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https://github.com/azerothcore/mod-ale
synced 2025-11-29 15:38:17 +08:00
Feat(Documentation): Add missing documentation for all methods and classes (#315)
This commit is contained in:
@@ -7,6 +7,11 @@
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#ifndef ACHIEVEMENTMETHODS_H
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#define ACHIEVEMENTMETHODS_H
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/***
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* Represents an entry from the game's achievement database (e.g., achievement earned for completing certain tasks).
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*
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* Inherits all methods from: none
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*/
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namespace LuaAchievement
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{
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/**
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@@ -9,6 +9,13 @@
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#include "Chat.h"
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/***
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* Provides access to in-game and console chat commands, messages, and selection context for command execution.
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*
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* Used primarily in GM scripts or command handlers to send messages, check permissions, and access selected targets.
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*
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* Inherits all methods from: none
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*/
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namespace LuaChatHandler
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{
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/**
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@@ -835,6 +835,12 @@ namespace LuaCreature
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return 1;
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}
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/**
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* Returns the loot mode flags for the specified [Creature].
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*
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* @param [Creature] creature : the creature whose loot mode to get
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* @return uint16 lootMode : the loot mode bitmask of the creature
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*/
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int GetLootMode(lua_State* L, Creature* creature) // TODO: Implement LootMode features
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{
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Eluna::Push(L, creature->GetLootMode());
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@@ -936,6 +942,12 @@ namespace LuaCreature
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return 0;
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}
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/**
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* Sets the loot mode flags for the specified [Creature].
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*
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* @param [Creature] creature : the creature whose loot mode to set
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* @param uint16 lootMode : the loot mode bitmask to apply
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*/
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int SetLootMode(lua_State* L, Creature* creature) // TODO: Implement LootMode features
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{
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uint16 lootMode = Eluna::CHECKVAL<uint16>(L, 2);
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@@ -8,6 +8,8 @@
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#define GAMEOBJECTMETHODS_H
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/***
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* Represents a game object in the world, such as doors, chests, and other interactive objects.
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*
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* Inherits all methods from: [Object], [WorldObject]
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*/
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namespace LuaGameObject
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@@ -224,7 +226,6 @@ namespace LuaGameObject
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* @param uint32 amount = 1 : amount of the [Item] to add to the loot
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* @return uint32 itemGUIDlow : low GUID of the [Item]
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*/
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int AddLoot(lua_State* L, GameObject* go)
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{
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int i = 1;
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@@ -7,6 +7,13 @@
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#ifndef GEMPROPERTIESENTRYMETHODS_H
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#define GEMPROPERTIESENTRYMETHODS_H
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/***
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* Represents static gem data used in item enhancement, including spell enchantments triggered by socketed gems.
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*
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* Provides access to gem-related properties from the DBC table `GemProperties.dbc`.
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*
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* Inherits all methods from: none
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*/
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namespace LuaGemPropertiesEntry
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{
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@@ -105,7 +105,6 @@ namespace LuaGlobalFunctions
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* - for TrinityCore returns the realmID as it is in the conf file.
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* @return uint32 realm ID
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*/
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int GetRealmID(lua_State* L)
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{
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Eluna::Push(L, sConfigMgr->GetOption<uint32>("RealmID", 1));
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@@ -362,6 +361,12 @@ namespace LuaGlobalFunctions
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return 1;
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}
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/**
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* Returns the [ItemTemplate] for the specified item ID. The ItemTemplate contains all static data about an item, such as name, quality, stats, required level, and more.
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*
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* @param uint32 itemID : the item entry ID from `item_template` to look up
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* @return [ItemTemplate] itemTemplate
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*/
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int GetItemTemplate(lua_State* L)
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{
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uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
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@@ -3453,15 +3458,14 @@ namespace LuaGlobalFunctions
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}
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/**
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* Return the entrance position (x, y, z, o) of the specified dungeon map id
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* Return the entrance position (x, y, z, o) of the specified dungeon map id.
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*
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* @param uint32 mapId
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*
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* return uint32 pos_x
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* return uint32 pos_y
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* return uint32 pos_z
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* return uint32 pos_o
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*
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* @return uint32 pos_x
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* @return uint32 pos_y
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* @return uint32 pos_z
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* @return uint32 pos_o
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*/
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int GetMapEntrance(lua_State* L)
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{
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@@ -3497,15 +3501,14 @@ namespace LuaGlobalFunctions
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}
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/**
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* Returns the instance of the specified DBC (DatabaseClient) store.
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* Returns an entry from the specified DBC (DatabaseClient) store.
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*
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* This function retrieves the DBC store associated with the provided name
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* and pushes it onto the Lua stack.
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* This function looks up an entry in a DBC file by name and ID, and pushes it onto the Lua stack.
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*
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* @param const char* dbcName : The name of the DBC store to retrieve.
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* @param uint32 id : The ID used to look up within the specified DBC store.
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* @param string dbcName : The name of the DBC store (e.g., "ItemDisplayInfo")
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* @param uint32 id : The ID used to look up within the specified DBC store
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*
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* @return [DBCStore] store : The requested DBC store instance.
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* @return [DBCStore] store : The requested DBC store instance
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*/
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int LookupEntry(lua_State* L)
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{
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@@ -8,6 +8,8 @@
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#define GROUPMETHODS_H
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/***
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* Represents a player group in the game, such as a party or raid.
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*
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* Inherits all methods from: none
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*/
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namespace LuaGroup
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@@ -8,6 +8,8 @@
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#define GUILDMETHODS_H
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/***
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* Represents a player guild. Used to manage guild members, ranks, guild bank.
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*
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* Inherits all methods from: none
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*/
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namespace LuaGuild
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@@ -275,25 +277,25 @@ namespace LuaGuild
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* Send message to [Guild] from specific [Player].
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*
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* @param [Player] player : the [Player] is the author of the message
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* @param bool officierOnly : send message only on officier channel
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* @param bool officerOnly : send message only on officer channel
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* @param string msg : the message you need to send
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* @param uint32 lang : language the [Player] will speak
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*/
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int SendMessage(lua_State* L, Guild* guild)
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{
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Player* player = Eluna::CHECKOBJ<Player>(L, 2);
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bool officierOnly = Eluna::CHECKVAL<bool>(L, 3, false);
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bool officerOnly = Eluna::CHECKVAL<bool>(L, 3, false);
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std::string msg = Eluna::CHECKVAL<std::string>(L, 4);
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uint32 language = Eluna::CHECKVAL<uint32>(L, 5, false);
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guild->BroadcastToGuild(player->GetSession(), officierOnly, msg, language);
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guild->BroadcastToGuild(player->GetSession(), officerOnly, msg, language);
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return 0;
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}
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/**
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* Invites [Guild] members to events based on level and rank filters.
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*
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* @param Player player : who sends the invitation
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* @param [Player] player : who sends the invitation
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* @param uint32 minLevel : the required min level
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* @param uint32 maxLevel : the required max level
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* @param uint32 minRank : the required min rank
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@@ -8,6 +8,8 @@
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#define ITEMMETHODS_H
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/***
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* Represents an instance of an item in the game world.
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*
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* Inherits all methods from: [Object]
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*/
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namespace LuaItem
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@@ -298,6 +300,12 @@ namespace LuaItem
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return 1;
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}
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/**
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* Returns the GUID of the [Player] who owns the specified [Item].
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*
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* @param [Item] item
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* @return uint64 ownerGUID
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*/
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int GetOwnerGUID(lua_State* L, Item* item)
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{
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Eluna::Push(L, item->GetOwnerGUID());
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@@ -551,6 +559,12 @@ namespace LuaItem
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return 1;
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}
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/**
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* Returns the number of stat entries defined on the [Item]'s [ItemTemplate]. This reflects how many stat slots (e.g., Strength, Stamina, etc.) are defined for the item.
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*
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* @param [Item] item
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* @return uint32 statsCount
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*/
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int GetStatsCount(lua_State* L, Item* item)
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{
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Eluna::Push(L, item->GetTemplate()->StatsCount);
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@@ -568,6 +582,12 @@ namespace LuaItem
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return 1;
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}
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/**
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* Returns the random suffix ID of the specified [Item]. This corresponds to the `RandomSuffix` field from the item's [ItemTemplate], which controls the applied suffix (e.g., "of the Bear", "of the Eagle").
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*
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* @param [Item] item
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* @return uint32 randomSuffixId
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*/
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int GetRandomSuffix(lua_State* L, Item* item)
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{
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Eluna::Push(L, item->GetTemplate()->RandomSuffix);
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@@ -9,6 +9,13 @@
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#include "Chat.h"
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/***
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* Represents item data defined in the database and DBCs, such as stats, quality, class restrictions, and display info.
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*
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* Used to access read-only metadata about items (not specific item instances in bags or equipment).
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*
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* Inherits all methods from: none
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*/
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namespace LuaItemTemplate
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{
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/**
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@@ -354,7 +354,7 @@ namespace LuaLoot
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/**
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* Returns the [Player] GUID that owns this loot for round robin distribution.
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*
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* @return ObjectGUID roundRobinPlayer : the player GUID
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* @return ObjectGuid roundRobinPlayer : the player GUID
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*/
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int GetRoundRobinPlayer(lua_State* L, Loot* loot)
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{
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@@ -531,6 +531,13 @@ namespace LuaPlayer
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return 1;
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}
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/**
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* Returns `true` if the [Player] is in the same group and visible to the specified [Player], `false` otherwise.
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*
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* @param [Player] player : the source player
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* @param [Player] target : the player to check visibility from
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* @return bool isGroupVisible
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*/
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int IsGroupVisibleFor(lua_State* L, Player* player)
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{
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Player* target = Eluna::CHECKOBJ<Player>(L, 2);
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@@ -592,6 +599,12 @@ namespace LuaPlayer
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return 1;
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}
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/**
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* Returns `true` if the [Player] is currently visible to other players, `false` if hidden via GM invisibility.
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*
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* @param [Player] player
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* @return bool isVisible
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*/
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int IsGMVisible(lua_State* L, Player* player)
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{
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Eluna::Push(L, player->isGMVisible());
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@@ -609,6 +622,12 @@ namespace LuaPlayer
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return 1;
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}
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/**
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* Returns `true` if the [Player] has GM chat enabled, `false` otherwise.
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*
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* @param [Player] player
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* @return bool isGMChat
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*/
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int IsGMChat(lua_State* L, Player* player)
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{
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Eluna::Push(L, player->isGMChat());
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@@ -3123,6 +3142,12 @@ namespace LuaPlayer
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return 1;
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}
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/**
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* Adds a specified number of lifetime honorable kills to the [Player].
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*
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* @param [Player] player
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* @param uint32 kills
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*/
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int AddLifetimeKills(lua_State* L, Player* player)
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{
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uint32 val = Eluna::CHECKVAL<uint32>(L, 2);
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@@ -3417,9 +3442,10 @@ namespace LuaPlayer
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}
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/**
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* Get glyphId of the glyph slot specified by `slotIndex` off the [Player]'s current talent specialization.`
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* @param uint32 slotIndex
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* @return glyphId of the glyph in the selected glyph slot or 0 in case the glyph slot is empty
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* Returns the glyph ID in the specified glyph slot of the [Player]'s current talent specialization.
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*
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* @param [uint32] slotIndex
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* @return [uint32] glyphId
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*/
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int GetGlyph(lua_State* L, Player* player)
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{
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@@ -8,6 +8,8 @@
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#define QUESTMETHODS_H
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/***
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* Represents a quest in the game, including its objectives, rewards, and conditions.
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*
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* Inherits all methods from: none
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*/
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namespace LuaQuest
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@@ -9,6 +9,13 @@
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#include "Group.h"
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/***
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* Represents a group loot roll session for an item, including player votes and roll statistics.
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*
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* Provides access to the item being rolled, player vote types, and counts of each roll type (Need, Greed, Pass).
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*
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* Inherits all methods from: none
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*/
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namespace LuaRoll
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{
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/**
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@@ -7,6 +7,13 @@
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#ifndef SPELLENTRYMETHODS_H
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#define SPELLENTRYMETHODS_H
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/***
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* Represents spell data loaded from the DBCs, including effects, costs, attributes, and requirements.
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*
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* Used for inspecting the properties of any spell in the game, such as mana cost, targets, or effects.
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*
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* Inherits all methods from: none
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*/
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namespace LuaSpellEntry
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{
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/**
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@@ -152,6 +159,13 @@ namespace LuaSpellEntry
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return 1;
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}
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/**
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* Returns the stance restriction bitmask for which the [SpellEntry] cannot be used.
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*
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* This mask indicates which shapeshift forms (stances) prevent the spell from being cast.
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*
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* @return uint32 stancesNotMask
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*/
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int GetStancesNot(lua_State* L, SpellEntry* entry)
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{
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Eluna::Push(L, entry->StancesNot);
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@@ -180,66 +194,143 @@ namespace LuaSpellEntry
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return 1;
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}
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/**
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* Returns the SpellFocus ID required to cast this [SpellEntry].
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*
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* Some spells require proximity to a specific game object (e.g., a brazier or altar).
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*
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* @return uint32 spellFocusId
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*/
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int GetRequiresSpellFocus(lua_State* L, SpellEntry* entry)
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{
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Eluna::Push(L, entry->RequiresSpellFocus);
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return 1;
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}
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/**
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* Returns the facing flags for this [SpellEntry].
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*
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* Indicates whether the caster must be facing the target or meet other orientation constraints.
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*
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* @return uint32 facingFlags
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*/
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int GetFacingCasterFlags(lua_State* L, SpellEntry* entry)
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{
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Eluna::Push(L, entry->FacingCasterFlags);
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return 1;
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}
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||||
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||||
/**
|
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* Returns the required caster aura state for this [SpellEntry].
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||||
*
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* The spell can only be cast if the caster has a specific aura state active.
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*
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* @return uint32 casterAuraState
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*/
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int GetCasterAuraState(lua_State* L, SpellEntry* entry)
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||||
{
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Eluna::Push(L, entry->CasterAuraState);
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return 1;
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}
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||||
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||||
/**
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||||
* Returns the required target aura state for this [SpellEntry].
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||||
*
|
||||
* The spell can only be cast if the target has a specific aura state active.
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||||
*
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||||
* @return uint32 targetAuraState
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||||
*/
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||||
int GetTargetAuraState(lua_State* L, SpellEntry* entry)
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||||
{
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Eluna::Push(L, entry->TargetAuraState);
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||||
return 1;
|
||||
}
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||||
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||||
/**
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||||
* Returns the forbidden caster aura state for this [SpellEntry].
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||||
*
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||||
* The spell cannot be cast if the caster has this aura state active.
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||||
*
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||||
* @return uint32 casterAuraStateNot
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||||
*/
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||||
int GetCasterAuraStateNot(lua_State* L, SpellEntry* entry)
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||||
{
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||||
Eluna::Push(L, entry->CasterAuraStateNot);
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return 1;
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||||
}
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||||
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||||
/**
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||||
* Returns the forbidden target aura state for this [SpellEntry].
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||||
*
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||||
* The spell cannot be cast if the target has this aura state active.
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||||
*
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||||
* @return uint32 targetAuraStateNot
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||||
*/
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||||
int GetTargetAuraStateNot(lua_State* L, SpellEntry* entry)
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||||
{
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||||
Eluna::Push(L, entry->TargetAuraStateNot);
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||||
return 1;
|
||||
}
|
||||
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||||
/**
|
||||
* Returns the required aura spell ID that must be on the caster.
|
||||
*
|
||||
* The spell can only be cast if the caster has an aura from this spell.
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||||
*
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||||
* @return uint32 casterAuraSpellId
|
||||
*/
|
||||
int GetCasterAuraSpell(lua_State* L, SpellEntry* entry)
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||||
{
|
||||
Eluna::Push(L, entry->CasterAuraSpell);
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||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the required aura spell ID that must be on the target.
|
||||
*
|
||||
* The spell can only be cast if the target has an aura from this spell.
|
||||
*
|
||||
* @return uint32 targetAuraSpellId
|
||||
*/
|
||||
int GetTargetAuraSpell(lua_State* L, SpellEntry* entry)
|
||||
{
|
||||
Eluna::Push(L, entry->TargetAuraSpell);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the aura spell ID that must NOT be on the caster.
|
||||
*
|
||||
* The spell cannot be cast if the caster has an aura from this spell.
|
||||
*
|
||||
* @return uint32 excludeCasterAuraSpellId
|
||||
*/
|
||||
int GetExcludeCasterAuraSpell(lua_State* L, SpellEntry* entry)
|
||||
{
|
||||
Eluna::Push(L, entry->ExcludeCasterAuraSpell);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the aura spell ID that must NOT be on the target.
|
||||
*
|
||||
* The spell cannot be cast if the target has an aura from this spell.
|
||||
*
|
||||
* @return uint32 excludeTargetAuraSpellId
|
||||
*/
|
||||
int GetExcludeTargetAuraSpell(lua_State* L, SpellEntry* entry)
|
||||
{
|
||||
Eluna::Push(L, entry->ExcludeTargetAuraSpell);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the casting time index of this [SpellEntry].
|
||||
*
|
||||
* This index is used to look up the base casting time in SpellCastTimes.dbc.
|
||||
*
|
||||
* @return uint32 castingTimeIndex
|
||||
*/
|
||||
int GetCastingTimeIndex(lua_State* L, SpellEntry* entry)
|
||||
{
|
||||
Eluna::Push(L, entry->CastingTimeIndex);
|
||||
@@ -268,24 +359,52 @@ namespace LuaSpellEntry
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the interrupt flags for this [SpellEntry].
|
||||
*
|
||||
* Determines what can interrupt this spell while casting (e.g., movement, taking damage).
|
||||
*
|
||||
* @return uint32 interruptFlags
|
||||
*/
|
||||
int GetInterruptFlags(lua_State* L, SpellEntry* entry)
|
||||
{
|
||||
Eluna::Push(L, entry->InterruptFlags);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the aura interrupt flags for this [SpellEntry].
|
||||
*
|
||||
* Indicates what actions will break or remove the aura applied by this spell.
|
||||
*
|
||||
* @return uint32 auraInterruptFlags
|
||||
*/
|
||||
int GetAuraInterruptFlags(lua_State* L, SpellEntry* entry)
|
||||
{
|
||||
Eluna::Push(L, entry->AuraInterruptFlags);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the channel interrupt flags for this [SpellEntry].
|
||||
*
|
||||
* Specifies conditions under which a channeled spell will be interrupted (e.g., moving or turning).
|
||||
*
|
||||
* @return uint32 channelInterruptFlags
|
||||
*/
|
||||
int GetChannelInterruptFlags(lua_State* L, SpellEntry* entry)
|
||||
{
|
||||
Eluna::Push(L, entry->ChannelInterruptFlags);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the proc flags for this [SpellEntry].
|
||||
*
|
||||
* Determines the types of actions or triggers that can cause this spell to proc.
|
||||
*
|
||||
* @return uint32 procFlags
|
||||
*/
|
||||
int GetProcFlags(lua_State* L, SpellEntry* entry)
|
||||
{
|
||||
Eluna::Push(L, entry->ProcFlags);
|
||||
@@ -899,6 +1018,14 @@ namespace LuaSpellEntry
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a table of [SpellFamilyFlags] for each effect of this [SpellEntry].
|
||||
*
|
||||
* These flags are used to categorize spell effects for use with spell group logic.
|
||||
* The table contains up to 3 bitmask entries, one per effect.
|
||||
*
|
||||
* @return table effectSpellClassMask : table of [SpellFamilyFlags] per effect
|
||||
*/
|
||||
int GetEffectSpellClassMask(lua_State* L, SpellEntry* entry)
|
||||
{
|
||||
lua_newtable(L);
|
||||
@@ -1055,13 +1182,26 @@ namespace LuaSpellEntry
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Returns the spell family name of this [SpellEntry].
|
||||
*
|
||||
* This identifies the broader category or class of spells (e.g., Mage, Warrior, Rogue).
|
||||
*
|
||||
* @return uint32 spellFamilyName
|
||||
*/
|
||||
int GetSpellFamilyName(lua_State* L, SpellEntry* entry)
|
||||
{
|
||||
Eluna::Push(L, entry->SpellFamilyName);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the spell family flags of this [SpellEntry].
|
||||
*
|
||||
* These bitflags represent specific characteristics or subcategories of spells within a family.
|
||||
*
|
||||
* @return uint64 spellFamilyFlags
|
||||
*/
|
||||
int GetSpellFamilyFlags(lua_State* L, SpellEntry* entry)
|
||||
{
|
||||
Eluna::Push(L, entry->SpellFamilyFlags);
|
||||
@@ -1143,6 +1283,13 @@ namespace LuaSpellEntry
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the Area Group ID associated with this [SpellEntry].
|
||||
*
|
||||
* AreaGroupId is used to restrict spell usage to specific zones or areas.
|
||||
*
|
||||
* @return uint32 areaGroupId
|
||||
*/
|
||||
int GetAreaGroupId(lua_State* L, SpellEntry* entry)
|
||||
{
|
||||
Eluna::Push(L, entry->AreaGroupId);
|
||||
@@ -2256,4 +2403,3 @@ namespace LuaSpellEntry
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -7,6 +7,14 @@
|
||||
#ifndef SPELLINFOMETHODS_H
|
||||
#define SPELLINFOMETHODS_H
|
||||
|
||||
/***
|
||||
* Represents spell metadata used for behavior, targeting, attributes, mechanics, auras, and conditions.
|
||||
*
|
||||
* Unlike [SpellEntry], this class includes helper functions and logic used to determine spell behavior in-game.
|
||||
* Used for checking if a spell is passive, area-targeted, profession-related, or has specific effects or auras.
|
||||
*
|
||||
* Inherits all methods from: none
|
||||
*/
|
||||
namespace LuaSpellInfo
|
||||
{
|
||||
|
||||
@@ -391,13 +399,13 @@ namespace LuaSpellInfo
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the [SpellInfo] requires to be triggered by the caster of another specified spell.
|
||||
* Checks if the [SpellInfo] requires to be triggered by the caster of another specified [SpellInfo].
|
||||
*
|
||||
* Certain spells or abilities can only be activated or become effective when they are triggered by the caster
|
||||
* of another specific spell (the triggeringSpell). This function examines if the spell or ability represented
|
||||
* of another specific spell (the `triggeringSpell`). This function examines if the spell or ability represented
|
||||
* by [SpellInfo] has such requirement.
|
||||
*
|
||||
* @param triggeringSpell The spell by the casting of which the ability or spell represented by [SpellInfo] is triggered.
|
||||
* @param [SpellInfo] triggeringSpell : the spell by the casting of which the ability or spell represented by [SpellInfo] is triggered
|
||||
* @return [bool] needs_to_be_triggered_by_caster
|
||||
*/
|
||||
int NeedsToBeTriggeredByCaster(lua_State* L, SpellInfo* spell_info)
|
||||
@@ -528,24 +536,45 @@ namespace LuaSpellInfo
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns `true` if the [SpellInfo] allows casting on dead targets, `false` otherwise.
|
||||
*
|
||||
* @return bool allowsDeadTarget
|
||||
*/
|
||||
int IsAllowingDeadTarget(lua_State* L, SpellInfo* spell_info)
|
||||
{
|
||||
Eluna::Push(L, spell_info->IsAllowingDeadTarget());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns `true` if the [SpellInfo] can be cast while in combat, `false` otherwise.
|
||||
*
|
||||
* @return bool usableInCombat
|
||||
*/
|
||||
int CanBeUsedInCombat(lua_State* L, SpellInfo* spell_info)
|
||||
{
|
||||
Eluna::Push(L, spell_info->CanBeUsedInCombat());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns `true` if the [SpellInfo] is considered a positive (beneficial) spell, `false` otherwise.
|
||||
*
|
||||
* @return bool isPositive
|
||||
*/
|
||||
int IsPositive(lua_State* L, SpellInfo* spell_info)
|
||||
{
|
||||
Eluna::Push(L, spell_info->IsPositive());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns `true` if the specified effect index of the [SpellInfo] is positive, `false` otherwise.
|
||||
*
|
||||
* @param uint8 effIndex
|
||||
* @return bool isPositiveEffect
|
||||
*/
|
||||
int IsPositiveEffect(lua_State* L, SpellInfo* spell_info)
|
||||
{
|
||||
uint8 effIndex = Eluna::CHECKVAL<uint32>(L, 2);
|
||||
@@ -553,37 +582,66 @@ namespace LuaSpellInfo
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns `true` if the [SpellInfo] is a channeled spell, `false` otherwise.
|
||||
*
|
||||
* @return bool isChanneled
|
||||
*/
|
||||
int IsChanneled(lua_State* L, SpellInfo* spell_info)
|
||||
{
|
||||
Eluna::Push(L, spell_info->IsChanneled());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns `true` if the [SpellInfo] requires combo points to cast, `false` otherwise.
|
||||
*
|
||||
* @return bool needsComboPoints
|
||||
*/
|
||||
int NeedsComboPoints(lua_State* L, SpellInfo* spell_info)
|
||||
{
|
||||
Eluna::Push(L, spell_info->NeedsComboPoints());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns `true` if the [SpellInfo] breaks stealth when cast, `false` otherwise.
|
||||
*
|
||||
* @return bool breaksStealth
|
||||
*/
|
||||
int IsBreakingStealth(lua_State* L, SpellInfo* spell_info)
|
||||
{
|
||||
Eluna::Push(L, spell_info->IsBreakingStealth());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns `true` if the [SpellInfo] is a ranged weapon attack (e.g., shoot, throw), `false` otherwise.
|
||||
*
|
||||
* @return bool isRangedWeaponSpell
|
||||
*/
|
||||
int IsRangedWeaponSpell(lua_State* L, SpellInfo* spell_info)
|
||||
{
|
||||
Eluna::Push(L, spell_info->IsRangedWeaponSpell());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns `true` if the [SpellInfo] is an auto-repeat ranged spell (e.g., auto-shot), `false` otherwise.
|
||||
*
|
||||
* @return bool isAutoRepeat
|
||||
*/
|
||||
int IsAutoRepeatRangedSpell(lua_State* L, SpellInfo* spell_info)
|
||||
{
|
||||
Eluna::Push(L, spell_info->IsAutoRepeatRangedSpell());
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Returns `true` if the [SpellInfo] is affected by spell modifiers (e.g., talents, auras), `false` otherwise.
|
||||
*
|
||||
* @return bool isAffectedByMods
|
||||
*/
|
||||
int IsAffectedBySpellMods(lua_State* L, SpellInfo* spell_info)
|
||||
{
|
||||
Eluna::Push(L, spell_info->IsAffectedBySpellMods());
|
||||
@@ -598,6 +656,12 @@ namespace LuaSpellInfo
|
||||
}
|
||||
*/
|
||||
|
||||
/**
|
||||
* Returns `true` if the [SpellInfo] can pierce through an immunity aura defined by the given [SpellInfo], `false` otherwise.
|
||||
*
|
||||
* @param [SpellInfo] auraSpellInfo : the spell representing the immunity aura
|
||||
* @return bool canPierce
|
||||
*/
|
||||
int CanPierceImmuneAura(lua_State* L, SpellInfo* spell_info)
|
||||
{
|
||||
const SpellInfo* auraSpellInfo = Eluna::CHECKOBJ<SpellInfo>(L, 2);
|
||||
@@ -605,6 +669,12 @@ namespace LuaSpellInfo
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns `true` if the [SpellInfo] can dispel the specified aura [SpellInfo], `false` otherwise.
|
||||
*
|
||||
* @param [SpellInfo] auraSpellInfo : the aura spell to check
|
||||
* @return bool canDispel
|
||||
*/
|
||||
int CanDispelAura(lua_State* L, SpellInfo* spell_info)
|
||||
{
|
||||
const SpellInfo* auraSpellInfo = Eluna::CHECKOBJ<SpellInfo>(L, 2);
|
||||
@@ -612,12 +682,23 @@ namespace LuaSpellInfo
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns `true` if the [SpellInfo] only affects a single target, `false` if it affects multiple or area targets.
|
||||
*
|
||||
* @return bool isSingleTarget
|
||||
*/
|
||||
int IsSingleTarget(lua_State* L, SpellInfo* spell_info)
|
||||
{
|
||||
Eluna::Push(L, spell_info->IsSingleTarget());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns `true` if the [SpellInfo] is mutually exclusive with the specified [SpellInfo] due to specific aura exclusivity rules.
|
||||
*
|
||||
* @param [SpellInfo] otherSpellInfo : the spell to compare exclusivity with
|
||||
* @return bool isExclusive
|
||||
*/
|
||||
int IsAuraExclusiveBySpecificWith(lua_State* L, SpellInfo* spell_info)
|
||||
{
|
||||
const SpellInfo* spellInfo = Eluna::CHECKOBJ<SpellInfo>(L, 2);
|
||||
@@ -625,6 +706,12 @@ namespace LuaSpellInfo
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns `true` if the [SpellInfo] is exclusive with the specified [SpellInfo] per caster, based on aura exclusivity rules.
|
||||
*
|
||||
* @param [SpellInfo] otherSpellInfo : the spell to compare exclusivity with
|
||||
* @return bool isExclusivePerCaster
|
||||
*/
|
||||
int IsAuraExclusiveBySpecificPerCasterWith(lua_State* L, SpellInfo* spell_info)
|
||||
{
|
||||
const SpellInfo* spellInfo = Eluna::CHECKOBJ<SpellInfo>(L, 2);
|
||||
@@ -632,6 +719,12 @@ namespace LuaSpellInfo
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns `true` if the [SpellInfo] can be cast while in the specified shapeshift form.
|
||||
*
|
||||
* @param uint32 form : the shapeshift form to check
|
||||
* @return bool isAllowed
|
||||
*/
|
||||
int CheckShapeshift(lua_State* L, SpellInfo* spell_info)
|
||||
{
|
||||
uint32 form = Eluna::CHECKVAL<uint32>(L, 2);
|
||||
@@ -639,6 +732,16 @@ namespace LuaSpellInfo
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns `true` if the [SpellInfo] can be cast in the specified location.
|
||||
*
|
||||
* @param uint32 map_id : required map ID
|
||||
* @param uint32 zone_id : required zone ID
|
||||
* @param uint32 area_id : required area ID
|
||||
* @param [Player] player : the [Player] casting the spell
|
||||
* @param bool strict = false : whether all conditions must strictly match
|
||||
* @return bool isAllowed
|
||||
*/
|
||||
int CheckLocation(lua_State* L, SpellInfo* spell_info)
|
||||
{
|
||||
uint32 map_id = Eluna::CHECKVAL<uint32>(L, 2);
|
||||
@@ -651,6 +754,14 @@ namespace LuaSpellInfo
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns `true` if the target is valid for the [SpellInfo].
|
||||
*
|
||||
* @param [Unit] caster : the [Unit] casting the spell
|
||||
* @param [WorldObject] target : the intended target
|
||||
* @param bool implicit = true : whether implicit target checks should apply
|
||||
* @return bool isValid
|
||||
*/
|
||||
int CheckTarget(lua_State* L, SpellInfo* spell_info)
|
||||
{
|
||||
const Unit* caster = Eluna::CHECKOBJ<Unit>(L, 2);
|
||||
@@ -661,6 +772,14 @@ namespace LuaSpellInfo
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns `true` if the [SpellInfo] can be explicitly cast on the given [target] with the optional [Item].
|
||||
*
|
||||
* @param [Unit] caster : the [Unit] attempting to cast the spell
|
||||
* @param [WorldObject] target : the intended target of the spell
|
||||
* @param [Item] item : optional item used in the cast
|
||||
* @return bool isValid
|
||||
*/
|
||||
int CheckExplicitTarget(lua_State* L, SpellInfo* spell_info)
|
||||
{
|
||||
const Unit* caster = Eluna::CHECKOBJ<Unit>(L, 2);
|
||||
@@ -671,6 +790,12 @@ namespace LuaSpellInfo
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns `true` if the [SpellInfo] can affect the [Unit] based on its creature type.
|
||||
*
|
||||
* @param [Unit] target : the [Unit] whose creature type is evaluated
|
||||
* @return bool isValid
|
||||
*/
|
||||
int CheckTargetCreatureType(lua_State* L, SpellInfo* spell_info)
|
||||
{
|
||||
const Unit* target = Eluna::CHECKOBJ<Unit>(L, 2);
|
||||
@@ -679,18 +804,38 @@ namespace LuaSpellInfo
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the school mask of the [SpellInfo].
|
||||
*
|
||||
* The school mask is a bitmask representing the spell's school(s), such as arcane, fire, frost, etc.
|
||||
*
|
||||
* @return uint32 schoolMask
|
||||
*/
|
||||
int GetSchoolMask(lua_State* L, SpellInfo* spell_info)
|
||||
{
|
||||
Eluna::Push(L, spell_info->GetSchoolMask());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a combined mechanic mask of all effects for the [SpellInfo].
|
||||
*
|
||||
* The mechanic mask is a bitmask representing all mechanics applied by the spell’s effects.
|
||||
*
|
||||
* @return uint32 mechanicMask
|
||||
*/
|
||||
int GetAllEffectsMechanicMask(lua_State* L, SpellInfo* spell_info)
|
||||
{
|
||||
Eluna::Push(L, spell_info->GetAllEffectsMechanicMask());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the mechanic mask of a specific effect of the [SpellInfo].
|
||||
*
|
||||
* @param uint32 effIndex
|
||||
* @return uint32 mechanicMask
|
||||
*/
|
||||
int GetEffectMechanicMask(lua_State* L, SpellInfo* spell_info)
|
||||
{
|
||||
uint32 effIndex = Eluna::CHECKVAL<uint32>(L, 2);
|
||||
@@ -699,6 +844,12 @@ namespace LuaSpellInfo
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the mechanic mask for the [SpellInfo] based on an effect bitmask.
|
||||
*
|
||||
* @param uint32 effectmask : bitmask of effects to include
|
||||
* @return uint32 mechanicMask
|
||||
*/
|
||||
int GetSpellMechanicMaskByEffectMask(lua_State* L, SpellInfo* spell_info)
|
||||
{
|
||||
uint32 effectmask = Eluna::CHECKVAL<uint32>(L, 2);
|
||||
@@ -707,6 +858,12 @@ namespace LuaSpellInfo
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the mechanic of the specified effect index in the [SpellInfo].
|
||||
*
|
||||
* @param uint32 effIndex
|
||||
* @return uint32 mechanic
|
||||
*/
|
||||
int GetEffectMechanic(lua_State* L, SpellInfo* spell_info)
|
||||
{
|
||||
uint32 effIndex = Eluna::CHECKVAL<uint32>(L, 2);
|
||||
@@ -715,6 +872,14 @@ namespace LuaSpellInfo
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the dispel mask for the [SpellInfo].
|
||||
*
|
||||
* The dispel mask is a bitmask representing the types of dispels that can remove the spell's effects.
|
||||
*
|
||||
* @param uint32 type : optional type of dispel to check. If not provided, uses the spell's own dispel type.
|
||||
* @return uint32 dispelMask
|
||||
*/
|
||||
int GetDispelMask(lua_State* L, SpellInfo* spell_info)
|
||||
{
|
||||
uint32 type = Eluna::CHECKVAL<uint32>(L, 2, false);
|
||||
@@ -723,18 +888,39 @@ namespace LuaSpellInfo
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the explicit target mask of the [SpellInfo].
|
||||
*
|
||||
* This mask defines what types of targets the spell can explicitly target.
|
||||
*
|
||||
* @return uint32 targetMask
|
||||
*/
|
||||
int GetExplicitTargetMask(lua_State* L, SpellInfo* spell_info)
|
||||
{
|
||||
Eluna::Push(L, spell_info->GetExplicitTargetMask());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the aura state requirement for the [SpellInfo].
|
||||
*
|
||||
* Used to check whether a specific aura state must be active to cast the spell.
|
||||
*
|
||||
* @return uint32 auraState
|
||||
*/
|
||||
int GetAuraState(lua_State* L, SpellInfo* spell_info)
|
||||
{
|
||||
Eluna::Push(L, spell_info->GetAuraState());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the spell specific type of the [SpellInfo].
|
||||
*
|
||||
* Useful for identifying special types such as food, bandages, portals, etc.
|
||||
*
|
||||
* @return uint32 spellSpecific
|
||||
*/
|
||||
int GetSpellSpecific(lua_State* L, SpellInfo* spell_info)
|
||||
{
|
||||
Eluna::Push(L, spell_info->GetSpellSpecific());
|
||||
@@ -742,4 +928,3 @@ namespace LuaSpellInfo
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
#define TICKETMETHODS_H
|
||||
|
||||
/***
|
||||
* An instance of a spell, created when the spell is cast by a [Unit].
|
||||
* Represents a support ticket created by a [Player] using the in-game ticket system.
|
||||
*
|
||||
* Inherits all methods from: none
|
||||
*/
|
||||
@@ -17,7 +17,7 @@ namespace LuaTicket
|
||||
/**
|
||||
* Returns true if the [Ticket] is closed or false.
|
||||
*
|
||||
* @return bool is_closed
|
||||
* @return bool isClosed
|
||||
*/
|
||||
int IsClosed(lua_State* L, GmTicket* ticket)
|
||||
{
|
||||
@@ -28,7 +28,7 @@ namespace LuaTicket
|
||||
/**
|
||||
* Returns true if the [Ticket] is completed or false.
|
||||
*
|
||||
* @return bool is_completed
|
||||
* @return bool isCompleted
|
||||
*/
|
||||
int IsCompleted(lua_State* L, GmTicket* ticket)
|
||||
{
|
||||
@@ -39,9 +39,9 @@ namespace LuaTicket
|
||||
/**
|
||||
* Return true if this GUID is the same as the [Player] who created the [Ticket] or false.
|
||||
*
|
||||
* @param guid playerGuid : desired playerGuid
|
||||
* @param ObjectGuid playerGuid
|
||||
*
|
||||
* @return bool same_guid
|
||||
* @return bool isSamePlayer
|
||||
*/
|
||||
int IsFromPlayer(lua_State* L, GmTicket* ticket)
|
||||
{
|
||||
@@ -54,7 +54,7 @@ namespace LuaTicket
|
||||
/**
|
||||
* Return true if the [Ticket] is assigned or false.
|
||||
*
|
||||
* @return bool is_assigned
|
||||
* @return bool isAssigned
|
||||
*/
|
||||
int IsAssigned(lua_State* L, GmTicket* ticket)
|
||||
{
|
||||
@@ -63,11 +63,11 @@ namespace LuaTicket
|
||||
}
|
||||
|
||||
/**
|
||||
* Return true if the [Ticket] is assigned to the GUID or false.
|
||||
* Return true if the [Ticket] is assigned to the [Player] or false.
|
||||
*
|
||||
* @param guid playerGuid : desired playerGuid
|
||||
* @param ObjectGuid playerGuid
|
||||
*
|
||||
* @return bool is_assigned_to
|
||||
* @return bool isAssignedTo
|
||||
*/
|
||||
int IsAssignedTo(lua_State* L, GmTicket* ticket)
|
||||
{
|
||||
@@ -78,11 +78,11 @@ namespace LuaTicket
|
||||
}
|
||||
|
||||
/**
|
||||
* Return true if the [Ticket] is not assigned to the GUID or false.
|
||||
* Return true if the [Ticket] is not assigned to the [Player] or false.
|
||||
*
|
||||
* @param guid playerGuid : desired playerGuid
|
||||
* @param ObjectGuid playerGuid
|
||||
*
|
||||
* @return bool is_assigned_not_to
|
||||
* @return bool isAssignedNotTo
|
||||
*/
|
||||
int IsAssignedNotTo(lua_State* L, GmTicket* ticket)
|
||||
{
|
||||
@@ -95,7 +95,7 @@ namespace LuaTicket
|
||||
/**
|
||||
* Return the [Ticket] id.
|
||||
*
|
||||
* @return unint32 ticket_id
|
||||
* @return uint32 ticketId
|
||||
*/
|
||||
int GetId(lua_State* L, GmTicket* ticket)
|
||||
{
|
||||
@@ -117,7 +117,7 @@ namespace LuaTicket
|
||||
/**
|
||||
* Return the [Player] name from the [Ticket].
|
||||
*
|
||||
* @return string player_name
|
||||
* @return string playerName
|
||||
*/
|
||||
int GetPlayerName(lua_State* L, GmTicket* ticket)
|
||||
{
|
||||
@@ -139,7 +139,7 @@ namespace LuaTicket
|
||||
/**
|
||||
* Returns the assigned [Player].
|
||||
*
|
||||
* @return [Player] assigned_player
|
||||
* @return [Player] assignedPlayer
|
||||
*/
|
||||
int GetAssignedPlayer(lua_State* L, GmTicket* ticket)
|
||||
{
|
||||
@@ -150,7 +150,7 @@ namespace LuaTicket
|
||||
/**
|
||||
* Returns the assigned guid.
|
||||
*
|
||||
* @return [ObjectGUID] assigned_guid
|
||||
* @return uint32 assignedGuid
|
||||
*/
|
||||
int GetAssignedToGUID(lua_State* L, GmTicket* ticket)
|
||||
{
|
||||
@@ -161,7 +161,7 @@ namespace LuaTicket
|
||||
/**
|
||||
* Returns the last modified time from the [Ticket].
|
||||
*
|
||||
* @return uint64 last_modified
|
||||
* @return uint64 lastModifiedTime
|
||||
*/
|
||||
int GetLastModifiedTime(lua_State* L, GmTicket* ticket)
|
||||
{
|
||||
@@ -172,8 +172,8 @@ namespace LuaTicket
|
||||
/**
|
||||
* Assign the [Ticket] to a player via his GUID.
|
||||
*
|
||||
* @param guid playerGuid : desired playerGuid
|
||||
* @param bool isAdmin : true if the guid is an Admin or false (default false)
|
||||
* @param ObjectGuid playerGuid
|
||||
* @param bool isAdmin : true if the [Player] is an Admin or false (default false)
|
||||
*/
|
||||
int SetAssignedTo(lua_State* L, GmTicket* ticket)
|
||||
{
|
||||
@@ -186,7 +186,7 @@ namespace LuaTicket
|
||||
/**
|
||||
* Set [Ticket] resolved by player via his GUID.
|
||||
*
|
||||
* @param guid playerGuid : desired playerGuid
|
||||
* @param ObjectGuid playerGuid
|
||||
*/
|
||||
int SetResolvedBy(lua_State* L, GmTicket* ticket)
|
||||
{
|
||||
@@ -234,7 +234,7 @@ namespace LuaTicket
|
||||
}
|
||||
|
||||
/**
|
||||
* Set [Ticket] is viewed.
|
||||
* Set [Ticket] as viewed.
|
||||
*
|
||||
*/
|
||||
int SetViewed(lua_State* /*L*/, GmTicket* ticket)
|
||||
@@ -244,7 +244,7 @@ namespace LuaTicket
|
||||
}
|
||||
|
||||
/**
|
||||
* Set [Ticket] is unassigned.
|
||||
* Set [Ticket] as unassigned.
|
||||
*
|
||||
*/
|
||||
int SetUnassigned(lua_State* /*L*/, GmTicket* ticket)
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
#define UNITMETHODS_H
|
||||
|
||||
/***
|
||||
* Represents a non-[Player] controlled [Unit] (i.e. NPCs).
|
||||
*
|
||||
* Inherits all methods from: [Object], [WorldObject]
|
||||
*/
|
||||
namespace LuaUnit
|
||||
@@ -1175,13 +1177,11 @@ namespace LuaUnit
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
int GetVehicle(lua_State* L, Unit* unit)
|
||||
/*int GetVehicle(lua_State* L, Unit* unit)
|
||||
{
|
||||
Eluna::Push(L, unit->GetVehicle());
|
||||
return 1;
|
||||
}
|
||||
*/
|
||||
}*/
|
||||
|
||||
/**
|
||||
* Returns the Critter Guid
|
||||
@@ -1793,6 +1793,13 @@ namespace LuaUnit
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the [Unit]'s critter companion by GUID.
|
||||
*
|
||||
* This method assigns the specified [ObjectGuid] as the critter (non-combat pet) companion of the [Unit].
|
||||
*
|
||||
* @param [ObjectGuid] guid : The GUID of the critter to set
|
||||
*/
|
||||
int SetCritterGUID(lua_State* L, Unit* unit)
|
||||
{
|
||||
ObjectGuid guid = Eluna::CHECKVAL<ObjectGuid>(L, 2);
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
#define VEHICLEMETHODS_H
|
||||
|
||||
/***
|
||||
* Represents a vehicle in the game, which can carry passengers and provide special abilities or movement.
|
||||
*
|
||||
* Inherits all methods from: none
|
||||
*/
|
||||
namespace LuaVehicle
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
#define WORLDOBJECTMETHODS_H
|
||||
|
||||
/***
|
||||
* Represents a [WorldObject] in the game world.
|
||||
*
|
||||
* Inherits all methods from: [Object]
|
||||
*/
|
||||
namespace LuaWorldObject
|
||||
|
||||
Reference in New Issue
Block a user