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https://github.com/azerothcore/mod-ale
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Remove some git merge garbage.
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@@ -105,9 +105,6 @@ namespace LuaAura
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*
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*
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* This is the same as the number displayed on the &Aura's icon in-game.
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* This is the same as the number displayed on the &Aura's icon in-game.
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*
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*
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<<<<<<< Updated upstream
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* @return uint8 : how many times the &Aura has stacked
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=======
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* @return uint32 stack_amount
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* @return uint32 stack_amount
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*/
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*/
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int GetStackAmount(lua_State* L, Aura* aura)
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int GetStackAmount(lua_State* L, Aura* aura)
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@@ -119,9 +116,6 @@ namespace LuaAura
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/**
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/**
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* Returns the &Unit that the &Aura has been applied to.
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* Returns the &Unit that the &Aura has been applied to.
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*
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*
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<<<<<<< Updated upstream
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* @return &Unit : &Unit who the &Aura has been applied to
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=======
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* @return &Unit owner
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* @return &Unit owner
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*/
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*/
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int GetOwner(lua_State* L, Aura* aura)
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int GetOwner(lua_State* L, Aura* aura)
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@@ -137,9 +131,6 @@ namespace LuaAura
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/**
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/**
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* Change the amount of time before the &Aura expires.
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* Change the amount of time before the &Aura expires.
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*
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*
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<<<<<<< Updated upstream
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* @param int32 duration : the new duration of the &Aura, in milliseconds
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=======
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* @param int32 duration : the new duration of the Aura, in milliseconds
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* @param int32 duration : the new duration of the Aura, in milliseconds
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*/
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*/
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int SetDuration(lua_State* L, Aura* aura)
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int SetDuration(lua_State* L, Aura* aura)
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@@ -159,9 +150,6 @@ namespace LuaAura
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* This does not affect the current duration of the &Aura, but if the &Aura
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* This does not affect the current duration of the &Aura, but if the &Aura
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* is reset to the maximum duration, it will instead change to `duration`.
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* is reset to the maximum duration, it will instead change to `duration`.
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*
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*
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<<<<<<< Updated upstream
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* @param int32 duration : the new maximum duration of the &Aura, in milliseconds
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=======
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* @param int32 duration : the new maximum duration of the Aura, in milliseconds
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* @param int32 duration : the new maximum duration of the Aura, in milliseconds
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*/
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*/
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int SetMaxDuration(lua_State* L, Aura* aura)
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int SetMaxDuration(lua_State* L, Aura* aura)
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