctionHouseMgr.h"
|
||||
#include "Cell.h"
|
||||
#include "CellImpl.h"
|
||||
#include "Chat.h"
|
||||
#include "Channel.h"
|
||||
#include "DBCStores.h"
|
||||
#include "GossipDef.h"
|
||||
#include "GridNotifiers.h"
|
||||
#include "GridNotifiersImpl.h"
|
||||
#include "Group.h"
|
||||
#include "Guild.h"
|
||||
#include "GuildMgr.h"
|
||||
#include "Language.h"
|
||||
#include "Mail.h"
|
||||
#include "MapManager.h"
|
||||
#include "ObjectAccessor.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "Opcodes.h"
|
||||
#include "Player.h"
|
||||
#include "Pet.h"
|
||||
#include "ReputationMgr.h"
|
||||
#include "revision.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "Spell.h"
|
||||
#include "SpellAuras.h"
|
||||
#include "SpellMgr.h"
|
||||
#include "TemporarySummon.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "WorldSession.h"
|
||||
#ifndef TRINITY
|
||||
#include "ReactorAI.h"
|
||||
#include "revision_nr.h"
|
||||
#else
|
||||
#include "ScriptedCreature.h"
|
||||
#include "SpellInfo.h"
|
||||
#include "WeatherMgr.h"
|
||||
#endif
|
||||
#if (!defined(TBC) && !defined(CLASSIC))
|
||||
#include "Vehicle.h"
|
||||
#endif
|
||||
#ifndef CLASSIC
|
||||
#include "ArenaTeam.h"
|
||||
#endif
|
||||
@@ -8,7 +8,18 @@
|
||||
#include <ace/OS_NS_sys_stat.h>
|
||||
#include "HookMgr.h"
|
||||
#include "LuaEngine.h"
|
||||
#include "Includes.h"
|
||||
#include "ElunaBinding.h"
|
||||
#include "ElunaEventMgr.h"
|
||||
#include "ElunaIncludes.h"
|
||||
#include "ElunaTemplate.h"
|
||||
#include "ElunaUtilitiy.h"
|
||||
|
||||
extern "C"
|
||||
{
|
||||
#include "lua.h"
|
||||
#include "lualib.h"
|
||||
#include "lauxlib.h"
|
||||
};
|
||||
|
||||
Eluna::ScriptList Eluna::lua_scripts;
|
||||
Eluna::ScriptList Eluna::lua_extensions;
|
||||
@@ -20,7 +31,7 @@ extern void RegisterFunctions(lua_State* L);
|
||||
|
||||
void Eluna::Initialize()
|
||||
{
|
||||
uint32 oldMSTime = GetCurrTime();
|
||||
uint32 oldMSTime = ElunaUtil::GetCurrTime();
|
||||
|
||||
lua_scripts.clear();
|
||||
lua_extensions.clear();
|
||||
@@ -35,7 +46,7 @@ void Eluna::Initialize()
|
||||
// GetScripts(lua_folderpath + "/extensions", lua_extensions);
|
||||
GetScripts(lua_folderpath, lua_scripts);
|
||||
|
||||
ELUNA_LOG_DEBUG("[Eluna]: Loaded %u scripts in %u ms", uint32(lua_scripts.size() + lua_extensions.size()), GetTimeDiff(oldMSTime));
|
||||
ELUNA_LOG_DEBUG("[Eluna]: Loaded %u scripts in %u ms", uint32(lua_scripts.size() + lua_extensions.size()), ElunaUtil::GetTimeDiff(oldMSTime));
|
||||
|
||||
// Create global eluna
|
||||
new Eluna();
|
||||
@@ -114,11 +125,11 @@ Eluna::~Eluna()
|
||||
{
|
||||
OnLuaStateClose();
|
||||
|
||||
delete m_EventMgr;
|
||||
|
||||
// Replace this with map remove if making multithread version
|
||||
Eluna::GEluna = NULL;
|
||||
|
||||
delete m_EventMgr;
|
||||
|
||||
delete ServerEventBindings;
|
||||
delete PlayerEventBindings;
|
||||
delete GuildEventBindings;
|
||||
@@ -203,7 +214,7 @@ void Eluna::GetScripts(std::string path, ScriptList& scripts)
|
||||
|
||||
void Eluna::RunScripts()
|
||||
{
|
||||
uint32 oldMSTime = GetCurrTime();
|
||||
uint32 oldMSTime = ElunaUtil::GetCurrTime();
|
||||
uint32 count = 0;
|
||||
|
||||
ScriptList scripts;
|
||||
@@ -242,7 +253,7 @@ void Eluna::RunScripts()
|
||||
}
|
||||
lua_pop(L, 2);
|
||||
|
||||
ELUNA_LOG_INFO("[Eluna]: Executed %u Lua scripts in %u ms", count, GetTimeDiff(oldMSTime));
|
||||
ELUNA_LOG_INFO("[Eluna]: Executed %u Lua scripts in %u ms", count, ElunaUtil::GetTimeDiff(oldMSTime));
|
||||
}
|
||||
|
||||
void Eluna::RemoveRef(const void* obj)
|
||||
@@ -747,38 +758,3 @@ void Eluna::Register(uint8 regtype, uint32 id, uint32 evt, int functionRef)
|
||||
luaL_unref(L, LUA_REGISTRYINDEX, functionRef);
|
||||
luaL_error(L, "Unknown event type (regtype %d, id %d, event %d)", regtype, id, evt);
|
||||
}
|
||||
|
||||
EventMgr::LuaEvent::LuaEvent(Eluna& _E, EventProcessor* _events, int _funcRef, uint32 _delay, uint32 _calls, Object* _obj):
|
||||
E(_E), events(_events), funcRef(_funcRef), delay(_delay), calls(_calls), obj(_obj)
|
||||
{
|
||||
if (_events)
|
||||
E.m_EventMgr->LuaEvents[_events].insert(this); // Able to access the event if we have the processor
|
||||
}
|
||||
|
||||
EventMgr::LuaEvent::~LuaEvent()
|
||||
{
|
||||
if (events)
|
||||
{
|
||||
// Attempt to remove the pointer from LuaEvents
|
||||
EventMgr::EventMap::const_iterator it = E.m_EventMgr->LuaEvents.find(events); // Get event set
|
||||
if (it != E.m_EventMgr->LuaEvents.end())
|
||||
E.m_EventMgr->LuaEvents[events].erase(this);// Remove pointer
|
||||
}
|
||||
luaL_unref(E.L, LUA_REGISTRYINDEX, funcRef); // Free lua function ref
|
||||
}
|
||||
|
||||
bool EventMgr::LuaEvent::Execute(uint64 /*time*/, uint32 /*diff*/)
|
||||
{
|
||||
bool remove = (calls == 1);
|
||||
if (!remove)
|
||||
events->AddEvent(this, events->CalculateTime(delay)); // Reschedule before calling incase RemoveEvents used
|
||||
lua_rawgeti(E.L, LUA_REGISTRYINDEX, funcRef);
|
||||
Eluna::Push(E.L, funcRef);
|
||||
Eluna::Push(E.L, delay);
|
||||
Eluna::Push(E.L, calls);
|
||||
if (!remove && calls)
|
||||
--calls;
|
||||
Eluna::Push(E.L, obj);
|
||||
Eluna::ExecuteCall(E.L, 4, 0);
|
||||
return remove; // Destory (true) event if not run
|
||||
}
|
||||
|
||||
802
LuaEngine.h
802
LuaEngine.h
@@ -4,70 +4,55 @@
|
||||
* Please see the included DOCS/LICENSE.md for more information
|
||||
*/
|
||||
|
||||
#ifndef __ELUNA__H
|
||||
#define __ELUNA__H
|
||||
#ifndef _LUA_ENGINE_H
|
||||
#define _LUA_ENGINE_H
|
||||
|
||||
extern "C"
|
||||
{
|
||||
#include "lua.h"
|
||||
#include "lualib.h"
|
||||
#include "lauxlib.h"
|
||||
};
|
||||
|
||||
// Base
|
||||
#include "Common.h"
|
||||
#include "SharedDefines.h"
|
||||
#include <ace/Singleton.h>
|
||||
#include <ace/Atomic_Op.h>
|
||||
// enums & singletons
|
||||
#include "HookMgr.h"
|
||||
#ifndef TRINITY
|
||||
#include "AccountMgr.h"
|
||||
#include "Config/Config.h"
|
||||
#include "Player.h"
|
||||
#else
|
||||
#include "Config.h"
|
||||
#include "GameObjectAI.h"
|
||||
#endif
|
||||
#include "DBCEnums.h"
|
||||
|
||||
#include "Group.h"
|
||||
#include "Item.h"
|
||||
#include "Opcodes.h"
|
||||
#include "Weather.h"
|
||||
#include "World.h"
|
||||
#include "HookMgr.h"
|
||||
|
||||
#ifndef TRINITY
|
||||
typedef SpellEffectIndex SpellEffIndex;
|
||||
typedef SpellEntry SpellInfo;
|
||||
#ifdef TRINITY
|
||||
struct ItemTemplate;
|
||||
#else
|
||||
struct ItemPrototype;
|
||||
typedef ItemPrototype ItemTemplate;
|
||||
#define GetTemplate GetProto
|
||||
typedef SpellEffectIndex SpellEffIndex;
|
||||
#ifdef CLASSIC
|
||||
typedef int Difficulty;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
struct AreaTriggerEntry;
|
||||
#ifndef TRINITY
|
||||
class ReactorAI;
|
||||
typedef ReactorAI ScriptedAI;
|
||||
#else
|
||||
#undef UNORDERED_MAP
|
||||
#define UNORDERED_MAP std::unordered_map
|
||||
struct ScriptedAI;
|
||||
#endif
|
||||
class AuctionHouseObject;
|
||||
class Channel;
|
||||
class Corpse;
|
||||
class Creature;
|
||||
class CreatureAI;
|
||||
class GameObject;
|
||||
#ifdef TRINITY
|
||||
class GameObjectAI;
|
||||
#endif
|
||||
class Guild;
|
||||
class Group;
|
||||
class Item;
|
||||
class Pet;
|
||||
class Player;
|
||||
class Quest;
|
||||
class Spell;
|
||||
class SpellCastTargets;
|
||||
#ifdef TRINITY
|
||||
class TempSummon;
|
||||
#else
|
||||
class TemporarySummon;
|
||||
class Transport;
|
||||
typedef TemporarySummon TempSummon;
|
||||
#endif
|
||||
// class Transport;
|
||||
class Unit;
|
||||
class Weather;
|
||||
class WorldPacket;
|
||||
@@ -82,265 +67,22 @@ typedef VehicleInfo Vehicle;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef TRINITY
|
||||
#define eWorld (&sWorld)
|
||||
#define eMapMgr (&sMapMgr)
|
||||
#define eConfigMgr (&sConfig)
|
||||
#define eGuildMgr (&sGuildMgr)
|
||||
#define eObjectMgr (&sObjectMgr)
|
||||
#define eAccountMgr (&sAccountMgr)
|
||||
#define eObjectAccessor (&sObjectAccessor)
|
||||
#define MAKE_NEW_GUID(l, e, h) ObjectGuid(h, e, l)
|
||||
#define GET_GUID GetObjectGuid
|
||||
#define GetGameObjectTemplate GetGameObjectInfo
|
||||
#define GetItemTemplate GetItemPrototype
|
||||
#define ELUNA_LOG_INFO(...) sLog.outString(__VA_ARGS__);
|
||||
#define ELUNA_LOG_ERROR(...) sLog.outErrorEluna(__VA_ARGS__);
|
||||
#define ELUNA_LOG_DEBUG(...) sLog.outDebug(__VA_ARGS__);
|
||||
#define CORE_VERSION REVISION_NR
|
||||
#define CORE_NAME "MaNGOS"
|
||||
#define SERVER_MSG_STRING SERVER_MSG_CUSTOM
|
||||
#define MAX_LOCALES MAX_LOCALE
|
||||
#define DIALOG_STATUS_SCRIPTED_NO_STATUS DIALOG_STATUS_UNDEFINED
|
||||
#define TARGETICONCOUNT TARGET_ICON_COUNT
|
||||
typedef TemporarySummon TempSummon;
|
||||
#ifndef CLASSIC
|
||||
#define PLAYER_FIELD_LIFETIME_HONORABLE_KILLS PLAYER_FIELD_LIFETIME_HONORBALE_KILLS
|
||||
#endif
|
||||
#define MAX_TALENT_SPECS MAX_TALENT_SPEC_COUNT
|
||||
#define GUID_ENPART(guid) ObjectGuid(guid).GetEntry()
|
||||
#define GUID_LOPART(guid) ObjectGuid(guid).GetCounter()
|
||||
#define GUID_HIPART(guid) ObjectGuid(guid).GetHigh()
|
||||
#define ASSERT MANGOS_ASSERT
|
||||
enum SelectAggroTarget
|
||||
{
|
||||
SELECT_TARGET_RANDOM = 0, // Just selects a random target
|
||||
SELECT_TARGET_TOPAGGRO, // Selects targes from top aggro to bottom
|
||||
SELECT_TARGET_BOTTOMAGGRO, // Selects targets from bottom aggro to top
|
||||
SELECT_TARGET_NEAREST,
|
||||
SELECT_TARGET_FARTHEST
|
||||
};
|
||||
#ifdef TBC
|
||||
#define SPELL_AURA_MOD_KILL_XP_PCT SPELL_AURA_MOD_XP_PCT
|
||||
#endif
|
||||
#else
|
||||
#define eWorld (sWorld)
|
||||
#define eMapMgr (sMapMgr)
|
||||
#define eConfigMgr (sConfigMgr)
|
||||
#define eGuildMgr (sGuildMgr)
|
||||
#define eObjectMgr (sObjectMgr)
|
||||
#define eAccountMgr (sAccountMgr)
|
||||
#define eObjectAccessor (sObjectAccessor)
|
||||
#ifndef CATA
|
||||
typedef uint64 ObjectGuid;
|
||||
#endif
|
||||
#define GET_GUID GetGUID
|
||||
#define CORE_VERSION _DATE
|
||||
#define CORE_NAME "TrinityCore"
|
||||
#define REGEN_TIME_FULL
|
||||
#define ELUNA_LOG_INFO(...) TC_LOG_INFO("eluna", __VA_ARGS__);
|
||||
#define ELUNA_LOG_ERROR(...) TC_LOG_ERROR("eluna", __VA_ARGS__);
|
||||
#define ELUNA_LOG_DEBUG(...) TC_LOG_DEBUG("eluna", __VA_ARGS__);
|
||||
typedef ThreatContainer::StorageType ThreatList;
|
||||
#ifdef CATA
|
||||
#define NUM_MSG_TYPES NUM_OPCODE_HANDLERS
|
||||
#endif
|
||||
#endif
|
||||
#ifndef CLASSIC
|
||||
typedef Opcodes OpcodesList;
|
||||
#endif
|
||||
|
||||
class Eluna;
|
||||
|
||||
template<typename T>
|
||||
struct ElunaRegister
|
||||
{
|
||||
const char* name;
|
||||
int(*mfunc)(lua_State*, T*);
|
||||
};
|
||||
|
||||
struct EventMgr
|
||||
{
|
||||
struct LuaEvent;
|
||||
|
||||
typedef std::set<LuaEvent*> EventSet;
|
||||
typedef std::map<EventProcessor*, EventSet> EventMap;
|
||||
// typedef UNORDERED_MAP<uint64, EventProcessor> ProcessorMap;
|
||||
Eluna& E;
|
||||
|
||||
EventMap LuaEvents; // LuaEvents[processor] = {LuaEvent, LuaEvent...}
|
||||
// ProcessorMap Processors; // Processors[guid] = processor
|
||||
EventProcessor GlobalEvents;
|
||||
|
||||
struct LuaEvent : public BasicEvent
|
||||
{
|
||||
LuaEvent(Eluna& _E, EventProcessor* _events, int _funcRef, uint32 _delay, uint32 _calls, Object* _obj);
|
||||
|
||||
~LuaEvent();
|
||||
|
||||
// Should never execute on dead events
|
||||
bool Execute(uint64 time, uint32 diff);
|
||||
|
||||
Eluna& E;
|
||||
EventProcessor* events; // Pointer to events (holds the timed event)
|
||||
int funcRef; // Lua function reference ID, also used as event ID
|
||||
uint32 delay; // Delay between event calls
|
||||
uint32 calls; // Amount of calls to make, 0 for infinite
|
||||
Object* obj; // Object to push
|
||||
};
|
||||
|
||||
EventMgr(Eluna& _E): E(_E)
|
||||
{
|
||||
}
|
||||
|
||||
~EventMgr()
|
||||
{
|
||||
RemoveEvents();
|
||||
}
|
||||
|
||||
// Should be run on world tick
|
||||
void Update(uint32 diff)
|
||||
{
|
||||
GlobalEvents.Update(diff);
|
||||
}
|
||||
|
||||
// Updates processor stored for guid || remove from Update()
|
||||
// Should be run on gameobject tick
|
||||
/*void Update(uint64 guid, uint32 diff)
|
||||
{
|
||||
if (Processors.find(guid) == Processors.end())
|
||||
return;
|
||||
Processors[guid].Update(diff);
|
||||
}*/
|
||||
|
||||
// Aborts all lua events
|
||||
void KillAllEvents(EventProcessor* events)
|
||||
{
|
||||
if (!events)
|
||||
return;
|
||||
if (LuaEvents.empty())
|
||||
return;
|
||||
EventMap::const_iterator it = LuaEvents.find(events); // Get event set
|
||||
if (it == LuaEvents.end())
|
||||
return;
|
||||
if (it->second.empty())
|
||||
return;
|
||||
for (EventSet::const_iterator itr = it->second.begin(); itr != it->second.end();) // Loop events
|
||||
(*(itr++))->to_Abort = true; // Abort event
|
||||
}
|
||||
|
||||
// Remove all timed events
|
||||
void RemoveEvents()
|
||||
{
|
||||
if (!LuaEvents.empty())
|
||||
for (EventMap::const_iterator it = LuaEvents.begin(); it != LuaEvents.end();) // loop processors
|
||||
KillAllEvents((it++)->first);
|
||||
LuaEvents.clear(); // remove pointers
|
||||
// This is handled automatically on delete
|
||||
// for (ProcessorMap::iterator it = Processors.begin(); it != Processors.end();)
|
||||
// (it++)->second.KillAllEvents(true);
|
||||
// Processors.clear(); // remove guid saved processors
|
||||
GlobalEvents.KillAllEvents(true);
|
||||
}
|
||||
|
||||
// Remove timed events from processor
|
||||
void RemoveEvents(EventProcessor* events)
|
||||
{
|
||||
if (!events)
|
||||
return;
|
||||
KillAllEvents(events);
|
||||
LuaEvents.erase(events); // remove pointer set
|
||||
}
|
||||
|
||||
// Remove timed events from guid
|
||||
// void RemoveEvents(uint64 guid)
|
||||
//{
|
||||
// if (Processors.empty())
|
||||
// return;
|
||||
// if (Processors.find(guid) != Processors.end())
|
||||
// LuaEvents.erase(&Processors[guid]);
|
||||
// // Processors[guid].KillAllEvents(true); // remove events
|
||||
// Processors.erase(guid); // remove processor
|
||||
//}
|
||||
|
||||
// Adds a new event to the processor and returns the eventID or 0 (Never negative)
|
||||
int AddEvent(EventProcessor* events, int funcRef, uint32 delay, uint32 calls, Object* obj = NULL)
|
||||
{
|
||||
if (!events || funcRef <= 0) // If funcRef <= 0, function reference failed
|
||||
return 0; // on fail always return 0. funcRef can be negative.
|
||||
events->AddEvent(new LuaEvent(E, events, funcRef, delay, calls, obj), events->CalculateTime(delay));
|
||||
return funcRef; // return the event ID
|
||||
}
|
||||
|
||||
// Creates a processor for the guid if needed and adds the event to it
|
||||
// int AddEvent(uint64 guid, int funcRef, uint32 delay, uint32 calls, Object* obj = NULL)
|
||||
//{
|
||||
// if (!guid) // 0 should be unused
|
||||
// return 0;
|
||||
// return AddEvent(&Processors[guid], funcRef, delay, calls, obj);
|
||||
//}
|
||||
|
||||
// Finds the event that has the ID from events
|
||||
LuaEvent* GetEvent(EventProcessor* events, int eventId)
|
||||
{
|
||||
if (!events || !eventId)
|
||||
return NULL;
|
||||
if (LuaEvents.empty())
|
||||
return NULL;
|
||||
EventMap::const_iterator it = LuaEvents.find(events); // Get event set
|
||||
if (it == LuaEvents.end())
|
||||
return NULL;
|
||||
if (it->second.empty())
|
||||
return NULL;
|
||||
for (EventSet::const_iterator itr = it->second.begin(); itr != it->second.end(); ++itr) // Loop events
|
||||
if ((*itr) && (*itr)->funcRef == eventId) // Check if the event has our ID
|
||||
return *itr; // Return the event if found
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Remove the event with the eventId from processor
|
||||
// Returns true if event is removed
|
||||
bool RemoveEvent(EventProcessor* events, int eventId) // eventId = funcRef
|
||||
{
|
||||
if (!events || !eventId)
|
||||
return false;
|
||||
LuaEvent* luaEvent = GetEvent(events, eventId);
|
||||
if (!luaEvent)
|
||||
return false;
|
||||
luaEvent->to_Abort = true; // Set to remove on next call
|
||||
LuaEvents[events].erase(luaEvent); // Remove pointer
|
||||
return true;
|
||||
}
|
||||
|
||||
// Remove event by ID from processor stored for guid
|
||||
/*bool RemoveEvent(uint64 guid, int eventId)
|
||||
{
|
||||
if (Processors.empty())
|
||||
return false;
|
||||
if (!guid || Processors.find(guid) == Processors.end())
|
||||
return false;
|
||||
return RemoveEvent(&Processors[guid], eventId);
|
||||
}*/
|
||||
|
||||
// Removes the eventId from all events
|
||||
void RemoveEvent(int eventId)
|
||||
{
|
||||
if (!eventId)
|
||||
return;
|
||||
if (LuaEvents.empty())
|
||||
return;
|
||||
for (EventMap::const_iterator it = LuaEvents.begin(); it != LuaEvents.end();) // loop processors
|
||||
if (RemoveEvent((it++)->first, eventId))
|
||||
break; // succesfully remove the event, stop loop.
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
struct EventBind;
|
||||
template<typename T>
|
||||
struct EntryBind;
|
||||
struct lua_State;
|
||||
class EventMgr;
|
||||
template<typename T>
|
||||
class ElunaTemplate;
|
||||
template<typename T>
|
||||
class EventBind;
|
||||
template<typename T>
|
||||
class EntryBind;
|
||||
|
||||
struct LuaScript
|
||||
{
|
||||
std::string fileext;
|
||||
std::string filename;
|
||||
std::string filepath;
|
||||
std::string modulepath;
|
||||
};
|
||||
|
||||
class Eluna
|
||||
{
|
||||
@@ -350,13 +92,6 @@ private:
|
||||
Eluna& operator=(const Eluna&);
|
||||
|
||||
public:
|
||||
struct LuaScript
|
||||
{
|
||||
std::string fileext;
|
||||
std::string filename;
|
||||
std::string filepath;
|
||||
std::string modulepath;
|
||||
};
|
||||
typedef std::list<LuaScript> ScriptList;
|
||||
|
||||
static Eluna* GEluna;
|
||||
@@ -430,100 +165,6 @@ public:
|
||||
return ElunaTemplate<T>::check(L, narg, error);
|
||||
}
|
||||
|
||||
static inline uint32 GetCurrTime()
|
||||
{
|
||||
#ifndef TRINITY
|
||||
return WorldTimer::getMSTime();
|
||||
#else
|
||||
return getMSTime();
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline uint32 GetTimeDiff(uint32 oldMSTime)
|
||||
{
|
||||
#ifndef TRINITY
|
||||
return WorldTimer::getMSTimeDiff(oldMSTime, GetCurrTime());
|
||||
#else
|
||||
return GetMSTimeDiffToNow(oldMSTime);
|
||||
#endif
|
||||
}
|
||||
|
||||
struct ObjectGUIDCheck
|
||||
{
|
||||
ObjectGUIDCheck(ObjectGuid guid): _guid(guid) {}
|
||||
bool operator()(WorldObject* object)
|
||||
{
|
||||
return object->GET_GUID() == _guid;
|
||||
}
|
||||
|
||||
ObjectGuid _guid;
|
||||
};
|
||||
|
||||
// Binary predicate to sort WorldObjects based on the distance to a reference WorldObject
|
||||
struct ObjectDistanceOrderPred
|
||||
{
|
||||
ObjectDistanceOrderPred(WorldObject const* pRefObj, bool ascending = true): m_refObj(pRefObj), m_ascending(ascending) {}
|
||||
bool operator()(WorldObject const* pLeft, WorldObject const* pRight) const
|
||||
{
|
||||
return m_ascending ? m_refObj->GetDistanceOrder(pLeft, pRight) : !m_refObj->GetDistanceOrder(pLeft, pRight);
|
||||
}
|
||||
|
||||
WorldObject const* m_refObj;
|
||||
const bool m_ascending;
|
||||
};
|
||||
|
||||
// Doesn't get self
|
||||
struct WorldObjectInRangeCheck
|
||||
{
|
||||
WorldObjectInRangeCheck(bool nearest, WorldObject const* obj, float range,
|
||||
uint16 typeMask = 0, uint32 entry = 0, uint32 hostile = 0): i_nearest(nearest),
|
||||
i_obj(obj), i_range(range), i_typeMask(typeMask), i_entry(entry), i_hostile(hostile)
|
||||
{
|
||||
}
|
||||
WorldObject const& GetFocusObject() const { return *i_obj; }
|
||||
bool operator()(WorldObject* u)
|
||||
{
|
||||
if (i_typeMask && !u->isType(TypeMask(i_typeMask)))
|
||||
return false;
|
||||
if (i_entry && u->GetEntry() != i_entry)
|
||||
return false;
|
||||
if (i_obj->GET_GUID() == u->GET_GUID())
|
||||
return false;
|
||||
if (!i_obj->IsWithinDistInMap(u, i_range))
|
||||
return false;
|
||||
if (Unit* unit = u->ToUnit())
|
||||
{
|
||||
#ifdef CMANGOS
|
||||
if (!unit->isAlive())
|
||||
return false;
|
||||
#else
|
||||
if (!unit->IsAlive())
|
||||
return false;
|
||||
#endif
|
||||
if (i_hostile)
|
||||
{
|
||||
if (const Unit* obj = i_obj->ToUnit())
|
||||
{
|
||||
if ((i_hostile == 1) != obj->IsHostileTo(unit))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (i_nearest)
|
||||
i_range = i_obj->GetDistance(u);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool i_nearest;
|
||||
WorldObject const* i_obj;
|
||||
float i_range;
|
||||
uint16 i_typeMask;
|
||||
uint32 i_entry;
|
||||
uint32 i_hostile;
|
||||
|
||||
WorldObjectInRangeCheck(WorldObjectInRangeCheck const&);
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature);
|
||||
#ifdef TRINITY
|
||||
GameObjectAI* GetAI(GameObject* gameObject);
|
||||
@@ -699,377 +340,4 @@ template<> Corpse* Eluna::CHECKOBJ<Corpse>(lua_State* L, int narg, bool error);
|
||||
|
||||
#define sEluna Eluna::GEluna
|
||||
|
||||
// #define ELUNA_GUARD() ACE_Guard< ACE_Recursive_Thread_Mutex > ELUNA_GUARD_OBJECT(sEluna->lock);
|
||||
|
||||
struct ElunaBind
|
||||
{
|
||||
Eluna& E;
|
||||
const char* groupName;
|
||||
|
||||
ElunaBind(const char* bindGroupName, Eluna& _E): E(_E), groupName(bindGroupName)
|
||||
{
|
||||
}
|
||||
|
||||
virtual ~ElunaBind()
|
||||
{
|
||||
Clear();
|
||||
}
|
||||
|
||||
// unregisters all registered functions and clears all registered events from the bindings
|
||||
virtual void Clear() {};
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
struct EventBind : ElunaBind
|
||||
{
|
||||
typedef std::vector<int> ElunaBindingMap;
|
||||
typedef std::map<int, ElunaBindingMap> ElunaEntryMap;
|
||||
|
||||
EventBind(const char* bindGroupName, Eluna& _E): ElunaBind(bindGroupName, _E)
|
||||
{
|
||||
}
|
||||
|
||||
// unregisters all registered functions and clears all registered events from the bind std::maps (reset)
|
||||
void Clear() override
|
||||
{
|
||||
for (ElunaEntryMap::iterator itr = Bindings.begin(); itr != Bindings.end(); ++itr)
|
||||
{
|
||||
for (ElunaBindingMap::iterator it = itr->second.begin(); it != itr->second.end(); ++it)
|
||||
luaL_unref(E.L, LUA_REGISTRYINDEX, (*it));
|
||||
itr->second.clear();
|
||||
}
|
||||
Bindings.clear();
|
||||
}
|
||||
|
||||
void Insert(int eventId, int funcRef) // Inserts a new registered event
|
||||
{
|
||||
Bindings[eventId].push_back(funcRef);
|
||||
}
|
||||
|
||||
// Gets the binding std::map containing all registered events with the function refs for the entry
|
||||
ElunaBindingMap* GetBindMap(T eventId)
|
||||
{
|
||||
if (Bindings.empty())
|
||||
return NULL;
|
||||
ElunaEntryMap::iterator itr = Bindings.find(eventId);
|
||||
if (itr == Bindings.end())
|
||||
return NULL;
|
||||
|
||||
return &itr->second;
|
||||
}
|
||||
|
||||
// Checks if there are events for ID
|
||||
bool HasEvents(T eventId) const
|
||||
{
|
||||
if (Bindings.empty())
|
||||
return false;
|
||||
if (Bindings.find(eventId) == Bindings.end())
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
ElunaEntryMap Bindings; // Binding store Bindings[eventId] = {funcRef};
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
struct EntryBind : ElunaBind
|
||||
{
|
||||
typedef std::map<int, int> ElunaBindingMap;
|
||||
typedef UNORDERED_MAP<uint32, ElunaBindingMap> ElunaEntryMap;
|
||||
|
||||
EntryBind(const char* bindGroupName, Eluna& _E): ElunaBind(bindGroupName, _E)
|
||||
{
|
||||
}
|
||||
|
||||
// unregisters all registered functions and clears all registered events from the bindmap
|
||||
void Clear() override
|
||||
{
|
||||
for (ElunaEntryMap::iterator itr = Bindings.begin(); itr != Bindings.end(); ++itr)
|
||||
{
|
||||
for (ElunaBindingMap::const_iterator it = itr->second.begin(); it != itr->second.end(); ++it)
|
||||
luaL_unref(E.L, LUA_REGISTRYINDEX, it->second);
|
||||
itr->second.clear();
|
||||
}
|
||||
Bindings.clear();
|
||||
}
|
||||
|
||||
void Insert(uint32 entryId, int eventId, int funcRef) // Inserts a new registered event
|
||||
{
|
||||
if (Bindings[entryId][eventId])
|
||||
{
|
||||
luaL_unref(E.L, LUA_REGISTRYINDEX, funcRef); // free the unused ref
|
||||
luaL_error(E.L, "A function is already registered for entry (%d) event (%d)", entryId, eventId);
|
||||
}
|
||||
else
|
||||
Bindings[entryId][eventId] = funcRef;
|
||||
}
|
||||
|
||||
// Gets the function ref of an entry for an event
|
||||
int GetBind(uint32 entryId, T eventId) const
|
||||
{
|
||||
if (Bindings.empty())
|
||||
return 0;
|
||||
ElunaEntryMap::const_iterator itr = Bindings.find(entryId);
|
||||
if (itr == Bindings.end() || itr->second.empty())
|
||||
return 0;
|
||||
ElunaBindingMap::const_iterator itr2 = itr->second.find(eventId);
|
||||
if (itr2 == itr->second.end())
|
||||
return 0;
|
||||
return itr2->second;
|
||||
}
|
||||
|
||||
// Gets the binding std::map containing all registered events with the function refs for the entry
|
||||
const ElunaBindingMap* GetBindMap(uint32 entryId) const
|
||||
{
|
||||
if (Bindings.empty())
|
||||
return NULL;
|
||||
ElunaEntryMap::const_iterator itr = Bindings.find(entryId);
|
||||
if (itr == Bindings.end())
|
||||
return NULL;
|
||||
|
||||
return &itr->second;
|
||||
}
|
||||
|
||||
// Returns true if the entry has registered binds
|
||||
bool HasBinds(uint32 entryId) const
|
||||
{
|
||||
if (Bindings.empty())
|
||||
return false;
|
||||
return Bindings.find(entryId) != Bindings.end();
|
||||
}
|
||||
|
||||
ElunaEntryMap Bindings; // Binding store Bindings[entryId][eventId] = funcRef;
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
class ElunaTemplate
|
||||
{
|
||||
public:
|
||||
static const char* tname;
|
||||
static bool manageMemory;
|
||||
|
||||
static int typeT(lua_State* L)
|
||||
{
|
||||
lua_pushstring(L, tname);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// name will be used as type name
|
||||
// If gc is true, lua will handle the memory management for object pushed
|
||||
// gc should be used if pushing for example WorldPacket,
|
||||
// that will only be needed on lua side and will not be managed by TC/mangos/<core>
|
||||
static void Register(lua_State* L, const char* name, bool gc = false)
|
||||
{
|
||||
tname = name;
|
||||
manageMemory = gc;
|
||||
|
||||
lua_newtable(L);
|
||||
int methods = lua_gettop(L);
|
||||
|
||||
// store method table in globals so that
|
||||
// scripts can add functions in Lua
|
||||
lua_pushvalue(L, methods);
|
||||
lua_setglobal(L, tname);
|
||||
|
||||
luaL_newmetatable(L, tname);
|
||||
int metatable = lua_gettop(L);
|
||||
|
||||
// tostring
|
||||
lua_pushcfunction(L, tostringT);
|
||||
lua_setfield(L, metatable, "__tostring");
|
||||
|
||||
// garbage collecting
|
||||
if (manageMemory)
|
||||
{
|
||||
lua_pushcfunction(L, gcT);
|
||||
lua_setfield(L, metatable, "__gc");
|
||||
}
|
||||
|
||||
// make methods accessible through metatable
|
||||
lua_pushvalue(L, methods);
|
||||
lua_setfield(L, metatable, "__index");
|
||||
|
||||
// make new indexes saved to methods
|
||||
lua_pushvalue(L, methods);
|
||||
lua_setfield(L, metatable, "__newindex");
|
||||
|
||||
// special method to get the object type
|
||||
lua_pushcfunction(L, typeT);
|
||||
lua_setfield(L, methods, "GetObjectType");
|
||||
|
||||
// pop methods and metatable
|
||||
lua_pop(L, 2);
|
||||
}
|
||||
|
||||
template<typename C>
|
||||
static void SetMethods(lua_State* L, ElunaRegister<C>* methodTable)
|
||||
{
|
||||
if (!methodTable)
|
||||
return;
|
||||
|
||||
luaL_getmetatable(L, tname);
|
||||
if (!lua_istable(L, -1))
|
||||
{
|
||||
lua_remove(L, -1);
|
||||
ELUNA_LOG_ERROR("%s missing metatable", tname);
|
||||
return;
|
||||
}
|
||||
|
||||
lua_getfield(L, -1, "__index");
|
||||
lua_remove(L, -2);
|
||||
if (!lua_istable(L, -1))
|
||||
{
|
||||
lua_remove(L, -1);
|
||||
ELUNA_LOG_ERROR("%s missing method table from metatable", tname);
|
||||
return;
|
||||
}
|
||||
|
||||
for (; methodTable && methodTable->name && methodTable->mfunc; ++methodTable)
|
||||
{
|
||||
lua_pushstring(L, methodTable->name);
|
||||
lua_pushlightuserdata(L, (void*)methodTable);
|
||||
lua_pushcclosure(L, thunk, 1);
|
||||
lua_settable(L, -3);
|
||||
}
|
||||
|
||||
lua_remove(L, -1);
|
||||
}
|
||||
|
||||
// Remember special case ElunaTemplate<Vehicle>::gcT
|
||||
static int gcT(lua_State* L)
|
||||
{
|
||||
if (!manageMemory)
|
||||
return 0;
|
||||
|
||||
// Get object pointer (and check type, no error)
|
||||
T** ptrHold = static_cast<T**>(luaL_testudata(L, -1, tname));
|
||||
if (ptrHold)
|
||||
delete *ptrHold;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int push(lua_State* L, T const* obj)
|
||||
{
|
||||
if (!obj)
|
||||
{
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (!manageMemory)
|
||||
{
|
||||
lua_rawgeti(L, LUA_REGISTRYINDEX, sEluna->userdata_table);
|
||||
lua_pushfstring(L, "%p", obj);
|
||||
lua_gettable(L, -2);
|
||||
if (!lua_isnoneornil(L, -1) && luaL_checkudata(L, -1, tname))
|
||||
{
|
||||
lua_remove(L, -2);
|
||||
return 1;
|
||||
}
|
||||
lua_remove(L, -1);
|
||||
// left userdata_table in stack
|
||||
}
|
||||
|
||||
// Create new userdata
|
||||
T const** ptrHold = static_cast<T const**>(lua_newuserdata(L, sizeof(T const*)));
|
||||
if (!ptrHold)
|
||||
{
|
||||
ELUNA_LOG_ERROR("%s could not create new userdata", tname);
|
||||
lua_pop(L, manageMemory ? 1 : 2);
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
*ptrHold = obj;
|
||||
|
||||
// Set metatable for it
|
||||
luaL_getmetatable(L, tname);
|
||||
if (!lua_istable(L, -1))
|
||||
{
|
||||
ELUNA_LOG_ERROR("%s missing metatable", tname);
|
||||
lua_pop(L, manageMemory ? 2 : 3);
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
lua_setmetatable(L, -2);
|
||||
|
||||
if (!manageMemory)
|
||||
{
|
||||
lua_pushfstring(L, "%p", obj);
|
||||
lua_pushvalue(L, -2);
|
||||
lua_settable(L, -4);
|
||||
lua_remove(L, -2);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
static T* check(lua_State* L, int narg, bool error = true)
|
||||
{
|
||||
T** ptrHold = static_cast<T**>(lua_touserdata(L, narg));
|
||||
if (!ptrHold)
|
||||
{
|
||||
if (error)
|
||||
{
|
||||
char buff[256];
|
||||
snprintf(buff, 256, "%s expected, got %s", tname, luaL_typename(L, narg));
|
||||
luaL_argerror(L, narg, buff);
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (!manageMemory)
|
||||
{
|
||||
// Check pointer validity
|
||||
lua_rawgeti(L, LUA_REGISTRYINDEX, sEluna->userdata_table);
|
||||
lua_pushfstring(L, "%p", *ptrHold);
|
||||
lua_gettable(L, -2);
|
||||
lua_remove(L, -2);
|
||||
bool valid = lua_isuserdata(L, -1);
|
||||
lua_remove(L, -1);
|
||||
if (!valid)
|
||||
{
|
||||
char buff[256];
|
||||
snprintf(buff, 256, "%s expected, got pointer to nonexisting object (%s). This should never happen", tname, luaL_typename(L, narg));
|
||||
if (error)
|
||||
{
|
||||
luaL_argerror(L, narg, buff);
|
||||
}
|
||||
else
|
||||
{
|
||||
ELUNA_LOG_ERROR("%s", buff);
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
return *ptrHold;
|
||||
}
|
||||
|
||||
static int thunk(lua_State* L)
|
||||
{
|
||||
T* obj = Eluna::CHECKOBJ<T>(L, 1); // get self
|
||||
if (!obj)
|
||||
return 0;
|
||||
ElunaRegister<T>* l = static_cast<ElunaRegister<T>*>(lua_touserdata(L, lua_upvalueindex(1)));
|
||||
int args = lua_gettop(L);
|
||||
int expected = l->mfunc(L, obj);
|
||||
args = lua_gettop(L) - args;
|
||||
if (args < 0 || args > expected) // Assert instead?
|
||||
{
|
||||
ELUNA_LOG_ERROR("[Eluna]: %s returned unexpected amount of arguments %i out of %i. Report to devs", l->name, args, expected);
|
||||
}
|
||||
for (; args < expected; ++args)
|
||||
lua_pushnil(L);
|
||||
return expected;
|
||||
}
|
||||
|
||||
static int tostringT(lua_State* L)
|
||||
{
|
||||
T* obj = Eluna::CHECKOBJ<T>(L, 1); // get self
|
||||
if (obj)
|
||||
lua_pushfstring(L, "%s: (%p)", tname, obj);
|
||||
else
|
||||
lua_pushstring(L, "nil");
|
||||
return 1;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -4,10 +4,18 @@
|
||||
* Please see the included DOCS/LICENSE.md for more information
|
||||
*/
|
||||
|
||||
extern "C"
|
||||
{
|
||||
#include "lua.h"
|
||||
};
|
||||
|
||||
// Eluna
|
||||
#include "HookMgr.h"
|
||||
#include "LuaEngine.h"
|
||||
#include "Includes.h"
|
||||
#include "ElunaEventMgr.h"
|
||||
#include "ElunaIncludes.h"
|
||||
#include "ElunaTemplate.h"
|
||||
#include "ElunaUtilitiy.h"
|
||||
|
||||
// Method includes
|
||||
#include "GlobalMethods.h"
|
||||
#include "ObjectMethods.h"
|
||||
|
||||
@@ -732,7 +732,7 @@ namespace LuaUnit
|
||||
Trinity::UnitListSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(unit, list, checker);
|
||||
unit->VisitNearbyObject(range, searcher);
|
||||
#endif
|
||||
Eluna::ObjectGUIDCheck guidCheck(unit->GET_GUID());
|
||||
ElunaUtil::ObjectGUIDCheck guidCheck(unit->GET_GUID());
|
||||
list.remove_if(guidCheck);
|
||||
|
||||
lua_newtable(L);
|
||||
@@ -764,7 +764,7 @@ namespace LuaUnit
|
||||
Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(unit, list, checker);
|
||||
unit->VisitNearbyObject(range, searcher);
|
||||
#endif
|
||||
Eluna::ObjectGUIDCheck guidCheck(unit->GET_GUID());
|
||||
ElunaUtil::ObjectGUIDCheck guidCheck(unit->GET_GUID());
|
||||
list.remove_if(guidCheck);
|
||||
|
||||
lua_newtable(L);
|
||||
|
||||
@@ -92,12 +92,12 @@ namespace LuaWorldObject
|
||||
float range = Eluna::CHECKVAL<float>(L, 2, SIZE_OF_GRIDS);
|
||||
|
||||
Unit* target = NULL;
|
||||
Eluna::WorldObjectInRangeCheck checker(true, obj, range, TYPEMASK_PLAYER);
|
||||
ElunaUtil::WorldObjectInRangeCheck checker(true, obj, range, TYPEMASK_PLAYER);
|
||||
#ifndef TRINITY
|
||||
MaNGOS::UnitLastSearcher<Eluna::WorldObjectInRangeCheck> searcher(target, checker);
|
||||
MaNGOS::UnitLastSearcher<ElunaUtil::WorldObjectInRangeCheck> searcher(target, checker);
|
||||
Cell::VisitWorldObjects(obj, searcher, range);
|
||||
#else
|
||||
Trinity::UnitLastSearcher<Eluna::WorldObjectInRangeCheck> searcher(obj, target, checker);
|
||||
Trinity::UnitLastSearcher<ElunaUtil::WorldObjectInRangeCheck> searcher(obj, target, checker);
|
||||
obj->VisitNearbyObject(range, searcher);
|
||||
#endif
|
||||
|
||||
@@ -111,12 +111,12 @@ namespace LuaWorldObject
|
||||
uint32 entry = Eluna::CHECKVAL<uint32>(L, 3, 0);
|
||||
|
||||
GameObject* target = NULL;
|
||||
Eluna::WorldObjectInRangeCheck checker(true, obj, range, TYPEMASK_GAMEOBJECT, entry);
|
||||
ElunaUtil::WorldObjectInRangeCheck checker(true, obj, range, TYPEMASK_GAMEOBJECT, entry);
|
||||
#ifndef TRINITY
|
||||
MaNGOS::GameObjectLastSearcher<Eluna::WorldObjectInRangeCheck> searcher(target, checker);
|
||||
MaNGOS::GameObjectLastSearcher<ElunaUtil::WorldObjectInRangeCheck> searcher(target, checker);
|
||||
Cell::VisitGridObjects(obj, searcher, range);
|
||||
#else
|
||||
Trinity::GameObjectLastSearcher<Eluna::WorldObjectInRangeCheck> searcher(obj, target, checker);
|
||||
Trinity::GameObjectLastSearcher<ElunaUtil::WorldObjectInRangeCheck> searcher(obj, target, checker);
|
||||
obj->VisitNearbyObject(range, searcher);
|
||||
#endif
|
||||
|
||||
@@ -130,12 +130,12 @@ namespace LuaWorldObject
|
||||
uint32 entry = Eluna::CHECKVAL<uint32>(L, 3, 0);
|
||||
|
||||
Creature* target = NULL;
|
||||
Eluna::WorldObjectInRangeCheck checker(true, obj, range, TYPEMASK_UNIT, entry);
|
||||
ElunaUtil::WorldObjectInRangeCheck checker(true, obj, range, TYPEMASK_UNIT, entry);
|
||||
#ifndef TRINITY
|
||||
MaNGOS::CreatureLastSearcher<Eluna::WorldObjectInRangeCheck> searcher(target, checker);
|
||||
MaNGOS::CreatureLastSearcher<ElunaUtil::WorldObjectInRangeCheck> searcher(target, checker);
|
||||
Cell::VisitGridObjects(obj, searcher, range);
|
||||
#else
|
||||
Trinity::CreatureLastSearcher<Eluna::WorldObjectInRangeCheck> searcher(obj, target, checker);
|
||||
Trinity::CreatureLastSearcher<ElunaUtil::WorldObjectInRangeCheck> searcher(obj, target, checker);
|
||||
obj->VisitNearbyObject(range, searcher);
|
||||
#endif
|
||||
|
||||
@@ -148,12 +148,12 @@ namespace LuaWorldObject
|
||||
float range = Eluna::CHECKVAL<float>(L, 2, SIZE_OF_GRIDS);
|
||||
|
||||
std::list<Player*> list;
|
||||
Eluna::WorldObjectInRangeCheck checker(false, obj, range, TYPEMASK_PLAYER);
|
||||
ElunaUtil::WorldObjectInRangeCheck checker(false, obj, range, TYPEMASK_PLAYER);
|
||||
#ifndef TRINITY
|
||||
MaNGOS::PlayerListSearcher<Eluna::WorldObjectInRangeCheck> searcher(list, checker);
|
||||
MaNGOS::PlayerListSearcher<ElunaUtil::WorldObjectInRangeCheck> searcher(list, checker);
|
||||
Cell::VisitWorldObjects(obj, searcher, range);
|
||||
#else
|
||||
Trinity::PlayerListSearcher<Eluna::WorldObjectInRangeCheck> searcher(obj, list, checker);
|
||||
Trinity::PlayerListSearcher<ElunaUtil::WorldObjectInRangeCheck> searcher(obj, list, checker);
|
||||
obj->VisitNearbyObject(range, searcher);
|
||||
#endif
|
||||
|
||||
@@ -178,12 +178,12 @@ namespace LuaWorldObject
|
||||
uint32 entry = Eluna::CHECKVAL<uint32>(L, 3, 0);
|
||||
|
||||
std::list<Creature*> list;
|
||||
Eluna::WorldObjectInRangeCheck checker(false, obj, range, TYPEMASK_UNIT, entry);
|
||||
ElunaUtil::WorldObjectInRangeCheck checker(false, obj, range, TYPEMASK_UNIT, entry);
|
||||
#ifndef TRINITY
|
||||
MaNGOS::CreatureListSearcher<Eluna::WorldObjectInRangeCheck> searcher(list, checker);
|
||||
MaNGOS::CreatureListSearcher<ElunaUtil::WorldObjectInRangeCheck> searcher(list, checker);
|
||||
Cell::VisitGridObjects(obj, searcher, range);
|
||||
#else
|
||||
Trinity::CreatureListSearcher<Eluna::WorldObjectInRangeCheck> searcher(obj, list, checker);
|
||||
Trinity::CreatureListSearcher<ElunaUtil::WorldObjectInRangeCheck> searcher(obj, list, checker);
|
||||
obj->VisitNearbyObject(range, searcher);
|
||||
#endif
|
||||
|
||||
@@ -208,12 +208,12 @@ namespace LuaWorldObject
|
||||
uint32 entry = Eluna::CHECKVAL<uint32>(L, 3, 0);
|
||||
|
||||
std::list<GameObject*> list;
|
||||
Eluna::WorldObjectInRangeCheck checker(false, obj, range, TYPEMASK_GAMEOBJECT, entry);
|
||||
ElunaUtil::WorldObjectInRangeCheck checker(false, obj, range, TYPEMASK_GAMEOBJECT, entry);
|
||||
#ifndef TRINITY
|
||||
MaNGOS::GameObjectListSearcher<Eluna::WorldObjectInRangeCheck> searcher(list, checker);
|
||||
MaNGOS::GameObjectListSearcher<ElunaUtil::WorldObjectInRangeCheck> searcher(list, checker);
|
||||
Cell::VisitGridObjects(obj, searcher, range);
|
||||
#else
|
||||
Trinity::GameObjectListSearcher<Eluna::WorldObjectInRangeCheck> searcher(obj, list, checker);
|
||||
Trinity::GameObjectListSearcher<ElunaUtil::WorldObjectInRangeCheck> searcher(obj, list, checker);
|
||||
obj->VisitNearbyObject(range, searcher);
|
||||
#endif
|
||||
|
||||
@@ -242,15 +242,15 @@ namespace LuaWorldObject
|
||||
|
||||
float x, y, z;
|
||||
obj->GetPosition(x, y, z);
|
||||
Eluna::WorldObjectInRangeCheck checker(nearest, obj, range, type, entry, hostile);
|
||||
ElunaUtil::WorldObjectInRangeCheck checker(nearest, obj, range, type, entry, hostile);
|
||||
if (nearest)
|
||||
{
|
||||
WorldObject* target = NULL;
|
||||
#ifndef TRINITY
|
||||
MaNGOS::WorldObjectLastSearcher<Eluna::WorldObjectInRangeCheck> searcher(target, checker);
|
||||
MaNGOS::WorldObjectLastSearcher<ElunaUtil::WorldObjectInRangeCheck> searcher(target, checker);
|
||||
Cell::VisitAllObjects(obj, searcher, range);
|
||||
#else
|
||||
Trinity::WorldObjectLastSearcher<Eluna::WorldObjectInRangeCheck> searcher(obj, target, checker);
|
||||
Trinity::WorldObjectLastSearcher<ElunaUtil::WorldObjectInRangeCheck> searcher(obj, target, checker);
|
||||
obj->VisitNearbyObject(range, searcher);
|
||||
#endif
|
||||
|
||||
@@ -261,10 +261,10 @@ namespace LuaWorldObject
|
||||
{
|
||||
std::list<WorldObject*> list;
|
||||
#ifndef TRINITY
|
||||
MaNGOS::WorldObjectListSearcher<Eluna::WorldObjectInRangeCheck> searcher(list, checker);
|
||||
MaNGOS::WorldObjectListSearcher<ElunaUtil::WorldObjectInRangeCheck> searcher(list, checker);
|
||||
Cell::VisitAllObjects(obj, searcher, range);
|
||||
#else
|
||||
Trinity::WorldObjectListSearcher<Eluna::WorldObjectInRangeCheck> searcher(obj, list, checker);
|
||||
Trinity::WorldObjectListSearcher<ElunaUtil::WorldObjectInRangeCheck> searcher(obj, list, checker);
|
||||
obj->VisitNearbyObject(range, searcher);
|
||||
#endif
|
||||
|
||||
|
||||
Reference in New Issue
Block a user