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Eluna implement functions from #121, implement hidden file ignoring closes #122, enhance documentation in places, change requiring some now only allowing unique filenames
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@@ -110,3 +110,25 @@ codeblock
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*italic*
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**bold**
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###Types
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Here are some examples of possible types and most commonly used ones
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```
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string
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uint32
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uint16
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uint8
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int32
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int16
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int8
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double
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float
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[EnumName]
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[Player]
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[Creature]
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[GameObject]
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[Item]
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[Unit]
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[WorldObject]
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[Object]
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```
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