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Update CreatureMethods.h
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@@ -88,7 +88,7 @@ namespace LuaCreature
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else
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sEluna->Push(L, false);
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#else
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sEluna->Push(L, !creature->HasReactState(REACT_PASSIVE);
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sEluna->Push(L, !creature->HasReactState(REACT_PASSIVE));
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#endif
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return 1;
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}
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