From a7a8885c0f8a02efdea11278244a051c0fde7284 Mon Sep 17 00:00:00 2001 From: Foereaper Date: Sun, 21 Dec 2014 07:21:33 +0100 Subject: [PATCH] Missing indent from previous commit Derp --- UnitMethods.h | 54 +++++++++++++++++++++++++-------------------------- 1 file changed, 27 insertions(+), 27 deletions(-) diff --git a/UnitMethods.h b/UnitMethods.h index 2d73c57..9cfb8a5 100644 --- a/UnitMethods.h +++ b/UnitMethods.h @@ -881,33 +881,33 @@ namespace LuaUnit } /** - * Returns the current movement type for this [Unit]. - * - *
-    * enum MovementGeneratorType
-    * {
-    *     IDLE_MOTION_TYPE                = 0,
-    *     RANDOM_MOTION_TYPE              = 1,
-    *     WAYPOINT_MOTION_TYPE            = 2,
-    *     MAX_DB_MOTION_TYPE              = 3,
-    * 
-    *     CONFUSED_MOTION_TYPE            = 4,
-    *     CHASE_MOTION_TYPE               = 5,
-    *     HOME_MOTION_TYPE                = 6,
-    *     FLIGHT_MOTION_TYPE              = 7,
-    *     POINT_MOTION_TYPE               = 8,
-    *     FLEEING_MOTION_TYPE             = 9,
-    *     DISTRACT_MOTION_TYPE            = 10,
-    *     ASSISTANCE_MOTION_TYPE          = 11,
-    *     ASSISTANCE_DISTRACT_MOTION_TYPE = 12,          
-    *     TIMED_FLEEING_MOTION_TYPE       = 13,
-    *     FOLLOW_MOTION_TYPE              = 14,
-    *     EFFECT_MOTION_TYPE              = 15,
-    * };
-    * 
- * - * @return MovementGeneratorType movementType - */ + * Returns the current movement type for this [Unit]. + * + *
+     * enum MovementGeneratorType
+     * {
+     *     IDLE_MOTION_TYPE                = 0,
+     *     RANDOM_MOTION_TYPE              = 1,
+     *     WAYPOINT_MOTION_TYPE            = 2,
+     *     MAX_DB_MOTION_TYPE              = 3,
+     * 
+     *     CONFUSED_MOTION_TYPE            = 4,
+     *     CHASE_MOTION_TYPE               = 5,
+     *     HOME_MOTION_TYPE                = 6,
+     *     FLIGHT_MOTION_TYPE              = 7,
+     *     POINT_MOTION_TYPE               = 8,
+     *     FLEEING_MOTION_TYPE             = 9,
+     *     DISTRACT_MOTION_TYPE            = 10,
+     *     ASSISTANCE_MOTION_TYPE          = 11,
+     *     ASSISTANCE_DISTRACT_MOTION_TYPE = 12,          
+     *     TIMED_FLEEING_MOTION_TYPE       = 13,
+     *     FOLLOW_MOTION_TYPE              = 14,
+     *     EFFECT_MOTION_TYPE              = 15,
+     * };
+     * 
+ * + * @return MovementGeneratorType movementType + */ #ifdef MANGOS int GetMovementType(Eluna* /*E*/, lua_State* L, Unit* unit) {