Remove some git merge garbage.

This commit is contained in:
Patman64
2014-08-10 03:38:18 -04:00
parent a693bcae7e
commit b6626848f8

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@@ -105,9 +105,6 @@ namespace LuaAura
*
* This is the same as the number displayed on the &Aura's icon in-game.
*
<<<<<<< Updated upstream
* @return uint8 : how many times the &Aura has stacked
=======
* @return uint32 stack_amount
*/
int GetStackAmount(lua_State* L, Aura* aura)
@@ -119,9 +116,6 @@ namespace LuaAura
/**
* Returns the &Unit that the &Aura has been applied to.
*
<<<<<<< Updated upstream
* @return &Unit : &Unit who the &Aura has been applied to
=======
* @return &Unit owner
*/
int GetOwner(lua_State* L, Aura* aura)
@@ -137,9 +131,6 @@ namespace LuaAura
/**
* Change the amount of time before the &Aura expires.
*
<<<<<<< Updated upstream
* @param int32 duration : the new duration of the &Aura, in milliseconds
=======
* @param int32 duration : the new duration of the Aura, in milliseconds
*/
int SetDuration(lua_State* L, Aura* aura)
@@ -159,9 +150,6 @@ namespace LuaAura
* This does not affect the current duration of the &Aura, but if the &Aura
* is reset to the maximum duration, it will instead change to `duration`.
*
<<<<<<< Updated upstream
* @param int32 duration : the new maximum duration of the &Aura, in milliseconds
=======
* @param int32 duration : the new maximum duration of the Aura, in milliseconds
*/
int SetMaxDuration(lua_State* L, Aura* aura)