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Merge pull request #371 from r-o-b-o-t-o/feat/send-update-world-state
Add Player::SendUpdateWorldState()
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@@ -728,6 +728,7 @@ ElunaRegister<Player> PlayerMethods[] =
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{ "SendTabardVendorActivate", &LuaPlayer::SendTabardVendorActivate },
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{ "SendTabardVendorActivate", &LuaPlayer::SendTabardVendorActivate },
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{ "SendSpiritResurrect", &LuaPlayer::SendSpiritResurrect },
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{ "SendSpiritResurrect", &LuaPlayer::SendSpiritResurrect },
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{ "SendTaxiMenu", &LuaPlayer::SendTaxiMenu },
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{ "SendTaxiMenu", &LuaPlayer::SendTaxiMenu },
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{ "SendUpdateWorldState", &LuaPlayer::SendUpdateWorldState },
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{ "RewardQuest", &LuaPlayer::RewardQuest },
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{ "RewardQuest", &LuaPlayer::RewardQuest },
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{ "SendAuctionMenu", &LuaPlayer::SendAuctionMenu },
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{ "SendAuctionMenu", &LuaPlayer::SendAuctionMenu },
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{ "SendShowMailBox", &LuaPlayer::SendShowMailBox },
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{ "SendShowMailBox", &LuaPlayer::SendShowMailBox },
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@@ -1400,6 +1400,7 @@ namespace LuaPlayer
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/**
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/**
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* Returns the database textID of the [WorldObject]'s gossip header text for the [Player]
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* Returns the database textID of the [WorldObject]'s gossip header text for the [Player]
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*
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*
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* @param WorldObject object
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* @return uint32 textId : key to npc_text database table
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* @return uint32 textId : key to npc_text database table
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*/
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*/
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int GetGossipTextId(lua_State* L, Player* player)
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int GetGossipTextId(lua_State* L, Player* player)
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@@ -2389,6 +2390,21 @@ namespace LuaPlayer
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return 0;
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return 0;
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}
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}
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/**
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* Sends an update for the world state to the [Player]
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*
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* @param uint32 field
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* @param uint32 value
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*/
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int SendUpdateWorldState(lua_State* L, Player* player)
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{
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uint32 field = Eluna::CHECKVAL<uint32>(L, 2);
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uint32 value = Eluna::CHECKVAL<uint32>(L, 3);
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player->SendUpdateWorldState(field, value);
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return 0;
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}
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/**
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/**
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* Forces the [Player] to log out
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* Forces the [Player] to log out
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*
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*
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